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Old 02-4-2011, 03:45 PM   #1
Jousway
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Default HEy you ITG Metal loving 3.95 Players

I hate bad ports so here have a proper port of the ITG Metal noteskin, its not the 3D one, but it does have solo support.
should also work in 3.9+

http://jousway.co.uk/Unlimited_Stepm...in/Metal95.rar

ps: 3.9 sucks.
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Old 02-4-2011, 06:53 PM   #2
Jousway
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Default Re: HEy you ITG Metal loving 3.95 Players

Quote:
Originally Posted by MrPopadopalis25 View Post
yeah well sorry but 3.9 is just too old and too limited to have a load of new kool noteskins things, like multi colored explosions which Metal use for example.
I'm trying my best to make it work.
But sm 3.9 is just to outdated :\


Down Tap Explosion Bright.xml
Code:
<ActorFrame><children>
	<Layer
		File="@NOTESKIN:GetPath('Tap Explosion Dim Boo')"
		InitCommand="pause;diffusealpha,0;
			AddCommand,'Boo',NOTESKIN:GetMetricA('GhostArrowBright', 'BooCommand');"
	/>
		<Layer
		File="@NOTESKIN:GetPath('Tap Explosion Dim Good')"
		InitCommand="pause;diffusealpha,0;
			AddCommand,'Good',NOTESKIN:GetMetricA('GhostArrowBright', 'GoodCommand');"
	/>
		<Layer
		File="@NOTESKIN:GetPath('Tap Explosion Dim Great')"
		InitCommand="pause;diffusealpha,0;
			AddCommand,'Great',NOTESKIN:GetMetricA('GhostArrowBright', 'GreatCommand');"
	/>
		<Layer
		File="@NOTESKIN:GetPath('Tap Explosion Dim Perfect')"
		InitCommand="pause;diffusealpha,0;
			AddCommand,'Perfect',NOTESKIN:GetMetricA('GhostArrowBright', 'PerfectCommand');"
	/>
		<Layer
		File="@NOTESKIN:GetPath('Tap Explosion Dim Marvelous')"
		InitCommand="pause;diffusealpha,0;
			AddCommand,'Marvelous',NOTESKIN:GetMetricA('GhostArrowBright', 'MarvelousCommand');"
	/>
</children></ActorFrame>

Down Tap Explosion Dim.xml
Code:
<ActorFrame><children>
	<Layer
		File="@NOTESKIN:GetPath('Tap Explosion Dim Boo')"
		InitCommand="pause;diffusealpha,0;"
		GoodCommand="NOTESKIN:GetMetricA('GhostArrowDim', 'BooCommand');"
	/>
	<Layer
		File="@NOTESKIN:GetPath('Tap Explosion Dim Good')"
		InitCommand="pause;diffusealpha,0;"
		GoodCommand="NOTESKIN:GetMetricA('GhostArrowDim', 'GoodCommand');"
	/>
	<Layer
		File="@NOTESKIN:GetPath('Tap Explosion Dim Great')"
		InitCommand="pause;diffusealpha,0;"
		GoodCommand="NOTESKIN:GetMetricA('GhostArrowDim', 'GreatCommand');"
	/>
	<Layer
		File="@NOTESKIN:GetPath('Tap Explosion Dim Perfect')"
		InitCommand="pause;diffusealpha,0;"
		GoodCommand="NOTESKIN:GetMetricA('GhostArrowDim', 'PerfectCommand');"
	/>
	<Layer
		File="@NOTESKIN:GetPath('Tap Explosion Dim Marvelous')"
		InitCommand="pause;diffusealpha,0;"
		GoodCommand="NOTESKIN:GetMetricA('GhostArrowDim', 'MarvelousCommand');"
	/>
</children></ActorFrame>
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Old 02-4-2011, 07:06 PM   #3
Fast Fingered Fiend
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Default Re: HEy you ITG Metal loving 3.95 Players

Does this have the flashes from 3.95 appear in 3.9?
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Old 02-4-2011, 07:14 PM   #4
ddrxero64
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Default Re: HEy you ITG Metal loving 3.95 Players

I'm disappointed. This is definitely going to promote sm-ssc...
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Old 02-4-2011, 07:16 PM   #5
Jousway
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Default Re: HEy you ITG Metal loving 3.95 Players

Quote:
Originally Posted by Fast Fingered Fiend View Post
Does this have the flashes from 3.95 appear in 3.9?
I'm trying to make that work but 3.9 is just soooooooooooooooooooooooooooooooooooooooooooooooooo outdated so it doesnt understand basic codes we use all the time in newer sm version so its soooooooooooooooooooooooooooooooooooooooooooooo limited with what you can do
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