Old 01-3-2012, 06:47 PM   #201
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Default Re: Pseudo Skill Tokens ~2012 Remix~

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yay another unlock. I might go for harder ones later on when I get good at the game again.



EDIT: oh cool 12 bil reach with this :3
gj EN :3
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Old 01-3-2012, 06:56 PM   #202
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Default Re: Pseudo Skill Tokens ~2012 Remix~

pr0 Corey

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hey buddy are you looking for a good song to step because if so i really recommend you step In Front Of A Bus
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Old 01-3-2012, 07:04 PM   #203
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Default Re: Pseudo Skill Tokens ~2012 Remix~


The "Unkown" Token #1: Off The Air
Requirements: Full combo all 5 parts of The Games We've Played in correct order.
Details: You can only get 5 boos on each part. Get as many Perfects and Goods as you can. You MUST play all songs within the correct order, and no playing other songs between tracks. Also, NO restarting the song. If you mess up, you have to start from the beginning. Score and grading are moot.
Difficulty: 2/5. The songs are a bit difficult, but with enough practice, it can be easily done.
Reward: A name-drop in a future AnonyWolf song (or a dirty stare. Which ever feels best at that moment.)

NOTE: This token is easy enough so at least 80% of people who attempt it will grab it.
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2/10 smoke weed every other day, what up den
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Old 01-3-2012, 07:07 PM   #204
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Default Re: Pseudo Skill Tokens ~2012 Remix~

For midi's token:



Combined 1815 boos.
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wow, not having a girlfriend must have done wonders to my ability to jack well!
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Old 01-3-2012, 07:12 PM   #205
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Default Re: Pseudo Skill Tokens ~2012 Remix~

Tokens can be SM-related right ?? ;O
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Old 01-3-2012, 07:12 PM   #206
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Default Re: Pseudo Skill Tokens ~2012 Remix~

No. They have to be performed on FFR. Whatever engine you use is fine.
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2/10 smoke weed every other day, what up den
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Old 01-3-2012, 07:16 PM   #207
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Default Re: Pseudo Skill Tokens ~2012 Remix~

By the look of emulord's token, it apparently doesn't have to be the official engine.
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Old 01-3-2012, 07:18 PM   #208
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Default Re: Pseudo Skill Tokens ~2012 Remix~

Someone should make a token that you can only get on an old version of FFR. And I mean old. One of the first ones.
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2/10 smoke weed every other day, what up den
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Old 01-3-2012, 07:18 PM   #209
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Default Re: Pseudo Skill Tokens ~2012 Remix~

I was debating allowing emulord to use that req since no song on FFR's normal engine has 7000 notes, but whatever.

I would strongly encourage you make your requirements achievable using the regular FFR engine only.

also, just made quite the update to the OP.
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Old 01-3-2012, 07:20 PM   #210
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Default Re: Pseudo Skill Tokens ~2012 Remix~

You might want to fix the rules up, since we changed some of those too...
Edit: Ninja'd. sonuvabitch.
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2/10 smoke weed every other day, what up den
We are the music makers and we are the dreamers of dreams.
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Old 01-3-2012, 07:20 PM   #211
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Default Re: Pseudo Skill Tokens ~2012 Remix~

did.
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Old 01-3-2012, 07:20 PM   #212
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Default Re: Pseudo Skill Tokens ~2012 Remix~

lol
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hey buddy are you looking for a good song to step because if so i really recommend you step In Front Of A Bus

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Old 01-3-2012, 07:21 PM   #213
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Default Re: Pseudo Skill Tokens ~2012 Remix~

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By the look of emulord's token, it apparently doesn't have to be the official engine.
Speaking of emulord's token, I think he said "at least" 7000. Is it greater than 7000 or exactly 7000? Might want to clarify that on the OP.

EDIT: Nvm lmfao didn't FC it xd

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Old 01-3-2012, 07:22 PM   #214
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Default Re: Pseudo Skill Tokens ~2012 Remix~

No, it has to be all 32 notes/passing to count. I managed to get a 29 note run with 95 boos, you need to FC the entire thing. It's a very rage-heavy token



Also I am really going to be impressed if anyone else manages to achieve my token requirement. Getting that kind of accuracy requires you to actually rush through transitions instead of just quadmash.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 01-3-2012, 07:22 PM   #215
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Default Re: Pseudo Skill Tokens ~2012 Remix~

lol I laughed when I saw 2 averages XD



LOL both Jesse and Wilson didnt get the FC XD
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Old 01-3-2012, 07:26 PM   #216
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Default Re: Pseudo Skill Tokens ~2012 Remix~

Reason it needs to be all 32 notes is because when you fail out at 29 or 31 notes in, the game screen basically "freezes" for a short period of time and in that time you can quadmash like **** and get over 80 boos. With all 32 notes it becomes drastically harder to even break 70.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 01-3-2012, 07:26 PM   #217
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Default Re: Pseudo Skill Tokens ~2012 Remix~

I want to try the Excite Bike token. (I keep wanting to call them trophies. -__) So, no go for the Velocity Engine?
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Old 01-3-2012, 07:28 PM   #218
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Default Re: Pseudo Skill Tokens ~2012 Remix~

why would it be a no-go for the velocity engine? That still runs FFR_The_Game. I just don't want a ton of tokens for DF and Indeed and Community and <insert offline engine that everyone and their grandma has made here>
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Old 01-3-2012, 07:28 PM   #219
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Default Re: Pseudo Skill Tokens ~2012 Remix~

You said that it had to be on the Regular FFR Engine.
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Old 01-3-2012, 07:29 PM   #220
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Default Re: Pseudo Skill Tokens ~2012 Remix~

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You said that it had to be on the Regular FFR Engine.
As in no offline engines. It has to originate from the FFR site itself.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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