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Old 08-10-2009, 03:09 PM   #221
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Default Re: FFR 6-key Prototype Files

oh yes how could I have forgotten, silly me
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Old 08-10-2009, 05:07 PM   #222
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Default Re: FFR 6-key Prototype Files

hey guys, wanna know how much I love this project?

I gave you guys an UNRELEASED STEPMANIA CHART

that's right an UNRELEASED STEPMANIA CHART FOR ALL OF YOU TO PLAY

am I nice or what : D
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Old 08-10-2009, 05:42 PM   #223
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Default Re: FFR 6-key Prototype Files

makes me sad that you brought out a lot more files now after the FPS change, now I cant play em. D:

I'll just have to stick to practicing on SM now. lol.
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Old 08-10-2009, 05:44 PM   #224
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Default Re: FFR 6-key Prototype Files

glad i can provide a good challenge to new solo players hehe. 90% of my files are meant to make you mad, im hoping for the best : D
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Old 08-10-2009, 06:06 PM   #225
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Default Re: FFR 6-key Prototype Files

These files are really awesome. However, I get the feeling that these files are not at all accurately rated in terms of the difficulty of actually playing them. For instance Battle Breaks [Easy] has a pretty WTF jack on the far left arrow (and it's a 4?!) and the 7s have some pretty heavy jumpstream and some other tricky patterns. I guess if they were FFR files they'd be high 8 or even 9. Correct me if I'm wrong, but it looks like there's a tendency to just rate Solo files on how hard they are to read, as if you assume that Solo players will already be pretty good at 4-key playing and will thus have no problem actually hitting and PAing jacks or fast colorful trills/rolls. I think that if we are ever planning to include Solo in FFR we have to consider that some people are going to start out on Solo and have a lot more trouble hitting/PAing some easier files than reading them.
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Old 08-10-2009, 08:18 PM   #226
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Default Re: FFR 6-key Prototype Files

Is there a way to play this the way it was before?
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Old 08-10-2009, 08:38 PM   #227
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Default Re: FFR 6-key Prototype Files

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Is there a way to play this the way it was before?
unfortunately no. if it's lag that's bothering you, try turning down the quality.
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Old 08-10-2009, 09:25 PM   #228
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Default Re: FFR 6-key Prototype Files

DUDE WHY'D YOU RELEASE KONA-YTA ALREADY

YOU'RE STUPID

Should've waited 'til phase 10
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Old 08-10-2009, 09:43 PM   #229
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Default Re: FFR 6-key Prototype Files

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For instance Battle Breaks [Easy] has a pretty WTF jack on the far left arrow (and it's a 4?!)
I agree with this, but I don't think it's so much an issue of the difficulty being wrong, as much as it shouldn't put in the game due to the easiness and then OMGOMWAFIJWF D=D=.
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Old 08-10-2009, 09:47 PM   #230
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Default Re: FFR 6-key Prototype Files

Just asking, would it be too much work to add the 30 FPS version back up along with the 45 FPS version up for option too? Because 45 works great on XP, but 30 works good for Vista. I think it would help to have both up for option. How hard would that be though?
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Old 08-10-2009, 11:35 PM   #231
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Default Re: FFR 6-key Prototype Files

As easy as having an option in the settings for that. I just have to change the fps and the game adjusts automatically, so making it an option is possible.
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Old 08-11-2009, 12:30 AM   #232
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Default Re: FFR 6-key Prototype Files

This is absolutely amazing o.O
Although, implementing this into FFR will be nearly impossible unless the whole engine is rewritten in AS3 (LOL).
Great work though dude.
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Old 08-11-2009, 06:41 AM   #233
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Default Re: FFR 6-key Prototype Files

Awesome work. I cant wait for this to really be implemented. I would start playing ffr seriously again lol.

(super lovely sightread AAA lmfao its like playing on judge 0.5)
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Old 08-11-2009, 10:14 AM   #234
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Default Re: FFR 6-key Prototype Files

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Although, implementing this into FFR will be nearly impossible unless the whole engine is rewritten in AS3 (LOL).
Fund it.
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Old 08-11-2009, 10:31 AM   #235
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Default Re: FFR 6-key Prototype Files

What?
Amefuri Koneko used to be 8, then became 7, and is now a 6?
For heaven's sake, this is NOT right!
It's not even a low 8!
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Old 08-11-2009, 10:34 AM   #236
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Default Re: FFR 6-key Prototype Files

Quote:
Originally Posted by DarkRazor
(super lovely sightread AAA lmfao its like playing on judge 0.5)
Zaghurim said the exact same thing.
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Old 08-11-2009, 01:06 PM   #237
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Default Re: FFR 6-key Prototype Files

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Fund it.
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Old 08-11-2009, 01:15 PM   #238
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Default Re: FFR 6-key Prototype Files

I would definitely resubscribe if this was implemented.
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Old 08-11-2009, 01:46 PM   #239
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Default Re: FFR 6-key Prototype Files

I like this 6-note ffr but i stink at it lol. Gettin better though. Giving some life back into the game. Great job!
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Old 08-12-2009, 08:12 AM   #240
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Default Re: FFR 6-key Prototype Files

oh i see, new files added

bumpin' the thread
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