10-25-2017, 07:04 PM | #1 |
Picker @ JAX2
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Turbo XX - Signups (read post 2 please)
hey i grabbed a setup i liked from the mafiascum wiki let's go
9 players: 5 Trees 1 Firefighter 1 2-Shot Tracker 2 Arsonists Tree - You are aligned with the Town, and win when the Arsonists are eliminated. If you are lynched, you become a Tree Stump. Tree Stumps are aligned with the Town and can still post in the thread, but their vote does not count, and they do not count toward parity for the Arsonists' win condition. If you are killed in any other way while you are either a Tree or a Tree Stump, you are dead for real and leave the game. Firefighter - You are aligned with the Town, and win when the Arsonists are eliminated. Each night, you may target a player. That player is immune to being doused by the Arsonists for that night. You cannot target yourself. 2-Shot Tracker - You are aligned with the Town, and win when the Arsonists are eliminated. Each night, you may target a player to learn who that player targets in the night, if anyone. You can use this ability twice during the game. You cannot target yourself. Arsonist - You and your partner NAME are aligned with the Wolves, and win when the Town are eliminated or nothing can prevent that from happening. Each night, you or your partner may carry out one of the following team actions: 1. Target a player to douse them. 2. Ignite all doused players, killing them. You and your partner may talk anytime in this chat: <link> Players are NOT informed when they are doused. The Firefighter's douse protection applies only for the night it is used. It doesn't stop a future dousing on the same person. No-lynch/no-kill: Off Cardflips: On, full role flips Out of Thread Chat: Off Insta and Knife in the Box: On Wolves can talk anytime Phantoms: Off Players 1. roundbox 2. the sun fan 3. mellonxcollie 4. Charu 5. Hakulyte 6. Funnygurl555 7. XelNya 8. who_cares973 9. blindreper1179 Replacements 1. FreezinIce Last edited by inDheart; 11-14-2017 at 10:37 PM.. |
10-25-2017, 07:06 PM | #2 |
Picker @ JAX2
Join Date: Aug 2011
Posts: 505
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Re: Turbo XX - Signups (read post 2 please)
I want to try something different with times. If we decide not to do anything different, then days will run from 12pm to 12am server time and nights will run from 12am to 12pm, as with other turbos.
I'm considering making this a short night game. "Night" would only last 1 hour (12am to 1am), and then day would begin again at 1am, with or without actions having processed. The firefighter and arsonists have 9 hours to submit their actions after night starts (so, due at 9am server). This means day may start without a death, and a death reveal may happen later during the day. Example So, timeline: 12:00:59am - Day ends, lynch is revealed 12:01am to 1:00am - Night (no posting) 1:01am - Day begins, people can post 9:00:59am - Night action deadline 9:01ish - Death reveal, if any Repeat For/against? It mainly lets people post at times of day you usually wouldn't be able to post at in a turbo, but maintains some silence for "night" without having real nighttalk. 9 hours to submit is negotiable, I just blatantly stole it from the game I linked for the example. Last edited by inDheart; 10-25-2017 at 07:25 PM.. |
10-25-2017, 07:56 PM | #3 |
FFR Player
Join Date: Jun 2009
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Re: Turbo XX - Signups (read post 2 please)
that's a cool setup. so wolves can only kill through igniting? meaning that it's expected that there won't be any nightkills for the first few nights, and then all of a sudden game will end in a dramatic flash of fire?
What happens if Firefighter targets a player who was doused on a previous night?
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10-25-2017, 08:00 PM | #4 | ||
Picker @ JAX2
Join Date: Aug 2011
Posts: 505
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Re: Turbo XX - Signups (read post 2 please)
Quote:
Quote:
e: this post made me notice i forgot to edit some stuff with the rules i copied from another turbo. updated to give wolves daytalk and turn no-lynch off Last edited by inDheart; 10-25-2017 at 08:07 PM.. |
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10-26-2017, 11:30 AM | #5 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: Turbo XX - Signups (read post 2 please)
This looks fun.
Too bad I won't be able to play this if it gets ran. I'mm-a be a preoccupied birb next week. |
10-26-2017, 11:56 AM | #6 |
Sectional Moderator
TGB Queen
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Re: Turbo XX - Signups (read post 2 please)
Same here... I'd be interested in this setup but I'm probably too busy to play ;_;
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10-26-2017, 12:24 PM | #7 | |
Picker @ JAX2
Join Date: Aug 2011
Posts: 505
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Re: Turbo XX - Signups (read post 2 please)
Quote:
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10-26-2017, 12:46 PM | #8 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: Turbo XX - Signups (read post 2 please)
Maybe, but yeah, I'd say I wouldn't give this game a chance, even if it started now I think (unless the game can end before Wednesday night).
Thursday and beyond until the following Tuesday, I'll not be in a position to give a game my all and it would just be unfair to anyone else, lol. |
10-26-2017, 01:26 PM | #9 |
Waifus
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Re: Turbo XX - Signups (read post 2 please)
I remember playing this setup somewhere (or one very similar to this) and that it was pretty wolfsided because the POE can remain very large and then all of a sudden the game is lost, or something like that
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10-26-2017, 03:14 PM | #10 | |
Picker @ JAX2
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Re: Turbo XX - Signups (read post 2 please)
Quote:
most mislynches get confirmed, and the soonest arsos can win is after 3 mislynches, which would be the same as usual for a game of this size i think it's a little much to give town a cop but maybe they could do with some kind of info power like a tracker, but then 2 PRs against basically 0 can get hairy |
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10-26-2017, 04:06 PM | #11 |
Waifus
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Re: Turbo XX - Signups (read post 2 please)
I rewrote this post to be more coherent comparing this to a more standard setup.
Pros: stumps can still help solve kills can be wasted on stumps Cons: 0 info for town town rarely uses the tree stump role well larger POE to mislynch from with potential for endgaming (example: mislynching at 5-2 followed by two kills is gg, compared to normally 3-2) I guess I'd add a 1-shot tracker to town, maybe to a tree stump without taking away their tree stump role lol. kinda weird but w/e
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Last edited by AragakiAyase; 10-26-2017 at 04:16 PM.. |
10-26-2017, 05:01 PM | #12 |
Picker @ JAX2
Join Date: Aug 2011
Posts: 505
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Re: Turbo XX - Signups (read post 2 please)
was thinking about 2-shot after what we talked about but they wouldn't be a tree
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10-26-2017, 06:30 PM | #13 |
FFR Player
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Age: 29
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Re: Turbo XX - Signups (read post 2 please)
if this doesn't get run by monday i'll sign up
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TWG Stats: https://docs.google.com/spreadsheets...it?usp=sharing FFR is a pretty good place somehow. |
10-26-2017, 06:45 PM | #14 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: Turbo XX - Signups (read post 2 please)
I'd sign up if the game started like... Nov 8, but who knows, lol.
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10-26-2017, 09:43 PM | #15 |
Sectional Moderator
TGB Queen
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Re: Turbo XX - Signups (read post 2 please)
I just noticed it's XX and now i feel like I have to sign up
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10-29-2017, 04:18 PM | #16 |
FFR Player
Join Date: May 2005
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Re: Turbo XX - Signups (read post 2 please)
If this starts way later I might join. Taking a break from twg atm for irl stuff
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10-29-2017, 11:09 PM | #17 |
Gᴇᴛ ᴀ ɢʀɪᴘ ᴜ ɴᴇʀᴅ
Join Date: Feb 2005
Age: 33
Posts: 2,025
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Re: Turbo XX - Signups (read post 2 please)
IN
We can try the hybrid thing, I don't mind |
10-30-2017, 07:11 AM | #18 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: Turbo XX - Signups (read post 2 please)
Round, are you seriously the only one that's in'd right now?
Goodness, where all the TWG peeps? I might actually be able to play this if you fellas keep this up of not joining, dohoho. Just gotta wait until Nov 5th or so! |
10-30-2017, 08:11 AM | #19 |
FFR Player
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Age: 29
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Re: Turbo XX - Signups (read post 2 please)
in
new phase thing sounds aite
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TWG Stats: https://docs.google.com/spreadsheets...it?usp=sharing FFR is a pretty good place somehow. |
10-30-2017, 12:42 PM | #20 |
Picker @ JAX2
Join Date: Aug 2011
Posts: 505
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Re: Turbo XX - Signups (read post 2 please)
i'm going to turn one of the trees into a 2-shot tracker
i think 1-shot tree tracker is a lil strange because it kind of softens losing a potential claim battle but it isn't a super powerful thing in the first place? unless you're sure you hit, ofc e: added, hopefully the use of "target" is enough to make it clear that the tracker can't see igniting Last edited by inDheart; 10-30-2017 at 12:45 PM.. |
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