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Old 02-9-2012, 10:41 PM   #1
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Default Blooddrunk [Heavy] [11 or 12]

This file is pretty unique in FFR, It may not be that dense, but it sure has an assortment of patterns that really pack a punch to your PA. First of all, the first 860 notes or so of this song is arguably a mid 9. Nothing really here besides some hands and quads. Its after 860 when the aids begins with 3-note jump trills. These are extremely easy to split and get goods on, but these are fairly short.. with some luck and skill you can glide past these without much problems. Then the Anchor Trill starts. You have to watch for jumps and hands splitting off a long one handed trill which starts on the left hand then with a nasty transition to the right hand for another long anchored trill with more jumps/hands. After that it transitions into a mess of 3 note jump-trills that alternate around. This section is extremely easy to split jumps and will destroy most people's PA and/or Combo. I think this section alone qualifies this file to be a low 12.



Taken in 1x (To show patterns not density)


The rest of the file isn't super hard but you have plenty opportunities to split more jumps.

PA wise, this song has been out for a little while and i think it compares to other easily accessible low 12's.

Blooddrunk [Heavy]
Release Date: 02-25-08
Number of AAAs: 35
Number of FCs: 550
Number of Players: 20,880
# of Times Played: 148,239
Rank 50: 3-0-0-0
Rank 100: 17-0-0-3
Rank 200: 51-9-0-6

----------------------------------------

Frictional Nevada
Release Date: 11-07-07
Number of AAAs: 48
Number of FCs: 826
Number of Players: 16,043
# of Times Played: 163,416
Rank 50: 0-0-0-1
Rank 100:3-0-0-1
Rank 200: 11-0-0-2
(Rank 366): 26-2-0-5

Kesarku Mozgalom
Release Date: 03-27-08
Number of AAAs: 20
Number of FCs: 600
Number of Players: 11,625
# of Times Played: 68,218
Rank 50: 3-0-0-1
Rank 100: 8-0-0-1
Rank 200: 18-1-0-0
(Rank 282): 29-3-0-5

The Adventures of Lolo
Release Date: 05-24-08
Number of AAAs: 55
Number of FCs: 1,258
Number of Players: 20,053
# of Times Played: 211,690
Rank 50: AAA
Rank 100: 2-0-0-2
Rank 200: 10-0-0-3
(Rank 360): 32-3-0-30

Nomina Nuda Tenemus
Release Date: 02-05-09
Number of AAAs: 28
Number of FCs: 434
Number of Players: 6,283
# of Times Played: 37,351
Rank 50: 3-0-0-0
Rank 100: 9-0-0-0
Rank 200: 36-1-0-3

Just looking at the stats, it is easily comparable to several FGO's of a similar time period with a ton more players and plays. Based on this information, i believe this file should be a 12.
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Old 02-9-2012, 10:50 PM   #2
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Default Re: Blooddrunk [Heavy] [11 or 12]

I'm not going to go into a TON of details because I think these are sufficient, but I agree it should be a 12. It's awful with those trills, ugh.
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Old 02-9-2012, 10:52 PM   #3
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Default Re: Blooddrunk [Heavy] [11 or 12]

I have no problem with this being an FGO.
It's easier to FC than other low FGOs for people with slower reading skill, but as far as PA goes it's FGO level in terms of getting good accuracy.
Plus it is LONG.
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Old 02-10-2012, 12:01 AM   #4
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Default Re: Blooddrunk [Heavy] [11 or 12]

I'm okay with Blooddrunk being FGO - the jumptrills are quite AIDS inducing.. :P

However, the file density and speed doesn't strike Blooddrunk as quite the FGO.

Lolo, NNT, Mozgalom, and FN require consistent amounts of speed that Blooddrunk doesn't require. Just because a pattern is AIDS doesn't mean the file itself is super hard. :P Plus, the file can be played on mirror to make things a lot easier.

I think..... Blooddrunk should be a high 11, in all honesty.
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Old 02-12-2012, 03:05 AM   #5
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Default Re: Blooddrunk [Heavy] [11 or 12]

The trill section alone isn't enough to warrant a 12. I'd stick with 11 on this one.
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Old 02-12-2012, 05:26 AM   #6
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Default Re: Blooddrunk [Heavy] [11 or 12]

played it, it's a high 11
it tests consistency with the trill section, but the trills aren't really that fast.
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Old 02-12-2012, 05:34 AM   #7
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Default Re: Blooddrunk [Heavy] [11 or 12]

Blooddrunk's density doesn't compare with the other low FGOs in the game such as Frictional Nevada or Nomina Nuda Tenemus. It's better to let it stay a high 11, despite the one handed trills.
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Old 03-31-2012, 03:04 AM   #8
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Default Re: Blooddrunk [Heavy] [11 or 12]

Quote:
Originally Posted by AlexDest View Post
Blooddrunk's density doesn't compare with the other low FGOs in the game such as Frictional Nevada or Nomina Nuda Tenemus. It's better to let it stay a high 11, despite the one handed trills.
Bumping

While it doesn't have density, FN's patterns are easily cheatable and i can easily get Teens PA/Low 20's by jumptrilling alot of the faster parts. Blooddrunk is easily harder than FN, and you cant cheat the trills without getting extremely sloppy PA. I'd also like to note i have trouble FCing this without mashing, and can easily FC a handful of FGO's now with Single Digit boos.

(Yes i know this is subjectivemanias)
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Old 03-31-2012, 11:38 AM   #9
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Default Re: Blooddrunk [Heavy] [11 or 12]

My thoughts....

http://www.youtube.com/watch?v=Fso7P...y47nPhBmh3xmk=

Too long didn't watch:

It's an 11.
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Old 03-31-2012, 11:50 AM   #10
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Default Re: Blooddrunk [Heavy] [11 or 12]

Pretty weird considering Songs like Reality/LOLO/TTE are pretty easy to some, yet Blooddrunk as well hits a certain skill limit in Trilling and gets unnoticed.

To be honest, I think it might pass off as a low 12, this file is incredibly harder then LOLO and with accuracy is close to Reality's difficulty.

+1 to make it a low 12. (Which, would only force He's A Rad Rat to be a 12 in this case too :/)
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Old 03-31-2012, 11:57 AM   #11
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Default Re: Blooddrunk [Heavy] [11 or 12]

I'd stick with an 11 despite the scores shown in the high score tables. Scores can be improved overtime and part of the reason why scores are relatively worse than the low FGOs you mentioned is due to the length. Length contributes to the difficulty of the file but not enough for it to be a FGO.

That being said, it all boils down to the patterns of the file. Long trills are certainly difficult to be consistent on, but if one has the stamina and speed to attack it, one would agree that this file isn't as fast and stamina draining as the FGOs you mentioned. Like what Sean mentioned, the patterns after the long trill is probably the hardest part of the file. However, the patterns (in terms of speed and similarity of pattern choices) are comparable to many FMOs that I can't think of at the moment.

I would say high FMO. Since the difficulty system is changing, I would also say that this file is not comparable to the low FGOs in the game. Therefore, I would agree that this is at least one difficulty below the new ratings of Lolo, FN, Nomina, etc.
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Old 03-31-2012, 12:10 PM   #12
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Default Re: Blooddrunk [Heavy] [11 or 12]

I don't see how this file is easier then LOLO wilson lol ... lolo is a joke haha
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Old 03-31-2012, 12:18 PM   #13
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Default Re: Blooddrunk [Heavy] [11 or 12]

I also agree on this staying an 11. It's just another pattern spam on FFR really. If we went by this logic, then AIM Anthem would have to move up but lolgay anchors. But we're not.

Basically, i'm saying we can't judge it based on that little section there. Some people believe AIM Anthem should be a 12, and Blooddrunk an 11. Others think otherwise.

Again, I vote 11.
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Old 03-31-2012, 12:22 PM   #14
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Default Re: Blooddrunk [Heavy] [11 or 12]

yeah its an 11, you can hit the trill section as jumps.
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Old 03-31-2012, 12:24 PM   #15
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Default Re: Blooddrunk [Heavy] [11 or 12]

Quote:
Originally Posted by krunkykai22 View Post
I don't see how this file is easier then LOLO wilson lol ... lolo is a joke haha
Getting x-x-x-x on Blooddrunk is generally harder than getting x-x-x-x on Lolo. I'll agree with you there, but that doesn't necessarily mean that Blooddrunk is harder than Lolo. It just means that people are generally weak in skill when it comes to one handed trills, but that reason shouldn't be enough reason to bump it up to the FGO level.

Also, keep in mind that people who don't normally play VC+ would say that Blooddrunk is much easier to read than Lolo.
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Old 03-31-2012, 01:21 PM   #16
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Default Re: Blooddrunk [Heavy] [11 or 12]

Hard to score on, but easy to read. Also it doesnt feel "omg brutal!" to lower level players. Index/one hander/split people probably would think its a mid or low 11 actually. It just has anti-spread patterns, so you have to do a asdf configuration or something to do it. Not that bad, just most people don't go through the trouble.
11.
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Old 03-31-2012, 02:35 PM   #17
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Default Re: Blooddrunk [Heavy] [11 or 12]

The overall density of the file is comparable to most 11s, and doesn't really pose much difficulty until the trill section itself, which isn't too hard to time if you use the other hand to aid in your timing. Outside of that, the file is a VC, max.

11 from me.
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Old 03-31-2012, 04:33 PM   #18
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Default Re: Blooddrunk [Heavy] [11 or 12]

Quote:
Originally Posted by TC_Halogen View Post
The overall density of the file is comparable to most 11s, and doesn't really pose much difficulty until the trill section itself, which isn't too hard to time if you use the other hand to aid in your timing. Outside of that, the file is a VC, max.

11 from me.
Pretty much what Halogen said. Most of the file is definitely VC like, except for the one-hand trill/jump sections. But if you can build up your trilling speed, then the one-hand trills aren't so difficult. I definitely don't see it as an FGO; it should stay as a high 11.
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Old 03-31-2012, 04:39 PM   #19
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Default Re: Blooddrunk [Heavy] [11 or 12]

probably the highest 11 so I can see it being bumped up if the rating system is changed to 1-15. With the current system everyone is right, just isn't dense enough. Pretty straightforward song too if you have the speed
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Old 03-31-2012, 11:23 PM   #20
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Default Re: Blooddrunk [Heavy] [11 or 12]

The only argument for this chart we can make is about PA, because to FC this chart you can in fact hit the trills as 12 3 or 34 2 depending on mirror and what not and you can Gallop jack (I dunno if this is a term) which makes it an easier fc than most fgos.

On the PA front this chart is a ****ing ****.

No lighter words can describe the stupidity of these sections despite the technical logic behind them. Uhg.

I'm not going to vote on this one, as I feel it's to much either way. HIGH FMO or Low FGO works for me.
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