01-31-2015, 04:16 PM | #21 | |
Buh
Join Date: Jul 2014
Posts: 1,459
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Re: Implement an Early/Late Indicator?
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Yes. And be able to look at replays and such as well.
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01-31-2015, 04:34 PM | #22 | |
Confirmed Heartbreaker
Join Date: Jul 2012
Age: 35
Posts: 5,858
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Re: Implement an Early/Late Indicator?
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01-31-2015, 04:52 PM | #23 |
( ŻuŻ)-b
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Re: Implement an Early/Late Indicator?
it could be done intelligently while keeping the space~ having two numbers side by side for good & perfect with a number for amazing/average/etc. aligned between them would give the same visual cue. early counter being to the left and slightly too "bright", late counter being to the right and slightly "faded" in colour
Last edited by s1rnight; 01-31-2015 at 04:55 PM.. |
01-31-2015, 06:35 PM | #24 | |
Bridge Burner
Join Date: Jun 2011
Posts: 2,040
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Re: Implement an Early/Late Indicator?
95% of the time I know whether I was early/late. The other 5% is FFR being FFR.
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02-17-2015, 06:02 PM | #25 |
FFR Player
Join Date: Aug 2014
Age: 35
Posts: 52
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Re: Implement an Early/Late Indicator?
OMG this is an AMAZING Idea! Even more amazing: It tells you how many 1/30th of a frame you were off by!
For example, you if you toggle it on, you will get small letters underneath the AMAZING!!!/PERFECT/GOOD indicating the milliseconds or 1/30th of a frame you missed it by! It can tell you the raw accuracy of your fingertips! PERFECT (-3) or (-100ms) because it's 3 frames early or whatever or: AVERAGE (+8) in small font next to/underneath it, or +266ms! because +8 frames late. or: GOOD -200ms Or something like that. Wow. Last edited by LordCarlos; 02-17-2015 at 06:09 PM.. |
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