09-20-2008, 01:35 AM | #1 |
FFR Simfile Author
|
Pro timing for FFR
My proposal is as thus:
In settings put a toggleable option called 'Pro Timing'. When on, while playing a song, the game will distinguish between the kinds of perfects you get, both 0-1* frame aways, 2 frame aways and 3 frame aways and note these with a difference either in word, colour or number (not sure what would be the least distracting). At the end it will tally up the numbers of each kind of perfects as well as overall perfects. It will not effect score in any way, unless of course it helps the player to hit more accuractely and thus avoid goods. * 0-1 because arrows can be up to half a frame away from their true position, thus trying to track accuracy any more precisely is meaningless.
__________________
Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
09-20-2008, 01:43 AM | #2 |
<<Insert Title Here>>
Join Date: Sep 2004
Location: Regina, SK, Canada
Age: 34
Posts: 1,436
|
Re: Pro timing for FFR
I think FFR would implement judges before they put this in. Sorry, but I think it would be too distracting.
|
09-20-2008, 01:58 AM | #3 |
FFR Player
Join Date: May 2007
Age: 33
Posts: 9,922
|
Re: Pro timing for FFR
There is a version of FFR out there, very old, no speed mods/key mapping and only like 20 songs, and it has 1 frame perf windows lol
Stricter than a ridic window. |
09-20-2008, 01:59 AM | #4 | |
<<Insert Title Here>>
Join Date: Sep 2004
Location: Regina, SK, Canada
Age: 34
Posts: 1,436
|
Re: Pro timing for FFR
Quote:
F***! I quit this game! Last edited by Go_Oilers_Go; 09-20-2008 at 02:17 AM.. |
|
09-20-2008, 02:01 AM | #5 |
FFR Player
|
Re: Pro timing for FFR
lol tera is right and its ****ing hard as hell D:
http://www.ddrspain.com/play_ddr_game.html&file=ddr enjoy EDIT: i also think this is a great idea support+1
__________________
Last edited by who_cares973; 09-20-2008 at 02:04 AM.. |
09-20-2008, 02:21 AM | #6 | ||
Ask Nuro! x3
Join Date: Jun 2004
Location: England.
Age: 32
Posts: 2,588
|
Re: Pro timing for FFR
There's an offline one aswell?
__________________
Quote:
Quote:
|
||
09-20-2008, 02:23 AM | #7 |
FFR Player
|
Re: Pro timing for FFR
yep downloadable ffr its fun ;D
__________________
|
09-20-2008, 02:28 AM | #8 |
FFR Simfile Author
|
Re: Pro timing for FFR
1 frame to either side or EXACTLY on the same frame the note is on?
__________________
Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
09-20-2008, 03:16 AM | #9 |
FFR Player
Join Date: May 2007
Age: 33
Posts: 9,922
|
Re: Pro timing for FFR
Exactly the frame the note is on.
FFR only had 3 perf windows, so 1 window to each side would be the same as a perf. FFR's timing windows are like this: 1/10th of a second perf / 3 frames 1/30th of a second good window below receptors / 1 frame 1/15th of a second good window above receptors / 2 frames 1/30th of a second average window / 1 frame Miss Good Good Perf - Receptors appear here Perf Perf Good Average Miss Edit: Oops forgot this, if any part of the arrow even remotely is above the receptor it's a good. Last edited by [TeRa]; 09-20-2008 at 04:09 AM.. |
09-20-2008, 03:25 AM | #10 | |
FFR Player
|
Re: Pro timing for FFR
Quote:
0.o0.o0.o lol judge 7 for ffr |
|
09-20-2008, 03:26 AM | #11 |
Zageron E. Tazaterra
RRR Developer & DevOps Support
Join Date: Apr 2007
Location: BC
Age: 32
Posts: 6,586
|
Re: Pro timing for FFR
IMO FFR needs a harder judge.
__________________
|
09-20-2008, 04:50 AM | #12 |
smoke wheat hail satin
Join Date: Sep 2006
Location: LA baby
Age: 35
Posts: 5,704
|
Re: Pro timing for FFR
Lol, you can pretty much drive a semi-truck through FFR's timing window, and I love it.
|
09-20-2008, 05:00 AM | #13 | ||
FFR Player
Join Date: Feb 2007
Location: Las Vegas
Age: 32
Posts: 287
|
Re: Pro timing for FFR
Ok, so basically, what you are implying is like having Ridiculous Timing for SM. Marvelous windows get split just a tad bit more, but just enough to distinguish between a true marvelous [ridiculous] or just a "marvelous"
Idk, if I wanted that I would just play SM on a harder judge. FFR is unique with its timiing windows, random lag, mashing combos, and just about everything else. I'd leave it as-is. EDIT: It's 5 in the morning and I just tried out that weird FFR site. Lol 200+ combo on Alla Turca first try. Weird, but highly "do"able.
__________________
Quote:
Quote:
Last edited by KA0Z R4VR; 09-20-2008 at 06:58 AM.. |
||
09-20-2008, 07:26 AM | #14 |
FFR Player
|
Re: Pro timing for FFR
Please, no one listen to Kaoz's advice on any subject. His only intention is to stab you right in the back.
On topic: This is a decent idea; however, I don't really play FFR the Game anymore so I don't care either way.
__________________
|
09-20-2008, 07:33 AM | #15 | |
snooches
|
Re: Pro timing for FFR
Quote:
Lol, this still has Chrono Trigger. Sweet! |
|
09-20-2008, 08:24 AM | #16 | |
FFR Simfile Author
|
Re: Pro timing for FFR
Quote:
It's not at all changing the nature of ffr, your scores still go in counting perfects as perfects and goods as goods, but it gives you more feedback and helps distinguish expert players' scores further, so that there's competitive reason to stick with a song a little longer after AAAing it. You could have pro timing competitions for example.
__________________
Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
|
09-20-2008, 08:27 AM | #17 |
1208925819614629174706176
Join Date: May 2007
Location: Melbourne, Australia
Age: 36
Posts: 417
|
Re: Pro timing for FFR
FFR needs a higher frame rate before anything like this is considered.
__________________
[SIGPIC][/SIGPIC] |
09-20-2008, 08:29 AM | #18 |
FFR Simfile Author
|
Re: Pro timing for FFR
The perfect window is still loose enough to be meaningfully differentiated further. You'd easily be able to see the difference between a shaky just barely AAA and a practically spot on AAA.
__________________
Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
09-20-2008, 08:42 AM | #19 |
1208925819614629174706176
Join Date: May 2007
Location: Melbourne, Australia
Age: 36
Posts: 417
|
Re: Pro timing for FFR
I spose you could put a 1-frame window in the middle for a "Marvelous" rating of sorts... But how could you be assured that 1 frame is a reliable window size? I mean, with perfect being 3 frames wide if you have a good computer and don't hit too late you can be pretty sure you'll hit a perfect, whereas with a 1-frame window it might end up being more of a case of luck than skill.
__________________
[SIGPIC][/SIGPIC] |
09-20-2008, 08:47 AM | #20 | |||
FFR Player
Join Date: Feb 2007
Location: Las Vegas
Age: 32
Posts: 287
|
Re: Pro timing for FFR
Quote:
EDIT: Just read over some more posts. Yeah higher FPS would probably be a little more important before implementing a tool that can give you such accurate information. Sometimes I still get a little lagged and manage to strike out an AV when I know I hit the arrow on time...What if this ocurres during the "Pro Timing" feature is turned on?
__________________
Quote:
Quote:
Last edited by KA0Z R4VR; 09-20-2008 at 08:50 AM.. |
|||
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|