Old 06-23-2020, 06:37 PM   #81
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Default Re: Official Tournament 13 Batch Notes

response to tower of heaven notes
Quote:
Originally Posted by psychoangel691 View Post
- 29.622: hi-hat is 24ths here
decided to not change this since it's virtually impossible to hear on 1x
it's audible on lower rates for some reason though
Quote:
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- 50.327: this sequence of jumps doesn’t adequately follow the percussion
elaborate? thought it was fine as is tbH
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Originally Posted by psychoangel691 View Post
- 1:04.447: not sure why this triple is here over any other spot
leaving this as is, i think the lone snare hit stands out enough to be a hand
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- 1:05.260: the only thing that I can hear following this is the piano playing a single note that’s way in the background, and if that’s the case, then you should be putting the note on the 16th at 1:05.206
ok i removed this but i sware on me mum i hear some grace'd hihat here or som shit

also minor stealth changes i made:
- fixed shitpoop PR at 2:52.406
- at 2:56.013, added jump to blue 8th note (also applied to every time this pattern occurs throughout the climax)
- at 2:57.611, added jump to the first note of 24th trill (applied to all other times this pattern occurs)
tl;dr climax is slightly more difficult
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Old 06-23-2020, 07:26 PM   #82
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Default Re: Official Tournament 13 Batch Notes

Judge:TC_Halogen

Air Nad Adrian (Deamerai) [7.5/10]
Artist: The Flashbulb -- Perms: OK

- pitch relevance in the first minute is a bit shoddy; additionally, it adds a bit more to the drag when the same precise patterning contour is used for a second repeat of the melody -- it’s of course not wrong to utilize it twice, but it’s less differentiation
- 57.153: while there technically is a sound here, it’s shadowed by the much louder hi-hat that falls on a 16th instead
- 1:01.324: not following why this particular softer kick is a jump; there are other instances later in this section where you opt out of utilizing jumps when you could easily incorporate it
- 1:02.762: ^, like after this particular 96th as an example
- 1:06.496: definitely a missing note for distorted percussion here
- 1:07.317: the kick being placed on 96ths is correct; this 64th is a touch off
- 1:16.527: a bit of a jarring transition for something so smooth sounding; not any real need for the minijack
- 1:17.465: same here; not really any need for an abrupt termination
- 1:28.160: not a need for a flam here
- 1:36.215: no need for this minitrill
- 1:38.559: a few missing notes for the reverse sound effects
- 1:44.746: missing note for a kick here, likely a single
- in general, jump usage feels strange at times and rhythms can be cleaned up a bit more too, but the chart’s structure is actually pretty engaging and I can see this being enjoyed given the overall ambiance and difficulty approach

Don Pardo Pimpwagon (ilikexd) [9/10]
Artist: Bumblefoot -- Perms: OK

- 6.823/etc: if the jump at 3.579 is placed from the guitar + kick landing at the same time in this accent, then this jump could be removed; otherwise, nbd
- 23.415: this jump’s quite a bit off from the snare you’re trying to land on (a good 30ms off)
- 31.518/31.586: missing 24ths for the instrument you’re following in this section
- 49.005: missing guitar note a 12th before the [DR]
- 1:05.100: missing guitar note on this 32nd
- in general, the guitar solos kick ass and have some great patterning motifs that are super cool to see visually
- 1:11.840: eh, those rhythms for the solo will do I guess lol
- 1:30.517: pretty noticeable missing snare between these two jumps
- 1:55.287: ghost note
- 1:57.558: missing note for kick when no melody is being played (you add at 1:56.818/1:57.135)
- 2:44.740/2:44.811: remove notes and add a single 16th between the 4th/8th
- 3:14.775: guitar melody gets quite a bit more complicated here
- this song is such a jam, holy shit
- finer rhythmic representation can definitely be improved when the guitar gets a little less linear in melodic structure, but this chart is a blast to play through and does not feel anywhere as long as it actually is

Lavender Town (Remix) (Xtreme2252) [0/10]
Artist: Stephen Walking -- Perms: NO

- After checking the Artist Blanket Permissions v8 thread and the FFR Wiki, it would appear that our permission with Stephen Walking is not a blanket one and only covers the releases that he has produced that fall under the Monstercat label. As far as I am able to tell, this does not fall within that.
- Additionally, there are no mediums where this song has been released that the song is accessible and able to be downloaded.
- YouTube had a download link that was removed as a result of a ToS violation on what appears to be Stephen Walking’s official personal YT channel, which might signify that the song is not desired to be circulated.
- Unfortunately, this file will not be looked at as a result of this permission discrepancy. If you have proof of permission to specifically use this before your date of submission (6-14-2020), I will judge this file and amend the rating after an official judgment.

Reality Hits You Hard Bro (mi40) [6/10]
Artist: Gizmode -- Perms: OK (self-provided)

- 11.900: should be jump according to 11.000/11.450
- 12.350: [UR] makes this more relevant due to having [UR] for the same sound at 12.800
- 14.375: your previous percussion holds the [D]-[u] trill properly, but these sounds are completely different so they should likely not be holding the same notes
- 17.975: ghost note (you got tricked)
- 18.800: move to [D] (no need to have the repeat)
- 19.102/19.552/(etc...): should be jumps if 18.652 is; this happens somewhat repeatedly in your structure so it might be worth taking a look at to double-check that you’re accounting all of the snares that you would like/not like
- 35.902/36.352: these two sequences aren’t quite the same but are represented with the same pattern on both repetitions, might be better to do a slightly different file
- 39.652 to 40.402: this is a good repetition; this is the kind of thing you can apply when you’re certain you hear the same percussion sequence in a short span
- 40.552: move off of [DU], different snare
- 54.952/etc: no need to use this crazy looking polyrhythm burst; I do notice that a good majority of these are represented as 24ths in your chart -- the synths are actually 32nds but if you’d like to reduce it to 24ths, it’ll be more viable to keep the triples in place (with the 32nds, triples at the tail ends of these bursts would be ill-advised)
- 1:14.152/etc: these jumps here are out of place because your accent is harder synth chords, so these feel a bit more arbitrary
- 1:16.702: should be a jump if you’re catching the synth chords
- 1:18.652: while this jump isn’t a chord, it accents the lowest synth note which kinda pierces the soundscape pretty nicely, so this can stay a jump too
- 1:18.952: remove
- these changes will help a bit once the vocals come in and start jumping over certain accents; the synth chords always stand out against the vocal
- transition out of the synth following into the hi-hat is pretty smooth and almost unnoticeable which is good; the only suggestion I have is to keep your buildup patterns more linear - 1:42.502, 1:42.802, 1:43.102 fall out of place compared to the mini-trill stuff you’ve got picked up
- 1:45.952: these are very funky looking blips… not sure if I feel like they’re bad or not, though -- they clearly separate the anchored jumpstream which actually do a reasonable job catching the key changes in the melody
- 2:01.702: missing jump?
- 2:04.702/2:05.152: these repeated pairs are incorrect because they’re different notes in each pair
- 2:08.901: missing jump?
- 2:10.627: missing note for synth
- 2:12.352/2:12.502: missing jumps?
- in general, the sequence of jumps is a bit confusing because it doesn’t quite determine whether or not it wants to follow percussion or the synth structures, as there are instances of harder drums without jumps (1:59.602, 2:03.952, 2:04.402, 2:04.852, 2:06.802, etc), instances of melodic elements without jumps where 16ths don’t appear to play in place (2:01.702, 2:03.802, 2:03.952, etc., 2:08.901, etc).
- 2:33.802: missing note 3/64 before this one
- 2:41.002: ^
- 2:59.002: these first two notes are delayed slightly (by a 64th)
- 3:10.252: cute color tricks
- 3:17.452 to 3:46.552: similar issues with jump structures, just for a cumulatively small period as it is occasionally interrupted with the 24th flams
- 3:19.252: you would have some slightly better relevance if you changed the 24th note flams to also follow the key changes
- 3:55.286: sync up this slowdown properly, please
- song definitely drags on a bit as time goes on
- structurally, the chart is reasonably regimented and has some clarity on more of the bigger accents, but the jump usage is a bit overdone at times and it gets a little tougher to follow

Schmollbluk (choof) [7.5*/10]
Artist: S.I.M. On Kor Funkle


- 27.759: a little cruel here with this equiv 273.33 BPM 16th mini-trill
- 32.003: missing note
- 33.686: the sound at 33.540 actually terminates here without playing a note, so remove this
* 2:40.125: yikes. The 48ths are workable, but that’s kinda shitty to have to deal with.
- 2:40.418 to 3:26.076: not including the note at the start of this section, but 13 notes - in 55.5ish seconds in a chart of this difficulty is just too long to have to wait to play something.
- this chart is almost -too- regimented in the first half; a majority of the jumps are [LD] and [UR], with an entire 18 second section having nothing burst that for major accenting
- the first 60% of this is really dull; it’s charted correctly and in general without error, but it drags painfully
- the last part after the break is actually much more interesting
- i’m not sure what can really be done to alleviate it given the song
- CQ with removal of 64th wall; I can’t see this used in the OT in any circumstance due to the massive break in the middle and general pacing, but it could be acceptable in general

Zen’on (AutotelicBrown) [9.5/10]
Artist: Se-U-Ra -- Perms: OK

- 15.024/15.294: these three note sequences should be in reverse order for PR purposes
- 1:10.159: would personally add a triple for a cymbal crash here, but not necessary
- everything is done with very clear and occasionally cruel intent
- fantastic file
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yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl
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Old 06-23-2020, 10:59 PM   #83
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Default Re: Official Tournament 13 Batch Notes

sent updates for don pardo
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Old 06-24-2020, 09:30 AM   #84
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Default Re: Official Tournament 13 Batch Notes

I wanna say before the rest of this post, the rest of the notes were great and helpful. I do appreciate them.

But then you follow those great notes, with the officially, the most stupid, mindless, and absurd fucking thing, I've ever seen attached to simfile notes, and I've had BGOS rejected more than once over the choice of the song, not the file.

Quote:
Originally Posted by Halogen View Post
- song isn’t the most suitable for an OT anyway given that the v1 is gated as is
It strongly implies to me that had the file been satisfactory, you wouldn't have used it only because one is arbitrarily gated off as an OT prize. That file has fucking nothing to do with my file. You shouldn't even bring it up. Fuck outta here with notes like this one. There's no reason for this note to be here, or even be a goddamned thing.
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Old 06-24-2020, 10:01 AM   #85
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Default Re: Official Tournament 13 Batch Notes

Quote:
Originally Posted by XelNya View Post
I wanna say before the rest of this post, the rest of the notes were great and helpful. I do appreciate them.

But then you follow those great notes, with the officially, the most stupid, mindless, and absurd fucking thing, I've ever seen attached to simfile notes, and I've had BGOS rejected more than once over the choice of the song, not the file.

It strongly implies to me that had the file been satisfactory, you wouldn't have used it only because one is arbitrarily gated off as an OT prize. That file has fucking nothing to do with my file. You shouldn't even bring it up. Fuck outta here with notes like this one. There's no reason for this note to be here, or even be a goddamned thing.
I mean, he could have not judged it at all. Every OT batch we've always reserved the right to take the file out of the batch if it wasn't going to meet our Tournament requirements anyway to save time for the things that do. I don't know why you're getting so defensive and pissed about one single note given to you that is relevant to the batch in this case, but you could have received just that note and nothing more, he still took his time to give you a thorough judgement.
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Quote:
Originally Posted by hi19hi19 View Post
yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl
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Old 06-24-2020, 10:01 AM   #86
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Default Re: Official Tournament 13 Batch Notes

Quote:
Originally Posted by XelNya View Post
I wanna say before the rest of this post, the rest of the notes were great and helpful. I do appreciate them.

But then you follow those great notes, with the officially, the most stupid, mindless, and absurd fucking thing, I've ever seen attached to simfile notes, and I've had BGOS rejected more than once over the choice of the song, not the file.

It strongly implies to me that had the file been satisfactory, you wouldn't have used it only because one is arbitrarily gated off as an OT prize. That file has fucking nothing to do with my file. You shouldn't even bring it up. Fuck outta here with notes like this one. There's no reason for this note to be here, or even be a goddamned thing.
I'm going to walk away from this response and do the right thing and say one thing: this was my personal opinion and wasn't a note. It literally had nothing to do with the notes on the song itself -- and I'm not the one who makes final judgment on what does or doesn't go into the OT batch.

I appreciate you placing your immaturity on full display for everyone who is being respectful and engaging in conversations during disagreements.

Last edited by TC_Halogen; 06-24-2020 at 10:02 AM..
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Old 06-24-2020, 10:05 AM   #87
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Default Re: Official Tournament 13 Batch Notes

Quote:
Originally Posted by XelNya View Post

It strongly implies to me that had the file been satisfactory, you wouldn't have used it only because one is arbitrarily gated off as an OT prize. That file has fucking nothing to do with my file. You shouldn't even bring it up. Fuck outta here with notes like this one. There's no reason for this note to be here, or even be a goddamned thing.
are there any instances in which a gated v1 has a non-gated v2
the point is that if your chart is released publicly there's not really a reason to go for the v1, especially if it's "better"
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Old 06-24-2020, 10:09 AM   #88
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Default Re: Official Tournament 13 Batch Notes

Quote:
Originally Posted by choof View Post
are there any instances in which a gated v1 has a non-gated v2
the point is that if your chart is released publicly there's not really a reason to go for the v1, especially if it's "better"
Revolutionary Etude and Crowdpleaser are the only two in the game that have this, and they weren't always like that - they came as a result of trying to eliminate lower quality songs out of the public playlist.

XelNya's submission isn't better by any means - and most certainly isn't good enough for queue, but that wouldn't be relevant in this case anyway -- the v2 is more accessible in terms of difficulty in the current state as inconsistent as it may be.

Last edited by TC_Halogen; 06-24-2020 at 10:10 AM..
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Old 06-24-2020, 10:16 AM   #89
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Default Re: Official Tournament 13 Batch Notes

should I chart the vocal samples xd

edit: oh it's freedom dive lmao xel there are so many better songs out there

Last edited by choof; 06-24-2020 at 10:19 AM..
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Old 06-24-2020, 08:43 PM   #90
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Default Re: Official Tournament 13 Batch Notes

Asked if it was alright for me to simply post my notes earlier and was told that I was able to do so.

Judge: TC_Halogen

GREEN HOODIES (ilikexd) [8/10]
Artist: KURORAK -- Perms: OK

- 16.296: missing note for click
- 1:35.994: move the note on [u] somewhere else to completely disconnect the visual of the previous melody, since it starts on [R] at this spot
- really basically nothing wrong with it; file is solid structurally and done with clear intent
- 2:34.016 to end: I found this to be a bit more fun than the rest of the chart since it serves as a combination of multiple chart elements, nice work overall
- not incredibly engaging or interesting as a whole, but certainly acceptable

Naive Hopelessness (VisD) [8.5/10]
Artist: Clonepa -- Perms: OK

- 41.991: this repeating 3-note pattern looks a little weird here
- 58.599: i’d move this [L] to an [R] since you’ve got the two [L]’s before this that correspond to kicks
- 1:03.688: very nice flam usage
- 1:22.349: detach [R] from this jump to prevent it visually looking like three repeats for kicks
- 1:37.706/1:40.563: one of these two repeating patterns should be changed (likely the first one to make things have a bit more continuity when you hit the slowdown) for the purpose of PR -- the first one could easily be a repeating [L][u][D][R] instead since there’s no deviation like earlier; if you do this, adjust the same melody in the slowdown as well
- 2:12.349: missing jump here; this snare’s not particularly filtered out yet
- 2:20.553/2:21.089: same jump, two instruments -- change one of them
- 2:21.446/etc: this particular sound seems to have inconsistent representation within your structure; it seems to show up as a jump when the background piano collides, but there are some instances where it’s alone and is still doubled up (2:30.017, 2:35.732) and others where it’s not (2:24.303, 2:41.446)
- in general, I feel like the last bit of the song has a more inconsistent structure, but everything before 2:18.946 is very well done
- still enough to be acceptable, this chart has an excellent and highly regimented structure beforehand

Snorestore (hi19hi19) [8/10]
Artist: Virt -- Perms: OK

- 27.183: might be better as [LU]
- 1:41.308: not quite right; a bit earlier than this 8th and only two notes
- 1:54.433/1:54.683/1:54.933: piano doesn’t quite come in here as well as it did earlier, nor are there any background brass accents that pick up the slack; these three jumps feel slightly out of place
- as a whole, the file feels pretty good to play -- however, the jump usage for accenting feels a bit questionable at times; it’s definitely intended to play a bit more freeform and for the most part it feels ok
- very good tournament file, imo

Stress Fracture (trumaestro) [5.5/10]
Artist: JT Bruce -- Perms: OK

- 4.869/etc: if the intent is to give the lower guitar accenting power with repeated notes, then you’re going to want to make sure that columns are free when you transition to accenting chords so it doesn’t seem like you’re repeating notes an incorrect number of times
- 11.583: missing note for snare, which is a core part of your layering/accenting here
- 13.869: this is clever, I like it
- 22.011: [LD] for most accuracy in PR
- 23.154: missing jump for guitar accent
- 26.583: missing jump (you add one for a similar melody/phrase at 22.011)
- 28.154: likely shouldn’t be a jump if you want to give the most attention to the melody, as this particular guitar note is exactly the same as the secondary chugs at 27.583/27.726/27.869
- 33.011: remove jump, neither snare or open hi-hat land here
- 33.440: missing jump for open hi-hat
- 36.869: remove note
- 38.154/38.297: melodically these two notes are different than the ones you follow with the repeated up arrow tapping
- 42.154: remove jump, same as 33.011 -- if the intent is to actually capture the kicks, then you’re missing one at 42.869 (and the same corresponding jump earlier on as well)
- 49.869: if the two [D]’s before this are for the guitar, then this jump should have a [D] as well
- 53.154/53.440: this sequence of jumps makes it seem like you’re giving attention to snares here, and if you are - there are numerous missing snares earlier and throughout this section; if not, you’d do better to separate these two jumps so that one accents the guitar’s pitch and the other is just a filler
- 56.583: missing note for kick
- 58.940: missing note for kick
- 1:05.297/1:06.011/1:06.297: missing notes for guitar
- 1:15.583: quite a few [u]’s here despite the melody changing up every three notes
- 1:22.154: if you start this sequence on [u] instead of [D] and keep the backwards pattern, you’ll effectively separate the snares that come back here
- 1:26.726: why are these kicks being followed right here but not anywhere else in this section, where the kicks playing on 16ths are a brand new musical element?
- 1:38.297: having these jumps as [LD] give the guitar emphasis on the [L] a bit of an early accent; you should either move the jumps or change the column that is anchored
- 1:47.011: missing snare
- 1:49.297: ^
- 2:00.083: missing note for guitar
- 2:23.011: missing note for kick
- 2:28.083: missing note for snare
- 2:30.940: somewhat similar deal as 1:22.154; with your first trill being [R]-[L] for the guitar, this note for the drums makes the guitar accent appear like it’s a note earlier
- there’s parts of this that are reasonably done but a lot of this chart is inundated with largely inconsistent jump use -- sections where jumps are used reasonably are unfortunately counteracted with large sequences of unclear repetition; pitch relevance is noticeable through the heavy layering, though
- despite being a touch under 3 minutes, this feels pretty draggy

Vast Universe (mi40) [5.5/10]
Artist: Vospi vs. KOTOKO -- Perms: OK

- 10.734 to 32.067: with the exception of 20.067 to 21.401/25.401 to 26.734 - this stream is pretty generic and doesn’t really have much pattern control, it’s just everywhere
- 31.692: ghost note
- 53.901 to 1:12.067: patterning is very staircase heavy, particularly in the second half, and really doesn’t do much in terms of trying to make the patterning stand out in some way
- 1:13.484/1:14.151: ghost notes for vocals
- 1:13.817: missing note for vocals
- 1:36.068 to 2:16.068: I’d be much more willing to give these streams that seem to just be nothing more than pace setting a chance if there was something that the player actually had to pay attention to while doing it; you’ve got a solid vocal line and even an opportunity for a 3 repeated measures of something + 1 transitional measure starting at 1:57.401 -- it’s just seeming like the player is supposed to stream without any real rhyme or reason.
- 1:59.818: missing bass note; after the termination at 1:59.568, it starts right back up again
- 2:18.734 to 2:37.401: and, by having the basic 16th streams + 4th jumps structure that you’ve got earlier on for a majority of the song, you lose the opportunity to create something different for this section when a synth actually noticeably arrives with 16th note melodies - this unfortunately introduces a bit of a drag
- 2:40.068 to 2:49.401: not the best of execution, but I understand the idea and it was a good idea to introduce this kind of change, as the trills are something a player wouldn’t have dealt with before; the few jumps in here feel a bit strange since they don’t seem to accent something discrete
- 2:53.901/2:55.901/2:59.234: missing jump for vocals
- 3:05.401: the three previous jumps should be changed off of [LD] so that these [LD] stand out as their own accent
- 3:34.568: change either the [u] or the [UR] so that there’s not a repeating note
- this chart’s unfortunately really generic -- it’s got a consistent application of layering, but it’s not always correct in approach and in general, the streaming patterns don’t do anything worthwhile, nor do the layering that supports it

Vida (Xtreme2252) [6/10]
Artist: Venetian Snares -- Perms: OK

- numerous ghost notes (26.171, 26.809, 28.724, 41.490, 43.684*, 45.320, 47.793, etc)
- 33.112: missing jump (this percussion instrument gets a jump at 32.793)
- 34.389: missing note for deep bass blip
- 38.538: missing jump (instrument accented at 37.261)
- 39.974/40.931: listen to these two sounds; 39.974 is very linear, making a 9 note roll like that accurate -- however, 40.931 is a percussive element that has a “wave” in terms of volume, where it hits louder, fades in, then comes back -- you could better accent the burst at 40.931 by having a burst that starts a bit faster, “fades”, and then returns (say, 96ths -> 48ths -> 96ths); if you do this, make the pattern smooth of an exit, as your current burst forces 16ths at 188 on [L]
- ^, this mindset above can be used for a lot of different breakcore sampling, just get a feel for the sound and the abrasion it produces; if it’s a jarring sound in comparison to the rest, you can afford to give it a bit (within reason) more of a tougher pattern -- not to say utilizing something with a fast mini-jack but it doesn’t have to be a straight roll
- 46.676/46.836: minijacks are technically incorrect here
- 47.155/47.314: missing notes, you follow these bass blips earlier
- 48.190: not sure why you’d do jumps like this
- 56.570: this 64th mini-trill is a bit nasty
- 1:07.102: this is also a pretty nasty burst given the sound you’re following - it’s not particularly abrasive
- 1:07.540: missing note on the 64th here
- 1:09.455: would definitely add a note here
- 1:12.447: missing note
- 1:20.506: no need for a minijack here
- 1:22.261: a minijack would however be very appropriate here
- 1:34.788: missing note
- 1:35.878: misrhythm, should be at the 32nd at 1:35.905
- 1:39.256: another missing note
- 1:43.724: missing note
- 2:01.357: why not use the accenting method at 1:54.974? same sound and a faster pace
- 2:48.272: this burst is way early compared to the snare buzz that I think you’re trying to accent (at 2:48.591) - there’s basically no other reason for this to be here otherwise
- 2:56.251: missing note
- 3:11.650: missing note
- 3:15.001: missing note
- 3:25.852/(etc): missing note - this note is way too loud and prominent to simply ignore with empty space compared to the rest of the area; you should definitely be filling these in for both sections
- 3:49.548: not quite the correct rhythm
- 3:54.814/3:56.729/(etc): missing notes for the thing you accented just seconds ago; representation is definitely inaccurate
- the jump usage and pitch relevance in this file do need some work, as it’s often not the clearest when you’re trying to pay attention to melodic elements and when you’re not
- I gave you a lot of notes for this because I honestly see a LOT of effort went into this, and I do feel like it’s worth being commended for; while the rating I’m giving you makes it ineligible for a tournament file, I’d love to see you take the notes, fix it up and submit this to a regular batch, because this would be an exceptional first file from you given the technicality and general approach you took. This is by far the most complex and interesting thing you've sent to any batch that I've seen so far.

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Old 06-24-2020, 09:17 PM   #91
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Default Re: Official Tournament 13 Batch Notes

Feelin' bad for mi40 this batch
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Old 06-24-2020, 09:19 PM   #92
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Default Re: Official Tournament 13 Batch Notes

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Feelin' bad for mi40 this batch
:nkoD:
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Old 06-24-2020, 09:47 PM   #93
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Default Re: Official Tournament 13 Batch Notes

"the jump usage for accenting feels a bit questionable at times"

Fuck, he could tell, he's too wise

the secret is there was like 4 sections of the file I was like "I don't know how to layer this so I'll just put something that is fun to play instead of being hyper accurate"

Freeform
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Old 06-24-2020, 10:23 PM   #94
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Default Re: Official Tournament 13 Batch Notes

sent fixes for e-lectixilent, should have everything good except for the last point which i decided that wouldve left the whole section a bit too messy in my case

spotted a few extra missing notes as well
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Old 06-24-2020, 11:18 PM   #95
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:nkoD:
feel bad for mi2
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Old 06-25-2020, 12:17 AM   #96
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Default Re: Official Tournament 13 Batch Notes

sent fix for green hoodies
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Old 06-25-2020, 01:02 AM   #97
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Default Re: Official Tournament 13 Batch Notes

Benson & Hedges (Venetian Snares Remix) (ositzxz369) [7.5/10]
Artist: Shitmat -- Perms: OK

- 12.960: the three repeating 8th notes are a recurring theme (12.960, 14.355, 15.751, 18.541, ), but it’s really hard to understand why the third repeat is there in most instances, as only the first two notes are really audible over the percussion. Additionally, your PR can be improved if you’re going to actually represent those pitches as a part of your structure.
- 36.941: I hear what this is following, but it’s definitely tough to hear at 100% rate; might be worth reducing/removing.
- 42.609/42.697: delay these notes by 1/64 to properly capture the attack of the reverse snares
- 55.865: given that you’re pretty big on instrument relevance, you’d be better off changing the pattern so that this becomes a [u], to correspond to the [u]’s at 55.342 and 55.604
- 59.529: nifty pattern choice here, I like it
- 1:00.576/1:01.186: another opportunity for strong instrument relevance - if you change the [D]-[R] mini-trill to an [u]-[R], then the pattern at 1:01.186 is a continuation because they both use the same instruments (and are tied to the same arrows)
- 1:05.895: ghost note
- 1:13.134/1:13.221/1:13.308: these three notes correspond to snares, and those same snares play at 1:13.831 -- these are opportunities to really tighten up your chart structure and maximize the flow against the music
- 1:16.884: mini-jack is a bit out of place
- 1:21.157 to 1:42.610: this section is very well done, excellent work!
- 1:38.076: VERY spicy pattern, I like that timing on a sudden increase of abrasion there
- 1:43.672: this white note is way early; you could move it to 1:43.751 to be more accurate (there’s a waveform peak that should help you find it)
- 2:14.180/2:18.366: missing jump for kick (you do them at 2:12.785 and 2:12.959)
- 2:33.715: since you’re working with a drum solo and not any sort of melody, you can afford to mix up the patterns a bit while still keeping the relevance - a simple mirror for the repeating drum patterns will make this feel a lot less dull
- this song really drags on quite a bit, but it’s not because of your chart - it simply repeats the same kinda drawn out melody numerous times which gives it a perception of a deeper length
- chart’s effective and does some pretty nice pattern play for relevance; you definitely made what you could with the song

Circle Pit (ositzxz369) [7/10]
Artist: Venetian Snares -- Perms: OK

- took me a bit to understand the white note usage here in the opening, glad I played it through a few times
- 26.118: not entirely sure why the switch from [L] to [u] for the snare happens; part of me wants to think that it’s for the bass that’s kinda pushing out, but that starts at 25.773
- 35.773: ^, but at 35.428
- 41.383: this white note feels a bit off because it starts immediately; the other instances in this section are fine, it’s just this one
- 44.738: given that you opened with normal color for percussion and white notes for vocals, omitting them when there’s clearly still percussion going on feels strange
- 1:50.428: I do believe this is a missing jump for that lower instrument you’re following every three 8th notes
- 1:55.773: this pattern is kinda rude; I know it can be executed basically as a roll but the fact that you’ve got three 8th jumps in a 32nd burst like this makes this the worst burst in the chart by far
- 2:06.893: ghost note, unless you’re following the lower synth -- in that case, you have numerous missing notes ahead that are pretty noticeable
- 2:13.014/2:13.704: instance 1, same notes not repeating; instance 2, same notes, repeating?
- 2:14.566: if the patterning behind this is dictated by the instrument’s pitch, then this should also be an U (which will force you to resolve a minijack)
- 2:19.221: missing jump for… I guess that’s a background organ? Hard to tell but it appears that’s what your jump structure conforms to.
- 2:28.876: ^, same deal
- 2:32.324: don’t see a need for the mini-jack here
- 2:41.980: missing jump for kick
- 2:56.635/2:59.049/(etc): missing jump for kick (you do it at 2:54.221)
- 3:03.014/3:03.531: both of these [u]’s should be moved given that the first [u] is not a snare
- 3:09.221: same musically as 2:59.566 - why are these only jumps (or better question, why are there 16ths after the jumps in the first instance?)
- 3:09.954: this is a ghost note; technically there’s a flam on the 4th so I can understand why you’d put something here, but they should be separated out
- 3:10.428: flam here, with 3:10.471 and 3:10.514 removed
- 3:23.269/3:23.787/3:23.959: why ignore this percussion here?
- 3:36.459: same deal with the background organ as mentioned at 2:19.221
- 4:07.159: these bursts, and other variants of them -- look pretty bad visually compared to the rest of the chart which is generally really clean; I think you should either let color or pattern changes capture the cutoff cymbals there, because adding the jumps artificially adds difficulty by forcing players to arbitrarily speed up their rolls to hit the jumps properly
- the repeating pattern concept at the end was well conceived, however...
- jump usage in this chart has a tendency to focus on things that aren’t quite on the forefront, which makes it a bit strange to play at times; if for some reason the things mentioned were not the focus, then the chart carries a much larger issue of inconsistency than noted
- coming from you and how dominant you’ve been with your submission -> acceptance rate for Venetian Snares files, this is a touch more inconsistent than I’m used to seeing
- clarity will go a long way on this one

Corporal Jigsore Quandary (mi40) [5.5/10]
Artist: The Berserker -- Perms: OK

- 3.248 to 7.743: you don’t need to constrain yourself so badly during this; feel free to flip up the patterning a bit so long as it keeps the same layering each instance -- this is the luxury of working with instruments that don’t really have a tone
- 14.297: you correctly change mini-jack patterns on the 3rd instance of the guitar chugs (the key changes), so you should do it here as well with something like [R]-[R]-[D]-[D]; this structure is basically the way you can maximize relevance every four measures -- repeat the same mini-jack sequence twice, then have a second and third mini-jack sequence to properly capture the key changes
- 20.289: keep it consistent, put those mini-jacks there
- 20.897: ghost note
- 21.225 to 33.225: song progresses, and the chart does too, but jumps occasionally don’t land on something clear (21.975, 23.475, 24.975, 26.475, etc)
- 33.131: should be a jump, given the jump at 32.943
- 42.125: should be a jump, given jumps immediately previous to this one
- 42.825 to 1:06.825: tough to deal with; very close to the previous section -- it’s not incorrect in layering or anything and does occasionally add an 8th note for the vocal, but it doesn’t do enough to take advantage of the vocal element that comes in
- 1:10.004: mini-jack entering into the stream?
- stream patterns are very clean
- 2:16.880 to 2:36.080: some missing jumps for snares (2:18.380, 2:23.180, 2:27.980, etc); also, what is dictating the change from runningmen to trills?
- 2:36.549: missing note for kick
- 2:36.080 to 3:00.080: given the layering structure you did earlier, and how familiar I am with this song, I expected just more of the same -- I was very pleasantly surprised with the aggression taken here and honestly, this might be more of what the chart needs in the earlier half as well where the lyrics are, as it’s an effective progression into more intensity
- 2:39.268: there’s a vocal note 1/24 before this one
- 2:58.393: add these funky rhythms as well to really shake up the layering
- 3:05.580: add the missing guitar note
- 3:06.180/etc: ^
- 3:08.480/etc: nothing special here; still just the running 24ths -- you could most certainly use colored accenting to capture them but there’s no need for arbitrary bursting/flams
- 3:23.481: pretty nasty boo-trap to have players do two more [R]’s after six [UR]’s at 150 BPM 16th equiv
- 3:42.729: jump should be a 16th later for snare
- 3:46.783: not immediately clear why the jacks are suddenly only minis and switching up; the guitar doesn’t quite adhere to that
- 3:57.512: sync this up with proper colors; these are pretty clear hits that don’t really have any interpretation to be colored
- 4:01.831: if these snares are gonna be triples, then maybe the big crashes should be quads for the purpose of separation
- 4:44.012 to 5:02.027: patterning feels kinda randomized here, especially with the highly intrusive one-handed trilling and then random breaking of trills without huge noticeable reason within the music
- 4:46.492: pretty abrupt one-hand trilling here
- 5:00.527: missing jump for snare
- some interesting sections in here, but the structure is definitely unstable at times

Marianas Trench (Pizza69) [7.5*/10]
Artist: August Burns Red -- Perms: OK

- opening 8th note PR is respectable; can be improved slightly but it definitely works as is
- patterning really shines with the 16th streaming; dual-layer PR is not easy with only 4-keys but you do it about as well as you really can with the space you have
- 31.927 to 51.647: patterning seems to become a bit unclear at times; sometimes the drums come in and provide some fitting trills
- 56.718: feel like [DR] would be a bit better here to prevent the repeated [u], unless it’s a contouring thing for the PR (you don’t do it at 1:04.957, though)
- 1:25.247: having a jump for the tom feels a bit off as an accent, given that 1:25.568 is noticeable as well -- either remove here or add the jump at 1:25.568 for a clearer accent
- 1:28.626: missing jump? all guitar chugging seems to be repeated jumps until the triples come in at 1:32.376
- 2:01.032: missing note for kick
- 2:10.974/etc: personal opinion, but I feel like making the power chords triples might make them stand out and give the guitar more of a punch (2:10.974, 2:11.974, 2:13.974, etc)
- 2:29.287: missing note for snare
- 2:44.351: not a fan of this, given that the guitar was introduced with single notes -- the kick appears to be used as a layering structure, considering there’s four repeated notes at 2:45.394 that don’t go for the guitar (the last note of the four repeating should be something different if so)
- 2:54.472: missing note for snare
* 2:54.537: this BPM change to shift to a red note does not need to happen and it pushes the chart’s sync to a yellow note until you reset the BPM with some changes at 3:19.711 -- that cymbal crash is on an off beat; additionally, the cut BPM feels very strange as a whole because the percussion paces very similarly to how it did in earlier sections -- the change in overall presentation shouldn’t have happened until the BPM switch at 3:21.690, in my opinion
- 3:17.885: 24ths are a misrhythm - should be a 32nd after the 8th here, and then a gap, and then the next 32nd at 3:18.081
- 3:18.994/3:19.125: missing notes for drums
- 3:47.074: missing jump?
- 3:35.536/etc: are these being omitted in favor of the snare a 16th before? you accent other cymbals, but consistently ignore these
- 3:53.767/4:01.151: four note jack here, but nowhere else?
- structure gets a little dicey at the end, but the chart’s fairly coherent overall and has some nice PR control in the opening
- CQ on the offset fix

Robert Desire (Ghost_Medley) [7/10]
Artist: 403 -- Perms: OK

- 3.726/etc: kick/snare accented as jumps here, but only snare accented at 1.226/etc
- 4.560/etc: if we’re going to have the guitar chugs here that land into some layering, you should pick up the missing one at 2.143/etc (you do this at 14.393)
- 10.893/11.560: one of these two pairs of the same arrow can be in a different spot (two different instruments)
- 15.476: no jump? musically the same as earlier where you have a jump in this position
- 24.726: can move all of these to [D] for better relevance
- 33.560: move to [R] for better PR
- 37.226/37.560: two [LD] for two different instruments; change one for better instrumental relevance
- 54.893: adding jumps for kicks here messes up your structure because kicks run through the remainder of this phrase
- 1:46.560: you might be better off starting/ending this phrase with two split jumps; you’re missing a jump for a tom at 1:46.810 and you can make those three consecutive hits one-handed -- you’re also missing another at 1:47.143
- 2:08.393/etc: ghost note, or barely audible -- there are a few other instances in this section
- chart needs some slight structural cleanup; it does an acceptable job controlling difficulty overall

The Government (Qrribrbirbel) [5/10]
Artist: Stone Banks -- Perms: OK (label)

- 5.770: smooth this pattern out; no need for this kind of burst at 170 BPM
- 11.594 to 21.476: stream kinda is just… there; there’s still plenty of stuff to add relevance to
- 30.829: that squeaky sound in the background is offbeat 24ths that start on the 16th here, so snap to 48ths and go down 2 ticks, drop a note, rinse and repeat
- 31.182: melodic note, which should be a jump according to your structure
- 36.535: the deep bass actually doesn’t land on 12ths, it’s a tighter rhythm than that if you want to feature some sort of polyrhythmic structure
- 42.476: same as 31.182
- 45.829: watch your structure; this sound has been alone before and this is the first time it’s a triple without any real standout reason (previous instances: 28.888, 31.711, 34.535, etc)
- 47.417: misrhythm; should be 1/64th down (it’s noticeable given the low tempo)
- 47.888/48.241: why the random switches in this? the trill itself is pretty mean, but it does have a very justifiable reason to be there
- 48.300: the notes for these vocals are noticeably off at 100% speed; slowing it down, some notes are off by as much as 60ms from where they actually should be
- 1:22.532 to 1:39.120: while there’s not much going on musically, the high pitched synth gives you something to pay attention to for pitch relevance and technically gives an opportunity to even utilize colored notes to catch the players eye, neither of which option seems to be taken unfortunately
- 1:44.767 to 2:07.356: see, now this is an interesting approach -- the double BPM ups the energy appropriately, which I’m alright with
---------- 1:45.826: nice idea going by creating some mini-trills to the choppy melody - this would be more effective if the placement of the one-handed mini-trills were actually to the chopped melody because the player would very strongly feel that increase in strain
---------- 1:53.238: this is respectable use of runningmen/anchors here
- 2:13.091: missing note
- 2:18.061: vocal note is way too early for the second syllable of “government”
- 2:26.767: whether or not the ad-lib vocals are accurate, the patterning on this is extremely intrusive overall; pairing the anchor together with this is not the best idea in general
- 2:31.885/2:34.709/2:37.532/(etc): remove jump - continue the removal when necessary on the layering increase starting at 2:41.238
- 3:05.944: this kind of situation is where you can utilize an extremely short copy-paste (two beats) to generate a nice repeating motif between the streams and the polyrhythms, all to simply follow the repeating vocal “problem”
- 3:20.414: the sound effect that comes in here doesn’t have a defined rhythm, but the percussion at 3:20.591 does; you should color the first bit, or change the rhythm so it’s better separated
- 3:46.179: when you presented this musical phrase earlier in the chart at 1:53.238, it had a double BPM -- here, it’s getting cut, why?
- 3:49.003: ^?
- ending 48th blips don’t quite line up with the sound effects at the end
- inconsistent structure and occasional misrhythms hit this chart pretty hard; the parts that aren’t erroneous don’t stand out as particularly noteworthy with the exception of the first double BPM instance, though it gets mitigated by a lack of application in a second repetition
- this song could probably be cut a bit, as well
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Old 06-25-2020, 01:05 AM   #98
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Default Re: Official Tournament 13 Batch Notes



EDIT: nothing from me for 6/25/2020. taking a break - hope y'all understand, don't care if you don't, yadayadayada. will work with Kayla on logistics moving forward for CQ/accept fixes; etc.

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Old 06-25-2020, 04:37 AM   #99
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Default Re: Official Tournament 13 Batch Notes

How are you doing all things considered btw? It's not everyday you make a 2 page research essay, and you're doing one a day essentially.
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Old 06-25-2020, 08:03 AM   #100
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Default Re: Official Tournament 13 Batch Notes

It's become so routine that I honestly could have easily kept going if I needed to.

That being said: it would not have been possible to do this had it not been for the fact that I was literally able to go from work right to doing this in a moment's notice -- no commute, no anything; just jump right in.

I'm fine in general, though.

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