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Old 12-7-2016, 12:08 PM   #141
MinaciousGrace
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Default Re: The Etterna Project

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0.51 coming tomorrow with the fix to the highscore limit not being ignored as well as some other stuff

if you haven't modified the base theme and you installed etterna into the default location you can update just by letting the uninstaller run and then reinstalling. the installer no longer deletes your cache so updating in this circumstance will be nearly instantaneous

if you have made modifications to the theme and you install into your current directory the installer will overwrite them so you'll want to move the theme out and run the uninstaller/installer or install into a new directory and migrate your save folder, your theme changes, and probably your cache too since it makes the whole process less tedious

you'll want to merge your theme changes into the installed theme; leaving multiple copies of til death in your themes folder is extremely inadvisable (it has resulted in some strange and frustrating bugs during development)

i'll try to keep the need to remake personalization changes to the theme to a minimum, but the development of the build and theme are so closely intertwined that it's not realistic to eliminate it
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https://github.com/xwidghet/stepmania/releases/tag/0.51




ps. Rather than dealing with the nightmare of the sort code, it's _most likely_ that the song search will be also be expanded to allow queries for a calculated difficulty range, A query of msd:12-18 would (again, according to your currently selected sort method) filter all entries in your music wheel to only files with 12-18 1.0 rate difficulty values. Not sure how I want to implement rated difficulties yet. Once the skillset specific ratings are finished it will also be possible to query by intersections of difficulty and skillset.

Last edited by MinaciousGrace; 12-7-2016 at 12:11 PM..
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Old 12-7-2016, 08:40 PM   #142
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Default Re: The Etterna Project

Do you still need dumb people to test things out? I'm dumb.
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Old 12-9-2016, 01:48 AM   #143
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Default Re: The Etterna Project

Great build! Been using this religiously since you released the beta. I don't know if I overlooked this, but I've run into an issue. The files that I try to playtest my solo files in Etterna will only play the first draft of the file that was initially played in there and I can't "refresh" it to allow the newer updated versions to be played. Reload songs didn't help and there's no .old file in the folder. Is there an option that I didn't catch?

K, so I just deleted my song cache and it updated, but this is kind of a slow process as I playtest really often. Is there an easier way to do this without having to delete the file from the cache every time I want to playtest an updated file? Again, I could be completely oblivious to some obvious way to do so, so please excuse me if there is.
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Old 12-9-2016, 07:11 AM   #144
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Default Re: The Etterna Project

control + shift + r with the relevant song selected at music select should do exactly what you want; one of the things I want to do later down the line is to bring visibility to the more useful but obscure features that the vanilla devs have implemented so perhaps the hard reload can be bound to double clicking on the selection or something similar

e: actually what im saying im pretty sure f5 isn't bound to anything that would make so much more sense

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Old 12-11-2016, 09:43 AM   #145
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Default Re: The Etterna Project

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so i poked around with this for a little bit and here's what I came up with; upon first moving a file/pack with only dwi files into your songs folder the game reads the dwi and converts them into .sm and drops them into their respective songs folders

this process somehow manages to engage the calculator and properly cache the file without properly storing the results into the steps object, so when the theme tries to index the difficulties from the songs objects in memory there's an access violation crash

on your subsequent load the files will instead be loaded from cache and they should work fine, even if you have caching disabled the game will search for the .sm it wrote to load from first before deferring to dwi

tl;dr restarting the game should fix it and the files should be supported and i'll try to fix whatever is causing the crash (easiest way is just to initialize calculator results to 0s), if the game crashes after subsequent loads then there's a bigger problem which i can't reproduce
ok i was 100% wrong about this, it'll be fixed properly in 0.52

e: so it's kind of hard to tell what exactly is going on but basically the loading process will now convert all dwi files to .sm like I thought it did in the first place, though getting the files to load properly will require loading and caching the .dwi files first, letting it generate the .sm files, and then clearing the relevant cache files and letting it rebuild the cache again from the newly created .sm file

this is obviously not an elegant solution but it'll work for now and hopefully I can figure out wtf is going on with their dwi loading system (and how we managed to break it) without much more effort

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Old 12-11-2016, 08:02 PM   #146
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Default Re: The Etterna Project

Is there a way to delete a specific score so that my player rating goes down? I thought fail at end would give me a 0 ssr but it gave me 30 and now my rating is 22. Also is there a way to keep track of calories burned?
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Old 12-11-2016, 08:03 PM   #147
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COMIC SAAAAAAAAAAAAANS
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Old 12-11-2016, 08:19 PM   #148
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Default Re: The Etterna Project

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Is there a way to delete a specific score so that my player rating goes down? I thought fail at end would give me a 0 ssr but it gave me 30 and now my rating is 22. Also is there a way to keep track of calories burned?
using fail at end should give a 0; if it doesn't that's a weird bug and I'll look into it

currently there's no way to remove a specific score from your profile via the game interface, for now you can manually edit your stats.xml to remove any silly stuff provided you remember what you got it on

i've been putting together things to view your 10 best scores and/or delete specific scores etc via the in game interface however they're unfinished and probably won't be packaged with the next release considering how much stuff i have to build

the profile already keeps track of calories burned by default, with the assumption that you are playing with a dance pad

the theme doesn't pull that information anywhere, but it is there

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Old 12-11-2016, 08:26 PM   #149
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Default Re: The Etterna Project

Thanks for the quick reply! That's to bad there is no calories burned counter for keyboard play :'(
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Old 12-11-2016, 09:01 PM   #150
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Default Re: The Etterna Project

well i mean i could fudge some numbers out of my ass and bake a cake with them, but it wouldn't really be helpful

my guess is you burn less than 5% of what you would playing on a keyboard as opposed to pad - but beyond that entirely baseless conjecture i don't really care to say

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Old 12-11-2016, 09:29 PM   #151
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Default Re: The Etterna Project

just a suggestion, I think it'd be nice to consider some possible extra things for the song search, just simple things like perhaps being able to return songs greater than a certain length, or shorter... Lets say I want to play stamina files, I would just get all songs above x difficulty that are longer than however many minutes
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Old 12-11-2016, 09:31 PM   #152
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Default Re: The Etterna Project

I don't know much about the thermodynamics of the human body but maybe if Arch0wl sees this post he could figure it out will explain it.
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Old 12-11-2016, 09:43 PM   #153
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Default Re: The Etterna Project

i too eagerly await more filtering options, this is getting a lil hype
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Old 12-11-2016, 09:53 PM   #154
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Default Re: The Etterna Project

So, and I'm not sure if there's an easy way to implement this, or a good way to do such without slowdown, but is there any way to change the AA tracker (the + x.xx next to combo) so that instead of being based off 93% wife, it's based off your best wife %? Toggleable of course; I mostly think this'd be good for improving previous AA's as opposed to trying to remember you were +57.19 after 143 seconds of some JS file.

Also, one thing I miss about SCWH was an easy way to see the average NPS of a file, as well as the simfile author, etc on the song select screen... aka all the things that are hidden/incomplete with til' death. Any plans for this kind of update?


Also, ignore my previous issue with delay, it seems a-okay now.


Keep up the good work, friend.
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Old 12-11-2016, 10:24 PM   #155
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Default Re: The Etterna Project

yes to everything since my last post

although the cdtitle should accomplish displaying simfile author already

also i havent really planned out how to actually do the front end interface with more advanced search filters so it's very likely the initial implementation will be clunky as shit

ill mess with that tomorrow and you guys can probably expect 0.52 halfway through the week
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Old 12-11-2016, 10:41 PM   #156
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Default Re: The Etterna Project

CDTitle thing is well and good, but its nice to be able to see the text version name of the simfile author too, like was available in scwh. Especially good for new charters with a non obvious cdtitle.
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Old 12-11-2016, 10:49 PM   #157
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Default Re: The Etterna Project

yeah i can do that, since i have to do something similar anyway in order to do search by simfile author

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Old 12-12-2016, 01:05 PM   #158
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Default Re: The Etterna Project

Im having an issue after configuring my keys, i test them on Imput Test in the options, but in game they do not respond, i can select songs and settings but i canīt smash arrows, es i dumb ? Help
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Old 12-12-2016, 03:22 PM   #159
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Default Re: The Etterna Project

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Im having an issue after configuring my keys, i test them on Imput Test in the options, but in game they do not respond, i can select songs and settings but i canīt smash arrows, es i dumb ? Help
Double-check that you bound the actual Left/Down/Up/Right inputs, and not MenuLeft/MenuRight/etc.
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Old 12-12-2016, 03:29 PM   #160
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Default Re: The Etterna Project

what keys are you trying to bind

also update on feature shit - the more complex filter stuff won't make it to 0.52 (unless i finish the rl work shit i have to do way faster than i expect and also finish putting it in way faster than i expect)

i've added the pb tracker and after i fix a bug with it, it should be good to go; though i found it very confusing to use personally

i might still squeeze in artist search and simfile author shit but no promises

just a warning, xwidghet further increased framerate by like 50-75% so uhh if you guys start hitting early again pls dont hate me and maybe considering using the framerate cap and setting it to whatever you're comfortable at now

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Double-check that you bound the actual Left/Down/Up/Right inputs, and not MenuLeft/MenuRight/etc.
also this yeah

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