Old 02-21-2013, 12:26 PM   #581
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Default Re: Team Blaze (Thread v2)

Got 9-0-0-0 on Into Your Eyes today, pretty satisfied, although still most of the goods were random because of nervousness. Somehow I nailed almost all the odd rolls and the jacks. Pretty happy, and probably guaranteed of a pass to TOP 8, and thus vROFL. :3
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Old 02-21-2013, 12:57 PM   #582
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Default Re: Team Blaze (Thread v2)

Tournament Update~
- Round 5, Update #1 -
Many of our archers had hurdled past the halfway point, but the beasts they faced were only getting stronger and stronger...

Quite a while had passed since the archers were first placed into The Dungeon. Most of them had lost track of the amount of time they had spent there struggling, but they were fairly certain this was their fifth week in the ominous battlefield. Certainly, they had had no idea that pressing a shiny little button on their computer would immediately make them test subjects for a study on rhythmic combat. Over the last few weeks, hundreds of archers who had fallen for the button have had to defeat various beasts by shooting colored arrows to their musical cries. In the process, some annihilated the monsters one by one, knocking them down with great precision, while others (the more unfortunate ones), had failed to do so -- even being knocked down themselves into what seemed to be fiery pits that were all around the place. There had been a small notice at the entrance of The Dungeon saying that this was one way of returning home, but it seemed to be a very torturous one. No one wanted the double whammy of being smacked by the monster AND falling into a fiery pit. Not to mention, they were also told that the last “survivors” would be rewarded with great riches.

Unfortunately, as the experiment continued and the archers ventured deeper into The Dungeon, the pits became more and more common. The beasts were also becoming harder to triumph over. But the archers had made it this far, and judging from how much their number has dwindled, they could tell they were close to those riches. None of them wanted to be homebound at this point.

Among them, there were some who identified themselves as part of an alliance called Team Blaze. As The Dungeon had 7 different regions (often abbreviated as D1~D7) that were separated from one another, no one could see all the other members. However, the archers of the alliance were all equipped with state-of-the-art communication technology that allowed them to encourage each other and keep each other up-to-date on their attempts to down any beasts they encountered. 16 of them were still alive in The Dungeon -- coincidentally, there were 16 remaining archers at this point in all but one of the regions. This is an account of the battles they were currently involved in:

D6, encountering what seemed to be menacing vocal androids with sideways 8’s over their heads, was having the most intense battle of them all. RB_Spirit had dealt one of them great damage, using his rapidfire shooting techniques with an accuracy of 5-0-1-1. (This was a shorthand of denoting shot accuracy among rhythmic archers; 5 arrows didn’t quite hit the monster perfectly, but none were way off. One had completely missed the monster, and one had been fired by accident.) Bobby Jeffrey Hill also took an android by surprise with 9-0-0-3, but it didn’t seem too badly damaged as it was trying once more to charge back at the archer. Unfortunately, three of the alliance members were struggling to combat the other androids -- kjwkjw had gotten 7-2-1-4, Elite Ninja a 17-0-1-2, and TK_unreal a 41-7-8-4. It seemed that the last archer was merely warming up with his arrow shots, but the androids were quickly closing in on him.

The lone Team Blaze survivor at this point in D5 was PriestREA. What lay before him were what seemed to be mere spirits of crows -- but it was certainly demanding to defeat. A gripping battle was in progress as the archer struggled not to fall into a fire pit -- he had fired arrows at some of the monsters with an accuracy of 14-4-1-7.

On the other hand, D4 was looking quite promising for the alliance. Though they were battling gigantic, freaky eyeball-like entities that required many an arrow to take down, the archers were quite persistent -- their eyes were set on the prize. Among them, PaperclipGames had gotten the farthest into The Dungeon, destroying an eyeball monster in the way with 9-0-0-0. popsicle_3000 and thesunfan were two allies close to each other, with 13-0-3-2 and 21-0-1-0 accuracy respectively. A couple of the archers had let their opponent have the first blow; ReikonKeiri had 28-3-0-6 and top 43-2-5-5 in battling the eyeball beasts that were near them. But the alliance members' energy was far from drained, and they were nowhere near giving up.

D3 was quite lonesome for Team Blaze... but the one survivor left was an extremely seasoned archer. HalfStep, battling a seven-eyed, dark green ogre with the unfitting name of Beatrice, had shot all but one of his arrows at the monster’s Achilles's Heel -- and even that arrow had struck the ogre’s foot. (That's 1-0-0-0!) The ogre seemed pretty much unable to get up ever again, and the archer was way in front of all of his other contenders, completely ready to K.O. the sixth beast.

And last but not least, D2 was booming with action as well. The folks in the region were facing strange, two-headed snakes. They didn’t look as menacing as the horrendous beasts in the higher regions, but no one could let their guard down. sayuncle90 and Micah_ were doing fairly well in slaying the snakes, pulling off accuracies of 3-0-0-0 and 1-0-1-1 respectively. The snakes, however, were giving Garquillex and Guest15937 a good fight, as they hadn’t topped their shot records of 11-0-0-1 and 9-0-1-5... yet.

People in danger of being eliminated:
kjwkjw, Elite Ninja, TK_unreal, ReikonKeiri, top, Garquillex, Guest15937


Many thanks to Bridget (ohsosilly) for kindly allowing me to do a guest update for this round! ^.^
Go, Team Blaze archers!! >O
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Old 02-21-2013, 01:03 PM   #583
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Default Re: Team Blaze (Thread v2)

No idea where to post this so I'm doing it in this thread. I'd like to join Team Blaze! I have more than 150 fc's and 25 AAA's!
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Old 02-21-2013, 01:06 PM   #584
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Default Re: Team Blaze (Thread v2)

Hello hello!
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Old 02-21-2013, 01:11 PM   #585
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Default Re: Team Blaze (Thread v2)

Hi hi, welcome to the team Elmerz! Hope you enjoy your time here. (:

If you have any info you'd like to see on the member spreadsheet besides your username, let us know and we'll get it on there as soon as possible. ^.^
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Old 02-21-2013, 01:17 PM   #586
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Default Re: Team Blaze (Thread v2)

Quote:
Originally Posted by kjwkjw View Post
Many thanks to Bridget (ohsosilly) for kindly allowing me to do a guest update for this round! ^.^
pssssh what is this "allowing"? ;P THIS POST IS EVERYTHING GOOD. Particularly enjoyed the Vince v. Beatrice showdown. She's a piece of work.

and yayayay welcome Elmerz!
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Old 02-21-2013, 01:22 PM   #587
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Default Re: Team Blaze (Thread v2)

Name: Josh Division: 3 Forum title: Regular Role: Member Fav Color: Blue Best AAA: Slam the door Set up: zx yj(spread) speed mod: 1.6x scroll:up.

Oh and I guess possibly edit me into your list of Team Blaze members still in the tourney!

Thanks very much! Look forward to some awesome competition
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Old 02-21-2013, 01:36 PM   #588
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Andrew
D3
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Orange
N M num2 num6 (Spread)
2x screencut
Up
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Old 02-21-2013, 07:47 PM   #589
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D2
anyone else think he's D3 now? Heavy get plus tourney scores...
borderline imo, what u guys think?
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Old 02-21-2013, 07:48 PM   #590
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anyone else think he's D3 now? Heavy get plus tourney scores...
borderline imo, what u guys think?
Probably will be for next tourney imo
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Old 02-21-2013, 07:54 PM   #591
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Default Re: Team Blaze (Thread v2)

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anyone else think he's D3 now? Heavy get plus tourney scores...
borderline imo, what u guys think?
For the sake of TB spreadsheet, yeah, probably D3.
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Old 02-21-2013, 08:20 PM   #592
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Default Re: Team Blaze (Thread v2)

Alright. I wasn't sure if I should have said what I am in the tourney, or what I am at right now
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Old 02-21-2013, 08:21 PM   #593
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Default Re: Team Blaze (Thread v2)

Not a problem, either way. It's just for the sake of accuracy in the spreadsheet.

With the Team Blaze engine being up, has anyone considered making a spreadsheet with all of the scores that people have for the content that's on the engine? We can post images of best scores and what not.

EDIT: actually, I might try to put some of my learning at school to use -- I'll let you all know how it goes and if I can get it working, I'll try to port it over to the website.
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Old 02-21-2013, 08:24 PM   #594
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Default Re: Team Blaze (Thread v2)

Since we're on the subject, bump me up to D5 and update my best AAA to Undiscovered Colors please.
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Old 02-21-2013, 08:29 PM   #595
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Default Re: Team Blaze (Thread v2)

Color 1: (Hexcode would be awesome but not required)
Color 2:
Font for Name: (Just link me)
Font for Team Blaze:


which color is for what?
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Old 02-21-2013, 08:34 PM   #596
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Default Re: Team Blaze (Thread v2)

I think color 1 is for the background and color 2 is for the flame -- I'm not sure, though.
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Old 02-21-2013, 08:42 PM   #597
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With the Team Blaze engine being up, has anyone considered making a spreadsheet with all of the scores that people have for the content that's on the engine? We can post images of best scores and what not.
This idea sounds awesome =)

+1
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Old 02-21-2013, 08:42 PM   #598
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Default Re: Team Blaze (Thread v2)

Quote:
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With the Team Blaze engine being up, has anyone considered making a spreadsheet with all of the scores that people have for the content that's on the engine? We can post images of best scores and what not.
That sounds cool.
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Old 02-21-2013, 09:42 PM   #599
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With the Team Blaze engine being up, has anyone considered making a spreadsheet with all of the scores that people have for the content that's on the engine? We can post images of best scores and what not.
We hardly keep other things up to date this would simply be asking to much if you asked me.
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Old 02-21-2013, 09:50 PM   #600
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Default Re: Team Blaze (Thread v2)

I'd definately be up to the score spreadsheet it if it was to be implemented and the spreadsheet updaters didn't want to do it
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