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Old 06-25-2008, 03:04 AM   #1241
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Default Re: R1 - Actual Song Difficulties V2

Wow, it makes me feel really good that Xeno could be FMO. I played that and thought I sucked balls because I could barely FC a 10.
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Old 06-25-2008, 03:18 AM   #1242
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Default Re: R1 - Actual Song Difficulties V2

I agree with Villiex. If Xeno Flow becomes an FMO, I could change my opinion about many song difficulties, because most of them were in comparison to Xeno Flow.
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Old 06-25-2008, 01:29 PM   #1243
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Default Re: R1 - Actual Song Difficulties V2

Why doesn't Club unlock Oni..
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Old 06-25-2008, 09:09 PM   #1244
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Default Re: R1 - Actual Song Difficulties V2

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Why doesn't Club unlock Oni..
Because it's one of the harder FMOs.
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Old 06-25-2008, 09:26 PM   #1245
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Default Re: R1 - Actual Song Difficulties V2

Oh, because obviously not get Oni from AAA'ing a harder FMO makes sense.

Please fix this Tass, I'm pretty sure this is one of the easier FMO's.
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Old 06-25-2008, 09:29 PM   #1246
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Default Re: R1 - Actual Song Difficulties V2

I think Going on spring wild should be VC or at least harder VC , Garyuutensei is harder than this! (a little) and Takecore of Yourself is really easy, it should be at least challenging
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Old 06-25-2008, 09:32 PM   #1247
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Default Re: R1 - Actual Song Difficulties V2

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I'm pretty sure [Club] is one of the easier FMO's.
I disagree. It's really hard to combo or PA Club; its stupid jack patterns mess me up.
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Old 06-25-2008, 09:37 PM   #1248
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Default Re: R1 - Actual Song Difficulties V2

There was already a discussion about GoSW, it's staying FMO. Garyuutensei is so much easier rofl (I don't like mentioning that song -_-). 2nd read AAA Garyuutensei, and GoSW is extremely hard on level8 LR (off topic). Anyhow, GoSW is an FMO for the time being. It's borderline.

Whether Club is easy or hard is much more subjective to the player than most other songs are. There are a variety of opinions about Club, and I stand for it being a harder FMO, same as AIM Anthem. It's still an FMO, and it should probably count towards Otaku Speedvibe [Oni] anyway.
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Old 06-25-2008, 09:39 PM   #1249
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Default Re: R1 - Actual Song Difficulties V2

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I disagree. It's really hard to combo or PA Club; its stupid jack patterns mess me up.
Hard to combo, but incredibly easy to PA. If you can jack at all, this song is simple.
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Old 06-25-2008, 09:43 PM   #1250
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Default Re: R1 - Actual Song Difficulties V2

soulstone's definitely right about Club, for me the song plays like a 9 with a kind of tricky section but I can totally see why it's considered a high 11 to some

unlike Nuvo Mundo which I can't imagine why it's considered harder than Xeno Flow by ANYONE. Aside from the 32nd roll and a couple bursts it's like an easy 10, let alone an 11...bursts make it a mid-high 10 for me, still not near 11 though.
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Old 06-25-2008, 09:45 PM   #1251
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Default Re: R1 - Actual Song Difficulties V2

Novo Mundo was part of the FMO FGO event, hence it's an FMO. That's all I got for a reason... I think Novo Mundo should be VC too, although I can't AAA it yet.

s0ulst0n3: The question is, can the majority of the FFR public jack well? Even at Tier2 level? I think it's about 25% can't to 75% can. The 25% can't at Tier2 level is large enough to keep it an FMO.
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Old 06-26-2008, 12:43 AM   #1252
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Default Re: R1 - Actual Song Difficulties V2

i can't do club. at all. it's probably my worst song on FFR in terms of PA ratio. maybe death piano is worse... but it's THAT bad. i just can't do it at all. it's insanely hard. it's just as hard as AIM, if not moreso.
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Old 06-26-2008, 07:12 AM   #1253
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Default Re: R1 - Actual Song Difficulties V2

Novo Mundo is easy except for rolls. If most people think it's VC, I may change.
Same with GoSW and NWE.

Club is mid-FMO, harder than AIM.
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Old 06-26-2008, 07:14 AM   #1254
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Default Re: R1 - Actual Song Difficulties V2

Novo as VC? ...that would make me cry. Novo's hard.
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Old 06-26-2008, 03:45 PM   #1255
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Default Re: R1 - Actual Song Difficulties V2

GOSW should remain a low fmo. The trills are really tricky to pa.
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Old 06-26-2008, 08:15 PM   #1256
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Default Re: R1 - Actual Song Difficulties V2

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Novo Mundo is easy except for rolls. If most people think it's VC, I may change.
Same with GoSW and NWE.
All are definitely low FMOs. Just look at the small handful of people who have AAA'd each.
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Old 06-26-2008, 08:54 PM   #1257
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Default Re: R1 - Actual Song Difficulties V2

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All are definitely low FMOs. Just look at the small handful of people who have AAA'd each.
There are 16 AAA's on Novo Mundo and 14 on Xeno Flow, and Xeno Flow doesn't even have anything that's weird to PA, unlike Novo which has many weird bursts. Also plenty of VC's have less than 16 AAA's (P4Uv2 for example), AAA count doesn't mean anything.

>_>
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Old 06-26-2008, 09:07 PM   #1258
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Default Re: R1 - Actual Song Difficulties V2

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There are 16 AAA's on Novo Mundo and 14 on Xeno Flow, and Xeno Flow doesn't even have anything that's weird to PA, unlike Novo which has many weird bursts. Also plenty of VC's have less than 16 AAA's (P4Uv2 for example), AAA count doesn't mean anything.

>_>
Well, you know how P4U v2 is. Plain crazy; I actually wonder why I've never questioned its former status as a Challenging and its current status as a VC. And yeah, it's true that some levels simply have more plays than others; I should have seen that flaw in my post. Sorry.
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Old 06-28-2008, 09:08 PM   #1259
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Default Re: R1 - Actual Song Difficulties V2

Crystalis House Leaves is tricky, not standard.
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Old 07-1-2008, 09:10 PM   #1260
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Default Re: R1 - Actual Song Difficulties V2

The BPM of Eternal Nightmare is 200.
EDIT: 208.
Thanks Tass. That'll really help with my EN Sim.

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