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Old 01-25-2017, 06:19 PM   #321
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

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Originally Posted by Xiz View Post
Yeah but, when was the last time you played a wolf game with V? If so let me know what game that is.
SunFan's last Fire Emblem Mystery Game.

Lurker TPS is a bad vote and anyone who is saying that right now either didnt read the thread or fucking sucks at life. Has TPS done fucking shit that warrents lumping him with V, Menos, Freaky, or the inactives?

Show me one thing that puts him close to a good d1 lynch
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Old 01-25-2017, 06:21 PM   #322
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

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Originally Posted by freakysnots View Post
no i don't. it's 4 wolves and theres no 3rd parties that make me doubt it. 3 / 5 wolves is unbalanced. seems like a shitty reasoning similar to earlier when you mentioned someone's wording about the saboteur.
It could be balanced depending on other roles in the game. Assuming it is 4 is better then assuming there is 3, but it should be probable that there could be 5. I could very well be wrong but it should be a world.

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if it is wording you care about, why did you ignore my post here?
I think I skimmed that when I was focused on the whole seer claiming/cc thing. Didn't register to me.
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Old 01-25-2017, 06:22 PM   #323
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

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SunFan's last Fire Emblem Mystery Game.
Cool thx.
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Old 01-25-2017, 06:23 PM   #324
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

Afk wiping my computer and doing homework, i'll be ghosting though.
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Old 01-25-2017, 06:24 PM   #325
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

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I think I skimmed that when I was focused on the whole seer claiming/cc thing. Didn't register to me.
so what i understand is you don't value fact checking and will jump on any quote regardless of context. thats fake scumhunting 101
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Old 01-25-2017, 06:28 PM   #326
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

i'm working on homework right now but as a side note:
Quote:
Night 2 will begin at 12am server time (1am EST) on Thursday, January 25.
nobody caught this yet? tokzic pls
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Old 01-25-2017, 06:30 PM   #327
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

lol freaky
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Old 01-25-2017, 06:33 PM   #328
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

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i'm working on homework right now but as a side note:


nobody caught this yet? tokzic pls
Rofl I was thinking it was midnight tonight. Screw it, let's assume that.

Def do your homework but when you get back I want examples of TPS being scummy so your mad defense of Light actually doesn't seem stupid and ill conceived.
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Old 01-25-2017, 06:34 PM   #329
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

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Originally Posted by MixMasterLar View Post
SunFan's last Fire Emblem Mystery Game.

Lurker TPS is a bad vote and anyone who is saying that right now either didnt read the thread or fucking sucks at life. Has TPS done fucking shit that warrents lumping him with V, Menos, Freaky, or the inactives?

Show me one thing that puts him close to a good d1 lynch
I appreciate and am interested by the unwarranted defense of me but I understand his vote on me. I completely ignored most of the discourse between V and meno/lurker/shadow because Lynch All Liars is my day 1 motto. Lurker apparently doesn't like that for some reason that he didn't elaborate on.
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Old 01-25-2017, 06:39 PM   #330
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

hey roundbox
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Old 01-25-2017, 06:39 PM   #331
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

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Oh, my bad for correctly deducing that there wouldn't be FOUR WOLF POWER ROLES in the game.
Your bad for correctly "deducing" a role left entirely out of the role list and format explanations in a setup you've never played before, with rules you've never played before, and being certain enough of your "deduction" to include it in a statistical analysis of why one role died instead of another.

This is in a format that explicitly states that only one wolf PR may use their ability per night phase, seemingly as a safeguard against having so many PRs.

Actually, I'd like to know if anyone other than Meno and freakysnots read the OP and the setup and thought something along the lines of "OH GEE, there must be vanilla wolves in this setup!"
If anyone else was playing under the assumption that there are vanilla wolves, please say so now.
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Old 01-25-2017, 06:44 PM   #332
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

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Originally Posted by Tps222 View Post
I appreciate and am interested by the unwarranted defense of me but I understand his vote on me. I completely ignored most of the discourse between V and meno/lurker/shadow because Lynch All Liars is my day 1 motto. Lurker apparently doesn't like that for some reason that he didn't elaborate on.
I dont even see it as defending you so much as you're simply a bad fucking target with some of the other people In here.

Light is basically trying to go under the radar but still throwing a vote for the recap but not throwing it for someone who's high profile right now least he accidentally takes a side. In that one and only sense you re a safe target.

That's bullshit.
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Old 01-25-2017, 06:45 PM   #333
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

the post literally says "potential roles: human PRs, wolf PRs". in what world does potential roles mean all 4 wolves are PRs? it doesn't say unique, so are we going to assume there will be duplicate PRs? like 3 greenmasters and and 2 vigis.
Quote:
Originally Posted by ShadoWolfe View Post
Holy shit this turned into a treasure trove.
@Tokzic is wolfchat night-only or 24/7? Did wolves have access to n0 wolfchat? Are non-PR "vanilla" wolves a possible role?
like what is the point of asking this game ingame vs via PM, if not to convey the idea that you are not aware of night meetings because you aren't a wolf?
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Old 01-25-2017, 06:49 PM   #334
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

Quote:
Originally Posted by ShadoWolfe View Post
Your bad for correctly "deducing" a role left entirely out of the role list and format explanations in a setup you've never played before, with rules you've never played before, and being certain enough of your "deduction" to include it in a statistical analysis of why one role died instead of another.

This is in a format that explicitly states that only one wolf PR may use their ability per night phase, seemingly as a safeguard against having so many PRs.

Actually, I'd like to know if anyone other than Meno and freakysnots read the OP and the setup and thought something along the lines of "OH GEE, there must be vanilla wolves in this setup!"
If anyone else was playing under the assumption that there are vanilla wolves, please say so now.
In sign ups it was said that not all roles where guaranteed. I figured it was then unlikely that *all* of them would be PRs in a big game and that a normal wolf was possible.

But with wolves being able to nightkill themselves it seems like it wouldnt break balance to not have them.
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Old 01-25-2017, 06:51 PM   #335
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

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Originally Posted by freakysnots View Post
the post literally says "potential roles: human PRs, wolf PRs". in what world does potential roles mean all 4 wolves are PRs? it doesn't say unique, so are we going to assume there will be duplicate PRs? like 3 greenmasters and and 2 vigis.

like what is the point of asking this game ingame vs via PM, if not to convey the idea that you are not aware of night meetings because you aren't a wolf?
It's pretty common to ask such questions in the open so all of town is in the know
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Old 01-25-2017, 06:58 PM   #336
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

it seems like shadowolfe is in the mindset of

"i'm a human, so i must have no idea about what the wolf setup is at all."

i was giving him the benefit of the doubt when he asked about the n0 wolfchat but now it seems like an act because that mindset is seeping into his reads like he has to base his arguments on "how could a human possibly have known that information about the wolves".

like man it seems FAKEE
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Old 01-25-2017, 07:04 PM   #337
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

i'm still clear btw. i'm like 80% sure i got n1ed and they killed my ally who was a wolf.
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Old 01-25-2017, 07:04 PM   #338
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

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hey roundbox
sup, almost done reading thread
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Old 01-25-2017, 07:04 PM   #339
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

oh I guess that's the end of the thread

time for some FLASHPAN READS
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Old 01-25-2017, 07:05 PM   #340
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

werent you a wolf last time we played, and you dropped a bunch of flashpan reads right before the end of day prior to lurking the whole time?
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