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Old 05-27-2007, 09:18 PM   #1
StoicRoivaS
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Default TWG XLVII: 28 Half-dozen Hours Later

PMs are out. I need return PMs from all appropriate people. Night 1 will end 12:00 AM (midnight) tomorrow, Monday 5-28, night

The human PM is as follows:

----------------------------------------

This town has always been quiet, but you sort of liked it that way. The city officials have taken it upon themselves to barricade their homes quite well. If only you could afford such a luxury. It seems something's going on, but no one is willing to talk just yet. There has been rumors of horrible murders, and things even worse that the townspeople won't even whisper about. You hope that you're safe within the walls of your home, but something tells you it won't be that simple.

You are Human. Try not to die.

----------------------------------------

Feel free to ask any questions through PM or over aim. I'll tell you as much as I can, but you should have roughly everything you need to know in your PM. Enjoy.

PS: You are all in Osceola, Indiana. That is all.

PPS:
Night posting is ON
Insta-lynch is ON
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Old 05-27-2007, 09:23 PM   #2
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

brb gameplay mechanics
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Old 05-27-2007, 09:24 PM   #3
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

OSCEOLA LMAO NO WAI THATS WHERE I LIVE RIGHT NAO

ps caps
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Old 05-27-2007, 09:27 PM   #4
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

ps guys I just wizzle you ta know I aint even looked at tha setup/whateva yet. Stoic rapped ta me `bout it whizzen I was at tha college, but I dizzy hustla anyth'n� n shit. Ill read up on it tomorrow poser I git bizzay from wizzay n tha YMCA (LMAO IM AWESOME) n probably post thizzen mah nizzle.
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Old 05-27-2007, 09:27 PM   #5
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

god i am human like seventh game in a row and i just wanna die from happiness. except, i really need to do this puzzle..
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Old 05-27-2007, 09:33 PM   #6
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

brb watching movies.
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Old 05-27-2007, 09:33 PM   #7
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Quote:
Originally Posted by DiscoBobbyPARANOiA View Post
words ending in izzle
fizzle wizzle

ps
I live like 11 hours away from Indiana
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Old 05-27-2007, 09:52 PM   #8
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

I'll be driving through indiana in a week.

also, I'm human, that's boring, please convert me into a zombie.
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Old 05-27-2007, 09:56 PM   #9
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Quote:
Originally Posted by talisman View Post
I'll be driving through indiana in a week.

also, I'm human, that's boring, please convert me into a zombie.
WAIT
You have to question them to see who they talked to first.
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Old 05-27-2007, 09:59 PM   #10
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

poor roundbox.

that reminds me though, keep all your convos you lazy bastards. Also, you're going to have to fake some because I may or may not be an annoying ass and ask you for every single convo ever.
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Old 05-28-2007, 12:09 AM   #11
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

:ver threatening:
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Old 05-28-2007, 01:33 AM   #12
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

PLAYER LIST(for relevance)
1. Sert
2. Kilga
3. x3ro
4. Talisman
5. Manti
6. Flaw
7. Pnt
8. Yesssss
9. FoJar
10. Fiction
11. Roundbox
12. Thunder
13. Stella
14. Observer
15. Rioting
16. DBP
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Old 05-28-2007, 10:41 AM   #13
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Oh, I'm number 13.
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Old 05-28-2007, 11:14 AM   #14
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Okay I aint looked at tha setup yet (between wizzle n YMCA) But this is very important:

DONT Tizzy ANYONE Yo ROLE . Real *****s recognize the realness.. I DONT CARE IF YOU Wizzy TO BE TURNED INTO A VAMPIRE, I DONT CARE IF YOU HAVE A CRAPPY Rizzle so you betta run and grab yo glock. I DONT CARE IF YOU THINK Yo ROLE IS USELESS.

The roles were were given wizzy ta counta tha wolves, if we lose our specials early gizzy we ARE screwed.

More ta come afta I actually kizzle whats going on.

(this was all prompted fizzle convos last night)
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Old 05-28-2007, 11:28 AM   #15
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

you seriously need to stop doing that, rofl.
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Old 05-28-2007, 11:34 AM   #16
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Quote:
Originally Posted by DiscoBobbyPARANOiA View Post
DONT Tizzy ANYONE Yo ROLE . Real *****s recognize the realness.. I DONT CARE IF YOU Wizzy TO BE TURNED INTO A VAMPIRE, I DONT CARE IF YOU HAVE A CRAPPY Rizzle so you betta run and grab yo glock. I DONT CARE IF YOU THINK Yo ROLE IS USELESS.
DBP TWG (11:42:43 AM): OKAY GOOL

So, question, does each zombie has their own night kill?

If so, f*** exponential growth.
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Old 05-28-2007, 11:37 AM   #17
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

sounds overpowered, so I'll asusme not.
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Old 05-28-2007, 11:39 AM   #18
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

only latest zombie can do the killing, I think.
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Old 05-28-2007, 11:43 AM   #19
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Quote:
Originally Posted by talisman View Post
only latest zombie can do the killing, I think.
I think this is what I'm looking for:

Quote:
Originally Posted by Stoic
a specific zombie will be making each nightly attack, as opposed to an arbitrary zombie PM that magically kills someone
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Old 05-28-2007, 12:02 PM   #20
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

First Infected:
This is a typical zombie. They just happen to be special in the fact that they are the first bite victim (and consequently the first sign of an outbreak). The Night 1 attack will be carried out by this zombie (see below).

I'm pretty sure this implies and confirms what talisman has said. If I understand the mechanics right there are two team red players. The progenitor role doesn't say anything about carrying out attacks, but I assume since its team based, they'd work together.
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