05-18-2009, 09:03 AM | #2201 | |
FFR/EVE Online Veteran
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Re: R1 - Actual Song Difficulties V2
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05-18-2009, 09:16 AM | #2202 |
<3 Jumpstream <3
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Re: R1 - Actual Song Difficulties V2
I agree with Igro. It's not fair that some people have obtained ONI from songs like sympathizer, vertex beta, and balloon fever. However, now they are mid-high VC songs. I feel that if you're going to change the requirements, at least make it the same for everyone.
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05-18-2009, 09:33 AM | #2203 | |
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Re: R1 - Actual Song Difficulties V2
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Tada! We have miraculous insight. Just because all the best players are getting better, all the not-as-good players have to struggle harder than they did to receive the same token? I understand that [Oni] was supposed to be really hard to get, but that was "really hard to get" back a few years ago. Just because it's not as hard any more doesn't mean we should go and up the difficulty of it, it just means people are getting better. Repeatedly, as I've seen in this thread, people complain about people getting [Oni] off of easy FMO's like NWE or LW4, but how many people would have gotten it off of easier songs like VB or Balloon Fever years ago? Hell, if either of those were still requirements for [Oni], I could probably get it. [Oni] should just stay were it is. It's hard enough to get as it is, we don't need to make it any harder. |
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05-18-2009, 11:15 AM | #2204 | |
FFR Player
Join Date: Sep 2007
Posts: 788
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Re: R1 - Actual Song Difficulties V2
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Well, that's not fair. An FMO is an FMO. Difficulties should be based on comparison to other songs, not in comparison to the average skill of players. In absolute terms, the difficulty to get Oni has actually increased, but the players have gotten better.
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jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0 Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats) Resting. I might restart playing FFR seriously someday. |
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05-18-2009, 11:58 AM | #2205 |
FFR Player
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Posts: 1,925
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Re: R1 - Actual Song Difficulties V2
I originally mentioned the idea of a token that required AAA an FGO song to get, but Tass didn't like the idea, though now with Ketsarku being AAA'd a lot and my current SDG's on FGO's, I think it can be put into action. Also, the song I had in mind would be harder than DP and maybe even RATO, it was Emiru Maniaxx, by DJ Sharpnel and M1dy, and the file was f'ing INSANE. I was hoping it would get in and we'd have that token, but apparently we don't have permission for M1dy, and his songs are the only songs I can think of that can be stepped beyond insane (most are crazier than CRD IMO)
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05-18-2009, 01:06 PM | #2206 |
<3 Jumpstream <3
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Re: R1 - Actual Song Difficulties V2
I don't think anyone said that they would get oni taken away. But, more or less, give everyone equal opportunity to get oni like all of you did years ago. xD
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05-18-2009, 04:24 PM | #2207 | ||
stepmania archaeologist
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Re: R1 - Actual Song Difficulties V2
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Heh, I had this idea too. It would be a pretty good idea, to just have one thing that was only for the best players. If this is made I would support automatically giving it to anyone with an FGO AAA (to save them the hassle of redoing it). Maybe it could be Otaku ULTRAspeedvibe. You can just fill it with 275bpm jumpstream
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Best AAA: Policy In The Sky [Oni] (81) Best SDG: PANTS (86) Best FC: Future Invasion (93) Last edited by qqwref; 05-18-2009 at 04:30 PM.. |
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05-18-2009, 04:33 PM | #2208 | |
FFR Player
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Posts: 788
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Re: R1 - Actual Song Difficulties V2
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jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0 Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats) Resting. I might restart playing FFR seriously someday. |
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05-18-2009, 04:47 PM | #2209 |
FFR Veteran
Join Date: Aug 2008
Age: 29
Posts: 2,228
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Re: R1 - Actual Song Difficulties V2
make the reward of AAAing an FGO, vertex beta VROFL
its not like theres any contests being made anymore that give that token out.
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05-18-2009, 07:02 PM | #2210 | |||||||
Y0FACE!
Join Date: Dec 2006
Age: 29
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Re: R1 - Actual Song Difficulties V2
tl;dr version: Your skill level is irrelevent to this conversation. Shut up and practice if you can't get [Oni] now. and the [Oni] requirements should be modified.
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As for the individual gameplay experience portion of your argument, that's pretty irrelevent. Quote:
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... because competition is constanly growing. Quote:
Oh, you're like the 48647561st person to refer to your current skill level. Because the R1-Song Difficulty list is obviously based on people's skills and opinion, rather than comparison to other song levels. Basing yourself on the list, you discover that the scale of song difficulties have changed, and to keep things balanced you must shift things around.
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Removed a .gif image so your total signature size isn't well over 1MB. Keep this in mind for the future. 5th Official FFR Tournament Scores (Division 5) Round 1: Novo Mundo (AAA) Round 2: 4 Chord Touhou (AAA) Round 3: October (1.0.0.1) Round 4: Silly Symphony (1.0.0.0) Round 5: Hardkore Atomic (4.0.0.1) Round 6: Blue Rose (2.0.0.0) Round 7: La Dump (Eliminated for being lazy.) Quote:
Last edited by EAGAMES; 05-18-2009 at 07:47 PM.. |
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05-18-2009, 07:49 PM | #2211 |
(ಠ⌣ಠ)
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Re: R1 - Actual Song Difficulties V2
we should make a new token that only current ffr "gods" can get. I don't think oni should be changed just add another token that applies to today.
to stavie: yeah NWE is rediculously easy for an fmo, I agree with that. Last edited by awein999; 05-18-2009 at 08:12 PM.. |
05-18-2009, 08:06 PM | #2212 |
FFR Player
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Re: R1 - Actual Song Difficulties V2
Wow, does everyone have alsheimers (spelled wrong probably) or did they really forget the reason AAA'ing Balloon Fever and VB was impossible back then? When Oni came out, the thought of FFR without avmisses didn't even exist. So when Oni was released, AAA'ing Vertex Beta would be like AAA'ing Ketsarku or Reality now. Songs like Balloon Fever could be compared to BB Evolution, and BB Evolution was about as hard to AAA as Necropotence is to SDG. Although my references may be off, avmisses still made those songs impossible, so for all those who got Oni when avmisses were in play, the REAL FFR Gods, I feel it's unfair for them to have worked so hard with avmisses (and trust me, they did, they were so proud they used to flaunt it in their sigs as the FFR graduation degree) and now have people get it for songs like Choprite and especially NWE, it's just not fair to anyone, and those who can't get it now will probably never get it anyway, no offense, but if you STILL can't AAA NWE, you don't deserve Oni, ever. And those who can still don't deserve it, so they should definitely move it up. And @ mhhs, AAA'ing Epidermis deserves it, so good job, you wouldn't lose the token over that, I still have a BF on Epidermis, so you beat me.
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05-18-2009, 08:32 PM | #2213 |
stepmania archaeologist
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Re: R1 - Actual Song Difficulties V2
You forget that 430 people have [Oni]. Seriously, I understand that you want to have an unlock that is only for the best of the best, but [Oni] is a SKILL TOKEN and as such the requirements should not change. Very few of the other skill token requirements have ever changed. Stop being so elitist guys, as I have said, it is a skill token and just because you have done the requirements many times over does not mean it should suddenly get harder. It has not been the hallmark of the most elite players for a LONG time and you all know that. If it suddenly becomes a very hard token to acquire, all you will be doing is giving extra legitimacy to the people who got it when it was "easy". That's dumb.
And as for avmisses... how many jacks do Balloon Fever and Sympathizer and VB have? I can't even think of any. I mean, if you can AAA those songs without avmisses, I wouldn't be too surprised if you AAA'd them with avmisses. It's not really that much difference in difficulty.
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Best AAA: Policy In The Sky [Oni] (81) Best SDG: PANTS (86) Best FC: Future Invasion (93) Last edited by qqwref; 05-18-2009 at 08:35 PM.. |
05-18-2009, 08:35 PM | #2214 | |
cavs
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Re: R1 - Actual Song Difficulties V2
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+ Out of those 430 People a lot of them have more than one account that got the skill token. I want another really difficult skill token to come out, like [Oni]. I mean at this point I want anything, we haven't gotten anything in like freakin' more than half a year. |
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05-18-2009, 08:40 PM | #2215 | |
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Re: R1 - Actual Song Difficulties V2
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It's getting better all the time I used to get mad at my school (No, I can't complain) The teachers who taught me weren't cool (No, I can't complain) You're holding me down (Oh Oh) Turning me round (Oh Oh) Filling me up with your rules (Oooh) |
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05-18-2009, 09:16 PM | #2216 | ||
Y0FACE!
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Re: R1 - Actual Song Difficulties V2
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As for the elitist part, my first post referred to the difficulty ranges of the list and how each section should be divided by bumping down most songs. I merely used the required songs for [Oni] as an example. I really could care less whether the requirements for [Oni] stay as low FMO's, or become the hardest VCs. Most FMO's are way too easy anyways. Stavie isn't being an elitist either. He's simply agreeing that a redefining of the list's difficulties would be ideal. Who's being elitist?
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Removed a .gif image so your total signature size isn't well over 1MB. Keep this in mind for the future. 5th Official FFR Tournament Scores (Division 5) Round 1: Novo Mundo (AAA) Round 2: 4 Chord Touhou (AAA) Round 3: October (1.0.0.1) Round 4: Silly Symphony (1.0.0.0) Round 5: Hardkore Atomic (4.0.0.1) Round 6: Blue Rose (2.0.0.0) Round 7: La Dump (Eliminated for being lazy.) Quote:
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05-18-2009, 09:17 PM | #2217 |
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Re: R1 - Actual Song Difficulties V2
... Just because I'm curious, but why do the people who already have [Oni] care so God damned much? You have it; let us try to get it. Simple? I completely agree that NWE isn't FMO difficulty. It, along with a really **** lucky run on Rottel-da-Station, are the only FMO SDG's I have. If you want to take [Oni] off of things that aren't really hard enough to be considered FMO's than go for it and make the easy songs VC's, but why make it ****ing harder to get? All you're going to end up doing is discouraging people from trying to get it.
Also, the point has been brought up that "CIA Rave was an FMO when it first came out, and it's a Challenging now." Doesn't that just go to show that FMO's are gradually getting harder anyway? Theoretically, with this increase, that means that [Oni] will gradually get harder to get, because the level cap for FMO's is getting higher. So, answer me this: why is it necessary to raise the level cap for [Oni] so drastically and all at once when it's going to happen naturally anyway? |
05-18-2009, 09:21 PM | #2218 |
FFR Simfile Author
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Re: R1 - Actual Song Difficulties V2
Do you think CIA Rave becoming a VC was something that happened naturally, or was decided upon by community consensus then enacted?
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05-18-2009, 09:29 PM | #2219 | ||
Y0FACE!
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Re: R1 - Actual Song Difficulties V2
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Sorry for the vague example, but do you think CIA Rave is [Oni] get material now because it was a FMO in the past? Wait, why was it bumped down in the first place and now considered a Challenging? ... because of newer, harder songs. What you're saying is correct, the level cap for FMO's is getting higher, thus increasing the required difficulty for [Oni], but there needs to be a drastic change because there hasn't been a change in... never. In the almost two years -if I'm not mistaken- that the song has been out, more song were added along the way, but only BF and VB were removed. Perhaps it's time? EDIT: Damn, foot-shoe sounds so smrt and sexy.
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Removed a .gif image so your total signature size isn't well over 1MB. Keep this in mind for the future. 5th Official FFR Tournament Scores (Division 5) Round 1: Novo Mundo (AAA) Round 2: 4 Chord Touhou (AAA) Round 3: October (1.0.0.1) Round 4: Silly Symphony (1.0.0.0) Round 5: Hardkore Atomic (4.0.0.1) Round 6: Blue Rose (2.0.0.0) Round 7: La Dump (Eliminated for being lazy.) Quote:
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05-18-2009, 09:34 PM | #2220 | |
stepmania archaeologist
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Re: R1 - Actual Song Difficulties V2
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Okay. Hey, while we're at it, why not redefine all the skill tokens so they're still a challenge to the top 0.01% of players? Let's make ERx8v2 public, and then make a v3 that requires getting 2 goods or better on ERx8v2. Or, hey, it's too easy to unlock Melonman's, so let's make it 30 times in a row instead of 3. And for EternuS we should have to pass every 7 and 8 in a row. Seriously, if only a few people had [Oni] I would agree, but it is no longer an elite thing and that is why it pisses me off that the people who find it trivially easy are trying to prevent others from getting it. If I ever get [Oni] I won't be feeling good because I have something that not many other players have... I'll be feeling good because I got one of the three STs I don't have, and because I got my best AAA. Why would I be proud of being the 431st (or whatever) person to get some random token, when I can do a AAA that fewer people have done without even trying?
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Best AAA: Policy In The Sky [Oni] (81) Best SDG: PANTS (86) Best FC: Future Invasion (93) Last edited by qqwref; 05-18-2009 at 09:43 PM.. |
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