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View Poll Results: Which would you rather have? | |||
ACC: Perf/Good/Avg/Miss/Boo | 236 | 60.36% | |
ACC: Marv/Perf/Good/Avg/Miss/Boo | 122 | 31.20% | |
DIFF: Single Difficulty per Song (Absolute!) | 171 | 43.73% | |
DIFF: Multiple Difficulty per Song (On one menu) | 177 | 45.27% | |
ARR: 4 Arrows Only | 251 | 64.19% | |
ARR: 4 or 6 arrows on some songs | 96 | 24.55% | |
MULT: 2 Player Multiplayer Only | 70 | 17.90% | |
MULT: 2 or MORE Player Multiplayer | 273 | 69.82% | |
MINES - You must give a very good reason below! | 32 | 8.18% | |
HOLDS - You must give a very good reason below! | 95 | 24.30% | |
Multiple Choice Poll. Voters: 391. You may not vote on this poll |
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07-30-2011, 12:55 PM | #41 |
FFR Player
Join Date: Mar 2011
Posts: 27
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Re: BlackWebb Wishlist [Vote Now!]
ACC: Perf/Good/Avg/Miss/Boo Yes, stick with the original 5 graded arrows.
ACC: Marv/Perf/Good/Avg/Miss/Boo No, too confusing and damaging to previous gameplay. AAAs, AAs will be more diffculty to earn. DIFF: Single Difficulty per Song (Absolute!) No, some songs are deserving of an easier stepchart. Strawberry sweetz, ELEVEN11, etc. DIFF: Multiple Difficulty per Song (On one menu) Yes, read reasoning above. ARR: 4 Arrows Only Yes, 6 arrows is too much for FFR. Also considering most aren't used to that type of skill. If anything, make it optional. ARR: 4 or 6 arrows on some songs Above reasoning. MULT: 2 Player Multiplayer Only No, things get old after a while. 2 people is just not enough for competition. MULT: 2 or MORE Player Multiplayer Above reasoning. MINES - You must give a very good reason below! No, this isn't ITG bro. HOLDS - You must give a very good reason below! Maybe, but then again, FFR is famous for the simple yet complex stepcharts. Most likely a no. |
07-30-2011, 12:59 PM | #42 |
Pro 1-hander (3+thumb!)
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Re: BlackWebb Wishlist [Vote Now!]
I voted for marvs. But only for visual kicks because like others I wouldn't want to switch to AAAA'ing everything. I even suggest making the marv merely a variation of the perfect...like, for instance, a "gold perfect" versus the green perfect. That way the "perfect" count is maintained, yet you could see how many of those were "gold" (which doesn't impact your score). For records, gold:green ratios can be tracked and compared away from average ranks. That's just a suggestion. But whatever is done, just make sure adding this doesn't bring in another primary means of competition.
I voted for single difficulties. Not a big deal to me actually, but I highly suggest not to require it. Steps should fit the song. Visually there has to be a way to find multiple-diff songs out of the main list so users don't miss "buried" songs. Otherwise, leave it like it is (the "light/heavy" annotations without any groupings work well for me, esp. since they're rare as of now). I voted for 4-arrows only. I'll admit I have my bias as a one-handed player lol, but from a simple gameplay perspective it shouldn't be added. I don't think that many players have been waiting for 6-key charts in FFR, and I'm not really sure how many players can handle that hardware-wise (key ghosting, as mentioned already). It's just not needed imo. I voted for 2+ multiplayer. If it can be done, why not? And lastly, I did not vote for mines nor holds. I agree with the boo system accounting for mines already, and holds are fun yet not needed (once again). I've never had a problem with the no-hold system FFR currently has, and the game is still fun. If it ain't broke, don't fix it. FFR is doing well; adding these features is a risk that shouldn't be taken imho. The same goes for 6-key charts now that I think about it. (my first forum post ftw!)
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07-30-2011, 01:24 PM | #43 |
FFR Player
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Re: BlackWebb Wishlist [Vote Now!]
ACC: Perf/Good/Avg/Miss/Boo - Keeping the original system in place in which everyone is used to would be the better idea. If you're gonna implement MA timing, then make it optional and not count towards level ranking/stats.
DIFF: Single Difficulty per Song (Absolute!) - One difficulty per song is already fine as it is. Forcing people to multi-chart will most likely end up having either 1) rushed files or 2) files with no effort in them because multi-charting is a pain in the ass. ARR: 4 Arrows Only - Again, sticking with the basics is always a good thing. 4K is still going strong on its own. 6K would be an implementation that pretty much 1% of the FFR community would bother touching. Leaving it out would be better. MULT: 2 or MORE Player Multiplayer Yes, 2+ people in Multiplayer would make MP a hell of a lot more fun and enjoyable. The current 1 vs. 1 system gets kinda boring after a while. As far as mines and holds are concerned, I'd rather not. |
07-30-2011, 01:28 PM | #44 |
Rhythm game specialist.
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Re: BlackWebb Wishlist [Vote Now!]
This post saves me what I have to do in the suggestion form, so I'm really happy to see this.
I'll give my thoughts based on the amount of rhythm gaming knowledge I have. ACC: Perf/Good/Avg/Miss/Boo ACC: Marv/Perf/Good/Avg/Miss/Boo Suggestion: make marv/perf worth the same amount of points, but sort the tied perfect scores by the marvelous count, and sort the ranks by the scoring system. ex: 100 m/1 p/0 g/0 a/0 m/0 b vs. 99 m/2 p/0 g/0 a/0m 0b; where m & p = 50 pts (just like FFR's current raw scoring system). Both players would have the same 5,000 points; since they've achieved the same score with no greats (which means no higher "score" exists), they'd both be rank 1. However, you would sort the rank 1 players by their marvelous count, so this way, the player with 100m would be above 99m, even though they'd both technically have a AAA score. In this scoring system, marvelous ratings do not count, so we don't have to legitimately take away ranks from players who might find it a bit more difficult to get consistent marvelous ratings (due to hardware, keyboard issues, whatever). DIFF: Single Difficulty per Song (Absolute!) DIFF: Multiple Difficulty per Song (On one menu) Having a combination of these would make the game smoother - combine those with multiple levels into one package (fit them all in one .swf, or one .sm), etc. However, forcing multiple difficulty charts = no thanks. ARR: 4 Arrows Only ARR: 4 or 6 arrows on some songs I've often wondered if it was possible to make EX/[A] style charts by expanding the play field or adding some sort of difficulty boost. However, FFR seems to stand well as a four key game, so it might be beneficial to leave it this way. MULT: 2 Player Multiplayer Only MULT: 2 or MORE Player Multiplayer 2 or more. People like to get together in groups. MINES - You must give a very good reason below! HOLDS - You must give a very good reason below! Having these in FFR wouldn't be a big deal, but the best way to go about this in my opinion would be to mark the scoreboard with small symbols to mark what they did on their best run. Take FFR's scoreboard as an example: In Game: Player - Score - Mods etc1 3,000,000 Up, HM etc2 3,000,000 Down, M etc3 3,000,000 Up etc1: Upscroll, Holds, Mines etc2: Downscroll, Mines etc3: Upscroll You could add other little markers for modifiers if you care about them. By having these markers, you could show off that you did the song with these options, without changing sort. Those who want the new features can use them to their enjoyment, and those who don't want them can leave them off with no changes on their ranks of songs. EDIT: almost forgot: make holds and mines non-scoring, and keep a counter in stats/ranks. Allow them to be enabled/disabled in game, to make everyone happy. Last edited by TC_Halogen; 07-30-2011 at 01:32 PM.. |
07-30-2011, 01:33 PM | #45 |
plain old ugly ass dumbas
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Re: BlackWebb Wishlist [Vote Now!]
I think holds would be good, it expands ways to step a chart and gives another way to denote a sound other than adding another note to a chord. A great way to add dimension to a file. Whenever I play a file on FFR that has a sound that's charted as a single note, that would be better as a hold, it feels to me that it ruins the flow of the file.
I think it would be a great idea to have holds and mines as an optional mod. Last edited by ninjaKIWI; 07-30-2011 at 02:22 PM.. |
07-30-2011, 01:56 PM | #46 |
nilrac
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Re: BlackWebb Wishlist [Vote Now!]
I am completely against having holds and mines. I play this game because there are neither of those things. Mines take away from the rhythm game experience in my opinion. They make the screen confusing and they make it so you have to avoid something instead of keeping your fingers moving with the flow of the arrows. Maybe some people think that is fun, but I do not. It just makes it more annoying. Holds are fine in stepmania and DDR, but we don't need them here. This game has always been just as good without them. I don't see holds as an innovative step in the progression of FFR.
As others have said, having these two would be ok as optional mods that you can turn on and off, but not as permanent parts of the game. Something I do think would be good is adding the marvelous accuracy point. It would add an extra level of accuracy to the game and we wouldn't have to go to stepmania every time we need to practice our accuracy.
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Nothing is true, everything is possible. Last edited by carlin; 07-30-2011 at 01:59 PM.. |
07-30-2011, 02:02 PM | #47 |
Vophie
Join Date: Nov 2007
Age: 30
Posts: 1,964
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Re: BlackWebb Wishlist [Vote Now!]
Don't do it bro'. For the sake of DossarLX ODI. Just don't do it.
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07-30-2011, 02:03 PM | #48 |
Zageron E. Tazaterra
RRR Developer & DevOps Support
Join Date: Apr 2007
Location: BC
Age: 32
Posts: 6,586
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Re: BlackWebb Wishlist [Vote Now!]
Adding marvellous as a visual and statistical option seems to be very popular. As it stands with the poll, marvellous will not count for any form of points.
However, an option is it could be used for: Sorting, as Halo said; Very high level tourns; and possibly tokens. As is, it would be entirely optional and hidden by default.
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07-30-2011, 02:26 PM | #49 |
Fractals!
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Re: BlackWebb Wishlist [Vote Now!]
ACC: Marv/Perf/Good/Avg/Miss/Boo
For some people, I can see how "AAAing is just too easy", and adding a Marvelous timing on the exact frame would add more challenge, thus more replayability. DIFF: Multiple difficulties per song Hey, if ThirdStyle did it, and it was done with widget files, why not with BlackWebb? MULT: 2 Player Multiplayer Only I don't want this turning into SMO. No to mines or holds. Mines are simulated well enough with the boo mechanic (indeed, I think hurting one's score AND life for hitting a boo is something that sets FFR apart), and holds have been tried before with the R2 engine...you had to hold all of it.
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Last edited by igotrhythm; 07-30-2011 at 02:43 PM.. |
07-30-2011, 02:39 PM | #50 |
FFR Player
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Re: BlackWebb Wishlist [Vote Now!]
In my opinion, I think that having the marvelous timming with the current state of the engine is just dumb. It is kind of hard enough to play with the laggy fps as it is.
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07-30-2011, 02:45 PM | #51 |
Rhythm game specialist.
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Re: BlackWebb Wishlist [Vote Now!]
With decent computer specs, FFR's older engines run fine on a standalone player. This one will more than likely run a lot better.
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07-30-2011, 03:35 PM | #52 | |
Live a wonderful life~
Join Date: Oct 2006
Posts: 7,313
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Re: BlackWebb Wishlist [Vote Now!]
Quote:
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07-30-2011, 03:38 PM | #53 |
FFR Veteran
Join Date: Nov 2010
Posts: 31
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Re: BlackWebb Wishlist [Vote Now!]
For mines, just because SM has some mines on levels. It can be deactivated through the menu though. As for holds, FFR2 and SM have this. It makes the song more challenging, and trickier. The difficulties probably won't stay at 13 at max with holds.
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07-30-2011, 03:59 PM | #54 |
D7 Elite Keymasher
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Re: BlackWebb Wishlist [Vote Now!]
ACC: Marv/Perf/Good/Avg/Miss/Boo
This would give players more of a reason to focus on accuracy, rather than just the FC. DIFF: Multiple Difficulty per Song (On one menu) I'm agreeing with Bmah on this selection, it would make AAA'ing every song quite boring. ARR: 4 or 6 arrows on some songs There is no reason there shouldn't be an option to increase the difficulty, and have the option to add more keys. MULT: 2 or MORE Player Multiplayer Having more competition is just more fun, it would surely boost the Multiplayer from noticing the majority of the players have voted this. |
07-30-2011, 04:02 PM | #55 |
The New York Yankees
Join Date: Dec 2009
Location: Cicero, NY
Age: 40
Posts: 1,047
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Re: BlackWebb Wishlist [Vote Now!]
cuz holds would be fun
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07-30-2011, 06:04 PM | #56 |
FFR Player
Join Date: Jul 2011
Posts: 1
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Re: BlackWebb Wishlist [Vote Now!]
I want mines and holds to make it more fun, or make the chart fit more.
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07-30-2011, 07:23 PM | #57 |
FFR Player
Join Date: Sep 2009
Posts: 224
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Re: BlackWebb Wishlist [Vote Now!]
I put my opinions down, but I'm only going to bring up mines and holds. Mines are for songs you want to prevent people for mashing. However, I understand that if every masters only song had mines, it'd be stupid. I sugest making mines only for token songs.
For freeze, the reason I believe there should be freeze is because it 'fits' the song more accurately, making subtle notes more noticeable, and would open up more songs to being stepped in a new and interesting way. |
07-30-2011, 08:02 PM | #58 |
FFR Player
Join Date: Jul 2011
Posts: 16
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Re: BlackWebb Wishlist [Vote Now!]
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07-30-2011, 08:33 PM | #59 |
SponCon Aficionado
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Re: BlackWebb Wishlist [Vote Now!]
I like how some people in here are assuming that BW is going to replace ffr and change all previous files to suit it.
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07-30-2011, 08:48 PM | #60 |
FFR Simfile Author
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Re: BlackWebb Wishlist [Vote Now!]
Wait this isn't the big 'convert as many FFR files to a new engine as possible so they're not frame quantized weird things' project?
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