Old 12-19-2016, 05:17 PM   #201
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Default Re: The Etterna Project

there's a potential crash when switching playback devices in windows 7 but that may be an sm5 thing, i'm looking into it now
edit: it's an sm5 thing
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Old 12-19-2016, 05:29 PM   #202
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Default Re: The Etterna Project

i haven't read patch notes yet but i'm hoping you nerfed the crash in sm editor so i can actually finish this dumb chart idea i've had for months
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Old 12-19-2016, 05:42 PM   #203
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i haven't read patch notes yet but i'm hoping you nerfed the crash in sm editor so i can actually finish this dumb chart idea i've had for months
the current release fixed crashes for everything but freezes
the next release will have that fixed too
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Old 12-20-2016, 03:30 PM   #204
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Default Re: The Etterna Project

Regarding adjusting audio sync:
when i adjust my audio sync can other files be used to sync? it would be nice if i could sync to some simple JS patterns
I would also like to use my own speed/scroll direction when calibrating.

Gameplay:
i changed the location of the progress bar to the bottom in options but it is still in the top. Is it a bug?
It would be great if i could move the combo/judgement thing up or down ingame

Song selection:
When i press 1 or 3 or 4 the background is reloaded? each time, and that leads to some lagging.

Minor:
can the quotes be displayed? I chose to display the tips/quotes but it didnt appeared.
I need to use the dedicated keys to change the color config (DFJK) but not the arrow keys, it is a bit unintuitive.
The song length color is still dependent on the mp3 length and a 90sec chart with a 4 min mp3 will get a orange color.

Thank you for all the work mina
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Old 12-20-2016, 06:04 PM   #205
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Default Re: The Etterna Project

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Originally Posted by mwes View Post
Regarding adjusting audio sync:
when i adjust my audio sync can other files be used to sync? it would be nice if i could sync to some simple JS patterns
I would also like to use my own speed/scroll direction when calibrating.
i believe you can use your own file to sync by replacing the ScreenGameplaySyncMachine music.ssc file in themes/fallback/other however i have not tested this, speed/scroll direction might ultimately be a super pain in the ass

but you can autosync machine during the actual gameplay by hitting f6 twice which basically does what you want already

Quote:
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i changed the location of the progress bar to the bottom in options but it is still in the top. Is it a bug?
It would be great if i could move the combo/judgement thing up or down ingame
both of these are already on the plate

Quote:
Originally Posted by mwes View Post
Song selection:
When i press 1 or 3 or 4 the background is reloaded? each time, and that leads to some lagging.
yes it is, and yes it does, and no it shouldn't be. The lag is minor enough that I haven't looked into it yet but I will soon.

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can the quotes be displayed? I chose to display the tips/quotes but it didnt appeared.
tips/quotes were removed the option to turn them on is just still there, if they do come back i'll have to write up a bunch of tips, so it's possible, but minor as you said

Quote:
Originally Posted by mwes View Post
I need to use the dedicated keys to change the color config (DFJK) but not the arrow keys, it is a bit unintuitive.
should be easy to change, as well as changing the avatar select to use arrow key input, which i already intended to do

Quote:
Originally Posted by mwes View Post
The song length color is still dependent on the mp3 length and a 90sec chart with a 4 min mp3 will get a orange color.
we fixed this last night and put the color on a gradient scale
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Old 12-21-2016, 11:27 PM   #206
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Default Re: The Etterna Project

Is there a way for you to default the texture resolution to 1024 next time you update? Because for some reason, a crash occurs whenever I try to load up a theme after switching from one theme to another. This crash occurs when the texture resolution is at 2048. Plus, I tone down display color, texture color, and movie color to 16bit just in case.
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Old 12-22-2016, 01:17 AM   #207
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Default Re: The Etterna Project

i wanted to do that because using 1024 res textures cuts memory use on d3d by like 60% (?_?)

but iirc there was a reason we didn't that also involved crashing

ps. 0.53 soon

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Old 12-22-2016, 02:15 AM   #208
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Default Re: The Etterna Project

Just reporting in with my findings today,
Keyboard Collaboration has been slaughtered!
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Old 12-22-2016, 05:23 AM   #209
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Default Re: The Etterna Project

not sure what could have happened there, presumably it has to do with the dwi loading fix we implemented but I don't know why it wouldn't be working for you when it works for me

try clearing cache? although .52 should have forcibly rebuilt it so I'm not sure how/if that would help

clear your cache and reload all the songs and send me your log over skype

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Old 12-23-2016, 08:14 PM   #210
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Default Re: The Etterna Project

Does the player rating take into account DP scores at all, or are all my old scores with DP and no wife data ignored?
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Old 12-23-2016, 08:26 PM   #211
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Default Re: The Etterna Project

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Does the player rating take into account DP scores at all, or are all my old scores with DP and no wife data ignored?
I would imagine they would be ignored, I remember when I first installed wife I still started with no level, despite my profile having a couple thousand plays at the time, and my level only increased as I got more scores. (I'm bad and didn't move to wife earlier, #regrets :/)

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Old 12-23-2016, 09:07 PM   #212
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Default Re: The Etterna Project

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Originally Posted by youngjii View Post
Does the player rating take into account DP scores at all, or are all my old scores with DP and no wife data ignored?
The player rating is based on wife scores as that is what the difficulty calculator is based on
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Old 12-24-2016, 12:51 AM   #213
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Default Re: The Etterna Project

posting to confirm the above

technically dp scores can be converted to wife under worse-case scenario assumptions (every boo is 179.9 ms etc) and technically i could convert all historic dp scores using the function to do so (i already made one for use in sorting highscorelists) however outside of accuracy scores(your player rating is very unlikely to be the product of accuracy scores unless that's all you play) this is extremely punishing

most test cases that involved close-aas on dp j4 resulted in ~5% drops to wife converting by worst case assertion, generating player ratings from a set of converted data would result in significant under evaluation of your rating to the degree that nearly anything you play will push you up a lot

the player rating needs only a moderate baseline of scores (couple dozen) to get a reasonable read on you, so it's not like you are at a significant disadvantage by not having scores converted due to an enforced grind requirement

currently the conversion function is accessible via lua so if you want to display the result you can do so; if people really want the option to permanently convert dp->wife in their actual profile at the noted penalty to be used in their player rating i can make the option to do so

ps. 0.53 later today heres a sneak preview



nerfed


basic skillsets


nerfed low percent ssrs into oblivion

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Old 12-24-2016, 01:41 AM   #214
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Thumbs up Re: The Etterna Project

Big ups to everyone behind this for improving the quality of this game so drastically in such a short amount of time. I'm extremely appreciative to be given the optimal setting in which I can efficiently smash arrows, thank you.
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Old 12-24-2016, 01:46 AM   #215
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Default Re: The Etterna Project

Holy shit skill sets omg
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Old 12-24-2016, 03:32 AM   #216
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Default Re: The Etterna Project

https://github.com/xwidghet/stepmania/releases/tag/0.53

tl;dr skillsets, super technical stuff is pretty badly underrated, mashable 'speed' shit is a little outta line, js stuff is more or less in line now, jacks are probably not intuitive at the moment but are working as intended (more or less)

filters and search updates didnt make it to 0.53 and will be part of the focus for 0.54 as well as calc tweaks and (possibly) the breakdown of speed into stream/lightjs and jumpstream, and the addition of technical/jack stamina as separate skillsets

linux support is planned for 0.54 as well

a public dev group discord server is being setup for contributors/collaborators and people who want to sign up to test versions prior to release and throw bug reports at me directly and all that jazz - a link will follow shortly

also read the release notes etc because any questions you have are probably answered there

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Old 12-24-2016, 03:35 AM   #217
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Default Re: The Etterna Project

Toasty is back HYPE
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Old 12-24-2016, 03:37 AM   #218
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Default Re: The Etterna Project

yayayay its stepmania christmas

also its gruzzly not grizzly but w/e nice update


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Old 12-24-2016, 03:39 AM   #219
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Default Re: The Etterna Project

oops, fixt
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Old 12-24-2016, 03:43 AM   #220
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Default Re: The Etterna Project

k~
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