03-15-2008, 07:52 AM | #81 |
FFR Player
Join Date: Jun 2004
Age: 35
Posts: 940
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Re: A real guide on how to make a good simfile
@Cetaka: Because your stepfiles end up not being held back in terms of difficulty, it's allowed them to have a bit more freedom in how they are stepped. You do it tastefully, which makes them end up being even more bad ass.
@Fun: It's a subjective quality, and I'll always hold that there isn't a large amount of correlation between fun factor and technicality. Lately, my main focus as a stepfile artist (Cooking By The Book on anyways, prior to that I was experimenting with random styles n ****... play my Air Nad Adrian if you wanna see a good technical file that isn't fun at all) has been trying to makes things be fun to as wide an audience as possible, while still remaining technically sound. This is done through maintaing flow, accurately following the tension in the song, controlling the difficulty of the stepfile, among other things. @Pitch: It's all a matter of being CONSISTENT. People are all going to have different methods of expressing pitch, and as long as you remain consistent through out the stepfile with your own pitch method, then it's going to work out fine (as long as your method doesn't suck really bad). |
03-31-2008, 08:11 AM | #82 | |
Banned
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Re: A real guide on how to make a good simfile
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03-31-2008, 08:34 AM | #83 |
FFR Player
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Re: A real guide on how to make a good simfile
nice guide dude.
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03-31-2008, 08:36 AM | #84 |
FFR Player
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Re: A real guide on how to make a good simfile
i never thought about slowing down the music to better the steps and rythems
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04-21-2008, 10:23 PM | #85 |
FFR Player
Join Date: Nov 2005
Posts: 36
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Re: A real guide on how to make a good simfile
What if there are a lot of BPM changes and gradual changes? I have found it really hard to keep arrows on time and on their appropriate note measures.
For my first song I have made, I started again from the begining keeping the BPM consistent throughout. Despite all the arrows being random colours, they are on time. Is it wrong to step a song in this way? |
04-21-2008, 10:28 PM | #86 |
cohoooooon
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Re: A real guide on how to make a good simfile
It's a bad idea to keep the BPM consistent and to have colored arrows everywhere. It's frustrating for players, and it's just technically incorrect. You'll have to practice BPM changes until you get good at them. They'll be difficult at first, but once you get the hang of it, they'll be incredibly easy.
As for me, they were never hard at all so lol |
04-21-2008, 10:36 PM | #87 | |
FFR Player
Join Date: Aug 2005
Age: 28
Posts: 3,996
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Re: A real guide on how to make a good simfile
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As for me, I just give each note a single arrow, use short freezes for the melodies and supershort freezes for other sounds, and try to keep pitch relevancy. It's not really big to me if there are some errors in the pr as long as it mostly makes sense and is fun. |
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04-21-2008, 11:11 PM | #88 | |
FFR Player
Join Date: Nov 2005
Posts: 36
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Re: A real guide on how to make a good simfile
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I realised right away, that once I have the BPM correct at every stage of the song, Putting arrows in the correct places is much easier, I can almost guess where they go. I would certainly prefer to do it that way, as I attempted in the first place. Perhaps I just chose a rather inconsistent song, especially for my first one. Although the song seems fairly consistent at the begining, some notes do not fall exactly in the right places, later on there are short accelerations and decelerations, and so my file started to have BPM changes on nearly every quarter note. That didn't seem right. Questions: 1-Is there a way to increase the speed of your song, or is that only done by BPM? I would not like to have the arrows going so slowly. Sure I can increase the speed before playing in stepmania, to 2x, 3x, 4, 8x...etc, but once the song is uploaded, it will be ridiculously slow and crammed together. If not I will have to multiply the real bpm by 4 and space the arrows out myself. Is that the wrong thing to do? EDIT:I have discovered that I can use the "expand x2" option to do this. 2-Is there a program that will give a breakdown of the BPM in each part of the song? The program mix meister tells me that the song has 101.5 BMP, but it is obviously an average. Last edited by 4_teddybears; 04-25-2008 at 05:33 PM.. |
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07-16-2008, 07:00 AM | #89 |
FFR Simfile Author
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Re: A real guide on how to make a good simfile
Can I ammend number 13?
If a section of the song repeats itself a large number of times without changing its general form, try changing the style or layering you're stepping it with half way through. (This is only if you CAN do such a thing, of course)
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
07-16-2008, 07:05 AM | #90 | ||||
FFR Simfile Author
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Re: A real guide on how to make a good simfile
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If you do find that you're changing it roughly every quarter note that's not wrong; it might well be varying that often. If it varies by a LOT each change however make sure you're getting the bpms you set accurate. And no, it is not easy work at all. If you want to step a song that has unconstant bpm ask yourself how much you want to step this song; if you're only semi-interested you will be turned off by the workload and constant tinkering. Quote:
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
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07-16-2008, 06:28 PM | #91 | |
FFR Player
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Re: A real guide on how to make a good simfile
Quote:
P.S. I haven't made a file in months. :/
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Quack quack quack |
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07-17-2008, 01:38 AM | #92 |
FFR Simfile Author
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Re: A real guide on how to make a good simfile
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
08-5-2008, 01:12 PM | #93 |
FFR Player
Join Date: Aug 2008
Posts: 1
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Re: A real guide on how to make a good simfile
can somebody make my band a simfile?
i will send u the songs if your able to http://www.myspace.com/dawndefeo thanks |
08-5-2008, 01:27 PM | #94 |
cohoooooon
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Re: A real guide on how to make a good simfile
too bad the songs make horrible simfiles and the songs themselves aren't great imo to begin with
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09-30-2008, 08:11 AM | #95 |
missa in h-moll
Join Date: Dec 2006
Location: nyc
Age: 28
Posts: 3,995
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Re: A real guide on how to make a good simfile
mind if i put this on wikihow
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12-17-2008, 09:56 PM | #96 |
Fractals!
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Re: A real guide on how to make a good simfile
I'm having a problem saving a song I downloaded into a form that I can stick into a song file.
Specifically, I went on http://gh.ffshrine.org/song/428/101 to download the final battle music for Pokemon Ruby/Sapphire/Emerald, but I'm not sure how to save the MP3 to my computer in such a way that I can then put it in a song folder. I'm using Windows XP, if that matters. *psst...does it show that this is my first time ever trying to make a simfile?* Edit: Never mind...it said on the Web page that I had to right click the link and save the link as something.
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Last edited by igotrhythm; 12-17-2008 at 09:58 PM.. Reason: Duurrrrrrrrr. |
08-13-2009, 11:19 AM | #97 |
FFR Player
Join Date: Jun 2009
Posts: 4
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Re: A real guide on how to make a good simfile
pleaseeeeeeeeeee how can i make a simfile for stepmania??? i've got songs of l'arc en ciel and i want them in the pumpiiiiii..............if you can, tell me in spanish n_____n
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10-11-2009, 09:48 AM | #98 |
FFR Player
Join Date: Jun 2009
Posts: 4
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Re: A real guide on how to make a good simfile
please, how can i make a simfile from a mp3 song ? explain step by step
if you speak spanish, better n_n |
10-11-2009, 09:49 AM | #99 |
Let em' do what they want
Join Date: Mar 2006
Posts: 3,219
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Re: A real guide on how to make a good simfile
DO NOT BUMP OLD THREADS LIKE THIS ONE
Read the frickin' stickies will ya?
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10-11-2009, 01:30 PM | #100 |
FFR Player
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Re: A real guide on how to make a good simfile
calm down there Ethiopia she's new
aqui esta todo lo que nesesitas para aser una simfile http://www.stepmania.com/wiki/Create_Your_Own_Songs my spanish spelling is horrible rofl
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