Old 11-2-2011, 10:48 AM   #101
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Default Re: FFR Standalone!

Which engine are you using legoboy792?
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Old 11-2-2011, 10:53 AM   #102
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Default Re: FFR Standalone!

i have that same problem(retry song button doesnt work, but the new song button does), and im using the Flash 9 standalone and the new MP version of Velocity's engine.
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Old 11-2-2011, 12:50 PM   #103
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Default Re: FFR Standalone!

Sorry it was the velocity engine
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Old 11-2-2011, 02:28 PM   #104
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Default Re: FFR Standalone!

Well, if it is the new MP version, that's going to be the issue most likely. Velocity is still doing a lot of work on it. If you are using the regular Velocity engine, I don't know what the issue is and I can try and ask him about it.
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Old 11-2-2011, 03:33 PM   #105
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Default Re: FFR Standalone!

OK it was the mp beta i just thought you might want to know, also for the non beta is there some way to make the screen smaller? i like the beta version because the screen is alot smaller.
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Old 11-2-2011, 03:35 PM   #106
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Default Re: FFR Standalone!

If you are using a standalone it should just auto resize with the window if you drag to resize it. If you are in a browser you will have to make sure you don't have it full-screened and then resize the window. There's no way to have it full-screened and small.
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Old 11-2-2011, 04:58 PM   #107
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Default Re: FFR Standalone!

COOL thanks now i can play with alot less lag
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Old 11-2-2011, 07:08 PM   #108
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Default Re: FFR Standalone!

^^ there was an entire thread I made two days ago about this... I don't know why you all keep suggesting we "delete cookies" (metaphor). Mine still autofails every play on mac standalone 9,10,11

Edit: 3 other people have this problem so it's not a setting problem its a coding issue
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Old 11-2-2011, 07:18 PM   #109
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Default Re: FFR Standalone!

Well, 3 people have this issue and it happens to be on Mac each time. I use Windows, not Mac. It's not like it's an easy thing to fix for me. There is no apparent reason why it should fail, seeing that those features have existed long before I ever took over.
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Old 11-2-2011, 07:22 PM   #110
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Default Re: FFR Standalone!

Well what I find odd is it's not the majority of Mac users, it's 3 people. If it was a coding issue, would it not affect more of the Mac using population?
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Old 11-2-2011, 07:50 PM   #111
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Default Re: FFR Standalone!

The only way a song would auto-fail right away is if the level loaded incorrectly. Which if there was a real problem there, everyone would be affected, and not just 3 users.
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Old 11-2-2011, 09:52 PM   #112
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Default Re: FFR Standalone!

I don't know shyte about it. I was using 'coding' as an umbrella word (my fault) and it just seems odd that multiple people started having issues at the same time as the whole perfect error was happening/fixed. People "ignoring the problem as a user setting issue" is more frustrating than the actual problem.. hence the antagonizing 'CAPS LOCK words (another metaphor)' that would draw interest.

PS Would rather mash than argue

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Old 11-2-2011, 10:21 PM   #113
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Default Re: FFR Standalone!

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Originally Posted by Velocity View Post
Well, 3 people have this issue and it happens to be on Mac each time. I use Windows, not Mac. It's not like it's an easy thing to fix for me. There is no apparent reason why it should fail, seeing that those features have existed long before I ever took over.
I guess my question would be what changed in the last 5 days or so? I think it was Saturday when it stopped working for me and others. Also, why is it the Velo engine only? I "created a projector" a while ago and that still works. DF engine works as well.

Anyway, at least I can play as of now, but unfortunately my projector still has the miss glitch, which sorta sucks.
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Old 11-4-2011, 11:53 AM   #114
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Default Re: FFR Standalone!

thanks guys for your hard work, this game is almost playable now
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Old 11-4-2011, 11:57 AM   #115
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Default Re: FFR Standalone!

holy shit HighAndr0id outta nowhereee.
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Old 11-4-2011, 02:15 PM   #116
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Default Re: FFR Standalone!

^ SEALAB!
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Old 11-4-2011, 02:31 PM   #117
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Default Re: FFR Standalone!

Welp, my mac just failed standalone on me. lol It was fine before Saturday, and now I just play with the regular engine.
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Old 11-13-2011, 07:36 AM   #118
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Default Re: FFR Standalone!

Which version of flash works best for FFR? I looked around the forums and Flash 8 seems to be the main answer. What about the new 11 version? Does it matter for the standalone player?
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Old 11-13-2011, 12:33 PM   #119
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Default Re: FFR Standalone!

Yeah, you really have to try out what is best for you on the standalone version. Different people run different ones better. I run Flash 9 best, but others run Flash 8 or 11 better. Just try each and see what results you get.
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Old 11-16-2011, 06:09 PM   #120
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Default Re: FFR Standalone!

Quote:
Originally Posted by Teddy_scfa View Post
^^ there was an entire thread I made two days ago about this... I don't know why you all keep suggesting we "delete cookies" (metaphor). Mine still autofails every play on mac standalone 9,10,11

Edit: 3 other people have this problem so it's not a setting problem its a coding issue
mine is autofailing as well. but interestingly, the DF Velocity Engine doesn't autofail...
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