Old 03-18-2011, 05:48 PM   #21
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Default Re: What has rhythm gaming become?

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Originally Posted by BethanyBangs View Post
I still play the demo i got of Parappa for ps1.
<3
awesome I need to get a ps1 with that game :>, I'm also going to look for an original version of Dance Aerobics for the fun of it :>
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Old 03-18-2011, 05:57 PM   #22
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Default Re: What has rhythm gaming become?

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What I'm saying is Rhythm Gaming on consoles and arcades is dying. A chance to revive them on the internet might be possible. It wouldn't be the first time a game was revived due to the power of the internet. I think people could make games these fun. But with the way forums are working, it won't happen at all.
Ahh, now I understand where you're coming from putting the two together. Before I didn't see how you were trying to put forums and rhythm games together, but this quote sums it up.

Now that you say that, I do agree to a certain point. Having forums to help boost the popularity of rhythm games would be very beneficial [except if people were utter assfaces] but forums aren't necessary. It increases communication between players, helps with competition, makes it more of a community than a game. But communities aren't necessarily the key to making a rhythm game awesome. They help in popularity, but that doesn't make it a great game.
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Old 03-18-2011, 07:23 PM   #23
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Default Re: What has rhythm gaming become?

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actually it started as games from home use with Dance Aerobics for the Nes in 1987 and Parappa the Rapper for the playstation in 1996 , beatmania arcade and other arcade rhythm games came after 1997
Your only proving my point. Maybe the games I stated weren't the first, but these are still console games. I used the other ones because they're more wel known.

You know, it's obvious that the decisions bothered me. You can see it in my post. Personality does play into how I phrase my sentences, contrary to popular belief. One may argue that I took a small issue and blew it, and to a certain extent, I agree. But these small issues are going to continue until a gamer says "these games aren't worth it."

I'm only trying to show how much power lies in active forums such as these. If done correctly, you can make rhythm games attractive to players. Welcoming all players is a start, but after slow decay of dancing games and the downfall of GH, there is much opportunity to bring this stuff online. Obviously, if done right, SM could be more valuable than a DDR game on the ps2. But of course we can't sell it. Who's to say that one day it becomes popular enough that people will want to sponsor it? It's a business. And no, not just money. Because there are non-profit businesses. But these games could be bigger than they are already if the right decisins are made.

Also, I'd like to say that this forum has a lot of knowledgeable people (Critical Thinking). Maybe you can use that top create good ways to promote FFR than create witty comments in TGB. I do admit, some of it is funny, but a lot more can be done.

@ichlie I love your last sentence. It doesn't make it a great game. But the thing is, it's already a great game. Now promote it and make it attractive, not exclusive.

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Old 03-18-2011, 07:41 PM   #24
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Default Re: What has rhythm gaming become?

I'm so confused ?_? Is this about rhythm gaming, languages, or how we treat new people?

About rhythm gaming: The only rhythm games I play is FFR, so I can't really contribute much here.

About languages: I feel that if we have a multilingual forum, it'll cause people to only communicate with others, resulting in the formation of cliques and such (not that this is a problem, but I'd prefer a close knit community). But I don't see a problem in the multilingual forum, or languages in general. I mean, we can always use Google translate right? Either way, it can be resolved because there are many online translators out there. (Maybe add a language feature so that it translates one language to the preferred language so that it can clear up this issue?) That might take some work though, but I'm sure it can be manageable.

About how we treat newcomers: I believe that this should be changed as well, but one voice isn't going to make a change or a difference, so I have no say here.
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Old 03-18-2011, 07:51 PM   #25
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Default Re: What has rhythm gaming become?

The topic of the thread is rhythm games have lost popularity. A good idea would be to attempt to popularize these games on the internet using forums like FFR has. But, since the entire world doesn't speak one language, would those who do not speak English be shunned? Shouldn't we be welcoming them? And for the newcomers that join sites like FFR, why do we treat them like crap?

^^ Hopefully I got that all right.
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Old 03-18-2011, 08:44 PM   #26
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Default Re: What has rhythm gaming become?

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it'll cause people to only communicate with others, resulting in the formation of cliques and such (not that this is a problem, but I'd prefer a close knit community).
This has already happened. To be honest, you can't really prevent cliques in forums. It's like high school, it just happens. Cliques don't bother me, everyone has the right to associate themselves with a group if it's not breaking the rules.

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The topic of the thread is rhythm games have lost popularity. A good idea would be to attempt to popularize these games on the internet using forums like FFR has. But, since the entire world doesn't speak one language, would those who do not speak English be shunned? Shouldn't we be welcoming them? And for the newcomers that join sites like FFR, why do we treat them like crap?
Genius summary. Thank you. Keep in mind, summaries don't explain everything. That's like expecting a summary of what's wrong with the US economy to explain everything.
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Old 03-18-2011, 09:06 PM   #27
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Default Re: What has rhythm gaming become?

There's a whole load of JP communities that are into rhythm gaming, but the point is still the same as it is in NA, rhythm games are still dying, even with the newer releases like Jubeat and Project Diva AC.

There's a huge chance that rhythm games can come back, but the only way is to make something influential and popular just as DDR and Guitar Hero 1 + 2/Rock Band did. A lot of Latin America plays Pump over DDR though.
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Old 03-18-2011, 10:00 PM   #28
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Default Re: What has rhythm gaming become?

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Would people settle for a designated room in prochat for multilingual conversation at least? I don't think the whole moderation issue would be as much of a concern there since we already have the "This Profile" room which is pretty much impossible to moderate.
Hammy, think about the current prochat.

I don't think that this would work at all. The few people that do go in wouldn't have people to talk to. At least in a sub-forum it's possible to post and have a reply come in hours or days later.

I've seen extremely successful foreign language sub-forums on a multiple of websites. (Again mostly MMOs.)
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Old 03-18-2011, 10:01 PM   #29
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Default Re: What has rhythm gaming become?

I agree with the idea that a lot of online rhythm games are slowly dying because of the attitude of members. Yeah, most people start out as noobs who can't post properly and have no idea how to play the game. Yeah, a big community will have plenty of attention whores who only use the site to be overly social. But you gotta get past that, and not think of SM/FFR/KBO/TS/ODI/whatever as your own personal keysmashing club that accepts no new members unless they immediately fit in.

The thing is, good players develop from bad ones. Suppose 1 in 10 random FFR users will potentially become decent players/posters who can enlarge the community, and 1 in 100 are the super-competitive people who will stay there no matter what because they love the game that much. Now, if you start with 10,000 potential active users, and you act mean towards people and discourage off-topic chat behavior, you're gonna end up with your 100 hardcore players. But if you're really nice to new people, you still get the 100 gamers, but you also have 900 friendly social posters - and those are the ones who get their friends to join too. I pulled these numbers out of thin air but the idea should be clear. It's always nice to have a bunch of gurus, but they'll be here no matter what - the question is whether you want a bigger group of people, and I think we do.
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Old 03-18-2011, 10:04 PM   #30
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Default Re: What has rhythm gaming become?

And my revolution continues till people can see the truth.

I even contacted Velocity as TC_Halogen had suggested...... looks like this site is a big "wild west town" with the mods and admins as the corrupt sherrifs.

Yeah a language board is needed ******* deal with it.
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Old 03-18-2011, 10:11 PM   #31
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Default Re: What has rhythm gaming become?

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And my revolution continues till people can see the truth.

I even contacted Velocity as TC_Halogen had suggested...... looks like this site is a big "wild west town" with the mods and admins as the corrupt sherrifs.

Yeah a language board is needed ******* deal with it.
Your attitude in this matter is not going to help anything. Think about what you've typed before you press enter.
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Old 03-18-2011, 10:13 PM   #32
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Default Re: What has rhythm gaming become?

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Hammy, think about the current prochat.

I don't think that this would work at all. The few people that do go in wouldn't have people to talk to. At least in a sub-forum it's possible to post and have a reply come in hours or days later.

I've seen extremely successful foreign language sub-forums on a multiple of websites. (Again mostly MMOs.)
I'm well aware of that. I'm suggesting a compromise of sorts between what the higher-ups feel is adequate and what you guys feel is adequate. I personally think allowing for more of this sort of interaction within the chat is beneficial. I don't think another forum is necessary. At least to start things out.
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Old 03-18-2011, 10:14 PM   #33
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Default Re: What has rhythm gaming become?

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Your attitude in this matter is not going to help anything. Think about what you've typed before you press enter.
After last night im not nessesarly happy. Contacting mods with no response. Hmmm
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Old 03-18-2011, 10:16 PM   #34
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Default Re: What has rhythm gaming become?

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And my revolution continues till people can see the truth.

I even contacted Velocity as TC_Halogen had suggested...... looks like this site is a big "wild west town" with the mods and admins as the corrupt sherrifs.

Yeah a language board is needed ******* deal with it.
"Your revolution" started because you thought nois-or-e banned you for speaking a foreign language which was incorrect, he banned you [for one hour nonetheless] because you were apparently using caps and continued to do so after he asked you to stop.

And a "a big wild west town with the mods and admins"...you do realize that not every mod or admin is going to sit at their computers 24/7 and respond to your messages as soon as you send them, right? People have lives outside of the internet. Just be patient and Velocity will respond when he has the time. You nor FFR are his first priorities in life.

Your attitude towards the entire situation will not get you anywhere. The way ddrxero64 handled it wasn't necessarily the best way either, but it got some pretty constructive criticism and thoughts about the issue and it also leaves it open to discussion for other opinions.

The thread isn't just about a foreign language board either, it's about the attitudes of forum members in a rhythm game community.
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Old 03-18-2011, 10:18 PM   #35
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Default Re: What has rhythm gaming become?

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"Your revolution" started because you thought nois-or-e banned you for speaking a foreign language which was incorrect, he banned you [for one hour nonetheless] because you were apparently using caps and continued to do so after he asked you to stop.

And a "a big wild west town with the mods and admins"...you do realize that not every mod or admin is going to sit at their computers 24/7 and respond to your messages as soon as you send them, right? People have lives outside of the internet. Just be patient and Velocity will respond when he has the time. You nor FFR are his first priorities in life.

Your attitude towards the entire situation will not get you anywhere. The way ddrxero64 handled it wasn't necessarily the best way either, but it got some pretty constructive criticism and thoughts about the issue and it also leaves it open to discussion for other opinions.

The thread isn't just about a foreign language board either, it's about the attitudes of forum members in a rhythm game community.

It's funny that he told you that. Or if thats how the information spread.


I hate liers
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Old 03-18-2011, 10:20 PM   #36
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Default Re: What has rhythm gaming become?

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It's funny that he told you that. Or if thats how the information spread.

I hate liers
It's funny how that's all you gathered from that. It's ignorant people like you that make forums less pleasant to come into.

And for the record, he's not the only one to have said that's what happened. Learn some respect for the people who brought this site back. You wouldn't be here if it weren't for all of them.
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Old 03-18-2011, 10:20 PM   #37
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Default Re: What has rhythm gaming become?

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It's funny that he told you that. Or if thats how the information spread.


I hate liers
Then you hate yourself. I'm not payed enough to put up with people who think they run the place and think they should get everything they ask for.


Oh wait, I'm not even payed.
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Old 03-18-2011, 10:23 PM   #38
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Default Re: What has rhythm gaming become?

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And my revolution continues till people can see the truth.

I even contacted Velocity as TC_Halogen had suggested...... looks like this site is a big "wild west town" with the mods and admins as the corrupt sherrifs.

Yeah a language board is needed ******* deal with it.
I may have told you to contact staff, but that doesn't mean I agree with this issue. While there are multi-lingual users on this forum, there certainly aren't enough of them active to merit the creation of another board, let alone another section of profile chat.

Your attitude makes it so much harder to take seriously, and while I do believe there are more serious users who could propose this idea, I see it falling on deaf ears because FFR is almost all English players. It's not abnormal for users of a foreign forum to not cater to the occasional user who doesn't speak the same language; they'll use translators to communicate with them, but that's about it.

Lots of rhythm gaming communities have their own separation, and yes, while it IS a bad thing, there's really not much to be done about it over on this forum.

EDIT: I do not agree with non-English speakers being banned as the OP has suggested, though.
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Old 03-18-2011, 10:26 PM   #39
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Default Re: What has rhythm gaming become?

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Then you hate yourself. I'm not payed enough to put up with people who think they run the place and think they should get everything they ask for.


Oh wait, I'm not even payed.

First nois lied, i should have takin pictures as obviously you guys are trollin over that matter that of coarse you will believe him over me as he is a mod *sigh*. I never said i wanted to run this "place" i'm just like everyone else here, accept I just think that some rules along with mods need to be regulated/rechecked.

Sucks your not being paid... wonder why your not...
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Old 03-18-2011, 10:29 PM   #40
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Default Re: What has rhythm gaming become?

Personally definitely a pretty good topic to go over. Yes rythm games are dying, and people do misjudge them at first the average person thinking of hitting arrows or playing to music is rather stupid, but it turns out to be quite fun. The one thing is yes alot of regulars are alot less welcoming so this prevents alot of new members in the community to want to participate in the forums. Alot of this does happen in ITG where the extremely good players will make any little mistake you say sound stupid and harp you for it. Is it the same here? Not so much, but IT DOES happen.
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