02-13-2004, 06:58 PM | #41 |
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WC3 is way better than SC...WC3 required 10x more strategy than Starcraft
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02-13-2004, 07:02 PM | #42 | |
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But they are cheap as hell. Do the math. They cost less than half a dragoon not including gas, and if you micro properly with mines, 1 vulture can take a goon. And toss almost always goes goon against terran, they have to tech quickly, because terran players ALWAYS block and tech to the structure that builds tanks ect...unless ur againsts one of those maniacs that trys the good ol bunker push rush
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02-13-2004, 07:28 PM | #43 | ||
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02-13-2004, 07:43 PM | #44 |
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Join Date: Feb 2004
Posts: 5
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definetly get starcraft (get the battlechest w/ broodwar as well) its better than alot of pc games (i am VERY disappointed at wc3)
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02-13-2004, 07:45 PM | #45 |
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I know all the good strats...
mass wraiths? wow... your problem is simple. You LET HIM get those wraiths. The key to winning the game is to keep your opponient busy. Don't play those 'no rush 20' games. You'll NEVER get better. Rushing is a key part of the game. A good attack early on is necessary...or atleast something to keep them busy. Plus, you always want to be observing them. YOu can't beat what you can't see...now, if you know what they're going to do, how can you lose? Thats why there are elite players. Some people are just so amazingly good, they can predict what someone is going to do next. Either that, or they set the person up in a way that FORCES them to do something, which they know will happen, and they counter it. But yea... the best player is ALWAYS the most unpredictable.
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02-13-2004, 10:29 PM | #46 | |
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02-14-2004, 12:12 AM | #47 | ||
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T3h ultimate r4pe j00 plan. List: Carrier Carrier Carrier Carrier Carrier Carrier Carrier Carrier Carrier Carrier Carrier Arbiter T3h cloakage. All upgrades. |
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02-14-2004, 07:12 AM | #48 |
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Scorpio Wins....
and I got it today so look for me. If you still play it, that it.
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02-14-2004, 07:40 AM | #49 | |
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Reach is right about everything so far. The reason I said vultures aren't cheap is because EVERYTHING isn't cheap in a game unless its cheating. I hate when I get a ring out vs. someone in SC2 and they're like, "that's so cheap." It's not, it's part of the fucking game. Reach knows what he's talking about. Anti you suck. |
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02-14-2004, 08:12 AM | #50 |
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No, anti. With a little bit of micro I could take your 200 marines with only 30-40 tanks. Its called splash damage, genius. You don't stand a chance in hell. Besides, i would have wrecked you before you could make that many anyway.
Vultures suck? What are you smoking? Especially vs toss...i can wreck almost any toss player by massing vultures while setting up a tank push. Mines fuck toss up, badly. They can't do shit. It wastes their resources and units quickly. Second of all, I don't use that strat vs zerg really...vs zerg alot of marines, medics. Tank backup...but yea, you'd be surprised how good mass goliaths vs zerg can be. But only late game, i usually just try and control the zerg early on, cause most fast exp and setup a bunch of sunken colonies..which wreck rines without tanks. Carriers? Are you nuts? First off, I'll kill you ages before your even starting to make carriers, especially if you're trying to mass them. Second off, they're only good in late game if you can't kill them, and usually in numbers of 4-5. Even on a money map, What the fuck are you gonna do with 25 carriers? Only a noob would lose to that. I could fucking wreck you with like 10 templars, mass goliaths would wreck you too. And zerg could easily max 200/200 in hydras before you could get that many carriers anyway...so you lose.
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02-14-2004, 08:14 AM | #51 | |
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02-14-2004, 08:19 AM | #52 |
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You don't get the vulture technique vs toss, anti.
Mines. Are the key. What don;t you get? I can make vultures insanely fast, they're insanely cheap, and a vulture can easily take a goon with mines, and micro, which i explained in my previous post. Toss's only chance against this kind of technique would be a retreat, and usually go for templars, because they'll ruin vultures.
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02-14-2004, 08:23 AM | #53 |
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I was just telling Reach why I said vultures aren't cheap, or something.
Wow, you guys have no idea what you're talking about. It seems like everyone here but Reach plays comp stomps, nr 20+, or just money maps, because you are all noobs. |
02-14-2004, 08:26 AM | #54 |
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Comp stomps, rofl.
I like Lost temple...the hunters...other non gay maps. Usually 1v1, or 2v2. Anymore and you get ******s that do stupid shit.
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02-14-2004, 09:15 AM | #55 |
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Lost Temple is probably my favorite map, actually, and The Hunters is a good one as well...anyway, Reach, I got one word for your 'mass vultures' strategy:
Carriers. And don't talk to me about the technology, it's easy to get Carriers fairly fast, and a lot of them. Plus, Vultures only have three mines each, so you have to keep replacing them. So basically, your 'mines' defence requires you to constantly tend to it, meaning you're running a defensive strategy and will ultimately end up boxing yourself in your base with no minerals while everyone else is expanding. Liek woa. |
02-14-2004, 11:05 AM | #56 |
FFR Player
Join Date: May 2003
Posts: 511
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vultures kikass in early-mid game, i usually(almost always) go vulture with mines and tanks, vessel, works fine, eventually going gols in place of vult
carriers are a bit risky, they work ok gainst zerg, unless its a good player, with defiler (swarm) and hydra, baked up wit scourge or dev gainst terran, they die pretty fast, gols, wriaths, even mass marines and medics (its able to kill interceptors pretty quik) gainst toss (high templar storm) |
02-14-2004, 12:43 PM | #57 |
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So..you use terran I am guessing. Which is better terran or protoss? I have been using protoss and I think they are stronger, but they cost more.
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02-14-2004, 12:48 PM | #58 |
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SC is soo easy... you cant micro in SC
warcraft takes tons of mirco, items, heroes, creeping, etc. its way more in depth and if u play it for a while you'll appreciate it i'm not saying SC sucks, i like it a lot, i just think WC3 is better and is more skill based |
02-14-2004, 12:55 PM | #59 | |
FFR Player
Join Date: May 2003
Posts: 511
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personally i like protoss more than terran because of high templar, storm is the best spell ever however many people think terran is hard to stop just because of terran tanks, marine/medic strat. However there are many ways to counter if u quik enough. for zerg (lurker, mixed in with hydra, ling) (ultralisk, ling) (guardians) Protoss (enough zealots will do, since they hard to kill) (storm too) |
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02-14-2004, 07:29 PM | #60 |
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Anti, I already proved every flaw in carriers in my preious post.
And its not a ''MASS VULT'' strat...its not supost to end the game. Its used to put the toss at a disadvantage early game so you can control the map You see, once i gain control of 2 expo's or so, while you are still blocked into your base, i am then mining minerals 6 times faster than you. The game will end, because i can then mass tanks and goliaths, and you do not stand a chance. Trust me, if im coming onto you with vults. 1. you will not have time for carriers. Go watch some reps of Grrrr... playing terran. he'll probably lose...usually cause he trys to go carriers, and they run his ass over before he can get them. 2. I'd obviously see your carriers coming, so i could counter. 3. you're not going to get them in early game, unless its a money map, so I don't have to worry.
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