07-8-2008, 10:23 PM | #2681 |
FFR Player
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Re: Dog's Super Smash Bros. Brawl Ladder
Matches with korny (should have stuck with snake >.< )
FD Omni (Ekans) vs Korny (Jiggs) WIN:Omni FD Omni (Ekans) vs Korny (Tink) WIN:Korny FD Omni (Sheik) vs Korny (Gdubs) WIN:Korny I counterpicked Sheik, thinking she was a good pick vs Tink, if you started projectile spamming I could needle, and if it was really excessive Zelda has a reflector and a powerful projectile. I forgot counterpicking is stupid because you arent obligated to stay the same char and I don't get to choose the stage -.- why FD? why?
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3652-0277-5638 for Brawling 9:30-10:30 EST (Currently daylight savings) is my regular time unless otherwise scheduled |
07-9-2008, 05:44 AM | #2682 |
Admiral in the Red Army
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Re: Dog's Super Smash Bros. Brawl Ladder
Final Destination is the most neutral stage that doesn't give or remove any advantage of any character's natural set of attacks.
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07-9-2008, 08:40 AM | #2683 |
FFR Player
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Re: Dog's Super Smash Bros. Brawl Ladder
yup yup!
any time i want to have some fun/serious matches, i go to FD any time i want just fun i go to other stages, tho
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07-9-2008, 12:03 PM | #2684 |
It's Saint Pepsi bitch
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Re: Dog's Super Smash Bros. Brawl Ladder
I didn't even think those matches between us were for serious. You don't have to count them if you don't want.
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07-9-2008, 05:33 PM | #2685 | |
FFR Player
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Re: Dog's Super Smash Bros. Brawl Ladder
Quote:
-All projectile users are at an advantage (there is no refuge from their attacks) -All heavyweights are at an advantage (it is a large stage, making them harder to KO) -All poor recovery characters are at an advantage (there are no obstacles with recovery, as opposed to Lylat, where poor recoveries are disadvantaged) I'll take you up on that then, just msg me when we are going to redo.
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3652-0277-5638 for Brawling 9:30-10:30 EST (Currently daylight savings) is my regular time unless otherwise scheduled Last edited by OmniOstrich; 07-9-2008 at 05:35 PM.. |
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07-9-2008, 07:26 PM | #2686 |
FFR Player
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Re: Dog's Super Smash Bros. Brawl Ladder
Double Post D: figured it should be seperate:
Japes Omni(Wario) vs Gray(Bowser) WIN:Omni Smashville Omni(R.O.B.) vs Gray(Bowser) WIN:Gray Japes Omni(Wario) vs Gray(Bowser) WIN:Omni <3 Japes as a Wario counterpick level xD. I was so close on the ROB match too, but i let you juggle me xD
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3652-0277-5638 for Brawling 9:30-10:30 EST (Currently daylight savings) is my regular time unless otherwise scheduled |
07-9-2008, 07:39 PM | #2687 |
FFR Player
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Re: Dog's Super Smash Bros. Brawl Ladder
Hah good games. I knew that counter picking would take place as soon as I saw the first level. At that moment I already gave up but I played anyway.
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07-9-2008, 11:01 PM | #2688 |
FFR Player
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Re: Dog's Super Smash Bros. Brawl Ladder
I'm Back. Unfreeze me
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07-10-2008, 01:04 AM | #2689 |
FFR Player
Join Date: Feb 2007
Posts: 285
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Re: Dog's Super Smash Bros. Brawl Ladder
You misunderstood me, or perhaps I worded it poorly. I meant that it does not create advantages which are not intended abilities/characteristics. Characters who are advantaged on this stage would be unfairly disadvantaged on other stages... I can't tell you how many times I've failed to use Pikachu to his full potential simply because there is a ceiling over my opponent's head almost the whole match.
Especially Battlefield. Which Manti, I believe, is in love with. Not to say I would win against him with any sort of consistency on FD compared to Battlefield, but it certainly doesn't help to start off with one of my most effective techniques unavailable for the most part. The things you mentioned can be countered relatively easily by saying "those advantages you identified are an intended balance to overcome some sort of weakness or perceived weakness". Like heavyweights? They're hard to KO to balance their typical slowness and easy-target-ness. Projectile users rely on their projectiles to overcome weakness (be it real or merely perceived) of the rest of their moveset. The only thing I'm not sure how to respond to is the final comment about poor recoveries; I know poor recovery can still lead to death on FD, I've seen it, I've done it. What you're saying though seems to indicate that you think it's a good thing when the stage can cause a person to die? Is that right? That's not very fair... I can't tell you how many bs deaths I've had thanks to the stage alone, even on stages without hazards. Heck, I've had more than my fair share of crappy deaths on FD even thanks to the shape of the underside there at the edge. |
07-10-2008, 03:19 PM | #2690 |
Claws are better to FFR
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Re: Dog's Super Smash Bros. Brawl Ladder
did ya add me?
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07-10-2008, 05:57 PM | #2691 | |
FFR Player
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Re: Dog's Super Smash Bros. Brawl Ladder
Quote:
Disadvantaged on FD: -Characters with Good recovery (they can't capitalize upon poor recoveries by chasing and gimping, because it requires a much better gimp than say, smashville, or lylat) -Characters that are lightweight (they get KO'ed straightforward often anyways, a lot of KOs on your heavyweights are going to be failure to recover, or a gimp, which is harder to do on FD than on a small stage like Pictochat, or Yoshi's Island) -Characters with no projectile (they get spammed to all hell, especially online, and its much harder to close the gap on a stage that is so wide) Also about projectiles...Sakurai, if you haven't heard, does not support a Smash competitive community in any way shape or form. He intends for it to be a party game, and believes that 'unfair advantages' are countered by random events in stages and items. This means projectiles aren't meant to cover weaknesses, because items are meant to be on, pretty much entirely reducing the effectiveness of projectile spamming to short bursts alone. I'm not saying FD isnt neutral, or that it shouldn't be played. I'm saying that there are 2-4 other neutral stages (Battlefield, Smashville, Yoshi's Island, Lylat Cruise, depending on who you talk to about the definition of neutral). As a side note, Pikachu players usually favor BF, and even counterpick it. +RAR offstage thunder is more effective with thunder, due to the smaller ledge overhang. +QAC locks are easier to setup +Platforms setup utilt/uair juggle combos +Platforms can be used for thunderbolt camping +You can keep use your advantage of speedy low-lag attacks more because there is less room for escape (these based off of Anther, currently #1 Allisbrawl.com ladder, as well as a huge tourny-goer and victor of several notable large tournaments, widely accepted as the best Pikachu) Idea: In tournaments its illegal to play on a stage you already won on, I think we should implement the same rule, or something similiar.
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07-10-2008, 06:21 PM | #2692 |
FFR Player
Join Date: Mar 2008
Posts: 67
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Re: Dog's Super Smash Bros. Brawl Ladder
GG manti, sorry had to leave after 1 match. have to get rdy for school.
-Karlo
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07-10-2008, 10:25 PM | #2693 |
FFR Player
Join Date: Jun 2008
Posts: 28
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Re: Dog's Super Smash Bros. Brawl Ladder
well im online right now don't know how long i'll be on either contact me here or xxkanolexx(aim) I haven't played for a few months so if i suck please forgive. I need to start playing with Solid Snake more.
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07-11-2008, 01:32 AM | #2694 | |||||||
FFR Player
Join Date: Feb 2007
Posts: 285
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Re: Dog's Super Smash Bros. Brawl Ladder
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That, and spamming as a fighting technique is lame. I only spam as baiting or messing around or occasionally minor damage. Quote:
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07-11-2008, 10:34 AM | #2695 |
FFR Player
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Re: Dog's Super Smash Bros. Brawl Ladder
*cheers for Afro*
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07-11-2008, 06:18 PM | #2696 | |
FFR Player
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Re: Dog's Super Smash Bros. Brawl Ladder
Quote:
You may feel free to call it a glitch, but considering the old Melee tech of L-cancelling this seems like a similar ability, given only to one character. If you choose not to use it thats fine, it doesn't make BF any less of an advantage for Pikachu, it makes it less of an advantage for you. Pikachu can juggle very effectively because of his mobility using QAC, so you can be under your opponent in a matter of seconds and performing a combo, it is very hard to predict these for most players. The spell check said thunderjolt wasn't a word so I went with thunderbolt...you knew what I was talking about so the point was made. The platforms are used for catch the thunders and presenting them to your opponent at an awkward angle. You can can SH thunder jolt (maybe full hop, I haven't played Pika recently) and it will wrap around the platform in front of you. Many characters, upon seeing a campy tactic and wishing to break it, will immediately dash attack, or begin a SH approach. Unlike a grounded jolt the platform jolts will often not clank/be eaten by dash attacks, or avoided by SH approaches. I never said 'Anther does it so it is the only way' I was trying get the point across that if these strategies work in a pro setting, they will be plenty applicable in a competitive setting. or even a casual game with the same game type. The main point was not Pikachu does well on BF anyways, thats an individual debate. You basically proved my point though, you are trying to pick FD because it gives you an advantage as a Pikachu player. I was saying that stage variation should be included in challenge matches, because it is agreed that the stage does make a difference, and no stage is fair for all characters. Solution: I still suggest that If you have WON on a stage you may not pick that stage again, if you LOST on a stage and you really want to choose it again, fine. Example: Going with our little discussion say Afro's Pikachu generally beats my Olimar on FD because he can use his thunder against my minimal air control and simple recovery, but on BF I can hide under platforms and win most of the time. Is it fair for either Afro to continuously pick FD and win, or for me to continuously pick BF and win? If we each get a chance to play our map then we are tied and then we both stand a chance on that last match.
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07-11-2008, 06:54 PM | #2697 | |
FFR Player
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Re: Dog's Super Smash Bros. Brawl Ladder
Quote:
it pains me so...
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07-11-2008, 07:52 PM | #2698 |
FFR Player
Join Date: Jul 2008
Posts: 1
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Re: Dog's Super Smash Bros. Brawl Ladder
Did any of you know that globalwf.com is now hosting an ssbb 1vs1 no items ladder?
http://www.globalwf.com Last edited by globalwf; 07-11-2008 at 08:07 PM.. Reason: insert link |
07-11-2008, 08:14 PM | #2699 |
FFR Player
Join Date: Jun 2008
Posts: 28
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Re: Dog's Super Smash Bros. Brawl Ladder
Whenever i don't care, Jordan i want a ladder match. I wasn't going to 1v1 in that horrible lag but if you want to try Lucas v. Lucas i am game.
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07-11-2008, 11:24 PM | #2700 |
FFR Player
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Re: Dog's Super Smash Bros. Brawl Ladder
uhh, you can't? you can only challenge 2 rungs above you...
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