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Old 09-20-2008, 10:24 PM   #41
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Default Re: Pro timing for FFR

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Originally Posted by KA0Z R4VR View Post
Stick with the game, sonic. No flaming. That could get you banned. Quickly.

EDIT: Just read over some more posts. Yeah higher FPS would probably be a little more important before implementing a tool that can give you such accurate information. Sometimes I still get a little lagged and manage to strike out an AV when I know I hit the arrow on time...What if this ocurres during the "Pro Timing" feature is turned on?
I wasn't flaming I was only telling the truth. I didn't call you a gay douche ***. How do you get banned quickly? Is there a "ban" button and a "ban in 5 minutes" button?

But yes, higher FPS would be necessary to achieve what you were talking about.
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Old 09-22-2008, 11:41 PM   #42
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Default Re: Pro timing for FFR

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Originally Posted by sonic-fast-fingers View Post
I wasn't flaming I was only telling the truth. I didn't call you a gay douche ***. How do you get banned quickly? Is there a "ban" button and a "ban in 5 minutes" button?

But yes, higher FPS would be necessary to achieve what you were talking about.
I was about to take your side, but then you made this post.
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Old 09-24-2008, 09:45 PM   #43
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Default Re: Pro timing for FFR

I like FFR how it is personally. I wouldn't want a harder timeframe than Perfect in a flash client... and I like watching my AAA count go up. It would be annoying to not be one of the best on FFR by having a AAAA count because I suck at AAAAing :'D.
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Old 09-24-2008, 10:40 PM   #44
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Default Re: Pro timing for FFR

Okay, this thread is redundant now since I realized the perfect window is only 1 frame wide, rofl. So you can't actually squeeze anything more out of it.
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Old 09-25-2008, 02:24 AM   #45
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Default Re: Pro timing for FFR

perfect window is 3 frames... aka, .1 second.
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Old 09-25-2008, 02:39 AM   #46
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Default Re: Pro timing for FFR

oh damn

what am I reading then o.O I swear I read it was on the frame or one frame early only, or was that the first ffr build or w/e?
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Old 09-25-2008, 07:50 AM   #47
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Default Re: Pro timing for FFR

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Originally Posted by sonic-fast-fingers View Post
I wasn't flaming I was only telling the truth. I didn't call you a gay douche ***. How do you get banned quickly? Is there a "ban" button and a "ban in 5 minutes" button?
Siggied.

But yeah, many things that have been suggested lately have been answered with the problem of framerates, it came up under the negative BPM discussion in the Batch thread, it came up under the speed mod modifications in the Bug/Suggestion forums, and now here.

Pro timing on FFR really seems like a wasted effort here, I mean, sure, more accurate judgments, yadayadayada, but it's going to be another one of those things that will cause arguments later OMG I CAN PASS THIS ON PRO TIMING.

Not to say that it's not a good idea, but after a while, it's more than likely just not be used.
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Old 09-25-2008, 09:17 AM   #48
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Default Re: Pro timing for FFR

Very bad idea, sorry the scoring would be all off.
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Old 09-25-2008, 04:33 PM   #49
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Default Re: Pro timing for FFR

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Very bad idea, sorry the scoring would be all off.
I detailed in the first post that it would be an aesthetic change, not a functional choice.
What protiming would do is:
1. Instead of displaying perfect, good, average display how many frames + or - from the arrow you were
2. Tally all perfects/goods/averages up at the end as well as a list of all the 0 frame offs, 1 frame offs, 2 frame offs etc. Your score is still calculated based on your perfect/good/average total.
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Old 09-25-2008, 05:32 PM   #50
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Default Re: Pro timing for FFR

rebirth and tibs photoshopped pictures of having marvelous's in the game. it being the one frame inbetween the other two. i would see this happening, and agreeing with it. and it wouldn't effect your score like they and patashu said.
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