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Old 12-8-2013, 04:09 PM   #81
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Default Re: "Play/Test/Judge my simfile" thread V2

What is this PR you speak of It sounds important
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Old 12-8-2013, 04:28 PM   #82
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Default Re: "Play/Test/Judge my simfile" thread V2

pitch relevance = higher notes on the right and lower notes on the left
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Old 12-8-2013, 05:49 PM   #83
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Default Re: "Play/Test/Judge my simfile" thread V2

pr isnt that important
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Old 12-8-2013, 06:21 PM   #84
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Default Re: "Play/Test/Judge my simfile" thread V2

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Originally Posted by Wayward Vagabond View Post
pr isnt that important
going to go use a random number generator to help me make a file brb
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Old 12-8-2013, 06:52 PM   #85
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Default Re: "Play/Test/Judge my simfile" thread V2

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pr isnt that important
okay dossar
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Old 12-8-2013, 07:25 PM   #86
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Default Re: "Play/Test/Judge my simfile" thread V2

pr isn't that important


you're making a 4key chart


make a 7key chart then maybe
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Old 12-8-2013, 08:24 PM   #87
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Default Re: "Play/Test/Judge my simfile" thread V2

let's not worry about PR so we can start making charts like it's 2006 again

lol

Last edited by Fission; 12-8-2013 at 08:27 PM..
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Old 12-8-2013, 08:30 PM   #88
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Default Re: "Play/Test/Judge my simfile" thread V2

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let's not worry about PR so we can start making charts like it's 2006 again

lol
does this mean people will start playing index again
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you look like you're dSucks
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Old 12-8-2013, 08:45 PM   #89
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Default Re: "Play/Test/Judge my simfile" thread V2

I think he means to take PR to a certain extent. Too much PR is like listening to Fission talk a long time. It's just painful.
<3 Love ya Matt
Use it with a grain of salt.
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Old 12-8-2013, 08:50 PM   #90
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Default Re: "Play/Test/Judge my simfile" thread V2

too much pr is like looking at shitty photos that your sorry ass amateur pos took<3
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Old 12-8-2013, 08:51 PM   #91
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Default Re: "Play/Test/Judge my simfile" thread V2

oh
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Old 12-8-2013, 10:00 PM   #92
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Default Re: "Play/Test/Judge my simfile" thread V2

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does this mean people will start playing index again
i hope so i miss that
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Old 12-30-2013, 02:46 PM   #93
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Default Re: "Play/Test/Judge my simfile" thread V2

Song name: A Showcage
Artist: t+pazolite vs RoughSketch
Style: 4key
Length: 2:19
Diffuculty: 70-75 on the ffr scale
Notes: I'm probably going to send this into the next batch. First hard file i've made in a while so any feedback is appreciated.
http://www.mediafire.com/download/99...sOnlyDanO).zip
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Old 12-30-2013, 03:00 PM   #94
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Default Re: "Play/Test/Judge my simfile" thread V2

Layering feels very repetetive. [24] jumpjacks are probably the biggest offender here.
25.151s - What is going on here? Feels iffy to me

some of the difficulty spikes feel really bad to me
most difficult section of the song is not the most intense part of the song which is probably a bit annoying to some, i'm guilty of this in many of my files too though
beyond that its just not a very memorable t+pazolite song imo
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Old 12-31-2013, 06:59 AM   #95
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Default Re: "Play/Test/Judge my simfile" thread V2

Might see if I can change the jumpjacks to [34] instead of [24]. Ill try and fix the layering as well, maybe change some things up. I removed the part at 25.151, there's a 64th roll here but I wanted to just try and layer in some 64ths (don't know why)

Thanks for the feedback.
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Old 12-31-2013, 08:53 AM   #96
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Default Re: "Play/Test/Judge my simfile" thread V2

Other than the weird part at 25.121s,

26.029 - ghost 64th
Jumpjacks to voice samples were kinda unjustified imo lol
57.894, 63.379 etc. - 8th jump shouldn't be the same as the 4th jump preceding it, the voice sample on the 4th cuts out there
Theres a number of missing 16ths for voice samples later on in the song, and when stepped the jacks can be inconsistent (referring to 76.451 on)
86.865 - wow no lol (btw in any case the last jump shouldn't be the same as the rest)
More could have been done during the run-up sections e.g. in ~102s - ~107s, a couple before that
Missing jump 128.694
A lot of coypasta, which is specially noticeable because of how one-handed many of the copypasted patterns are, and causes the errors (missing 16ths in particular) to be magnified
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Old 12-31-2013, 10:38 AM   #97
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Default Re: "Play/Test/Judge my simfile" thread V2

Looks like I should probably start from the beginning and rechart the file, making it easier, getting rid of lots of the copypasted patterns

I think I made it a bit too hard and lots of parts were eh (thanks for the feedback!)
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Old 01-9-2014, 03:13 PM   #98
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Default Re: "Play/Test/Judge my simfile" thread V2

Turns out i should've posted my file here since im looking for feedback

Song name: Lupin the 3rd
Artist: Ventura
Style: 4key
Difficulty: i dont really know, perhaps in FFR it would be less than 40 or around that

Its not hard, it kind of is an index file but it has jumps that dont make it one. what needs to changed or removed or should i just start over lol....
ttp://www.mediafire.com/download/7j3fceu9arfn3d4/lt3rd.7z (cant post links so just add an "h" at the beginning)
it doesnt have a bg image
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Old 01-9-2014, 05:40 PM   #99
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Default Re: "Play/Test/Judge my simfile" thread V2

make sure to zip folders instead of groups of files. it's kind of annoying to deal with when you don't.

just going to give a list of bullet points since it's easier for me to gather my thoughts into a post that way:
- has potential but also has quite a few problems
- this file is essentially having an (ph)identity crisis. is it a file meant to be played on spread or index? a lot of the patterning is really rigid either way.
- pitch relevancy is lacking where you could use it without making hard or repetitive patterns. for example, the staircase @ 8.24s could be patterned to follow what the synth is doing a lot better.
- you switch what sounds you are following too often throughout the file and it doesn't really make much sense
- layering needs to be entirely redone. feels like a konami file that layers arbitrarily. pick what constitutes a jump, hand, etc. and stick to it.

Last edited by Fission; 01-9-2014 at 05:54 PM..
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Old 01-10-2014, 09:36 PM   #100
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Default Re: "Play/Test/Judge my simfile" thread V2

Been messing around with it trying to fix it but it's actually harder hah, ill give another go at the tutorials to see what i can do about the layering. Thanks for the feedback.
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