07-22-2009, 02:25 AM | #41 |
Clueless & Comfortable
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Re: TWG LXXXV: Blood Alliance
Haha poor rzr. He keeps dying night one, over and over and over and over and over and over and over again.
Anyway, just a thought, although there's really no way to know, but wouldn't it be beneficial to us if we eliminated one group before the others? That way, we're only losing one person a night, making it a much longer time to weed out the bad from the good. In other words, if at all possible, we should try to find one group and eliminate before going on to the next. The only problem is that we really only get one seer a night. While technically we have 2, they're only half effective, and because of that, flaw's double seer idea sounds great. I dunno. Just kind of random thoughts jumping through my head at the moment. |
07-22-2009, 11:29 AM | #42 | ||
FFR Player
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Re: TWG LXXXV: Blood Alliance
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We've already established that's what we intended to do. Matter of fact, I'm the one who suggested it.... Read the thread if you're going to be involved in the thread please... No offense. Flaw is a veteran. I've never even played with him and I know that. I think we need to bring into question certain veterans. First night is the kill-a-random veteran night. And yet rzr(I expected that one) and emerald die. When we have people like BDN and flaw playing? I find that a bit questionable.
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07-22-2009, 12:13 PM | #43 |
the Mathemagician~
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Re: TWG LXXXV: Blood Alliance
Awww.... Why me?
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07-22-2009, 12:19 PM | #44 | |
FFR Player
Join Date: Mar 2008
Posts: 479
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Re: TWG LXXXV: Blood Alliance
^To be extreamly honest, I'm sick of vet play. They have no better nor worse a chance of being a role other than human than the rest of us.
Also: Quote:
I'm still all for the seering on Flaw, as well as the carrying out of Flaw's plan. Even if he is a wolf/mafia, it still works out in the end for the human side, as its still a good plan from the Human perspective (This sentence is towards Bolth mostly) Meh, I'm probably overlooking something or another, but thats what I've got...
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07-22-2009, 01:52 PM | #45 | |
FFR Player
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Re: TWG LXXXV: Blood Alliance
Even if that's the case, there's nothing wrong with trying to alleviate suspicion from people.
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07-22-2009, 02:46 PM | #46 |
FFR Player
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Re: TWG LXXXV: Blood Alliance
let's wait and see who the detective/seer seered. if they got a green, then cool because that lets the blues/purples have an alliance with that person. if they seered someone who's not green, then we'll find out about it and lynch that pesrson.
So some kind of random thoughts: I trust that sc is detective, and we don't have time to spend a night's seering activities on him with the wolves and mafia each killing off a person each night and with someone getting lynched each day. After night 3, there will be most likely seven dead people (unless we get lucky and find ourselves a wolf/mafia member and lynch him/her) and one or more of those dead people could be blues/purples. if either the detective or seer die, it'll be that much harder for us to find the mafia/wolves. flaw I feel is green, and again, we don't have all the time in the world. I don't think a wolf or mafia member would have replied that quickly with such a good course of action, so I personally feel there is no need to seer him and that we should instead move on to someone else. if the detective and seer don't have suspicions on anyone else, then sure, I guess confirming flaw would be ok. safety on ilu and i'll be on aim as always |
07-22-2009, 03:52 PM | #47 |
FFR Player
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Re: TWG LXXXV: Blood Alliance
still reading the thread. Too much knocking down ideas
safety on argo |
07-22-2009, 08:20 PM | #48 |
FFR Player
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Re: TWG LXXXV: Blood Alliance
<DIV id=38 style="PADDING-RIGHT: 5px; PADDING-LEFT: 5px; PADDING-BOTTOM: 0px; MARGIN: 0px 5px 4px -5px; PADDING-TOP: 0px"><DIV style="PADDING-RIGHT: 5px; PADDING-LEFT: 5px; PADDING-BOTTOM: 0px; MARGIN: 0px 5px 4px -5px; PADDING-TOP: 0px; BACKGROUND-COLOR: transparent"><SPAN style="FONT: 12px Arial; COLOR: #0f0595">iluswirl
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07-22-2009, 08:22 PM | #49 |
FFR Player
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Re: TWG LXXXV: Blood Alliance
errrr...that should have looked like this
iluswirl (9:14:11 PM): Sup wolf? tupacodaman (9:17:38 PM): sup mafia? iluswirl (9:17:52 PM): aw damn you got me =( my safety stays for now |
07-22-2009, 10:28 PM | #50 | |
nobody fiffers anymore.
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Re: TWG LXXXV: Blood Alliance
Hello there! I'm BDN! I'll be your very best friend!
-------------------------- Serious stuff: Bolth has a good point. If we let one person, like flaw, monopolize the game strategy, we need to be careful to not blindly follow them. DarkManticoreX2 has exploited this mentality in the past, with devastating results. We have to keep flaw under close watch, so we'll catch him if he's a wolf or mafia and tries to pull the wool over our eyes. I'm not so sure if it's a good idea to seer him though. I was thinking that we should only seer him if he acts suspicious, but if he's good enough he might go the entire game without suspicion. I'm thinking seer other people first, seer him if he turns up suspicious, and if we reach an endgame situation (where there's a small amount of people and still an anti-human role present), lynch him. Quote:
It's true that the lack of vet kills could mean that the vets are wolves or mafia, but maybe the wolves/mafia didn't kill veterans to put the veterans under suspicion and force the humans into lynching innocents. But maybe that's what they want you think, so the vets are anti-town. But maybe that's what they want you to think, so the vets are innocent. But maybe that's what they want you to think...etc. etc. See how it gets nowhere? What we really should be looking for (in my opinion at least) is counterproductive behavior and people trying to buddy up to threatening figures. For example, say Ruritsu has good cases on people and is thoroughly scouring the playerbase for suspects. Anti-town people (wolves/mafia) might try specifically not to appear suspicious to him and play it safe to avoid incurring his wrath. We also have to look for people buddying up to suspicious people as well; don't forget that we have two anti-town factions out for each other, and to avoid getting nightkilled they may try to appear human to the opposing faction. Counterproductive behavior might also be tricky to detect, since the anti-town people are going to try to figure out who their enemy is, and won't bat an eye if someone from the other team goes down. Damn, we've got our work cut out for us. ---------------------------------- Enough of my rambling. Activity vote on Viccica. Let's be safety buddies! :3
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07-22-2009, 10:43 PM | #51 | |||
MMM WATCHA SAY
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Re: TWG LXXXV: Blood Alliance
There are a few things I would like to address.
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-------------------- end of responses to posts in the thread At this point, my suggestion to aid our strategy is that we PM/give sc979 our thoughts on who should be seered/any pertinent information that we have PRIVATELY. This is good because it keeps any information that would suggest we are onto them behind the scenese, and would also prevent them from killing the people that we decide to seer, in order to nullify the seering effect. |
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07-23-2009, 12:08 PM | #52 | |
FFR Player
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Re: TWG LXXXV: Blood Alliance
So are we actually going to establish something or is this going to be random lynching...?
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07-23-2009, 01:41 PM | #53 |
FFR Player
Join Date: May 2008
Location: Massachusetts
Posts: 54
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Re: TWG LXXXV: Blood Alliance
Safety on Gun92
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07-23-2009, 01:50 PM | #54 |
FFR Player
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Re: TWG LXXXV: Blood Alliance
it's not a safety if someone else already safety'd him but cool
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07-23-2009, 02:25 PM | #55 |
FFR Player
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Re: TWG LXXXV: Blood Alliance
Vote Count:
Gun92 (2) - Bolth_Mannn, RawrInc BDN (1) - Viccica iluswirl (1) - tupacodman argo15 (1) - AC1speakerbox Viccica (1) - BDN Left to vote: Spyke_MH, sc979, RedHerring, Flaw, GamerShadow, Gun92, iluswirl, Ruritsu, argo1516 Insta is at 8. Slightly over eight and a half hours to go. Last edited by Temote; 07-23-2009 at 02:32 PM.. |
07-23-2009, 02:46 PM | #56 |
Clueless & Comfortable
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Re: TWG LXXXV: Blood Alliance
oohh safety on that wolf, tupac. =D
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07-23-2009, 02:46 PM | #57 |
Clueless & Comfortable
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Re: TWG LXXXV: Blood Alliance
Aww I failed.. tupac.
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07-23-2009, 03:30 PM | #58 | |
FFR Player
Join Date: Mar 2008
Posts: 479
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Re: TWG LXXXV: Blood Alliance
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Anyway, I'm gonna put a saftey on Rawrinc purely for the sake of evading a phantom on the chance that nothing happens this night...
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07-23-2009, 03:32 PM | #59 | |
FFR Player
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Re: TWG LXXXV: Blood Alliance
RawrInc, that's a vote, not a safety.....
No one else notice? <.<
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07-23-2009, 04:00 PM | #60 |
FFR Player
Join Date: May 2009
Posts: 86
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Re: TWG LXXXV: Blood Alliance
Safety on AC1
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