Old 01-20-2014, 09:58 AM   #341
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Default Re: FFR Standalone!

I don't know how I didn't see that question prior. I'm not privy to Linux usage so I can't give you a solid answer but this is where I get the updated links from:
http://www.adobe.com/support/flashplayer/downloads.html

there could potentially be a flash player standalone archived that will run if the current one doesn't, so maybe look into that? I wish I could help but I'm running a Windows computer so it's hard to troubleshoot without knowing the potential issues/solutions.


Unrelated: I updated the OP with download links to Flash 12, which seems to have been released as the current version as of 1/14/14. Feedback on whether or not it seems to play FFR better is welcome, I'm not expecting much as Flash 11 was never that spectacular for anything but perhaps R^3.
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Old 01-20-2014, 10:36 AM   #342
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Default Re: FFR Standalone!

The thing about Linux is that Flash isn't being updated anymore and 64bit Flash wasn't really ever released properly for Linux. You'll generally need to install some sort of 32bit support for your distro (look up multiarch, or ia32-libs).

(the above statement isn't entirely true, Linux Chrome does come with a fully up-to-date 64bit Flash 12 but there's no standalone option there)
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Old 01-20-2014, 11:17 AM   #343
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Default Re: FFR Standalone!

Someone was talking about issues with Chrome OS the other day, if someone finds a way to make standalones usable on Chrome OS, they should post it here, then Ill PM OP about adding it, cause I like to this thread in my MP sticky and having everything as up to date as possible would be cool.
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Old 01-20-2014, 11:25 AM   #344
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Default Re: FFR Standalone!

Quote:
Originally Posted by Untimely Friction View Post
Someone was talking about issues with Chrome OS the other day, if someone finds a way to make standalones usable on Chrome OS, they should post it here, then Ill PM OP about adding it, cause I like to this thread in my MP sticky and having everything as up to date as possible would be cool.
The whole point of Chrome OS is that it's literally just Chrome. "Standalone" in that case is the same as running it normally in your browser, so there's no such thing on that platform. You could potentially get it running, but you'd have a much better time just installing a full Linux distro instead - that's generally asking a bit much just for FFR.
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Old 01-20-2014, 11:28 AM   #345
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Default Re: FFR Standalone!

Would is still suffer from the same performance issues as Windows causes? As well another issue with this is that a user could not even load R^3 on Chrome OS, which is why I'm curious of standalone possibilities, in the event that standalone IS impossible and other elements on the page cause lag would opening the .swf in the "browser" on its own possibly solve these issues? Im sure it wont be a broadly used OS, but we should brainstorm performance and whatnot for that OS as well :P
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Old 01-20-2014, 11:36 AM   #346
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Default Re: FFR Standalone!

Sure, generally you'll get better performance by opening the swf on its own as opposed to in-page on FFR's site. Would it still suffer? Perhaps, but tbh I've found that FFR runs much better in Chrome on Linux than it does on Windows standalone. Windows is pretty terrible for FFR, when I get perfect 60+ fps in Chrome on Linux (on my rather cheap and underpowered desktop).
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Old 01-20-2014, 11:37 AM   #347
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Default Re: FFR Standalone!

Well now I know the most appropriate way to help Chrome OS users, does the Chrome Os use the same UI as Chrome for other os's? If so Cache clearing should be the same I assume which is also handy for le troubleshoots.
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Old 01-20-2014, 11:56 AM   #348
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Default Re: FFR Standalone!

What about the Steam OS, we can't forget about them
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Old 01-20-2014, 02:52 PM   #349
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Default Re: FFR Standalone!

Aren't most people on Steam OS running multiple operating systems? I can't really see using SOS alone as its pretty much designed for that living room experience. My understanding is that ideally you would be setup to dual boot into some flavor of linux or windows to do computer-y stuff. (and fifer)

Then again would it be very different from just running it on linux? I haven't had hands-on experience with it, So I don't know.

*edit*
Seems like it would be exactly the same as running it on linux.
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Old 02-17-2014, 07:37 PM   #350
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Default Re: FFR Standalone!

wow standalones don't work in linux (so far)

fuck adobe

although I still get way better fps in the browser on linux than I do in the standalone in windows LOL
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Old 02-17-2014, 07:52 PM   #351
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Default Re: FFR Standalone!

Quote:
Originally Posted by choof View Post
wow standalones don't work in linux (so far)

fuck adobe

although I still get way better fps in the browser on linux than I do in the standalone in windows LOL
But the fps should be capped at 30 for ffr. You either get 30 or it isn't working correctly.
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Old 02-17-2014, 07:53 PM   #352
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Default Re: FFR Standalone!

Quote:
Originally Posted by choof View Post
wow standalones don't work in linux (so far)

fuck adobe

although I still get way better fps in the browser on linux than I do in the standalone in windows LOL
Hm, why not? Generally the only hurdle is that you need to install a 32bit multilib set or something if you're on a 64bit OS.

And yeah, Flash performance in Linux is so much better than Windows. When I finally tried Windows one day a few months ago, it was appalling.

Quote:
Originally Posted by Izzy View Post
But the fps should be capped at 30 for ffr. You either get 30 or it isn't working correctly.
Well it's often hard to even get 30fps stable on Windows in browser, sometimes even standalone. Talking about uncapped FFR though, like R^3 set to 120fps, Windows is terrible on all machines I've tried compared to Linux.
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Old 02-17-2014, 07:57 PM   #353
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Default Re: FFR Standalone!

Quote:
Originally Posted by Izzy View Post
But the fps should be capped at 30 for ffr. You either get 30 or it isn't working correctly.


edit: dunno, I just haven't been able to get standalones to work yet. maybe because 32-bit libraries but w/e
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Old 02-17-2014, 08:00 PM   #354
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Default Re: FFR Standalone!

Guess things have been updated since 2 years ago.
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Old 02-17-2014, 08:11 PM   #355
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Default Re: FFR Standalone!

you're missing out izzy, file's aren't all blue anymore !!
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Old 02-17-2014, 08:43 PM   #356
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Default Re: FFR Standalone!

Not playing until everything is based on raw scoring by default.
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Old 03-2-2014, 10:19 PM   #357
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Default Re: FFR Standalone!

Finally got around to testing the new engine. I set the fps to 60 on my machine to see if there was actually kind of issue with it and windows. The game speeds up its animations which is kind of annoying, but it is perfectly smooth. So I set it to 600 and it was still perfectly smooth. Set it to 25,000. Perfect.

I don't think being on linux is somehow going to make it better. Perhaps this engine is just really efficient now. Maybe it still has problems on windows 7/vista, but I can't test that. People should probably switch to Win8 if they want to use a windows OS.

Edit: 120 seems to be the best compromise in animations being too fast and having too low a framerate.

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Old 03-2-2014, 11:31 PM   #358
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Default Re: FFR Standalone!

Well, it's quite possible that the windows 8 graphics stack renders the lag issues obsolete. You do have a bit of a beast of a computer, though.

From the experience of most of us, Flash is far from efficient, especially with R^3. Whether that's due to the increased framerate, AVM2 (AS3), or some other factor is hard to say. I simply suggest Linux as a last-ditch option because anyone who runs it with a non-composting window server will basically be guaranteed to get a full framerate on any system from the past x years.
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Old 03-25-2014, 06:56 PM   #359
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Default Re: FFR Standalone!

that twerks :]
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Old 06-17-2014, 07:41 AM   #360
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Default Re: FFR Standalone!

No link for R^3 FFR engine in OP, yet there are like 6 different R^3 XMLs
http://www.flashflashrevolution.com/~velocity/R%5E3.swf

Since justin fell off the face of the Earth or something, if a mod could edit, I'd appreciate it~
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