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Old 12-12-2010, 02:30 PM   #161
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Default Re: FFR Suggestions

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Originally Posted by bmah View Post
So stuff like 1.5 frame offsets? That'd be nice. Is it possible to implement non-whole frames?
No. I really doubt there is any way to get flash to show a frame halfway inbetween two frames. You would have to increase the fps by double and then offset 1 frame.
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Old 12-12-2010, 03:12 PM   #162
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Default Re: FFR Suggestions

lol anyone else notice that AlexDest is on the in-game top 10 (for songs he's AAAd) nearly 100% of the time?

At least the last 150 songs I've AAAd.
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Old 12-12-2010, 03:26 PM   #163
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Default Re: FFR Suggestions

Does it matter? As long as you have the AAA shouldnt matter if he is up there all the time. :P

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Old 12-12-2010, 03:33 PM   #164
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Default Re: FFR Suggestions

How about putting a pause button back on the replays?
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Old 12-12-2010, 05:34 PM   #165
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Default Re: FFR Suggestions

Quote:
Originally Posted by rushyrulz View Post
lol anyone else notice that AlexDest is on the in-game top 10 (for songs he's AAAd) nearly 100% of the time?

At least the last 150 songs I've AAAd.
I always see Velocity on the top 10 lol.

I would prefer a way to just skip to the part I want to see in the replay than a pause button.
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Old 12-12-2010, 07:02 PM   #166
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Default Re: FFR Suggestions

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Originally Posted by Izzy View Post
No. I really doubt there is any way to get flash to show a frame halfway inbetween two frames. You would have to increase the fps by double and then offset 1 frame.
What needs to be done is sub-frame syncing. The only way to do this is to physically add a pause/silence within the .swf, because I highly doubt you can edit the audio stream, let alone change the .swf within the engine.

Sub-frame syncing would use milliseconds, rather than frames. And I agree, shifting frames within Velocity's global offset seems to shift them really widely, at least more considerably than converting stepcharts using Summerschool's SSFFRC converter.
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Old 12-12-2010, 07:08 PM   #167
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Default Re: FFR Suggestions

I would probably be willing to have FFR go down for a week to have just PA based scoring, rather combo based scoring. (I read on this thread somewhere I think that FFR would need to go down for like another week to get it right)
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Old 12-12-2010, 07:42 PM   #168
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Default Re: FFR Suggestions

Alright, my two cents:

* Either fix the bug where if the genre you're in is over 12 pages, 13 and 14, etc continue to show up after you leave, or make a dance3 and misc2 genre.

* Order songs according to their difficulty in jimerax's thread over in the main forum.

* Do the level-rank menu Ajax-style, like the one here: http://www.smogon.com/dp/pokemon/. What I'm getting at here is the arrows next to the column titles that allow you to instantly order the rows by name, or whatever, forwards or backwards.

* Get rid of the [Heavy] in all those widget songs that don't have a light or standard version.

* HTML/BB support in random thoughts

* Up the filesize limit to 1MB so we don't have to posterize our layouts so much

Thanks.
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Old 12-12-2010, 10:28 PM   #169
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Default Re: FFR Suggestions

Really don't want to go and read 160 other replies, so I apologize if this has been suggested before.

A way to sort songs by their "actual" genre. (J-Pop, Hardcore, Trance, etc.)

Actually - I feel there might be a thread for this... and if not I'd be willing to make one. I enjoy playing J-Pop songs (regardless of difficulty) but can never seem to find them... same with many of the Touhou songs.
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Old 12-12-2010, 10:44 PM   #170
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Default Re: FFR Suggestions

Replays are broken again...
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Old 12-13-2010, 09:28 AM   #171
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Default Re: FFR Suggestions

Quote:
Originally Posted by TC_Halogen View Post
Replays are broken again...
what?..........

fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu

SideNote:
Ranks - Length


Sorting with them are finally done.
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Old 12-13-2010, 09:32 AM   #172
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Default Re: FFR Suggestions

why does it have to be on your engine and not the current engine ;_;
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Old 12-13-2010, 09:34 AM   #173
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Default Re: FFR Suggestions

Quote:
Originally Posted by Izzy View Post
What is the formula for calculating the final score? I could have sworn it was just raw score multiplied by combo.
Total Score:
(Perfects * 500) + (Goods * 250) + (Averages * 50) + (Highest Combo * 1000) - (Misses * 300) - (Boos * 15) + Raw Score

Quote:
Originally Posted by who_cares973 View Post
why does it have to be on your engine and not the current engine ;_;
Because Copy&Paste is hard. D:

Last edited by Velocity; 12-13-2010 at 09:39 AM..
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Old 12-13-2010, 06:51 PM   #174
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Default Re: FFR Suggestions

Fix the miss glitch. I have no idea what causes it but when you miss and keep hitting the notes accurately afterward it just gives you misses. You accumulate about 10 misses per 1 miss. This really messed with raw score. It wasn't much of a problem for combo based scoring because any non full combo was a worthless score anyway that 1 miss is the same as 100 misses.
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Old 12-13-2010, 06:54 PM   #175
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Default Re: FFR Suggestions

I think the level stats should be ordered by miss count like if you have 1 miss those appear then 2 misses, etc. So people don't have to go crazy and look through all of the songs.
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Old 12-13-2010, 07:37 PM   #176
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Default Re: FFR Suggestions

Quote:
Originally Posted by Izzy View Post
Fix the miss glitch. I have no idea what causes it but when you miss and keep hitting the notes accurately afterward it just gives you misses. You accumulate about 10 misses per 1 miss. This really messed with raw score. It wasn't much of a problem for combo based scoring because any non full combo was a worthless score anyway that 1 miss is the same as 100 misses.
This is just the nature of FFR's timing window. You miss an arrow and try to hit the arrow, the game thinks that you're hitting the old arrow late when there's nothing there - overlapping timing windows, etc.

Anyway, I found a really...really interesting glitch. (click the image for full size)


If you boo out of a song and then press the restart hotkey before the screen transitions, the next time you play the song, you'll have an infinitely long lifebar (as shown by my screenshot above).
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Old 12-13-2010, 07:45 PM   #177
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Default Re: FFR Suggestions

Quote:
Originally Posted by TC_Halogen View Post
This is just the nature of FFR's timing window. You miss an arrow and try to hit the arrow, the game thinks that you're hitting the old arrow late when there's nothing there - overlapping timing windows, etc.

Anyway, I found a really...really interesting glitch. (click the image for full size)
..snip..

If you boo out of a song and then press the restart hotkey before the screen transitions, the next time you play the song, you'll have an infinitely long lifebar (as shown by my screenshot above).
I dunno how that's even possible.
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Old 12-13-2010, 07:51 PM   #178
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Default Re: FFR Suggestions

Because flash is buggy even if your coding is flawless.
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Old 12-13-2010, 07:52 PM   #179
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Default Re: FFR Suggestions

Quote:
Originally Posted by TC_Halogen View Post
This is just the nature of FFR's timing window. You miss an arrow and try to hit the arrow, the game thinks that you're hitting the old arrow late when there's nothing there - overlapping timing windows, etc.

Anyway, I found a really...really interesting glitch. (click the image for full size)


If you boo out of a song and then press the restart hotkey before the screen transitions, the next time you play the song, you'll have an infinitely long lifebar (as shown by my screenshot above).
lmao I've never run across that glitch, but that's crazy.
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Old 12-13-2010, 07:52 PM   #180
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Default Re: FFR Suggestions

Quote:
Originally Posted by Izzy View Post
Because flash is buggy even if your coding is flawless.
True that, look at sorting...
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