Old 01-26-2016, 05:35 PM   #1
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Default 2015 May/June Set 2 (Complete)

Pizza Rolls - Shawn Wasabi
To The Stars - Braken
{Motion} - Cornandbeans
Koi no Sakisaki Revolution desu yo - OSTER Project feat. hana-tan
Straight to Video v2 - Mindless Self Indulgence
Rocket - Gabbangelion
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yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl

Last edited by psychoangel691; 01-29-2016 at 09:02 AM..
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Old 02-2-2016, 04:56 AM   #2
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Default Re: 2015 May/June Set 2

The set of filthy jacks.

4.5/10 - REJECT

The problem with the stepfile is that the diff range is in general about 45, but it has diff 75+ peaks. What is the target audience? Lower end players will crash to the jacks and high end players will be bored through 95% of the song. There is also a lot of areas where the patterning is way too sparse.
- Before M16 there is very little to comment, it is ok.
- The end of M16 something in this 134,1,1,34,34 is very much off. I am not convinced by the hand usage here either, but there are people who will winch about this later. The hand-quad usage could be reconsidered in the entire song.
- 14,14,14,14,1234 pattern in M17-M18, I suggest that this would be the hardest pattern in the song rather than the jacks. These slow jumpjacks as in M20 are ok.
- Jacks: These jacks in M25, M26, M27, M29, M31, M56. The ones I didn't bold should just join up with the surrounding patterns and the ones bolded should be changed to trills / rolls what ever flows but not this. [Maybe rolls (reference: song name)]
- The ending jumpjack pattern is UNFAIR! :'( 0-tolerance with dickish endings like the one in Gargoyle from me.


Diff (pointless to give a diff rating for this)


6/10 - PASS?

This has some issues. I am worried that again we have a conflict between the difficulty peaks and the steps in general. The jacks are much better justified than in the previous file, but I am afraid that there is plenty to change.
- M25 jack, nope.
- The ground between the longer jack at M34 and the first jack at M36 is unstable, don't walk there. Something doesn't seem right.
- These jacks at M34-M48. The jumps in middle of the jacks are too much. These two at M38 and these all between M42-46 are ok and feel smooth to hit, but the others not so much.
- M66-M81 we might have some off-16ths here.
- Jacks at M82-M96, pretty much the same issues as before but this seems to be a bit better.
- M97 onwards the jacks are better justified and the steps are ok.

Diff 62-75


6.5/10 - PASS?

It feels like there are many things wrong, but on the other hand the song feels smooth. There are interesting patterns too, but most of the stepfile is quite uninteresting stuff.
- A lot of the vocals seem to be off, for example these 16ths at M6.
- Strange patterns such as this staircase at M54-M55.

Diff 45


5.5/10 - REJECT / CONDITIONAL PASS

Here you have created a dump. Don't get me wrong, I think that by making the patterns in a way that the keytaps create an entirely new element in the song itself is fascinating. This is why you are a stepARTIST, not a step-placer. The ones who will think that there is only one right pattern for each series of sounds will probably strongly disagree with me. There are just too many problems to make the song in general enjoyable.
- Many vocals feel off. For example this 3,4,1,3 in M11. They are in many places.
- M33-M40 and M67-M71. I see what you tried there, but these jacks are just too much. It is like a vicious drum solo in middle of a classic symptomy. Maybe trills instead?

Diff (too hard to say)


3/10 - REJECT

A stepfile with huge issues. Here's the list:
- A lot of problems with patterns being off
- M3-M4 something feels off here
- M16 pattern 2,2,2,2,2 is off.
- M19-M26 this entire section is off and awkward to hit.
- M26-M31 jacks are unjustified and horrible difficulty peaks.
- M32-M48 is the best part of the song.
- M48-M51 this part with jumps prepares you for the jumptrill to come. I don't know about the preparing but it is atleast off.
- M51 jumptrill is too much.
- M52-M58 is so off and awkward that it's unplayable.
- M60-M64 is very much off too.
- M64-M67 is ok.
- M68-M69 off.
- M71 is ok

Diff around 50-70
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Your strengths and weaknesses may never change, but they will still get better as you do, albeit disproportionately of course. You're bad at jumpstream, so just play jumpstream files. Play them for hours. Play ones you have to struggle to SDG, and play ones hard enough to make your hands and arms burn. Then play them some more. Then, the day after the next, play them again. If you aren't already doing this, you can't say you're stuck. Plateauing doesn't really exist, if you aren't improving it means you haven't put in the effort needed to improve, or your effort has been misapplied. It's more of a problem at really high levels, but never totally concrete.
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Old 08-20-2016, 04:53 AM   #3
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Default Re: 2015 May/June Set 2

straight to video v2 -
I actually have a (now-abandoned) wip on this. your premise is similar to mine - a harder, more technically accurate version of the one that's already in-game. Some personal notes:
-sometimes you only layer the vocals (which are not so colorful, by the way - they snap quite well to standard 4ths/8ths), sometimes you layer them with the bass, it's inconsistent
-jumpstream sections are generally fine but sometimes you have these long-ass 16th anchors (m18, m20-m23)
-the jacks really need a second look. firstly they're not 32nds, they're straight 16ths - it's weird to be hitting a whole row of jacks half a cycle offsync from what the music is playing. secondly those jacks are by far harder than anything else in the file (the js), even though there's nothing in the music that suggests you hype these parts into the file's climaxes. i would probably break up the jacks at least, if i were you.
-the breakdown from m73-m80 is not properly layered/PRed

I like the idea of a v2 for this song, but what you have now needs some improvements before it'll fully work. The reason why I abandoned my file is because the entire thing just became too bland - the song is great, but it doesn't make for an interesting file. You've found a way to circumvent that with the jacks, which add spice & is great, but need to be thought through a bit more before they're ok to go.
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Old 08-20-2016, 11:06 AM   #4
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Default Re: 2015 May/June Set 2

Gradiant finished the primary judge task for May/June 2015 Set 2. The notes can be seen below; this thread is being moved over to Completed Sets and the results/notes will be updated in the May/June 2015 thread.

[4/10] Pizza Rolls {Shawn Wasabi} (A Cheap Lemon)
• No permission?
• 3.209, 4.300, 5.391: Ghost notes
• 6.209: (2) should be on (3) to match what you have going on with the yellow notes here
• 7.572, 8.663, 9.754: Ghost notes
• 10.368: Missing 32nd
• 12.072: Hand not warranted, repeats several times in intro
• 12.345: Sound here same prominence as what you have the hand to, but this is a single note. This repeats several times in the intro
• 13.709: This and the 16th after are different pitches so a jack doesn’t match. This repeats several times in the intro
• 20.254 - 27.209: Super empty compared to section before even though same sounds are going on. You can still step what you were doing beforehand while also paying attention to the guitar here.
• 22.981 & 25.163: Different pitches for guitar here, shouldn’t be jacks
• 28.981 - 35.527: Could switch up the columns halfway through this build up so it’s not entirely (34) jumps with singles on (1)
• 40.163: This and the 16th after are descending pitches, jack doesn’t match this
• 41.390 & 41.936: Missing 16th jacks
• 42.168: Missing jump
• 44.254 - 45.890: Could either do streams to guitar-sounding synth or just a blue note to synth chords inbetween these 4th jumps so it’s not an empty section
• 46.436 - 52.981: Same notes as above points about missing 16th jacks, the descending guitar pitches not being jacks, and missing jump at 51.345
• 52.981 - 55.163: Song has no breaks in the 32nd stream, your patterning also forces really awkward minijacks at 54.004 and 55.095
• 56.390 & 56.527: Missing notes
• 57.345: Different sound here than the three 16ths after, should be different column
• 58.436: Sound you have minijack to also happens at 58.504 where you have nothing, and a minijack like that at this speed is also an unnecessary difficulty spike. A minitrill would fit the rest of the file much better
• 59.118, 59.390, 61.299: Missing 16ths
• 61.709: Same point as 58.436, there’s also suddenly jumps here?
• 65.118, 65.254: Missing notes
• 66.072: Same point as 57.345
• 73.163 - 89.527: This section suffers for the same reason as 20.254 - 27.209
• 89.936: Different sound than notes after, should be different column, missing jump at 90.072 for snare impact as well
• 90.072 - 98.799: There’s ghost notes here, same point as the ones in the intro
• 98.799 - 119.527: Not going to point out individual errors in this section, same problems as I’ve mentioned in points above
• 119.527 - 122.118: Play this at a slower music rate. Majority of stream here is actually 24ths, not 32nds. 120.072 - 120.618 is also actually just 16ths. Same with 121.709 - 122.254, they’re 16ths.
• Everything pointed out above also pertains to the rest of the file as the song repeats those sections and the same errors occur

[5/10] To The Stars {Braken} (benny58624)
• No permission?
• Either cut the intro with no notes or step it as well so player doesn’t need to wait longer than 10 seconds to play
• 15.621 & 15.964: What are these jumps to?
• 21.450: Same as above
• 26.593, 26.936, 32.421: Same as above
• 33.621: Quad absolutely not warranted here
• 33.964 - 55.221: Not sure what the jumps are to; if they’re to snares, they’re inconsistent
• 44.421: Jack is extremely jarring in this easy section, jumptrill would be nicer
• 56.936 - 56.993: 24th note difference too large for the sounds actually happening. Happens a couple more times like at 57.621.
• 55.564 - 76.136: Jump placements outside of the 12th jacks are inconsistent like 58.193, 61.050, 63.793. The jumps occurring in the 12th jacks are pretty spikey compared to the rest of the difficulty of the file and are better off ignored or maybe changed to 12th trills. Just having jumps to the loud snare and bass at spots like 57.621 and 69.279 would be fine.
• 76.136 - 99.450: I can't figure out what the jumps are going to, you have them to bass hits, snare hits, the synth, or neither of the three
• 99.450 - 121.393: Not any sounds in here loud enough to warrant a hand. Also several spots with missing notes like 104.936, 100.821, 101.850; and ghost notes like 100.939 and 101.764
• 121.393 - 143.336: Same as points for 56.936 - 56.993 and 55.564 - 76.136
• 143.221: What is this hand to?
• 143.336 - 163.907: Inconsistent jump usage, if you’re putting them solely to the changing pitch synth, you’re missing jumps at 147.793, 148.479 - 148.707, 153.279 - 153.507, 153.964 - 154.193, etc.
• 158.764: There’s descending pitches starting here, the two (23) jumps clashes with that
• 159.164: Using 24ths here like I’ve noted in the past two jack sections not only creates too much space for the sound occurring, but is misrhythm since there’s 12ths right after it so it plays like it’s a ghost note
• 165.279 - end: Not sure what the jumps are going to here; either to snares, synth melody, or neither. When the song changes to just piano, jumps work better when they’re to the louder piano chords as they’re more prominent (like at 187.221, 188.593, 189.964, 191.336, etc.), and a hand like at 189.964 is too much for what’s going on in this section.

[6/10] {Motion} {Cornandbeans} (HeZe)
• 7.314: Could use a jump here
• 13.714: Repeated 16th snare build-up to 20.114 in the song that could be stepped to lead into the next section instead of doing another set of two patterns mirrored and copy-pasted repeatedly like 7.314 - 13.714
• 18.714: There’s 32nd bursts in the song here like you’ve stepped at 57.114, doing them here as well would be consistent and provide much needed variety to the constant 16th streams
• 20.114 - 44.114: Take advantage of the accentuated notes in this section like at 20.514, 20.814, 21.114, 21.314, 21.614. Let these notes stand out in your stream so it follows the song better. For example, 20.514 - 21.014 could be (2) 3 4 (1) 2 4; the notes in parenthesis being the accentuated sounds in the song I’ve pointed out. Having those sounds leading the patterning in the stream would make it more structured to the song rather than random monotonous 16ths. It’d also break up awkward sections of your stream like the one-hand trills with jump at 34.014 and 35.614. Your jump usage is also inconsistent as where you currently have them, the same sound occurs at every red note in this section.
• 45.114 - 45.514: These pitches are very prominent, following them from left to right would fit the song more
• 45.714 - 56.914: Could vary the patterning here instead of mirroring and copy-pasting like 7.314 - 13.714
• 57.44 & 57.814: Missing notes
• 58.314: Not the same sound as 58.114 so should be a different arrow, 2 or 3 so it’s not the same as your next section stream
• 58.514 - end: No starting jump to the crash as you have been previously doing, and actually no more jumps at all for the rest of the file which doesn’t make sense for climax of song. You’ve done trills rather than the minijacks for these streams which is fine, but it no longer feels like I’m playing to the song when you change the columns 2/3 of the way through and transition out of them into the ascending pitches between trills.

[8.5/10] Koi no Sakisaki Revolution desu yo {OSTER Project feat. hana-tan} (Silvuh)
• 12.487: What is this grace going to?
• 15.197: Missing the accented snare hits, these here and at the end of the file feel very empty. The three extra jumps to match what you have jumps to already wouldn’t add any extra difficulty
• 62.712: Ghost note
• 63.099: Can only hear on very slow rate, personally wouldn’t put note here
• 64.067 & 64.260: Ghost notes
• 102.099 - 110.808: Not sure why there’s minijacks now rather than 2 different 16ths like the rest of the file

[4.5/10] Straight to Video v2 {Mindless Self Indulgence} (Xtreme2252)
• 0 - 17.948: Patterning is cluttered when you’re trying to step both the minijacks in the guitar and the lead synth that was done in the v1 of this song. Also jumps and hands are overlayered.
• 9.736: What is this 24th to?
• 17.948 - 32.094: It’s fine to make the vocals colored if you want, but they’re all offsync
• 25.753 - 32.094: If you’re going to put hands, this would be where to do them. When the verse repeats here, there’s more a huge impact in spots like 26.240 or 28.192 you’re ignoring
• 33.557 - 49.167: This was interesting to see as it’s a completely different way to step this section than the v1
• 49.167 - 64.777: Same point as 0 - 17.948
• 64.777 - 78.436: Layering faint background here rather than vocals is awkward and spikey to play, and they’re as offsync as the vocals in the first verse
• 79.167: Missing note
• 103.801 - 118.436: Faint background cymbal you made important in 64.777 - 78.436 is ignored here, making it being layered then odd.
• Actually, everytime you use colored notes for the vocals, they’re offsync. Please either use 192nds just off of the actual note so disparity is miniscule, or learn how to use subbeats to the colored notes are exactly on the sound
• 128.761: Rhythm here isn’t a 24ths, it’s just a 16th
• 129.980: Same here, and happens several more times in this section
• 131.118 - 140.875: Repeat of spikey offsync orange jacks. If you really want to layer in that sound, a trill would work better as you can then use jumps for the percussion instead of those sounds being ignored completely
• 142.826: Jump you have here, the sound repeats several more times in this section of the song but those are ignored
• 144.289 - 144.777: Missing notes here, happens several times in this section of the song
• 156.484: Why a hand here when 157.460 is a jump?
• 182.826 - 198.436: jumps and hands here extremely overlayered compared to the section right after this
• 203.801: What are these 24ths to? The sound I think they’re going to also happens right before and after, but those parts are ignored, so it doesn’t feel like I’m playing with the song at all.
• 207.704, 211606, 215.509, rest of the time that pattern happens until end of song: Same here

[4/10] Rocket {Gabbangelion} (Xtreme2252)
• No permission
• File is offsync; there’s some sections that fit, but majority of the notes don’t line up with song. Since this song comes from a flash game where you make stuff out of a bank of couple-second sound clips chained together, the flat bpm. Open the mp3 in ddream studio so you can check if the beats line up with the waveform.
• 14.290 - 25.231: It looks like you’re putting jumps to both snare and guitar, but then you have jumps for neither of those at spots like 15.525 and 18.349
• 21.878 - 22.937: Guitar has melody here, and there’s changing pitches which aren’t followed since you’re doing jacks to the very background bass guitar
• 25.584: Shouldn’t be a jump, it’s just guitar playing here, no drums. Mirroring this jumptrill would also make the note here on (4), matching the pitch differences the guitar is playing
• 30.701 - 32.643: Doesn’t match the pitches guitar is playing
• 26.996 - 38.290: Jumps you’ve had like at 26.996 and 28.407 suddenly stop so the sections is empty compared to before and after, though song sounds the same. Snares no longer layered as jumps either
• 32.290: Missing 16th jumptrill like previously done for this sound
• 37.937: Same here
• 35.643 - 42.966: minijack on (4) is incredibly spikey compared to the difficulty of the rest of the file. Minitrills would be a better fit with the difficulty
• 40.407 & 43.231: Same sounds; first note is a hand, second one is a single?
• 43.937: Cymbal crash here like you’ve had jumps to before, but this is a single
• 43.937 - 66.525: Same point about jumps as 14.290 - 25.231
• 72.348 - 82.992: Listen to this section on a slower rate. You seem to be stepping the bass guitar here now, but the rhythms here don’t match what the bass is playing.
• 77.786 - 80.433: Same pattern here, but it repeats several times so instead of copying it, vary the columns
• 80.610: Somewhere around this point, the sync is so off that the downbeat of the song suddenly shifts to yellow notes?
• 87.580: Single note for cymbal crash when they were previously jumps
• 89.080: Guitar sound here not warranting hand usage
• 94.021: Same sound here as what I’ve pointed out right above with you using hands, but now it’s a quad?
• 94.727 - end: None of the final chords here match with those in the song
• 96.845 & 9.198: These aren’t going to anything
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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