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Old 03-25-2011, 07:03 PM   #601
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Default Re: FFR Suggestions

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Engine updated, Random takes into account filters, along with offsets being saved.
Oh you
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Old 03-25-2011, 07:51 PM   #602
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Default Re: FFR Suggestions

Hmm, just wondering what happened to the metal noteskin in the beta. I was enjoying it yesterday, and now it's been replaced by "orbular".
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Old 03-25-2011, 07:56 PM   #603
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Default Re: FFR Suggestions

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Hmm, just wondering what happened to the metal noteskin in the beta. I was enjoying it yesterday, and now it's been replaced by "orbular".
Copy & Replace conflicts.
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Old 03-25-2011, 08:15 PM   #604
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Default Re: FFR Suggestions

yea, apparently you can get purchased songs you haven't bought with random.
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Old 03-25-2011, 09:34 PM   #605
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Default Re: FFR Suggestions

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Originally Posted by Velocity View Post
Engine updated, Random takes into account filters, along with offsets being saved.
Thanks much! It's very handy now.
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Old 03-26-2011, 10:24 AM   #606
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Default Re: FFR Suggestions

have the menu song loop because for some reason, my computer out of nowhere cant load any flash as fast, i was loading jeanie and caroline and the menu song stopped before the song was loaded and i dont want to listen to nothing while it loads
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Old 03-26-2011, 11:45 AM   #607
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Default Re: FFR Suggestions

if ^^^ happens, I want a way to mute the menu music. I like having a FFR window open without having to mute everything.
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Old 03-26-2011, 11:48 AM   #608
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Default Re: FFR Suggestions

Thats why you should use velos engine where there is no menu music.
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Old 03-26-2011, 02:19 PM   #609
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Default Re: FFR Suggestions

being able to sort your level ranks by more than one field?

i.e. sorting by difficulty, and then subsort by good count.
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Old 03-28-2011, 02:16 AM   #610
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Default Re: FFR Suggestions

I just did a small update to the engine, should fix some song loading issues. I also got most of the Ingame login code ready, should be ready for the next update.

Know Issues:
- Offset doesn't save.
After setting your offset, click the "Set Speed" button to save it. It doesn't save now because it's not requested to save your settings, clicking speed will force save it.
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Old 03-29-2011, 10:44 AM   #611
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Default Re: FFR Suggestions

Replay Engine suggestion.



..or both.

Edit: nvm, Fast Forward/Rewind may happen eventually but not now apparently and Skipping looks a little brutal for the engine because of how it loads. Ok, cool. Pause is more than enough for now anyway.

Last edited by Hakulyte; 03-29-2011 at 11:17 AM..
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Old 03-29-2011, 11:01 AM   #612
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Default Re: FFR Suggestions

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Replay Engine suggestion.



..or both.
See page 24 and 25 ...

Especially this post http://www.flashflashrevolution.com/...&postcount=486
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Old 03-29-2011, 12:07 PM   #613
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Default Re: FFR Suggestions

It's still possible though. Even if the notes on their way from the spawners didn't spawn you would still be able to jump to a general section of the song.
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Old 04-2-2011, 01:16 AM   #614
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Default Re: FFR Suggestions

Alright, suggestion on a new scoring system:

Rather than having combo as the main factor in the score, you can eliminate that by making the combo multiplier to zero and then adding 1000 to each hitting judgement. This way, a perfect that's worth 550 beforehand is now 1550, which still gives the same exact AAA score as the combo system now.

I'm mainly suggesting this to reduce the ludicrous boocounts on files that really shouldn't need to be mashed just so your score can be zero misses. How much a miss takes away you guys can put input on that.

So basically:
-Perfect is 1550
-Good is 1275
-Average is 1055
-Combo is 0
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 04-2-2011, 01:22 AM   #615
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Default Re: FFR Suggestions

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Originally Posted by DossarLX ODI View Post
Alright, suggestion on a new scoring system:

Rather than having combo as the main factor in the score, you can eliminate that by making the combo multiplier to zero and then adding 1000 to each hitting judgement. This way, a perfect that's worth 550 beforehand is now 1550, which still gives the same exact AAA score as the combo system now.

I'm mainly suggesting this to reduce the ludicrous boocounts on files that really shouldn't need to be mashed just so your score can be zero misses. How much a miss takes away you guys can put input on that.

So basically:
-Perfect is 1550
-Good is 1275
-Average is 1055
-Combo is 0
Will I get 9 more FMO AAAs (for each booflag)?! :OOO
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Old 04-2-2011, 01:23 AM   #616
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Default Re: FFR Suggestions

I didn't mention boo values or miss values because I think you guys could put more input on that.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 04-2-2011, 01:30 AM   #617
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Default Re: FFR Suggestions

someone took the booglitching on a derp file thats going to be removed to seriously oops
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Old 04-2-2011, 01:37 AM   #618
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Default Re: FFR Suggestions

party4u v1 isn't being removed and I see 600+ boo FCs on that file

This has nothing to do with april fools, look at the other FGO files, winter wind etude has 1500+ boo FCs for example.
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Old 04-2-2011, 01:47 AM   #619
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Default Re: FFR Suggestions

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party4u v1 isn't being removed and I see 600+ boo FCs on that file

This has nothing to do with april fools, look at the other FGO files, winter wind etude has 1500+ boo FCs for example.
697 to be more exact, but seriously, I think party4u v1's the only file (aside from Grist) that I've actually booglitched my FC on because it's complete and utter crap (and it's a skill token so it doesn't affect level ranks), but yeah, I get your point.
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Old 04-2-2011, 02:13 PM   #620
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Default Re: FFR Suggestions

Can we remove [Heavy] [Light] [Standard] from all those widget songs that have only one file in-game?

Examples: The Divine Suicide of K, DotA, a bunch of stuff in rock
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