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Old 04-23-2008, 07:23 PM   #21
All_That_Chaz
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Default Re: FFRock

What I'm waiting for is files with guitar/bass parts for mp co-op play. I think that would be effing amazing.
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Old 04-23-2008, 07:44 PM   #22
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Default Re: FFRock

You know, for al you GH players, try flipping the keyboard upside down and holding it like the guitar, so much easier that way
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Old 04-23-2008, 07:51 PM   #23
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Default Re: FFRock

Yea I tried that. It works fine until the heavy songs. The songs in FFRock are going to be harder than most everything in guitar hero and the timing window is smaller. Best to find a spread formation that works for you and practice, practice, practice!
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Old 04-23-2008, 08:21 PM   #24
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Default Re: FFRock

z x m , . is my formation... It allows me to relax while I play :P.
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Old 04-23-2008, 08:37 PM   #25
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Default Re: FFRock

i like the game its awsome very offbeat on my end and it fades out before the song is finished lol but its a beta so its effing wow

hope to see more of this soon
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Old 04-23-2008, 09:25 PM   #26
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Default Re: FFRock

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z x m , . is my formation... It allows me to relax while I play :P.
There is already a key reampping feature?

I really like it, I hope there is a beta version for us subbies so then we can get a bunch of bugs out of here and get boss files.

We should get DragonForce permission for this...
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Old 04-23-2008, 09:37 PM   #27
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Default Re: FFRock

I have an X-plorer guitar controller that plays fine on computer. Any chance that we can use controllers to play sometime in the future?

Like, Plug and Play?
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Old 04-23-2008, 11:23 PM   #28
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Default Re: FFRock

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I have an X-plorer guitar controller that plays fine on computer. Any chance that we can use controllers to play sometime in the future?

Like, Plug and Play?

You can use "AutoHotKey" to remapthe keys to the frets on any USB guitar on windows XP. Or any other game controller for that matter. You just have to jump through a few small hoops. Google ftw. I don't know if FFR could do plug n play capabilities. Then again, I didn't code it. Regardless I cannot wait for this release to subscribers. I am so ready for a new timesink.
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Old 04-23-2008, 11:38 PM   #29
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Default Re: FFRock

I use JoyToKey to play with a controller.
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Old 04-23-2008, 11:54 PM   #30
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Default Re: FFRock

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I can't exactly be hard on it since it just came out, but I agree with PsYcHoZeRoSk8eR to a point. It was pretty unresponsive, and overall just...kinda bleh. But I do see the potential of this being something fun, though it is slightly a Guitar Hero rip.

But yeah, potential is there.
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Old 04-24-2008, 02:23 AM   #31
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Default Re: FFRock

As a one hander, this is going to prove challenging for me.

Overall, it's not a bad little game.

I wish it wasn't configured to ASDFG though.
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Old 04-24-2008, 07:50 AM   #32
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Default Re: FFRock

I like it, it is really good, but I need to improve my timing XD
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Old 04-24-2008, 08:46 AM   #33
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Default Re: FFRock

i actually like this.

And i like the how the chains show up every 10 combo then once you get 100, the chains change to like brass or whtever. Cool stuff
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Old 04-24-2008, 04:00 PM   #34
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Default Re: FFRock

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Originally Posted by ELRayford View Post
You can use "AutoHotKey" to remapthe keys to the frets on any USB guitar on windows XP. Or any other game controller for that matter. You just have to jump through a few small hoops. Google ftw. I don't know if FFR could do plug n play capabilities. Then again, I didn't code it. Regardless I cannot wait for this release to subscribers. I am so ready for a new timesink.

Hmm, I didn't know you could do that with AHK. I have that somewhere in my files.


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I use JoyToKey to play with a controller.
I'm guessing that would be easier. I believe I have that as well.
Whatever works.

Thanks, both of you.
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