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Old 08-22-2009, 10:47 AM   #1
Patashu
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Default ddr style chord cohesion ruins keyboard level play and should be removed immediately

if you don't know what I'm talking about open up faxx, either puppet's for single or rebirth's for solo will do. when the constant column 1 bass jack comes up, mash all columns to the beat and you'll get marvs on everything.

here's why. stepmania's engine is based off of ddr and in ddr jumps are not judged until the last note of the jump is hit; freezes however can be hit separately from any notes at the same time as it. what's going on is that even though you hit way too many notes each chord is not considered judge until the column 1 taps catch up with it. basically you can hit as many extra notes as you want as long as you don't hit an entire chord early and whenever a constant jack on one column comes up and there are no faster note interval you can mash all columns and not have to care at all about what patterns are there.

now that I've ruined your illusions about how great a game stepmania is go petition shakesoda to take this out
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Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
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Old 08-22-2009, 10:51 AM   #2
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Default Re: ddr style chord cohesion ruins keyboard level play and should be removed immediat

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Old 08-22-2009, 10:54 AM   #3
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Default Re: ddr style chord cohesion ruins keyboard level play and should be removed immediat

your grin does not hide the horrible, inky darkness welling up within you, dore

stepmania is now over
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Patashu makes Chiptunes in Famitracker:
http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png
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Old 08-22-2009, 10:54 AM   #4
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Default Re: ddr style chord cohesion ruins keyboard level play and should be removed immediat

Quote:
Originally Posted by Patashu View Post
if you don't know what I'm talking about open up faxx, either puppet's for single or rebirth's for solo will do. when the constant column 1 bass jack comes up, mash all columns to the beat and you'll get marvs on everything.

here's why. stepmania's engine is based off of ddr and in ddr jumps are not judged until the last note of the jump is hit; freezes however can be hit separately from any notes at the same time as it. what's going on is that even though you hit way too many notes each chord is not considered judge until the column 1 taps catch up with it. basically you can hit as many extra notes as you want as long as you don't hit an entire chord early and whenever a constant jack on one column comes up and there are no faster note interval you can mash all columns and not have to care at all about what patterns are there.

now that I've ruined your illusions about how great a game stepmania is go petition shakesoda to take this out
You just figure this out?

Hands are fun.. Hit a jump early and the last note on time and you get a magical Marvelous, OMG creepy
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Old 08-22-2009, 10:55 AM   #5
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Default Re: ddr style chord cohesion ruins keyboard level play and should be removed immediat

no I've known this for ages but it can't be stressed enough rofl

it seriously doesn't work with spread style play at all
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http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png
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Old 08-22-2009, 10:56 AM   #6
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Default Re: ddr style chord cohesion ruins keyboard level play and should be removed immediat

patashu is out to try and ruin the mania experience that is steps

why do you hate us so much pat an shoe, why must you try so hard to destroy everything we hold dear
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Old 08-22-2009, 10:58 AM   #7
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Default Re: ddr style chord cohesion ruins keyboard level play and should be removed immediat

Quote:
Originally Posted by Patashu View Post
your grin does not hide the horrible, inky darkness welling up within you, dore

stepmania is now over
I only use sm for the editor so I don't mind competitive sm being over
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Old 08-22-2009, 11:00 AM   #8
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Default Re: ddr style chord cohesion ruins keyboard level play and should be removed immediat

Ok I'll help you stress this..

=O latecolumnonlysmackhitscountmarvsomgcrazyfantasticimpossiblestuffpatashuamazinggeniusstressthreadwithpatashudamnidklongstupidpointlesspostyeaokaynggreatperfectridiculousblah
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Old 08-22-2009, 11:30 AM   #9
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Default Re: ddr style chord cohesion ruins keyboard level play and should be removed immediat

hit all jumps as early gallops and make a keytap vid


magic.
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Old 08-22-2009, 01:03 PM   #10
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Default Re: ddr style chord cohesion ruins keyboard level play and should be removed immediat

I might try giving this a shot after I finish the patch I'm currently working on (fixing crash on songs with video bg with certain (old?) graphics cards/drivers). A lot of the SM code is pretty messy, but I'll see what I can do if no one does this before me. Obviously this will have to be a setting somewhere so that pad play can remain the same.

- LordHighCaptain on the SM forums.

Also, Patashu, I took your ideas into consideration for my online play patch. I made it so the stepfile with the most charts that are also in the stepfile the host selected is the one used. That patch is complete and awaiting approval by the SM devs.
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Old 08-22-2009, 08:37 PM   #11
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Default Re: ddr style chord cohesion ruins keyboard level play and should be removed immediat

yeah ideally this would be like a setting. i'm sure stepmania can handle this because it'd just be equivalent to treating every note as a minifreeze with 0 length (cuz it allows minifreezes to be hit and judged separate from each other)
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Patashu makes Chiptunes in Famitracker:
http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png
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Old 08-22-2009, 08:58 PM   #12
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Default Re: ddr style chord cohesion ruins keyboard level play and should be removed immediat

from now on don't step jumps. place a note of the same color later and in between these two notes set bpm to one million and voila, a jump that's not actually a jump

now do that for the rest of the file
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Old 08-22-2009, 09:08 PM   #13
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Default Re: ddr style chord cohesion ruins keyboard level play and should be removed immediat

would take eons to step and would need to figure the freeze value for each note of every bpm for the songs you wish to step
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Old 08-22-2009, 09:11 PM   #14
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Default Re: ddr style chord cohesion ruins keyboard level play and should be removed immediat

you could just make every note a 192nd minifreeze
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Patashu makes Chiptunes in Famitracker:
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http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png
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Old 08-22-2009, 09:26 PM   #15
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Default Re: ddr style chord cohesion ruins keyboard level play and should be removed immediat

That would be retarded because then every file you play would be a AA due to the INSANE DP boost you get from having that many freezes
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Old 08-22-2009, 09:29 PM   #16
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Default Re: ddr style chord cohesion ruins keyboard level play and should be removed immediat

which is why the entire keyboard scoring system should be redone anyways

that system was meant for pad
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Old 08-22-2009, 09:31 PM   #17
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Default Re: ddr style chord cohesion ruins keyboard level play and should be removed immediat

Well I don't see anyone here jumping up to magically fix a broken scoring system. We all know it needs to be done, but unless you want to completely reprogram stepmania, it's not happening sorry
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Old 08-22-2009, 09:34 PM   #18
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Default Re: ddr style chord cohesion ruins keyboard level play and should be removed immediat

Quote:
Originally Posted by bender5
no ones doin anything
K I'm p sure that spaz just said he'll probably give it a try

Quote:
I might try giving this a shot after I finish the patch I'm currently working on (fixing crash on songs with video bg with certain (old?) graphics cards/drivers)
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Old 08-22-2009, 09:35 PM   #19
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Default Re: ddr style chord cohesion ruins keyboard level play and should be removed immediat

hey actually does anyone know if that sm 4.0 build that supports keysounding lets you hit individual notes?
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Patashu makes Chiptunes in Famitracker:
http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png
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Old 08-22-2009, 10:02 PM   #20
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Default Re: ddr style chord cohesion ruins keyboard level play and should be removed immediat

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Originally Posted by bender5 View Post
Well I don't see anyone here jumping up to magically fix a broken scoring system. We all know it needs to be done, but unless you want to completely reprogram stepmania, it's not happening sorry
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

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