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FFR Trading Card Game Complete challenges, defeat raid bosses, earn, trade and combine cards to eventually redeem for support tokens and even Vertex Beta vRofl

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Old 07-5-2019, 03:31 PM   #7521
TheSaxRunner05
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Default Re: The FFR Trading Card Game

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Originally Posted by One Winged Angel View Post
I figured that was the case but I'm not sure what I can be fulfilling in addition for this objective in particular when it's as restrictive as it is with what judgments are allowed in the first place. Maybe an accuracy thing then? Idk

I'll submit this regardless
I didn't have a score to look at when I said the first thing, so I was speaking more generally. What I can say, is on the task lists, sometimes certain words or numbers are bolded as to a hint at the bonus.

I need to come up with those, I'll post those and the one Awein needs before the week's out. I have to do some brainstorming and playtesting.
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Old 07-5-2019, 03:33 PM   #7522
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One Winged Angel

You have a new Standard Pack!

You tear open the package to reveal:

10 Kung Fu Koalas - Tier 2
13 the stormy song - Tier 2
24 Killer Dance Floor - Tier 3


Sum of card values: 1700
-----------------------------------


One Winged Angel

You have a new Standard Pack!

You tear open the package to reveal:

43 Vanity Angel (Seraphim Mix) - Tier 5
16 Dishwater - Tier 2
86 Accelerator - Tier 9


Sum of card values: 8950
-----------------------------------


One Winged Angel

You have a new Standard Pack!

You tear open the package to reveal:

37 Toxic - Tier 4
16 Massive (FFR Edit) - Tier 2
8 Let It Snow, Let It Snow, Let It Snow [Heavy] - Tier 1


Sum of card values: 1700
-----------------------------------


You have completed the FFR Wizard Achievement and will be awarded 20k credits.
One Winged Angel

You have a new Standard Pack!

You tear open the package to reveal:

17 Clouds from the East - Tier 2
68 Kil Stage - Tier 7
45 Jurs OP - Tier 5


Sum of card values: 3050
-----------------------------------
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Old 07-5-2019, 03:43 PM   #7523
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Default Re: The FFR Trading Card Game

Quote:
Originally Posted by TheSaxRunner05 View Post
I didn't have a score to look at when I said the first thing, so I was speaking more generally. What I can say, is on the task lists, sometimes certain words or numbers are bolded as to a hint at the bonus.

I need to come up with those, I'll post those and the one Awein needs before the week's out. I have to do some brainstorming and playtesting.
I've noticed the bolded texts and thought they were likely representative of what to manipulate for the bonuses. The issue I have is creating scenarios where the bonus no longer satisfies the original requirement. I remember the initial bonus requirement for BBB Power was to CCC it, and when submissions rolled in that still proved judgments were contained all within one frame you accepted them regardless so as not to split hairs. But through the original intention of the bonus, CCC'ing Power, you're no longer BBB'ing it.

Likewise, if the initial requirement is to play something on a specific rate, and the bonus manipulation requires increasing the rate stipulated, the original objective is no longer satisfied. I can understand bonuses where you need to increase the number of specific judgments accumulated from X to Y, or to AAA something as opposed to FC'ing, etc. since the original requirement is still being met. But for those others, with the way objectives are currently listed, I'm iffy on deviating from what I'm being asked to do.

edit: unless, for example in the case of the rate needing to be increased, any rate higher than the one being asked for also qualifies for completion. My interpretation was that if you don't do what's being asked, it shouldn't count, and I don't want to submit something that potentially satisfies neither the bonus nor the original requirement.
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Old 07-5-2019, 03:50 PM   #7524
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Default Re: The FFR Trading Card Game

Quote:
Originally Posted by One Winged Angel View Post
I've noticed the bolded texts and thought they were likely representative of what to manipulate for the bonuses. The issue I have is creating scenarios where the bonus no longer satisfies the original requirement. I remember the initial bonus requirement for BBB Power was to CCC it, and when submissions rolled in that still proved judgments were contained all within one frame you accepted them regardless so as not to split hairs. But through the original intention of the bonus, CCC'ing Power, you're no longer BBB'ing it.

Likewise, if the initial requirement is to play something on a specific rate, and the bonus manipulation requires increasing the rate stipulated, the original objective is no longer satisfied. I can understand bonuses where you need to increase the number of specific judgments accumulated from X to Y, or to AAA something as opposed to FC'ing, etc. since the original requirement is still being met. But for those others, with the way objectives are currently listed, I'm iffy on deviating from what I'm being asked to do.
I can see your point, it is a bit inconsistent that way. The power one is already out there and been attempted by lots of people, so I'd like to leave that one alone, but some of these later ones I feel I can adjust to make it a cleaner, more consistent experience.

Edit:// I've also disclosed the bonus on power the same way as if someone had used a quest hint on it, since it's basically been outed anyways.
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Old 07-5-2019, 03:58 PM   #7525
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Default Re: The FFR Trading Card Game

Sorry lol I remember there being a short discussion in the thread at the time of that quest coming out so I posted that as an example thinking it was public knowledge, but people new to the thread wouldn't have seen those posts unless they went hunting for them.
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Old 07-5-2019, 03:58 PM   #7526
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Default Re: The FFR Trading Card Game

Raid Boss is ACTIVE

Community Raid Boss!



SKELETAL ALCHEMIST

HP =
100,000,000
Difficulty: 6
Armor: 1500 (He is immune to attacks from songs with more than 1500 arrows)
Loot: Bribery Pack
Despawns: 11:59pm Server Time Friday July 7th

What is a Raid Boss, You Ask? A Raid Boss is An Enemy the TCG Community Must Work Together to Defeat. Each User May Submit Up to Three Public Songs as an Attack Against the Raid Boss. It is NOT Wise to Use All Three Attacks at Once, However, Because Every Raid Boss Has a Different Weakness, and it is Up to the Community to Figure Out Which Attacks Deal More Damage than Others. Raw Score WILL Be a Factor in Damage, But the Multiplier You Receive Will be a Huge Factor in Your Damage Output. Figuring out the Monster's Weakness Will be Key to Taking it Down.

When You Submit a Score for An Attack, Please say "For Raid Boss," or Something to that Effect, in the Post Description. Once the Attack is Processed, I will Post the Song Title, Multiplier, and the Damage onto the Raid Boss Spreadsheet. Only 1 Player May Submit a Score for Any Given Song. The Player That Posts it First Counts. Once a Song is Posted for a Player, The Player May Post Improvements to the Score Up Until the Monster is Slain. As Soon as I've Posted a Monster Has Been Slain, No More Attacks Will Be Calculated. If a Raid Boss Has Not Been Defeated by its End Date, No Rewards Will Be Given.

Link to the Spreadsheet is Here.
https://docs.google.com/spreadsheets...it?usp=sharing
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Old 07-5-2019, 05:01 PM   #7527
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Default Re: The FFR Trading Card Game

raid boss (aka the new FFR TCG what even are challenges)

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Old 07-5-2019, 05:02 PM   #7528
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Default Re: The FFR Trading Card Game

I have a bone to pick with youu!
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Old 07-5-2019, 05:17 PM   #7529
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Default Re: The FFR Trading Card Game

well I found multiplier 2 based on rushy's score but it doesn't work for antori's...given that they're oddly specific numbers I'm hoping computational flubs don't throw people for a loop (not saying there are any or will be, just hoping lol)
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Old 07-5-2019, 05:18 PM   #7530
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Default Re: The FFR Trading Card Game

i grunt in confusion and flail my mace in the air!
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Old 07-5-2019, 05:22 PM   #7531
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Default Re: The FFR Trading Card Game

I'll be back in about 45 minutes, hopefully that's something to chew on

Edit:// Im back btw
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Old 07-5-2019, 09:14 PM   #7532
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Default Re: The FFR Trading Card Game

Looks like a bit of RaidBoss fatigue, I should probably limit to 1 a week
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Old 07-5-2019, 09:31 PM   #7533
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Default Re: The FFR Trading Card Game

yeah it's a shame i hope more people submit plays in the morning this boss looks like it'll be tricky
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Old 07-5-2019, 09:40 PM   #7534
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Default Re: The FFR Trading Card Game

sorry for the delay but here it is




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OT 9 D3 54th Place

OT 10 D3 49th Place

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OT 13 D4 50th Place

OT 13.5 D3 21st Place


The F*ck the Official Tournament Tournament (R2 Drop-Out)

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Stuck at Home Tournament 9th Place

I'm Rusty Don't Remember

badman7772's Tournament of Hopelessness 8th Place
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Old 07-5-2019, 09:47 PM   #7535
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Default Re: The FFR Trading Card Game

score update for testing


original multis for reference
34,880.00
3.09
9.28
1,000,190.98
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Old 07-5-2019, 10:30 PM   #7536
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Default Re: The FFR Trading Card Game

Quote:
Originally Posted by rushyrulz View Post
score update for testing


original multis for reference
34,880.00
3.09
9.28
1,000,190.98
New score -
Mult 1: 3.59
Mult 2: 3.53
No Improvement
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Old 07-6-2019, 01:00 AM   #7537
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Default Re: The FFR Trading Card Game

so score matters for both yike
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Old 07-6-2019, 10:27 AM   #7538
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Default Re: The FFR Trading Card Game

*extreme thinkning*
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Old 07-6-2019, 10:49 AM   #7539
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Default Re: The FFR Trading Card Game

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*extreme thinkning*
Mult. 1 Would've been zero, but I moved it up to the minimum of 1
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Old 07-6-2019, 10:54 AM   #7540
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Default Re: The FFR Trading Card Game

Ureka!

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