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Old 06-18-2007, 12:08 AM   #81
ToshX
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Default Re: Omega's analyzation of ToS Characters

Oh man, Ymir forest is a pain in the ass.

I remember that you have to do something relating to trees, something relating to making fish swim places, and yeah.
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Old 06-18-2007, 12:51 AM   #82
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Default Re: Omega's analyzation of ToS Characters

Omega, take the blue seed back to the entrance. There's some spot that you can plant it.

I think I used Sheena once I got her. She was the perfect combatant in my opinion, since I'm incredibly partial to elemental characters, but had to be up close since other people wouldn't be able to see the monsters.
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Old 06-18-2007, 11:21 AM   #83
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Default Re: Omega's analyzation of ToS Characters

I'd say I've almost 100% the game. Maybe. I just couldn't be assed naming every bloody dog, I was like 3 or 4 figures off, 1 monster off. I think that's about it, all other side quests and moves, tech and ex skills blah blah. I've got all the costumes and that and completed it on half exp and exp x 2 and x 10 modes etc. I haven't reached max level though, I'm like 115 or something. I recall Llyod hitting 100 and being pleased. Then a little later he leveled up and I was like "wait wha....?".

I don't how you would figure some stuff out without a guide mind.

I remember that most of my game hours was me just getting grade so I could have a really fun run through. Like, keeping all gold, maps, relationships, EX skills and Recipes and stuff. Just so I could breeze through the game. I used 10 x Exp that time as well, so I didn't have to train and I could just have fun in battles and watch the story unfold.
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Old 06-19-2007, 09:48 PM   #84
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Default Re: Omega's analyzation of ToS Characters

I spend alot of time getting Grade also, but on the Ymir forest I used an online guide which still didn't help me at all
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