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Old 04-23-2018, 04:39 PM   #1
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Default First official tournament with R3 Air

I think it has helped allow some players to play the game without as many issues, so more competition?
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Old 04-23-2018, 04:51 PM   #2
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Default Re: First official tournament with R3 Air

Even with Air I still struggle to find a good offset to feel like its consistently on sync. I keep bouncing between like 0.30 and 0.55 for offset because nothing feels right. It does feel much more smooth in terms of tearing than R3 ever did. It's really the reason I struggle to play the game for score any more, I usually find myself playing a few songs a week just for filler.
-inb4 "your bad" reply, I just closed out my first 16 PFC in DDR 3 weeks ago so it's not me.
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Old 04-23-2018, 05:29 PM   #3
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Default Re: First official tournament with R3 Air

Air is good yes, but are they tinkering with it or something because its been fine for months but now its choppy and it isnt my computer haha
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Old 04-23-2018, 07:41 PM   #4
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Default Re: First official tournament with R3 Air

air runs way worse than using projector for me. the only upside is the framerate is less choppy but who cares when its practically disregarding my input
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Old 04-23-2018, 08:14 PM   #5
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Default Re: First official tournament with R3 Air

this might be known information for some, but anyone who has gone from projector/browser with a frame rate above 60 should try playing the game at or just a touch below 60 with AIR to see if input is better.
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Old 04-23-2018, 08:32 PM   #6
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Default Re: First official tournament with R3 Air

I haven't been very successful using the air player but I think new people will probably enjoy it for the high quality looks and smoothness.
The input delay is pretty horrible though. When I say input delay I'm not talking about lag or choppiness.. I'm talking about how long it actually takes the game to recognize your key strokes. Like in fp9, I use around 0 to 0.5 judge but with air, I have to use at least -0.2 or i'll constantly drop late goods.
idk might just be my cpu but fp9 has by far the fastest key input recognition even tho its choppy and old... and missing features like save screenshot and playing on rates.

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Old 04-23-2018, 09:24 PM   #7
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Default Re: First official tournament with R3 Air

Yes, please!
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Old 04-23-2018, 10:07 PM   #8
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Default Re: First official tournament with R3 Air

yeah, i want more people to play da best gam ev3r (obviously fiffer)
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Old 04-24-2018, 02:43 AM   #9
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Default Re: First official tournament with R3 Air

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Originally Posted by Rapta View Post
I think it has helped allow some players to play the game without as many issues, so more competition?
I think you'll have more people overall participate, but the majority of us that have become accustomed to SM etc. won't be at an equivalent skill level in FFR. R3 specifically feels bizarre and harder to PA than the legacy engine, which hasn't been viable for me for the last 10 yrs due to lag even in the standalone.

@Sanjixcon I've actually noticed something similar. Try setting your frame rate as Halogen suggested to ~55 and switch off of the default ffr noteskin. For whatever reason there is a input/output delay with the default noteskin for me. i.e. (I hit a quad before a song starts and watch the receptors light up at different times) I switched to the delta skin and the problem went away. Not sure if this is a known bug, but I can confirm that the default skin does this on my machine.

Last edited by Zman100; 04-24-2018 at 07:38 AM..
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Old 04-24-2018, 09:33 AM   #10
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Default Re: First official tournament with R3 Air

That's funny about the default noteskin. It runs fine with default for me (that's what I usually use), but I can't use custom or else the game starts to straight up drop inputs everywhere and I finish songs with like 2-0-20-0 (this is an actual score I got once).

Can vouch for 55 framerate though, as soon as I went from 60 to 55 my scores got so much better and I magically wasn't splitting jumps anymore
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Old 04-24-2018, 10:12 AM   #11
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Default Re: First official tournament with R3 Air

Well guess I have a new thing to try out tonight.
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Old 04-24-2018, 03:48 PM   #12
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Default Re: First official tournament with R3 Air

The only reason I use air is to take screenshots, and even then I could just use fp10 instead of 9. Offset is a gigantic issue for me. Also it feels like the position of the arrow where perfects and amazings register are different. I play things generally early on fp9 and on air I have to play much later.
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Old 04-24-2018, 05:45 PM   #13
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Default Re: First official tournament with R3 Air

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The only reason I use air is to take screenshots, and even then I could just use fp10 instead of 9. Offset is a gigantic issue for me. Also it feels like the position of the arrow where perfects and amazings register are different. I play things generally early on fp9 and on air I have to play much later.
How do you use FP without lag lmao? Its completely unplable for me and if it wasnt for air i still wouldnt be playing XD
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Old 04-24-2018, 06:28 PM   #14
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Default Re: First official tournament with R3 Air

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That's funny about the default noteskin. It runs fine with default for me (that's what I usually use), but I can't use custom or else the game starts to straight up drop inputs everywhere and I finish songs with like 2-0-20-0 (this is an actual score I got once).

Can vouch for 55 framerate though, as soon as I went from 60 to 55 my scores got so much better and I magically wasn't splitting jumps anymore
60 framerate:

55 framerate:


I think Air is currently better for rates, but I can't beat my FP scores with Air on 1.0 rate.

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Old 04-24-2018, 06:53 PM   #15
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Default Re: First official tournament with R3 Air

@Hakulyte
So is it fair to assume adjusting frame rate affects the timing windows of the game? In which case why is 30fps seemingly no different than 55fps accuracy wise. (Obviously 30 fps is choppy as hell visually)
Also any comment on why note skin would affect game play?
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Old 04-24-2018, 08:01 PM   #16
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Default Re: First official tournament with R3 Air

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@Hakulyte
So is it fair to assume adjusting frame rate affects the timing windows of the game? In which case why is 30fps seemingly no different than 55fps accuracy wise. (Obviously 30 fps is choppy as hell visually)
Also any comment on why note skin would affect game play?
Yes, but indirectly. It affects how the game works instead of making the timing window smaller or larger. So, 30 fps and 55 fps should have the same timing window, but 55 fps should be easier to score on in theory because the game should be more fluid which is helpful for chaining patterns and getting a feel of the game. 30 fps is mostly here because it's how the game used to run back in the day, but I don't think anyone would recommend it. It's probably possible to get similar accuracy, but 55 fps should let you be a little more consistent with your accuracy if by example you played the same song 10 times in a row and tried to have a certain amount of amazings.

Note skin is just a matter of how you visually interpret what you see. Color theory (red: 4th, blue: 8th, yellow: 16th etc.) has been useful to learn the game, but that mostly comes to preferences for optimal play. It could affect you if you have some eye limitations too. You may want to swap certain colors. I doubt custom note skins will change much outside of personal preferences with what you see. (e.g: someone is used to a certain stepmania note skin that's not on FFR). Sometimes it's just the little something to keep you from falling into automatisms/mindblocks.
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Old 04-24-2018, 08:29 PM   #17
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Default Re: First official tournament with R3 Air

I run fp9 at 144fps on my 144hz monitor and its silky smooth until I start playing 90s and up.
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Old 04-25-2018, 02:41 AM   #18
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Default Re: First official tournament with R3 Air

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Yes, but indirectly. It affects how the game works instead of making the timing window smaller or larger. So, 30 fps and 55 fps should have the same timing window, but 55 fps should be easier to score on in theory because the game should be more fluid which is helpful for chaining patterns and getting a feel of the game.
So then in theory 60fps should result in a better score, but it's worse for majority of players. What causes that transition? That to me is confirmation that frame rate is not an indirect cause of accuracy issues, but a direct cause.
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Old 04-25-2018, 03:42 AM   #19
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Default Re: First official tournament with R3 Air

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So then in theory 60fps should result in a better score, but it's worse for majority of players. What causes that transition? That to me is confirmation that frame rate is not an indirect cause of accuracy issues, but a direct cause.
60fps starts reaching the ms time a single frame takes to render for the game, Flash prioritizes rendering over other things like keyboard events, which can only happen between frames. As such, flash will delay keyboard events till it has time to actually handle them, sometimes up to 4-5 frames later or dropping it completely if it doesn't handle it soon enough. 55fps is around the point where it gives the game ample time to handle keyboard events normally within the next frame.
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Old 04-25-2018, 04:02 AM   #20
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Default Re: First official tournament with R3 Air

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60fps starts reaching the ms time a single frame takes to render for the game, Flash prioritizes rendering over other things like keyboard events, which can only happen between frames. As such, flash will delay keyboard events till it has time to actually handle them, sometimes up to 4-5 frames later or dropping it completely if it doesn't handle it soon enough. 55fps is around the point where it gives the game ample time to handle keyboard events normally within the next frame.
Thanks for the comment Velocity TIL.

Any ideas on the note skin issue? I honestly figured it was my personal machine until Pizza said he had issues with different note skins other than the default. (I'm the exact opposite)
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