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Old 01-26-2017, 05:21 PM   #621
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

Yeah I'm sure gamoxicshadut here took his time to theorycraft the possibilities and weighed it out before making the assignments (though I did think the pink powa wasn't gonna happen at all)

Host mistakes happen and I've done it too so fuck it move on dunno if I can play gl
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i finally got a weed hookup again and i texted the dude asking where to meet him tomorrow and the dude just said "out west"

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the fuck kinda location is west?
am i buying weed off a gotdamn pirate


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remind everyone that i am an outed racist neo-nazi who no one in their right mind should ever interact with in any way whatsoever

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Old 01-26-2017, 05:28 PM   #622
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

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My balancing for this game does involve RNG, but it isn't quite 1:1 with the potential roles like you are implying it is here.
That's fine. It's actually typically more than 1:1 for vanilla roles but I'm not complaining lol your game your rules and it's always seemed more balanced with the wolf PRs.
What I am doing is asking if VW was even an outcome or potential output when you rolled it (which, I assume, was done with RNG).
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" I'd suck a dick in a dark, dark alley."
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"i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
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"I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!
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Old 01-26-2017, 05:35 PM   #623
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

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Originally Posted by ShadoWolfe View Post
That's fine. It's actually typically more than 1:1 for vanilla roles but I'm not complaining lol your game your rules and it's always seemed more balanced with the wolf PRs.
What I am doing is asking if VW was even an outcome or potential output when you rolled it (which, I assume, was done with RNG).
Without spoiling anything, the answer to this question varies between yes and no depending on number of players and other roles rolled.
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Last edited by Tokzic: Today at 11:59 PM. Reason: wait what
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Old 01-26-2017, 06:14 PM   #624
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

I'm in. Might be absent every now and then (like what happened yesterday), but I'll try not to miss any more EoDs.
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I followed the "by the book" play, but I was reading the "not to do" page.
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" I'd suck a dick in a dark, dark alley."
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Originally Posted by YoshL View Post
"i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
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Originally Posted by mellon_collie
"I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!
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Old 01-26-2017, 06:38 PM   #625
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

wait lol is game over
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Old 01-26-2017, 06:41 PM   #626
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

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wait lol is game over
it's getting rerolled, you can sign up for the reroll if you like
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Old 01-26-2017, 06:42 PM   #627
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

i wish i could. i'm on vacation starting feb 2, don't want to commit !
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Old 01-26-2017, 09:52 PM   #628
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

It's a shame I really liked our wolf team. Oh well was fun for the 1 day or whatever lol.
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Old 01-26-2017, 10:17 PM   #629
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

damn my spidey sense was tingling about jrodd too that's disappointing but i had no read on the other wolves
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Old 01-26-2017, 10:19 PM   #630
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

but i think a reroll would probably be good given that now we understand the set-up a little more clearly and i don't kill someone for a semantics error that should have been clarified in the setup post lmao
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Old 01-27-2017, 12:23 AM   #631
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Default Re: TWG CLXIII: Allies and Adversaries - GAME THREAD

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but i think a reroll would probably be good given that now we understand the set-up a little more clearly and i don't kill someone for a semantics error that should have been clarified in the setup post lmao
I probably deserve a decent chunk of the blame for that. I rode you pretty damn hard.
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