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Old 07-1-2016, 06:01 PM   #21
Dinglesberry
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Default Re: Ranking up and hitting higher difficulty level patterns

I'm not as fast as some of you, but wouldn't the best playstle theoretically be 8 keys, 4 fingers spread on each hand, with you have two fingers for each arrow? You could potentially double your nps, I guess pinky etc is weaker though so it's debatable.

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Old 07-1-2016, 06:09 PM   #22
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Default Re: Ranking up and hitting higher difficulty level patterns

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I'm not as fast as some of you, but wouldn't the best playstle theoretically be 8 keys, 4 fingers spread on each hand, with you have two fingers for each arrow? You could potentially double your nps, I guess pinky etc is weaker though so it's debatable.
That is called double-setup, and is an illegal strategy, considered cheating.
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Old 07-1-2016, 06:10 PM   #23
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Default Re: Ranking up and hitting higher difficulty level patterns

anybody who uses double setup faces up to 5 years in prison
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Old 07-1-2016, 07:21 PM   #24
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Default Re: Ranking up and hitting higher difficulty level patterns

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I'm not as fast as some of you, but wouldn't the best playstle theoretically be 8 keys, 4 fingers spread on each hand, with you have two fingers for each arrow? You could potentially double your nps, I guess pinky etc is weaker though so it's debatable.
As said, that's not allowed, but if you had like larger keys and played each key with two fingers that would be allowed and would somehow be different.

You could probably learn to play like that and get advantage from it.
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Old 07-1-2016, 09:49 PM   #25
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Default Re: Ranking up and hitting higher difficulty level patterns

you can play doublesetup on stepmania if you want without consequence
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Old 07-1-2016, 10:13 PM   #26
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Default Re: Ranking up and hitting higher difficulty level patterns

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As said, that's not allowed, but if you had like larger keys and played each key with two fingers that would be allowed and would somehow be different.

You could probably learn to play like that and get advantage from it.
The difference is that it's not 2 keys for 1 input, but two fingers for 1 input.

having 2 keys for each of the 4 arrow inputs in theory cuts the speed required to hit certain patterns in half

take crowdpleaser's dumb trill for example, you wouldn't take nearly as much effort to AAA the trill with double setup.
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Old 07-2-2016, 01:35 AM   #27
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Default Re: Ranking up and hitting higher difficulty level patterns

I mean putting two fingers on the same key and then adding about 50% to the spring weight for that key effectively doubles the speed a key can be pressed minus whatever speed you lose from the increased weight (which may or may not be much), but hey.
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