Old 05-12-2017, 03:11 PM   #601
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

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there are at least three active wolves
?
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If there are 13-15 players, there will be 3 wolves. If there are 16 or 17, there will be 4 wolves.
..
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Old 05-12-2017, 03:22 PM   #602
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

I'd guess wolf team have like 1 active, 2 middle range and 1 low activity.

Kinda useless right?
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Old 05-12-2017, 03:23 PM   #603
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

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?

..
active posting-wise, i'm sure he means
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Old 05-12-2017, 03:31 PM   #604
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

Last FE game had 5 wolves (one was lone)
4 is a safe bet but keep the previous one in mind
Could always be the crazy competing wolf teams too, but semantics about wolves knowing the gimmick might eliminate this possibility
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Old 05-12-2017, 03:31 PM   #605
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

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Doesn't the quote you used kind of contradict what you said? Manti doesn't know the setup so that could be a reason for him being a bit more reserved. Why are you so confident that he is town based on this?
I meant that Manti's agro this early is more town even with the closed setup.
I would expect wolf manti to be far more afk and neutral at this stage. Prob should have quoted entire quote for context.
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Old 05-12-2017, 03:35 PM   #606
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

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lynching in inactives sounds like an awful idea to me right now
I don't like the 'right now' part of this post. It is a bad idea period. This post feels like a setup to hop on a inactive misslynch eod.

Tokzic imo is a better player then this sentence so I don't mind lynching him off that
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Old 05-12-2017, 03:38 PM   #607
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

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I'd guess wolf team have like 1 active, 2 middle range and 1 low activity.

Kinda useless right?
Thinking about this is an absolute waste of your time and energy
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Old 05-12-2017, 03:40 PM   #608
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

threw together some reads. just removing people i have no basis to judge...actually i only ended up taking out cold kitten

1) Hakulyte - confirmed useful, wouldn't lynch today. haven't solved yet but i have an idea on how to do that

4) MixMasterLar - i think it's pretty consensus that people didn't like his reads post, but he has enough eau de FIGHT ME that he's not a d0 option for me

6) XelNya - town lean. he's posting real game thoughts and they're good oh my god. his unvote from MML is a little peculiar since the votes were not close to being a runaway wagon in a 16p game. maybe he can clarify what he means when he says haku/blind interactions are "arbitrary"?

7) roundbox - null pending MORE. he has reads and stuff, i've just yet to see it translate into action. less concerned with making things happen than manti is

8) Xiz - null. i almost deleted him as no basis to judge since he was behind and has been low-impact as a result, but he's had an acceptable catchup even though i don't like his vote. i can buy him living a day since i think his slank was for just today, right?

9) Tokzic - strange as ever but snap flowposting is consistent with his recent play and he isn't trying to write last-minute walls, which was something he did in last fire emblem as a wolf with me, so light town meta read

10) tiloco217 - the thing that makes me say town on tiloco is he has no reason to shake up the way he plays the game even though that's what freezin wants desperately for him to do. not w/w with freezin for sure

11) DarkManticoreX2 - town lean. responded to my post about soundwave but hasn't felt like poking out too many other angles yet, but he does have reads. this isn't a problem to me since we can only catch one wolf at a time; it's like why i don't like doing associatives early or strongly

12) blindreper1179 - is at least serving to clear himself against other people, but what he's said has not meant a lot to me otherwise

13) mellonxcollie - deep sigh. feel like much of her game here has been trying to source thoughts from other people rather than sharing her own, and her asking questions at people i would think she's better at reading bothers me

14) DaBackpack - for someone with the reputation he does, i'm surprised he's inactive as he is, and i think his mml push is ill-founded and reminds me of the kind of push yoshl would make

15) Lightknight924 - weird defense of freezin against an attack that wasn't really there, and getting low impact

16) Soundwave- - i'm still sitting on the scum side of "hard to read". if he doesn't feel like saying things about the game i'm fine lynching him

17) FreezinIce - picked out a couple posts i like already, town lean
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Old 05-12-2017, 03:41 PM   #609
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

Quote:
Originally Posted by roundbox View Post
Last FE game had 5 wolves (one was lone)
4 is a safe bet but keep the previous one in mind
Could always be the crazy competing wolf teams too, but semantics about wolves knowing the gimmick might eliminate this possibility
the setup literally says there will be 4 wolves with this many players
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Old 05-12-2017, 03:45 PM   #610
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

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Originally Posted by Xiz View Post
I don't like the 'right now' part of this post. It is a bad idea period. This post feels like a setup to hop on a inactive misslynch eod.

Tokzic imo is a better player then this sentence so I don't mind lynching him off that
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Old 05-12-2017, 03:46 PM   #611
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

very important question for xiz: how good at this game do you think that i think that you think i am
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Old 05-12-2017, 03:47 PM   #612
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

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Is it weird I straight up want to keep you alive now just because of that gif
Post darkness = I won't lynch you this phase*


*kinda joking kinda not lololol.
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Old 05-12-2017, 03:49 PM   #613
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

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very important question for xiz: how good at this game do you think that i think that you think i am
Dude I'm running on 3 hours of sleep and that ducking broke my mind reading that

Your a good player when you try, and I enjoy playing with you.
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Old 05-12-2017, 03:56 PM   #614
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

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the setup literally says there will be 4 wolves with this many players
Achievement unlocked: reading the setup

Fuck me I'm dumb
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I'd be too tiny to be a bouncer
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Old 05-12-2017, 03:57 PM   #615
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

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Achievement unlocked: reading the setup

Fuck me I'm dumb
Is this a town tell or not? Vote on your phones.
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Old 05-12-2017, 04:01 PM   #616
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

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Is this a town tell or not? Vote on your phones.
Your job is to tell the thread, not poll the thread

C-, lacks effort
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Old 05-12-2017, 04:02 PM   #617
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

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Your job is to tell the thread, not poll the thread

C-, lacks effort
I thought that was survey worthy tbh.
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Old 05-12-2017, 04:04 PM   #618
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

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7) roundbox - null pending MORE
This is it everybody, this is the new meme.
I'm taking my nap, be back later
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Old 05-12-2017, 04:05 PM   #619
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I thought that was survey worthy tbh.
Post your thoughts and people will follow suit. No reason to withhold yours.
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I'd be too tiny to be a bouncer
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Old 05-12-2017, 04:06 PM   #620
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Default Re: TWG CLXVII Game Thread How Was Awakening Reviewed

votecount:
lightknight (2)- inDheart, Tokzic
Lar (2)- DBP, blind
soundwave (1)- Manti
Haku (1)- Lar
mellon (1)- FreezinIce
Freezin (1)- Xiz
unvote (3)- Cold Kitten, Haku, Xel
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FFR is a pretty good place somehow.
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