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Old 06-1-2011, 09:03 PM   #941
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Default Re: FFR Suggestions

Velo wins moar internetz

I'm glad my suggestions didn't get ignored
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Old 06-1-2011, 09:09 PM   #942
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Default Re: FFR Suggestions

I feel like I just been stalked I saw that Velo!
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Old 06-1-2011, 09:25 PM   #943
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Default Re: FFR Suggestions

Quote:
Originally Posted by xBBx Takedown View Post
I feel like I just been stalked I saw that Velo!
i see that too.
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Old 06-2-2011, 01:14 AM   #944
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Default Re: FFR Suggestions

Another quick suggestion: Count on how many song are currently in the song list, or how many are found by the sort. Would be a quick and easy way to count something like "How many more VC FCs do I have left?", or "How many songs are 0:00 to 1:00 long?", etc.
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Old 06-2-2011, 01:19 AM   #945
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Default Re: FFR Suggestions

Quote:
Originally Posted by MaxGhost View Post
Another quick suggestion: Count on how many song are currently in the song list, or how many are found by the sort. Would be a quick and easy way to count something like "How many more VC FCs do I have left?", or "How many songs are 0:00 to 1:00 long?", etc.
Seems like this would be, somewhat useless, clutter.
Maybe...
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Old 06-2-2011, 01:32 AM   #946
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Default Re: FFR Suggestions

Quote:
Originally Posted by Zageron View Post
Seems like this would be, somewhat useless, clutter.
Maybe...
What? Hell no. It would just be a label under the song list showing how many are in the list. In Velo's engine, you can use the search criterias to generate lists, and each list answers a question.
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Old 06-2-2011, 01:37 AM   #947
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Default Re: FFR Suggestions

MY BIGGEST #1 SUGGESTION EVAR!!!!! :

Make the game Flash 10 compatible. >.>
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Old 06-2-2011, 01:39 AM   #948
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Default Re: FFR Suggestions

it is flash 10 compatible, just not flash 10 smoothable :O.
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Old 06-2-2011, 01:43 AM   #949
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Default Re: FFR Suggestions

Quote:
Originally Posted by rushyrulz View Post
it is flash 10 compatible, just not flash 10 smoothable :O.
Smoothable?
Anyway, you understand what I mean though. Flash 10 makes things run a hell of a lot smoother and faster. If we could just get Velo's engine to be compatible (reason why it isn't smooth and crashes is because of compatibility issues somewhere. probably because it still runs on an OOOOOLD version of action script), maybe I could finally AAA another VC.
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Old 06-2-2011, 02:12 AM   #950
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Default Re: FFR Suggestions

Quote:
Originally Posted by MaxGhost View Post
What? Hell no. It would just be a label under the song list showing how many are in the list. In Velo's engine, you can use the search criterias to generate lists, and each list answers a question.
Oh. I see what you mean, just had a look in the engine. Entirely Velo's decision.

@ScarletSky
plz look up at velo's last post and tell us to make it flash 10 compatible again
owait
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Old 06-2-2011, 02:21 AM   #951
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Default Re: FFR Suggestions

Absolutely a fabulous job on blackwebb, Velocity.
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Old 06-2-2011, 02:40 AM   #952
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Default Re: FFR Suggestions

Quote:
Originally Posted by Zageron View Post
Oh. I see what you mean, just had a look in the engine. Entirely Velo's decision.
... Obviously it's his decision... That's why I posted it as a suggestion.

Quote:
Originally Posted by ScarletSky View Post
Smoothable?
Anyway, you understand what I mean though. Flash 10 makes things run a hell of a lot smoother and faster. If we could just get Velo's engine to be compatible (reason why it isn't smooth and crashes is because of compatibility issues somewhere. probably because it still runs on an OOOOOLD version of action script), maybe I could finally AAA another VC.
That would require rewriting the entire engine from the ground-up in Actionscript 3. Right now, iirc, it's in Actionscript 2, which is kinda slow on flash 10 cause it's not 100% backwards compatible. Flash 10 is optimized to run AS3 better because it's a newer standard.
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Old 06-2-2011, 12:10 PM   #953
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Default Re: FFR Suggestions

FFR is compiled using the Flash 8 compiler for Flash 8 standalone purposes. I'll have another compile for flash 10 along side the flash 8 one this time.

Since BlackWebb is AS3, it by default will only support Flash 10 and up.
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Old 06-2-2011, 02:49 PM   #954
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Default Re: FFR Suggestions

What is blackwebb anyways? Is it somekind of social engine for FFR? Or does it/will it have playing capabilities as well?
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Old 06-2-2011, 03:15 PM   #955
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Default Re: FFR Suggestions

If blackweb has the same problem as the current engine (of being unplayably laggy when I do it in-browser), will I still be able to use the older engine on the standalone?
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Old 06-2-2011, 03:27 PM   #956
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Default Re: FFR Suggestions

Standalone will always work for the FFR Engines. Both new and old.
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Old 06-2-2011, 04:06 PM   #957
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Default Re: FFR Suggestions

I have a question similar to qqwref -- are the older engines going to stay available on FFR while Blackweb is up, or will they be removed a bit after BW's release?
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Old 06-2-2011, 04:50 PM   #958
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Default Re: FFR Suggestions

Suggesting a page of achievements... Like tier points
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Old 06-2-2011, 05:04 PM   #959
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Default Re: FFR Suggestions

Velocity Engine ~Finally~ Build
- Display server time
- Display Credits earned after song
- Extend hotkeys into results screen
- Arrows spawners are now invisible
- Average rank is also displayed in the stat bar
- Save Frame offset

Legacy Engine Ver.910
- Mute button
- Display server time
- Song search
- Arrows spawners are now invisible
- Average rank is also displayed in the stat bar
- Save Frame offset

Multiplayer Ver: 6/2/2011
- Fix that wonderful scroll-bar
- Button to auto search opponents song


They may be some bugs with things not loading, this is because I moved some files around but I'm not 100% sure I changed all of them in the engines. I hope I did though.
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Old 06-2-2011, 05:28 PM   #960
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Default Re: FFR Suggestions

What is Blackweb?
I've heard it mentioned here and there. But all I can guess is that it's a new engine for FFR.
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