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Old 11-19-2007, 08:01 AM   #21
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Default Re: A real guide on how to make a good simfile

Thanks so much. Amazing guide, and I didn't know most of it.
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Old 11-19-2007, 09:14 AM   #22
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Default Re: A real guide on how to make a good simfile

Glad a thread like this exists.

The only place I don't agree is in PR, I know it makes sense in terms of reading music to have the notes on the right be related to pitch relevance (not to mention if you play GH enough you start doing this automatically) but I've found that it only needs to be locally pitch relevant or only sometimes pitch relevant. These are, however, just opinions.

Also, I don't think it needs to be pitch relevant to be a fun/good file. It's just harder to make one like this because you have to make it fun without using more solid guidelines. hi19's example was thermosphere, I think...
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Old 11-20-2007, 11:55 PM   #23
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Default Re: A real guide on how to make a good simfile

Bumping because this is too low on the page
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Old 11-22-2007, 12:46 AM   #24
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Default Re: A real guide on how to make a good simfile

Why is DukAmok's outdated sims thread above this?

I'm seriously considering a sticky request. For now, I'm sigging the link to the thread.
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Old 11-22-2007, 01:01 AM   #25
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Default Re: A real guide on how to make a good simfile

awesome guide....

after reading this... i think i need more practice on layering.... i tend to skew away from hands and such.... but i should at least try to make a good sim with them.... expand my experience...
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Old 11-22-2007, 01:37 AM   #26
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Default Re: A real guide on how to make a good simfile

Revised the guide a bit.

Keep in mind that if you guys have any suggestions for additions or changes, I do seriously consider them so keep posting.
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Old 11-23-2007, 02:10 AM   #27
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Default Re: A real guide on how to make a good simfile

Bumping this again and requesting a sticky
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Old 11-23-2007, 02:15 AM   #28
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Default Re: A real guide on how to make a good simfile

I too request a sticky.
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Old 11-23-2007, 02:20 AM   #29
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Default Re: A real guide on how to make a good simfile

How about this: If you want to add BPM changes, do them last. That way, you can focus on the notes first, THEN you can apply BPM tricks and stops.
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Old 11-23-2007, 02:50 AM   #30
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Default Re: A real guide on how to make a good simfile

Noted.

Also, another update. Added a TIPS section and a note about packs.
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Old 11-23-2007, 03:09 AM   #31
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Default Re: A real guide on how to make a good simfile

I hate to bug you again Ducky, but you might want to note rolls and how white notes are turned into green ones. (sorry, I'm a tad tired over here, so I'm gonna go to sleep)
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Old 11-23-2007, 03:24 PM   #32
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Default Re: A real guide on how to make a good simfile

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I hate to bug you again Ducky, but you might want to note rolls and how white notes are turned into green ones. (sorry, I'm a tad tired over here, so I'm gonna go to sleep)
Rolls are pointless in keyboard files so I'm not going to bother.

And...white notes? Are you talking about BMS's dumb stepfile parser turning 48ths and **** into white arrows? That's a Bemanistyle issue, not a stepfiling issue.
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Old 11-24-2007, 01:10 PM   #33
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Default Re: A real guide on how to make a good simfile

bump
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Old 11-24-2007, 01:23 PM   #34
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Default Re: A real guide on how to make a good simfile

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great guide! i knew all these things i just chose to not care as much >.>
No wonder you fail at steppage. If you don't like to make your file better, and just submitting a file because it's a file, then don't even bother.

Great thread. I've recently been spending at least two weeks on one file (and actually a good portion of one day working on it).
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Old 11-25-2007, 07:22 PM   #35
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Default Re: A real guide on how to make a good simfile

12.5 is the essence of StepMania. It's more like a foul odor, but essence sounds better.

32ND TRILLS SHARPNEL DRAGONFORCE RHAPSODY VSNARES 16TH STREAM JUMPSTREAM JAZZ (THAT DIDN'T REALLY HAPPEN) LAYERING TRIPLE LAYERING

Hey, guys. Good decisions on your own is the only way to keep from falling into the same old crowd. Group decisions, such as "Overuse of X is a problem, so let's all do Y," is not a solution.
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Old 11-25-2007, 09:13 PM   #36
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Thumbs down Re: A real guide on how to make a good simfile

Really ducky. use the edit button.
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Old 11-25-2007, 09:51 PM   #37
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Default Re: A real guide on how to make a good simfile

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Really ducky. use the edit button.
1. Look who's talking.

2. I was bumping the thread, so I posted since editing my post won't bump the thread.

3. I'm still puking rodent hair.
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Old 11-25-2007, 11:39 PM   #38
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Default Re: A real guide on how to make a good simfile

Thanks a lot for the guide. It helped me understand jumps and making a dummy chart helped me a lot on Sunshine Stone. Thanks again!
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Old 11-25-2007, 11:48 PM   #39
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Default Re: A real guide on how to make a good simfile

Oh, wow... I am overjoyed at the fact that i am seeing artists say they are taking a longer time stepping as to create higher quality stepfiles. I realize i don't have a line of nifty black text under my name, but i do have experience in stepping none the less.

This is a high-quality guide so if i haven't already requested a sticky here, I do so now.
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Old 11-26-2007, 12:20 AM   #40
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Default Re: A real guide on how to make a good simfile

Because the mods never visit these boards.

If it wasn't for the report post system, you could post porn without the mods noticing.
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