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05-11-2020, 03:57 PM | #1 |
TWG Princess
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TWG 195 - Host Voting
star-crossed
Setup: D6 (source: MafiaUniverse)
Phantoms: On KitB: On OOTC: Off (Excepting Wolf chat) Nighttalk: Off Cardflips: Full Instalynch: On No Lynch/No Kill: On, cannot be done two day/night phases in a row. Minimum Activity Requirement: 7 posts per Day. Wolves must designate who is the killer each night. This is a 13 player game with 3 wolves and 10 town. The number of wolf special roles is n-1, where n is the number of town special roles. The specific wolf role(s) that there will be is determined by rolling a 6-sided dice n-1 times. Which town roles, and how many there will be, is determined by rolling a 6-sided dice 6 times and consulting the chart. Dice Roll Table for Wolf Roles Roll 1-2: Werewolf Roleblocker Roll 3: Werewolf Jailkeeeper Roll 4: Werewolf Tracker Roll 5: Werewolf Role Cop Roll 6: Werewolf Watcher Dice Roll Table for Town Roles Roll 1-3: Investigative +1 Roll 4-5: Protective +1 Roll 6: Killing +1 Example Setups Example A: The moderator rolled 5,2,3,3,1,2 to determine town special roles. This is +5 Investigative and +1 Protective, corresponding to Town Parity Cop and Town Bodyguard. To determine the wolf special role, the moderator rolls 1d6 and gets a 3. This corresponds to Werewolf Jailkeeper. There will be 2 Regular Werewolves and 8 Vanilla Town. Example B: The moderator rolled 3,2,4,5,4,6 to determine town special roles. This is +2 Investigative, +3 Protective and +1 Killing, corresponding to Town Role Oracle, Town Roleblocker and Town 1-Shot Vigilante. To determine the wolf special roles, the moderator rolls 2d6 and gets 4,5. This corresponds to Werewolf Tracker and Werewolf Role Cop. There will be 1 Regular Werewolf and 7 Vanilla Town. Role PMs Innocent Child - You may claim Innocence to mod confirm your role and alignment. You will do this by posting a mod-designated image in the game thread during the Daytime. Anyone else attempting to post this image will be mod-killed. Role Oracle - You may pick a player to Divine. If you die, and your last submitted Divine action was successful, your target's role will be publicly revealed. For example, Vanilla Town and Regular Werewolves will be revealed as "Vanilla" while Town Trackers and Mafia Trackers will be revealed as "Tracker." You will not be informed if you are blocked. Role Cop - You may pick a player to Role Investigate. For example, Vanilla Town and Regular Werewolves will investigate as "Vanilla" while Town Trackers and Mafia Trackers will investigate as "Tracker." You will be informed if you are blocked. Tracker - You may pick a player to Track. You will find out who, if anyone, they visited in the night, with a statement such as "On Night 1, star_crossed visited no one". You will be informed if you are blocked. Parity Cop - You may pick a player to Parity Inspect. The second time you successfully Parity Inspect somebody, you will be told "star_crossed and danceguy are on different teams" or "star_crossed and danceguy are teammates." You will be informed if you are blocked. Cop (with Night 0 Peek) - You may pick a player to Alignment Inspect. Players will either inspect as "Town" or "Werewolf." You will be informed if you are blocked. In addition, you will start the game by being told a randomly chosen town player is "Town". Watcher - You may pick a player to Watch. You will find out who, if anyone, they visited in the night, with a statement such as "On Night 1, star_crossed was visited by no one". You will be informed if you are blocked. Bodyguard - You may pick a player to Bodyguard. If that player would have died in the night, you will die instead. You will not be informed if you are blocked or if you saved somebody's life. Doctor - You may pick a player to Protect from a kill attempt. You may not pick the same player on consecutive nights. You will not be informed if you are blocked or if you saved somebody's life. Roleblocker - You may pick a player to Block and thus prevent from taking any actions. You will not be informed if you are blocked or if you prevented any actions. Jailkeeper - You may pick a player to Jail. Jailing both protects that player from being killed as well as prevents that player from being able to successfully take any actions. You will not be informed if you are blocked, if you saved somebody's life, or if you prevented any actions. 1-Shot Vigilante - On one night during the game you may pick a player to Shoot. A player who is shot will die at the end of the night if they are not protected. You will not be informed if you are blocked. 2-Shot Vigilante - On two nights during the game you may pick a player to Shoot. A player who is shot will die at the end of the night if they are not protected. You will not be informed if you are blocked. Vigilante - You may pick a player to Shoot. A player who is shot will die at the end of the night if they are not protected. You will not be informed if you are blocked. xiz
Last One Standing
- 12-16 players - Everyone is VT - All out of thread talk, voice/video chat, private chats are on - All votes are hidden. 1 vote per phase. No vote changing, no in-thread voting. Majority rules. (Must be done over discord) - Phases are 24 hours each. There will be death each phase. - Players can create any fake content they desire for an advantage. - mini games will happen during night phases, first to get the answer(s) correctly gets a small advantage. - Wincon: Be the last person alive shadowolfe
Don't Trust Your Mentor
Setup: Roles: 13 Players. Role PMs
Rules (MUST READ): Mentors are anonymous to their Mentees and can communicate only through anonymous, host-provided, temporary Mentor quicktopic threads. General Notes: Phases are 48/24 revolving around 10:00PM Server time Last edited by Makilaz; 05-11-2020 at 04:00 PM.. |
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