10-27-2013, 03:33 PM | #1 |
TWG Chaos
|
TWG CIII: Host Signups
Go go.
__________________
|
10-27-2013, 03:37 PM | #2 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
|
Re: TWG CIII: Host Signups
Thinking about trying to host one now, haha. Probably not though since I feel inexperienced still.
Wouldn't mind doing 3 orbs again, slightly modified (so there's millers and master), and then go with it. I feel the concept of the 3 orbs was not used at all last game. |
10-27-2013, 03:37 PM | #3 |
Celestial Harbor
|
Re: TWG CIII: Host Signups
Krauthammer because he's always a wolf
o wait also charu i hosted after playing one game, it's not that big of a deal lol |
10-27-2013, 04:04 PM | #4 |
TWG Chaos
|
Re: TWG CIII: Host Signups
For those of you who don't already know, I made a TWG Skype room. If I forgot you let me know. K thx bye.
__________________
|
10-27-2013, 04:20 PM | #5 |
FFR Player
Join Date: Oct 2012
Age: 30
Posts: 3,799
|
Re: TWG CIII: Host Signups
Nightmare in Despair Academy
Players: 16 Mode: Battle Royal w/Manhunt elements Factions: None Night Talk: On, in-thread only Night Start Role Cardflip: Off (only the confirmation of innocent or murderer would be flipped) Concept idea: The idea is a bit complex since the idea of "factions" is shallow in the game. The game has 16 players, night start (which is coined "normal day") which is where players send in a kill and the chance of the kill being hit is proportioned to the amount of players that are alive (so basically night 1 has 16 players, so the chance of your kill being chosen is 6.25% and it increases later on in the game per each night phase) each player would have a distinct role (for instance, a gambler would have a 3% chance [or proportional to the amount of dead players] of framing his/her kill on another player). Day phases (which would be coined "abnormal days" would function as a trial. There would be a flip whenever someone is lynched where it says whether or not the player was indeed the killer for night x. Win Condition: For the players who have killed someone - collectively avoid 5 trials. For everyone else - successfully catch 3/5 murderers. Roles Psychic: You are the only player to have the information of the deceased role Gambler: When your kill is picked, it has a slim chance of framing its kill onto another player. Politician: Your vote will count as two due to your high charisma. Hall Monitor: Once every night phase, you have the option to choose which player to block and prevent its actions going through. Luckster: You have a slightly higher chance of not being killed (approx. half of the chance of a kill being picked, increasing per each night phase) Vanilla Student (x8): Your vote is your power. No night actions except to kill. Mastermind: You are the mastermind who has pitted the students against each other and you are amongst the crowd. The only other person to know that you are the mastermind from the start is your twin sibling, the Mercenary. Mercenary: Once per night phase, you have the option to place two kills in your pm and increase the likelihood of multiple night deaths (3% base for night 1 and increasing each following night). You also know that your twin sibling is the mastermind behind the fiasco. Day: 4 days Night: 48 hours Instalynch required for a lynch All roles altering the kill possibility will be half of the percentage of the kill being chosen.
__________________
Last edited by James May; 10-27-2013 at 04:33 PM.. Reason: math issue huehue |
10-27-2013, 04:31 PM | #6 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
|
Re: TWG CIII: Host Signups
So... if I'm understanding the game right. You win by simply being lucky and or catching 3 people who killed someone?
Is this right? |
10-27-2013, 04:44 PM | #7 |
FFR Player
Join Date: Oct 2012
Age: 30
Posts: 3,799
|
Re: TWG CIII: Host Signups
[quote=Charu;4009210]So... if I'm understanding the game right. You win by simply being lucky and or catching 3 people who killed someone?
Is this right?[/QOUTE] Not really. The win condition is something that I am patching up, hence the Mastermind role. I might employ some additional use to the Mastermind role and maybe sway the mechanics to Manhunt...
__________________
|
10-27-2013, 07:53 PM | #8 |
FFR Player
|
Re: TWG CIII: Host Signups
TWG: An Exercise In Futility
12 Humans 0 Wolves 0 Blues. The only goal? Survive. All communication is legal. The goal of the game is to make it to the final pairing of people. Those 2 players will be the sole champions. Lynches proceed as normal in day phase. Make friends, destroy enemies, barter votes; survive. There are no night phases. Once a lynch occurs (insta is on), the day ends and the next immediately begins. Days are 24 hours. This is meant to be a fast game. |
10-27-2013, 07:55 PM | #9 |
TWG Chaos
|
Re: TWG CIII: Host Signups
TPS
__________________
|
10-27-2013, 08:04 PM | #10 |
FFR Player
|
Re: TWG CIII: Host Signups
I am intrigued.
|
10-27-2013, 08:17 PM | #11 |
soleil ardent
Join Date: May 2007
Location: New York
Age: 27
Posts: 6,512
|
Re: TWG CIII: Host Signups
holy shit TPS that sounds amazing
__________________
|
10-27-2013, 08:21 PM | #12 |
nobody fiffers anymore.
|
Re: TWG CIII: Host Signups
Sounds like the perfect game for a Hunger Games theme.
__________________
~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~
Thanks for the memories, folks. u da bes |
10-27-2013, 08:23 PM | #13 |
Sic itur ad astra
|
Re: TWG CIII: Host Signups
tps
__________________
RIP Steve Van Ness <3 |
10-27-2013, 08:28 PM | #14 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
|
Re: TWG CIII: Host Signups
TWG CIII: Dragon Werewolf Z
I suddenly had this thought when I went and watched an episode or two of the franchise, and because I have fond memories of the anime. So... this is what I propose, dohoho. Imagine, if you will, every DBZ character suddenly having amnesia and they don't know who their friends are. Yep... using that excuse, DEAL WITH IT! NOTE THIS IS ME NOT REALLY GIVING A FUCK ON BALANCE, SO IF THERE'S ISSUES, YEAH!!! 12 players (Sketchy right now, but whatever, could be more) Day Phase Start Insta: ON Night Talking: ON Card Flips: OFF In-Thread Talk Only: ON 48 hour day phases 24 hour night phases Game Roles: Villian --- These are the players that the heroes need to kill. They know each other upon game start --- Freiza: After Day 2, player will not be able to be lynched normally. After Day 2, if Frieza is still alive, must either be lynched with Goku voting for Frieza, or you must have 2 consecutive days of lynching Frieza. Cell: After Day 2, player will not be able to be lynched normally. After Day 2, if Cell is still alive, must either be lynched with Gohan voting for Cell, or you must have 2 consecutive days of lynching Cell. Majin Boo: Has power to randomly inflict someone a status ailment by random.org. Player will not know who the target is and does not have control of what status ailment that may be. Status Ailment list 1: Mute (Will cause a player to not speak the entire day, including androids). 2: Block (A player's vote will not count whatsoever). 3: Curse (A player's vote, when voting, will vote for themselves regardless of who the vote is for) 4: Blind (When a player wishes/checks/senses, does not get anything back.) 5: Stop (Player can still talk, but they can't do their role for the entire phase.) Android --- These players are neither green or red. Their purpose in this game is they can either help out the red or the green if they want to. Their rolls will be switched either red or green when one of them says in the thread they're working for RED or GREEN. They may NOT send a kill at night UNLESS they declare they're RED. They know each other at the start of the game. --- Android 17: Must respond to Android 18 every day/night phase in the thread in some way or form. If they don't, will be revealed as a GREY upon next phase. Android 18: Must respond to Android 17 every day/night phase in the thread in some way or form. If they don't, will be revealed as a GREY upon next phase. Heroes --- These are the people that need to kill the villains. They don't know each other as they suddenly had a huge case of amnesia. --- Goku: Is able to lynch Frieza normally if players votes for frieza after Day 2. Can go "Super Sayain" and lynch 2 players, but can only be used ONCE. Gohan: Is able to lynch Cell normally if players votes for Cell after Day 2. When there's 5 players left, is able to go "Super Sayain" and lynch 2 players each day afterwards. Vegeta: Can go Super Saiyain causing Player's vote counting 2x the amount because player is so angry all the time. BLUES can also "sense" someone of their choosing. It will only be BLUE or not blue. The villains + Piccolo will turn out BLUE as well. BLUES also can only "Super Saiyan" once every 2 days because they need to recharge Krillin: Can mute a player of his choosing per night, preventing the villain from sending a kill and also prevent an Android from talking. (Does not stop Majin Buu's random status ailment) Bulma: Is able to pick a player at random per day shift and detect if they are GREY. If nothing, then the pick came out empty. Kami: Is able to "detect" and discover a players role. If Piccolo dies, Kami dies as well. Piccolo: Player has ability to resurrect a player, they can only be resurrected once and any player can be resurrected any time during the game. If Kami dies, Piccolo dies as well.
__________________
Last edited by Charu; 10-27-2013 at 08:50 PM.. |
10-27-2013, 08:28 PM | #15 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
|
Re: TWG CIII: Host Signups
Yeah, that's right, DBZ motherfuckers.
|
10-27-2013, 08:37 PM | #16 |
FFR Player
|
Re: TWG CIII: Host Signups
POKER TWG
|
10-27-2013, 08:38 PM | #17 |
nobody fiffers anymore.
|
Re: TWG CIII: Host Signups
To be productive regarding TPS's game: if others buy into this, fine, but I personally don't expect the game to be fun or particularly good. It has the same basic problem as the challenge board game I think. To be really invested in something, there needs to be some sort of higher-level objective than survival, even if it's the flimsiest excuse, it tends to keep a game moving. Not that I would neglect the game for these reasons, it's that I think most people would eventually, and the sense of accomplishment is tenuous at best.
__________________
~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~
Thanks for the memories, folks. u da bes Last edited by Brilliant Dynamite Neon; 10-27-2013 at 08:40 PM.. |
10-27-2013, 08:46 PM | #18 | |
soleil ardent
Join Date: May 2007
Location: New York
Age: 27
Posts: 6,512
|
Re: TWG CIII: Host Signups
Quote:
Do you see something wrong here?
__________________
|
|
10-27-2013, 08:49 PM | #19 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
|
Re: TWG CIII: Host Signups
Oh shit... yeah, lol. See, I told you I didn't give a fuck. I'll fix that.
|
10-27-2013, 10:06 PM | #20 |
quit
Join Date: Apr 2005
Location: anywhere but here
Posts: 938
|
Re: TWG CIII: Host Signups
Arf, gonna post the one I've written. Trying to make a seer-guard game more interesting.
Another anime-themed game, eheh. This one takes places in the world of Psycho-Pass and is inspired by an event from episode 4. Obviously, the show's writing is infinitely better than mine. Title Goes Here The player of a popular online avatar has been found dead, but the avatar is still active online. Is this imposter the murderer? In conjunction with the player of another popular online avatar, the WPSB have set-up a party at a club where everyone uses their handhelds to project holographic images of their avatar around them. The lights flicker and, suddenly, the devices have all been hacked and everyone's costume has become that of the imposter. Who is who? Rules A player's costume can only be removed after they have been killed. But you've only seen their avatars online and won't recognize the human behind it (with a few exceptions). Roles and alignments are not revealed upon death. What is shown publicly upon a night death is who and how a person has died, be it from a gunshot or being chopped up. If someone is blown up, it will be seen, but there won't be a body to recognize. The player list will note that someone is missing rather than crossing off the deceased. Start: NIGHT Card Flips: OFF Night Talking: ON In-Thread Talk Only: ON Phantoms: OFF KitB: ON Instant Lynch iff ∃ v ∈ V ∋ v = floor(n/2)+1 (It's the usual rule) No Lynch iff ∀ v ∈ V , v < n/3 (Need at least a third of the total votes) You will be replaced if you make no posts for two phases in a row. 24-hour nights, 48-hour days. A phase may be extended for 24 hours once if enough users make a request due to unavailability. Green Victory: Eliminate the four Reds. Red Victory: Get to a 1:1 Red to Green/Blue ratio. 14 Players: CLEAR Party-goers (x5) - Just average humans who came to the party to have fun. Troubled Citizen - Your stress levels are too high for your own good. You are certainly no criminal, but your psycho-pass will read Clouded. Aide - You set up the meeting with the Imposter. The WBSP has supplied you with a bullet-proof vest that you can decide to wear during the night, but for some reason, it will disintegrate after being worn for two nights. (This can be blocked by the Doctor and will not count as a use.) The Inspector and Enforcer will recognize you if you are killed. SPECIAL Inspector - With your Dominator, you can scan the psycho-pass of one person, dead or alive, each night. At any time (night or day), you may choose to fire your Dominator at someone who has returned a Clouded reading. (You cannot both read someone and fire during the same night.) Because the Dominator makes criminals explode, their body will not be identifiable by anyone. Your Dominator will run out of energy if it makes a kill shot. If your target is a Troubled Citizen (not a criminal), the Dominator will fire a paralyzer. The Citizen will not be able to speak for the following day (night shot) or for the rest of the day (day shot). Your Dominator will lock after two shots, even if it still has energy. If you are attacked during the night, you will have fired at your target first. The Enforcer and Aide will recognize you if you are killed. Enforcer - You are a latent criminal, so your psycho-pass will read Clouded. Like the inspector, your Dominator can scan the psycho-pass of one person, dead or alive, each night. Your Dominator has no energy to fire with. But you're strong and have a criminal sense. You can choose to stand watch over another player each night, and if that person is attacked, you and the attacker will fight and kill each other (if you see the attacker use a Dominator, you will not fight back). The Inspector and Aide will recognize you if you are killed. Doctor - You came to the party with a healing device and can choose another player to stand by each night. Being in your care, your target will not be able to act during the night and will be healed if they are shot by a Goon. No amount of healing will save someone from a Dominator shot or from being chopped up. CLOUDED Mastermind - You are criminally asymptomatic. Your psycho-pass has always been Clear, no matter how many bad things you do. You use a gun but are more proficient at killing than your goons, so your victims will not be able to be healed. During the night, you decide who to send to make the kill, and you can choose to do it yourself. (Your choosing of who to send cannot be role-blocked.) Imposter - You like to chop people up, so your victims cannot be healed. You entertain people by giving vague advice to their vague life problems. During the night or day, you can choose one player to have a conversation with. This player will use the following day (night talk) or the rest of the day (day talk) to reflect upon your advice and will not be able to act or converse. Afterward, this player will have a clear head and will not have another conversation with you. (You PM me, I PM your target, and they must not post until the day is over. If you are worried about the delay, you may send in your request the night before. However, this can be role-blocked, and you will not be able to silence someone during that day. Because the conversation won’t happen, you can still target that player again later. Your target will still be silenced even if you are killed at night.) Goon (x2) - You kill people at night with an old-fashioned silenced handgun. The Night Kill The Mastermind has the final say in who to target and who to carry out the kill. If the Mastermind is killed (or doesn't send in a PM), the last Red to send in a kill will be the one to carry out the kill on that player. Order of Operations: Mastermind Chooses > Doctor Blocks/Protects > Aide Vests, Imposter Silences > Inspector Fires > Enforcer Guards > Red Kills For the Enforcer and Doctor: Being visited by the Doctor will make the Enforcer unable to protect. Depending on who is visiting who: D > E > T == if D is attacked, D dies; if E is attacked, E is healed; if T is attacked, T dies. E > D > T == if E is attacked, E dies; if D is attacked, E dies; if T is attacked, T is healed. E > < D == if E is attacked, E is healed; if D is attacked, D dies. Notifications A player will know they have died when their name appears in the morning post. If killed by the Dominator, that player will receive a PM instead. If you recognize the person who has died, you will be sent a PM. Aide: If you wear your vest at night, you will be PMed the following day if you were shot or not. If the Doctor visits you, you will be PMed that you were advised not to wear your vest and did not use it up. Inspector: If you kill someone with your Dominator, it will be included in the morning post, but if you paralyze someone, you will be sent a PM. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|