11-16-2019, 06:00 AM | #21 |
Under the scarlet moon
Join Date: Jan 2014
Age: 31
Posts: 921
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Re: 2019 September/October Set 5
First a note about possible 1-framers, at 232bpm they are fairly unlikely to happen and the info from the batch engine confirms it:
1 framers (3): Note 2354 @ 2:12 (this jack will be removed anyway) Note 3611 @ 3:13 Note 3858 @ 3:25 >- 3.413: move that [3] arrow to a [4] arrow to prevent the unnecessary 12th note minijack This jump goes to a different thing than all the [14] following 24ths, so it makes sense to be different. From a difficulty perspective there are no 16ths afterwards and the minijack is clean on the right hand (not to mention this is nothing in the context of the chart as a whole). Compare to 6.646 where I used [14] to soften the pattern. >- 7.486/15.697: break these jump-jacks apart, you use separate jumps earlier on for kicks that play on 16th notes The other 3 note 16ths to the kicks make a jumptrill to avoid a 3 note jack, otherwise I'd rather be consistent with the 8ths and keep repeating isolated kicks on the same jump. >- 22.033/(etc): the last note of these 3-note sequences has a slightly different sounding pronounced release, making it a bit more appropriate to use a two-note mini-jack into a three note one; besides, at 232, using a 3-note jack may create a situation where a 2-framer and 1-framer come back-to-back I'm a bit confused because this happens only once but anyway, it should be changed to a 332. >- 25.912/(etc): not that this is rhythmically incorrect, but when you consider how this is going to be played on FFR, a good majority of this section is literally spamming [34] and [12] (over the course of about 4 seconds) - this is pretty ridiculous to play in general I did design this section to be played as a controlled jumptrilling making the faster rhythms rolls starting from appropriate notes, and they all happen in isolated short bursts. For reference, this is how it converts to: As far as I can tell this is perfectly fine to play except maybe the 4231 @28.628s and doesn't even compare to typical hard terminal 11 charts in that difficulty range. If possible I'd ask you for more details with your issues with this section. >- 49.704 to 1:05.609: while the color gimmick is interesting, I’m absolutely not a fan of the execution at all because the opportunity for pitch relevance is just completely missed >- 3:10.749: same stuff w/ color gimmick as 49.704 Note that the 48ths go to the actual 48th swing which I didn't step as is to not make this section ridiculous to play. As their pitch is connected to the previous chord I only forced them to be on the anchored 8th. The pitch relevance of the main melody is followed by the chords themselves within the restrictions o difficulty balance. >- 2:05.413/2:09.551/(etc): I understand the reason behind doing this, but it’s better off not having a collision; you’d be better off briefly breaking layering and giving attention to the kicks by making the preceding triples opposing doubles or something like that, mostly because some jumps for kicks are ignored in general I was a bit on the fence on including those but I'll just remove them. I was just worried that this section in general would just be autopilot for most players playing this >- 2:28.947: disconnect the [3] from the triple to make the pattern difficult but not unmanageable. Knowing in advance that the [14][23][14][23][134] converts as 2-1-2-2 frames I believe this shouldn't be a problem as it happens in isolation. >- 3:24.558: disconnect the [4] from the triple to give more accenting power without making the last hard section ungodly less fun having to transition from it Yes. |
11-16-2019, 08:43 AM | #22 | |||||||||
Rhythm game specialist.
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Re: 2019 September/October Set 5
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11-16-2019, 10:05 AM | #23 | |||||
Under the scarlet moon
Join Date: Jan 2014
Age: 31
Posts: 921
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Re: 2019 September/October Set 5
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Either way in retrospect I agree that it'd be more natural for a player to connect those to the leading melody as it is, so I'll look over either removing or changing their patterning. Quote:
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With the 16ths 64~65ms apart at 232bpm the chance of getting a 1-framer is between 2.5~4% which I think is fair to assume a few minijacks will be converted as 2-framers which are practically the same as 232bpm minijacks when actually playing. Quote:
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11-16-2019, 12:07 PM | #24 |
✘ Forever OP✘
Join Date: Dec 2008
Location: Canada,Quebec
Age: 28
Posts: 4,171
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Re: 2019 September/October Set 5
- 13.930: I can see the PR in this sequence, but the repeated left arrow looks a little strange given that the same melodic repeat/pattern deviation at 15.219 doesn’t carry that; percussion is all the same too, so that’s slightly anomalous
Fixed - 14.731: for more accuracy, pitch bend should be accented by placing the 48th after, not before Fixed - 16.508: not the same note as 16.274 - moving it to a [D] will remove the strange repeated note and gave you better PR overall Nice one, fixed - 17.094/18.031: missing jump for snare (you do this earlier) Had to recheck if I really wanted these, decided yes now haha - 18.500: oof, that’s a nasty (albeit brief spike). Technically accurate with your layering scheme, though it might look a bit better accent-wise to make 18.735/19.203 doubles instead of triples, since the other two notes actually have cymbal crashes on them. Agreed, fixed - 19.613: sound is quite subtle to force this jarring of a motion and actually isn’t a repeated sample, might be nicer to break the mini-jack here Moved the 16th to (4) - 20.375 to 27.875: trying clearing up your layering/structure a bit to give maximal accenting towards the repeating notes in the melody - it looks a bit cluttered because some instances of repeated notes are very easily spotted (21.078, 22.719, 24.828, 26.469), and others are a bit ambiguous (21.899, 22.133, 23.188, etc) That was a hard fix oof, I think I did ok changing things around, lemme know - 27.875 to 31.391: jumps are a little ambiguous here too - I understand the deliberate omission of the snares in the structure and giving emphasis to the kicks, but some other jumps seem a bit out of place (are you following the “hey!” vocal?) Fixed, the jumps now go to all basskicks and snares, and adapted ~PR~ for those (not following "hey" there) - 40.063 to 52.063 -> 52.063 to 1:05.616: I love the first half of this section for sure; fits the grungy hard feel of the song and is brutally layered; however, the second half of this is so underwhelming for a section that still contains what you were following earlier on with such aggressive layering - I understand not wanting to make things messy, but it might be more cohesive if you find a way to incorporate that aggressive layering when the 24ths aren’t being played so that it feels like it’s a better part of that section Ok this is Very oof. I triiiiiied, but man it's hard to not make things weird af to hit there... - as a note: that second half solid in terms of PR, rhythms and layering in current state, it’s just very underlayered compared to the previous section is all See above. In any case, I hope that if you dont really like the fix we can either keep the underwhelming version for those or you can provide some suggestions. I did my best, and sent it to Samurai for double check. - 1:05.616: I actually really like this transition into the next section; it’s visually memorable, super jarring, and just fits to get back into the swing of things, kudos Thanks ! - 1:09.483: unlike earlier at 14.731, the pitch bends into the note and not out of it, therefore the 48ths should come before the actual rhythm in this case; also - switching the triple at 1:09.366 in a way that allows you to make this flam at 1:09.483 a [u]/[R] will give you a complete pitch relevance for that little phrase which is always nice Nope, they definitely are fine there; yes the pitch bends into them but the actual rhythm is correct (i.e. bends into the 48ths, you can clearly hear it at 20-10%). Did fix the PR though. - 1:14.054 to 1:28.819: so, normally I’d knock you for a pattern structure like this when the melody returns — however, with the addition of the repeating vocal sample, that “bounceback” pattern between hands just feels so right to play through in that section that I can’t really find it in me to penalize for it. It feels great to play and is appropriately interrupted with the sample stops - instead of being a detriment to the file through improper relevance to other elements, it becomes a memorable section. Props to Samurai for the base beat there, I agree it's really fun even though it's less accurate - 1:46.632: move this to a different jump so you don’t have two [LD] jumps representing two different percussive elements Fixed along with some other small variety added in that section - 2:48.733: totally not a big deal here, but I’d totally make this a quad, it’s a super jarring interruption to what is otherwise a very soft section, haha Done, it's a nice meme sound lmao, does deserve a meme quad - 2:51.296: I like the repeating jack motif that shows up here like I do at 1:14.054; however, you might be hitting the point at which players are feeling like the song is getting a bit repetitive since they heard this exact melody a minute ago and brief portions of it are direct copy/paste (2:54.811 to 2:57.507/3:01.960 to 3:03.366 and 3:04.421 to 3:05.421); perhaps the patterning can be switched to be a bit different (maybe [LU]/[DR] for the jumps?) Idk, I really enjoy the [12]'s and [34]'s personally and to me it gives a break from the less appealing splitjumps; not changing this - 3:11.393: missing note (you accent this at 3:11.862) Fixed - 3:16.843: aaaaa, ok - I hear what you’re following here, but think about the motion that has to be played to accent this barely audible thing; this is a bit too jarring Changed to 24ths - 3:19.538: missing jump for melody? Yep, fixed - 3:26.746: might be a little rough at 265 BPM to do anything other than 3-note splits… Fixed - despite how long the notes are for this, this chart is actually quite solid! There are a lot of places where things can be polished up and approached a bit more effectively, but I can see this file being accepted as is, personally. Thanks, I appreciate ! |
11-16-2019, 12:58 PM | #25 |
✘ Forever OP✘
Join Date: Dec 2008
Location: Canada,Quebec
Age: 28
Posts: 4,171
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Re: 2019 September/October Set 5
Ok, fixes were uploaded. Should be good now
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11-17-2019, 09:04 PM | #26 |
Simfile Judge
Join Date: Aug 2013
Posts: 689
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Re: 2019 September/October Set 5
Regarding Little Devil:
>> 8.843: given that this is a second instance of a note that plays at a similar volume, it would be a bit more accurate to have it either on L or R fixed >> 34.499: shaky pitch relevance here addressed this and some other PR concerns. in particular the areas I adjusted are 31.370, 48.433 (flipped direction of stream), 1:41.384, 2:19.580, 2:30.243, and 2:57.674 >> 52.203: a little disappointed to not see accents for those grace notes, but all things considered this section works as is hmmm... i see what you mean, but i think i'd rather keep it as is >> 1:39.334: given that big color burst immediately before this, not having anything for arguably the most jarring sound here is a bit strange yes, i definitely agree, fixed--honestly i mostly just had a hard time figuring out something to put there that wouldn't be really stupid lol >> 2:44.189: those 24ths you had for the violin could also be put here as well nice, fixed! On top of that I also made some miscellaneous changes: - 27.964: fixed a missing grace note (was a jump) - 54.171: 16ths now start on 2 instead of 1 - flows much more nicely - 1:04.474: fixed missing note Thanks for the notes!! edit: also the transition out of the roll at the start converted hilariously, omg... that's gonna be a killer lmao
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Last edited by Pizza69; 11-17-2019 at 09:07 PM.. |
11-18-2019, 12:38 AM | #27 | |||||||||||
D6.9 Prime Buttonhitter
Join Date: Dec 2013
Location: Antarctica
Age: 24
Posts: 703
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Re: 2019 September/October Set 5
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11-19-2019, 06:24 PM | #28 |
D4
Join Date: Jun 2011
Posts: 307
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Re: 2019 September/October Set 5
i have updated the symphonies of suckness file
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11-19-2019, 10:12 PM | #29 |
Banned
Join Date: Nov 2013
Posts: 8,563
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Re: 2019 September/October Set 5
legitimately need to redownload mondo brutale, as the only version i have on my pc is the nerfed version rofl
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11-29-2019, 08:23 PM | #30 | |||||||||
FFR Simfile Author
Join Date: Aug 2018
Age: 22
Posts: 13
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Re: 2019 September/October Set 5
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12-8-2019, 12:52 AM | #31 |
shots FIRED
Global Moderator, User Support, Judge
Join Date: Oct 2003
Location: Edmonton, AB
Age: 35
Posts: 8,448
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Re: 2019 September/October Set 5
@Dragolord: post approved, should be viewable now.
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12-10-2019, 02:44 PM | #32 |
Hey Vsnares, Aaron here.
Join Date: Nov 2010
Location: Under the sun
Posts: 178
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Re: 2019 September/October Set 5
Fixed a couple of things in RATO V2 in Sep/Oct 2019 batch.
I've already forgotten the reply I wanted to give to the notes. Though, if the fixes are still not sufficient let me know.
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01-22-2020, 05:03 PM | #33 |
Retired Staff
All the things
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Re: 2019 September/October Set 5
!!!Chaos Time!!! [Ghost_Medley]
Reluctantly Accepting Overexhaustion v2 [Deamerai] Symphonies of Suckness [klimtkiller] VIS--CRACKED [dragolord] have all been moved to accepted
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Last edited by psychoangel691; 01-22-2020 at 05:06 PM.. |
01-28-2020, 11:20 PM | #34 | |
Godly
Join Date: Nov 2014
Age: 29
Posts: 235
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Re: 2019 September/October Set 5
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31.441 - Added jump and tried adding jumps elsewhere that seemed like they needed them for consistency 28.741 - Changed as per suggestion 33.541 - Removed most triples in the intro other than right at the start 35.341 - Heard them on slightly different snaps, started at .372 but each is spaced a 192nd closer as it seemed more accurate to me, same with the next burst 49.291/57.691 - Changed these and many others throughout the song to jumps, tried to leave only the for sure heavier sounds as hands 58.141/etc - Changed all quads to hands 59.828 - Removed the burst following the jump completely, wasn't really that needed and it flowed poorly out of the previous bursts 1:03.616 - Do you like to kill players (changed to 5 note jack) 1:41.491 - Changed, 5 note in the jumpglut is a bit different than the earlier parts as you said 1:39.591/1:50.091 - Fixed Some small edits in the ending as well Thanks for the notes, sorry for the (extremely) late response, I barely touch the editor anymore and moved onto other games
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