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Old 10-24-2007, 11:09 PM   #1
archbishopjabber
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Default Conquest 3.0!

The rules have been altered from the last version so that population growth is not exponential. That way, one player cannot get ridiculously ahead. Do not double post, pay attention to other players actions. Use of the NPC nations or fighting them is encouraged. Include all human players and active NPC's stats in each post.

Here is how the game works. You start out with a nation that has a population of 300, an army of 100 and a wooden palisade. Each turn you may take an action, your ultimate goal being to wipe out all the enemy nations. To do this you must build armies. Each turn you may take one of the following actions, though later in the game you will be able to take multiple actions, which will be discussed later.

-Increase your population by 30
-Convert 15 members of your population to military. Soldiers do not count towards population
-Attack a neighboring country
-Build a castle
-Research Upgrades

To conquer another nation you must attack them with an army at least 1/10 the size of their population. If your neighbor had a population of 6000 you would need an army of at least 601 to conquer them, and 600 of the soldiers would die in the process. If the opposing nation also has an army of 300 on top of their 6000 population, you would need an army of 901 to conquer them (and 900 soldiers would die in the process).

Castles increase your defensive ability. A castle triples the power of your army when it is defending. It can only triple the power of a certain number of troops depending on the type of castle. For example, a wooden fort can garrison a total of 200 troops, so if the aforementioned nation had a wooden fort and 300 soldiers, 200 of those soldiers would have their power tripled giving the army an effective defense of 1500 (600 for the 200 in the fort, 100 for the additional soldiers and 600 from the population) It takes several turns to build a castle depending on the castle type.

Wooden Palisade 100, you start with one.
Wooden Fort Garrisons 200, takes 5 turns to build.
Stone Keep Garrisons 500, takes 10 turns to build
Stone Castle Garrisons 2000, takes 20 turns to build.
A Grand Castle Garrisons 5000, takes 30 turns to build.
An Impenetrable Fortress Garrisons 10000, takes 50 turns to build.
An Infinite Palace Garrisons Unlimited Troops, takes 80 turns to build.

If you defeat another member's nation you gain 50% of their population (the other 50% along with their army and castle are destroyed in battle)

AGES:

Once 200 turns have been taken (200 posts have been made on this thread) the game goes out of the Dark Ages and into the Renaissance. Now, players may take 2 turns each round. The first turn may be any of the choices above, but the second turn must be to research an upgrade. Both turns may be used for research. For example, on your turn during the Renaissance you may increase your population and start researching a nuclear weapon, but you could not increase your population and work on building a castle. You could do 2 turns worth of research on a nuclear weapon if you wanted, or research 1 turn on the nuclear weapon and one turn on boiling oil.

Once 800 turns have been taken the industrial age begins. In the industrial age one may take a turn as normal and gets two bonus turns that may be used for researching technology. For example, someone could raise their population and do two turns of research for Hoarding.

And, without further adieu, the upgrades.

Upgrades:

Genetically Enhanced Grain- Raises amount of population gained when population is increased by 5, - Requires 15 turns per research. May be researched multiple times. Effects are cumulative.

Recruiters- Increases army recruitment maximum per turn by 3- 10 turns per research. May be researched multiple times. Effects are cumulative.

Hoarding- Doubles Capacity of All Castles- 10 turns to research

Boiling Oil- Castles Enhance troop by X5 instead of x3 - 10 turns to research

Reinforced Walls (require boiling oil before research)- Castles enhance troops by x8 instead of x5- 10 turns to research

Ballista (require reinforced walls before research)- Castles enhance troops by x10 instead of x8- 10 turns to research

Cannons (require Ballista and Gunpowder)- Castle enhances troops by x15 instead of x10- 15 turns to research

Cyanide Pills- Enemy does not gain any population if they conquer you, overrides non-lethal tactics - 20 turns to research

Gunpowder- Each of your soldier's counts as 2 soldiers. - 40 turns


Non-lethal tactics- Gain 100% of defeated enemies population rather than 50- 20 turns

Nuclear Weapon- Destroy 90% of enemies population or military (your choice) - 50 turns one time use (You may stockpile nuclear weapons, each one taking 50 turns to build)

Bomb Shelters- Reduce Nuclear Weapon damage from 90% to 50% (does not apply to hydrogen bombs or antimatter bombs) - 10 turns

Black Death- Reduce all populations, including your own and all military by 50%- 30 turns

Proselytizing- 10% of the population of all other Nations leaves and joins your nation - 30 turns per use.

Atheism- Your nation is unaffected by Proselytizing - 25 turns

Vaccination- Your nation is immune to the black death - 35 turns

Recycling- When you build a more powerful castle, the number of turns required is the turns required minus the turns required to construct your previous castle (If you have a stone castle, a grand castle takes only 6 turns) - 15 turns

Field Medics- If you win a battle, the number of troops you lose is cut in half. - 20 turns

Nuclear Arms Facility- Nuclear Weapons only take 30 turns to make instead of 50- 40 turns

Hydrogen Atom Fusion- Nuclear Weapons may now effect both a population AND the army of the nation- 100 turns

Starwars- Your nation is immune to Nuclear Weapons because it can shoot them from the sky- 200 turns (Industrial Revolution must occur before this may be used)

Civilian Crushers- Your soldiers become adept at fighting civilians, and they only can kill 1 per 20 civilians rather than 1 per 10- 20 turns

Infertility- Lower every players population growth 1- 40 turns

Hippies- Lower Army Recruitment Maximum by 1 for every player- 25 turns

Iron Curtain- 70 turns - You may take turns and "charge up" and then spend all your turns at once

Land mines- Cut down an invading force by 10% before it even begins to do battle with your troops- 20 turns

Antimatter- Your nuclear weapons reduce the enemies population and army to 1% and destroy their castle, requires Hydrogen Atom Fusion- 100 turns

Cold Fusion- Your population now increases by 100 more than before per increase (stacks with genetically enhanced grain) - 125 turns, must be in the industrial age to research

Space Exploration- Allows for all other "space research" - 100 turns, must be in industrial age to research

<space> Extra-Planetary Settlement- Your population increases by 10 more each time you increase it, this is cumulative and may be researched multiple times- 20 turns per research

<space> War Satellites- May use a non-research turn to activate, activation allows you to kill 50 soldiers or 100 civilians with pinpoint lasers- 60 turns

<space> Extra-terrestrial Contact- Extra-terrestrials decide to come live among you, +5000 population- 30 turns

<space> Teleportation- Enemy Castle's do not provide them with any advantage- 180 turns

<space> Cyborg Soldiers- When you recruit soldiers they are constructed as cyborgs and this does not deduct from your population- 100 turns

<space> Cyborg Depleted Uranium Shells- Requires Cyborg Soldiers and Gunpowder- Your soldiers are 5x as powerful rather than 2 times as powerful- 110 turns

<space> Cloning Vats- Requires Cyborg Soldiers- Double rate at which soldiers are created - 150 turns

Alliances and Treaties:

You may form alliances and treaties with other nations if you wish. Alliances may include agreeing not to attack each other, ganging up on another nation and splitting the causalities and spoils. A treaty could forbid nuclear weapons from being created or the black plague from being used or no military action for x number of turns. Remember, you are under no special compunction to follow a treaty or alliance, but it may be mutually beneficial. One may backstab an ally if they wish or form a secret alliance with someone else. Whatever you want, have fun with it.

Trade: Players may give each other or trade civilians, soldiers or nuclear weapons. This may be done as a friendly gift, or one nation may demand tribute or wipe out another. A nation may not give another technology. For example, if a nation has 3 hydrogen bombs, and it gives 2 to another nation, that nation has 2 hydrogen bombs, but any additional bombs it creates are nuclear unless it researches and develops hydrogen bombs itself.

Non-Player Nations: It has come to my attention that some players are not interested in this game because it is to time consuming. That is why I have offered the Non-Player nations. Any member not participating in this game may take a turn with any non-player nation. Restrictions apply to these nations, but multiple users could play as them. They may not trade or pay/receive tribute from other nations. Other restrictions are noted below. Hopefully this will attract other users who do not want the responsibility of a nation of their own. They may only fight player nations and not other non player nations. They cannot use nuclear weapons.

Barbarian Hoards: Population 2000, Army 1000- May not research technologies except for recruiters and grain enhancement, may not construct a castle (May not invade another nation until 400 turns have been taken aka the thread has reached 400 posts)

Buddhists: Population 1000, Population Increases by 50, grain already genetically engineered 4 times. May not build an army. Prostelyzation only takes 15 turns per use. Atheism does not effect Buddhist Prostelyzation. Grain enhancement only takes 10 turns per research.

Isolationists: Population 1000, Army 1000, Infinite Palace already constructed. May not attack other nations or harm them in any way. Only plays defensively.

Soviet Union: Population 1000, Army 500- Iron Curtain Already Researched, Nuclear Arms Facility Already Researched




I'll go first and I will play as one of the NPC nations.

Buddhists: Population 1000 + 50= 1050
Army: -
Castle: -
Research Completed: Genetically Engineered Grain x4

Increase Population
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http://www.infinite-story.com/story/2726/

Last edited by archbishopjabber; 12-2-2007 at 12:01 PM..
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Old 10-25-2007, 04:50 PM   #2
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Default Re: Conquest 3.0!

Population : 300+30= 330
Army : 100
Wooden Palissade

Increase population too.
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Old 10-25-2007, 08:57 PM   #3
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Default Re: Conquest 3.0!

Buddhists: Population 1050
Army: -
Castle: -
Research Completed: Genetically Engineered Grain x4

Research Genetically Enhanced Grain 1/10





gagabo: Population : 300+30= 330
Army : 100
Wooden Palissade
__________________
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"Guide to Freedom." Vol. 9. Page 11




http://www.infinite-story.com/story/2726/
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Old 10-25-2007, 10:20 PM   #4
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Default Re: Conquest 3.0!

gabgabo's nation:
Population: 330
Army: 100
Wooden Palissade

Building Wooden Fort Garrisons 1/5
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Old 10-27-2007, 12:23 AM   #5
archbishopjabber
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Default Re: Conquest 3.0!

Buddhists: Population 1050
Army: -
Castle: -
Research Completed: Genetically Engineered Grain x4

Research Genetically Enhanced Grain 2/10





gabgabo's nation:
Population: 330
Army: 100
Wooden Palisade

Building Wooden Fort Garrisons 1/5
__________________
"Knowing information legitimately lessens genuine error. Ordinarily, research generates excellent benefit understanding social history."

"Guide to Freedom." Vol. 9. Page 11




http://www.infinite-story.com/story/2726/
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Old 10-27-2007, 12:25 AM   #6
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Default Re: Conquest 3.0!

gabgabo's nation:
Population: 330
Army: 100
Wooden Palisade

Building Wooden Fort Garrisons 2/5
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Old 10-28-2007, 02:46 PM   #7
archbishopjabber
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Default Re: Conquest 3.0!

Buddhists: Population 1050
Army: -
Castle: -
Research Completed: Genetically Engineered Grain x4

Research Genetically Enhanced Grain 3/10
__________________
"Knowing information legitimately lessens genuine error. Ordinarily, research generates excellent benefit understanding social history."

"Guide to Freedom." Vol. 9. Page 11




http://www.infinite-story.com/story/2726/
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Old 10-28-2007, 03:34 PM   #8
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Default Re: Conquest 3.0!

gabgabo's nation:
Population: 330
Army: 100
Wooden Palisade

Building Wooden Fort Garrisons 3/5
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Old 10-28-2007, 06:46 PM   #9
archbishopjabber
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Default Re: Conquest 3.0!

Buddhists: Population 1050
Army: -
Castle: -
Research Completed: Genetically Engineered Grain x4

Research Genetically Enhanced Grain 4/10
__________________
"Knowing information legitimately lessens genuine error. Ordinarily, research generates excellent benefit understanding social history."

"Guide to Freedom." Vol. 9. Page 11




http://www.infinite-story.com/story/2726/
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Old 11-1-2007, 05:35 PM   #10
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Default Re: Conquest 3.0!

gabgabo's nation:
Population: 330
Army: 100
Wooden Palisade

Building Wooden Fort Garrisons 4/5
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Old 11-1-2007, 08:47 PM   #11
archbishopjabber
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Default Re: Conquest 3.0!

Buddhists: Population 1050
Army: -
Castle: -
Research Completed: Genetically Engineered Grain x4

Research Genetically Enhanced Grain 5/10
__________________
"Knowing information legitimately lessens genuine error. Ordinarily, research generates excellent benefit understanding social history."

"Guide to Freedom." Vol. 9. Page 11




http://www.infinite-story.com/story/2726/
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Old 11-3-2007, 10:08 AM   #12
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Default Re: Conquest 3.0!

Jet Crashers
Population: 300
Army: 100
Castle: Wooden Palisade

Research Genetically Enhanced Grain 1/10
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"Parents always told me
That I could be
Anyone I wanted to
So I became me"
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Old 11-3-2007, 07:51 PM   #13
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Default Re: Conquest 3.0!

CrashJet: Genetically Enhanced Grain takes 15 turns to full research...

gabgabo's nation:
Population: 330
Army: 100
Wooden Fort Garrisons

Researching Cenetically Enhanced Grain 1/15
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Old 11-4-2007, 04:03 PM   #14
archbishopjabber
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Default Re: Conquest 3.0!

Buddhists: Population 1050
Army: -
Castle: -
Research Completed: Genetically Engineered Grain x4

Research Genetically Enhanced Grain 6/10
__________________
"Knowing information legitimately lessens genuine error. Ordinarily, research generates excellent benefit understanding social history."

"Guide to Freedom." Vol. 9. Page 11




http://www.infinite-story.com/story/2726/
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Old 11-4-2007, 05:38 PM   #15
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Default Re: Conquest 3.0!

gabgabo's nation:
Population: 330
Army: 100
Wooden Fort Garrisons

Researching Cenetically Enhanced Grain 2/15
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Old 11-4-2007, 07:50 PM   #16
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Default Re: Conquest 3.0!

Jet Crashers
Population: 300
Army: 100
Castle: Wooden Palisade

Research Genetically Enhanced Grain 2/15
__________________
It's the early bird that gets the worm, but it's the second mouse that gets the cheese.

"Parents always told me
That I could be
Anyone I wanted to
So I became me"
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Old 11-4-2007, 08:12 PM   #17
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Default Re: Conquest 3.0!

gabgabo's nation:
Population: 330
Army: 100
Wooden Fort Garrisons

Researching Cenetically Enhanced Grain 3/15
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Old 11-4-2007, 08:21 PM   #18
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Default Re: Conquest 3.0!

Jet Crashers
Population: 300
Army: 100
Castle: Wooden Palisade

Research Genetically Enhanced Grain 3/15
__________________
It's the early bird that gets the worm, but it's the second mouse that gets the cheese.

"Parents always told me
That I could be
Anyone I wanted to
So I became me"
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Old 11-4-2007, 08:23 PM   #19
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Default Re: Conquest 3.0!

gabgabo's nation:
Population: 330
Army: 100
Wooden Fort Garrisons

Researching Cenetically Enhanced Grain 4/15

Last edited by gabgabo; 11-4-2007 at 08:27 PM..
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Old 11-4-2007, 08:25 PM   #20
CrashJet555
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Default Re: Conquest 3.0!

Jet Crashers
Population: 300
Army: 100
Castle: Wooden Palisade

Research Genetically Enhanced Grain 4/15
__________________
It's the early bird that gets the worm, but it's the second mouse that gets the cheese.

"Parents always told me
That I could be
Anyone I wanted to
So I became me"

Last edited by CrashJet555; 11-4-2007 at 08:27 PM..
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