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Old 01-27-2004, 10:21 PM   #21
GregHead
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I love how there's a grade below F, just to make sure that beginners cry

Oh yeah, and if you get a boo, a 3 second timer starts ticking, and if you get a boo while the timer is ticking, you will instead get a "BOO!" worth -3
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Old 01-27-2004, 10:30 PM   #22
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Quote:
Originally Posted by chardish
Idea (Synth could do this with a bit of number crunching) for credits with a score cap of 10,000:

The "base credits" you get are between 0-5.

0 points = 0 credits
2,000 points = 1 credit
4,000 points = 2 credits
6,000 points = 3 credits
8,000 points = 4 credits
10,000 points = 5 credits

Rounded to the nearest credit. Now. There are 66 songs in FFR. Synth would have to assign each song a difficulty between 1-6, simply based on nothing more than how many registered users have cleared the song. So the hardest 11 songs get a difficulty of 6, 2nd hardest 11 get a difficulty of 5, etc. all the way back to songs 55-66 getting a difficulty of 1. So then we come up with the Credit Multiplier:

Difficulty 6 = 5x normal credits
Difficulty 5 = 4x normal credits
Difficulty 4 = 3x normal credits
Difficulty 3 = 2x normal credits
Difficulty 2 = 1x normal credits
Difficulty 1 = 1x normal credits
For credits I'd have:

3000 points = 1 Credit
5000 points = 2 Credits
6500 points = 3 Credits
7500 points = 4 Credits
8500 points = 5 Credits
9000 points = 6 Credits
9250 points = 7 Credits
9500 points = 8 Credits
9750 points = 9 Credits
10000 points = 10 Credits

Songs currently have difficultes of 2 - 12 brackets. Make multipliers like this:

1 Bracket = 1X
5 Brackets = 2X
7 Brackets = 3X
8 Brackets = 4X
9 Brackets = 5X
10+ Brackets = 6X

And then while I'm at, let's throw in this:

Not Full Combo = 1X
Full Combo! = 2X

And call it a day 8)
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Old 01-28-2004, 10:06 PM   #23
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Your system is based on difficulty, and many of the song difficulties are listed as being way harder than they should be *cough*BUBBLEMAN*cough*. My system ignores the stated difficulty and let how hard a song is to clear be judged by the users themselves.

In fact, how many people have cleared a song would be basis for forming a newer, better difficulty system.
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Old 01-28-2004, 11:34 PM   #24
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Quote:
Originally Posted by chardish
Your system is based on difficulty, and many of the song difficulties are listed as being way harder than they should be *cough*BUBBLEMAN*cough*. My system ignores the stated difficulty and let how hard a song is to clear be judged by the users themselves.
The could change the official difficulties.

Same goes for DDR. I guess Legend of Max on standard is harder than Maxx Unlimited on Standard

(maybe it is)
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Old 01-28-2004, 11:43 PM   #25
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I understand where you guys want the point cap, but a long song and a short song of the same difficulty yield the same amount of credits... so which one is going to be played more? The short one of course. That is why I dislike the idea of the point cap.
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Old 01-29-2004, 06:03 AM   #26
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Cenright: Read my long, long post (it's about 4th on the page). I don't use the song's difficulty rating to judge how many credits you get, I use a special formula that is based on how many people can clear the song (which is a true indicator of difficulty)
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Old 01-29-2004, 03:20 PM   #27
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I like this idea mostly.... but a 10000 cap is kinda low, I think.
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