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Old 04-19-2014, 05:04 AM   #1
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Default Tapmania - Stepmania for iPad / Android

I have recently gotten in touch with the developers of Tapmania. Tapmania is currently available in the Apple App Store. However, development has been ceased sometime in 2013. I downloaded this game and was really impressed with how well it ran. You can even import .sm or .dwi files (I think both) into the game to play them.

One of the developers I have been talking to would like to continue developing this game. There are some bugs in the iOS version that need to be fixed, along with new features that would make the game even better. He has asked if there is someone who would like to help with this project that has so much potential. What I did play on my iPad was a lot of fun. I wish I knew about this sooner.

Originally, there was meant to be an Android version of it as well, but that unfortunately never happened. So, if there are any Android developers out there who would like to take this on, that would be great! We are looking for both iOS AND Android developers to help out.

Please send me a message if you are interested. Also, please join the forums. They have been very inactive and I have just finished cleaning them up from all the spam they have been receiving.
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Old 04-19-2014, 05:34 AM   #2
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Default Re: Tapmania - Stepmania for iPad / Android

can we get paid for simfiles
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Old 04-19-2014, 05:38 AM   #3
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Default Re: Tapmania - Stepmania for iPad / Android

Nothing about this project is going to be paid at the moment. If it takes off enough then there may be many possibilities in the future.
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Old 04-19-2014, 11:35 AM   #4
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Default Re: Tapmania - Stepmania for iPad / Android

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Originally Posted by Sprite- View Post
You can even import .sm or .dwi files (I think both) into the game to play them.
Great! Now I can play my favorite midare and Dossar files on the go!

Does seem interesting though, but I'm no developer.
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Old 04-19-2014, 12:49 PM   #5
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Default Re: Tapmania - Stepmania for iPad / Android

I imagine people will have the option to tap the receptors directly? If so, one-handed play is really gonna take off.
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Old 04-19-2014, 01:05 PM   #6
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Default Re: Tapmania - Stepmania for iPad / Android

Ehh I guess I've kinda been wanting to talk about having a decent mobile rhythm game for a while now. I feel like it's an area to explore, etc.

I played around with it one weekend a few years ago and made this for android+ios+pc+web+etc. I've been touching it on and off since then, It supports FFR songs as well as a few other random formats.
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Old 04-19-2014, 02:11 PM   #7
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Default Re: Tapmania - Stepmania for iPad / Android

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Ehh I guess I've kinda been wanting to talk about having a decent mobile rhythm game for a while now. I feel like it's an area to explore, etc.

I played around with it one weekend a few years ago and made this for android+ios+pc+web+etc. I've been touching it on and off since then, It supports FFR songs as well as a few other random formats.
This is pretty cool, Arc. It'd be pretty awesome to see what a finished product of that would be like. I'd love to use that for my iPad to kill some time when I go places. Tapmania's okay but it only supports mp3 files so if when I play index, there's no audio because pad files are .ogg files.
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I also like the nps scale. The standard ITG scale for harder files is blown out of proportion and no longer makes sense.
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nps is still a better idea for ratings
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My logic is that the brain processes in 60 FPS so I play 60 FPS.
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Old 04-19-2014, 05:08 PM   #8
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Default Re: Tapmania - Stepmania for iPad / Android

From what I'm told, OGG wasn't supported in iOS 3/4 when this program was developed, but it should be able to be done now. An Android port would definitely support OGG if developed.

The buttons use a finger tracking system and it works extremely well. Not having to worry about keeping your fingers completely still is really nice and I would assume would also be great with index play. An index player would have to test that, though.
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Old 04-19-2014, 07:17 PM   #9
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Default Re: Tapmania - Stepmania for iPad / Android

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Originally Posted by Sprite- View Post
From what I'm told, OGG wasn't supported in iOS 3/4 when this program was developed, but it should be able to be done now.
This isn't true, OGG hasn't been natively supported on iOS and likely never will be. However, you can just use an external decoder library (it won't be hardware-accelerated but that's a fairly non-issue), which has been possible since iOS 2 or so.
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Old 04-19-2014, 07:38 PM   #10
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Default Re: Tapmania - Stepmania for iPad / Android

i would rather see a new kind of rhythm game than something ddresque
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Old 04-20-2014, 12:39 AM   #11
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Default Re: Tapmania - Stepmania for iPad / Android

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i would rather see a new kind of rhythm game than something ddresque
Not to sound rude but don't we have enough different kind of rhythm games? What ideas do you have in mind anyways?
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I also like the nps scale. The standard ITG scale for harder files is blown out of proportion and no longer makes sense.
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nps is still a better idea for ratings
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My logic is that the brain processes in 60 FPS so I play 60 FPS.
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Old 04-20-2014, 12:48 AM   #12
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Default Re: Tapmania - Stepmania for iPad / Android

been a really long while since I've played tapmania

touchscreens sCK : ' (
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Old 04-20-2014, 03:02 AM   #13
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Default Re: Tapmania - Stepmania for iPad / Android

Is this the one that only had xmods? My friend was like "yo play this" and I said "k. lemme set the speed real high 1st", only there wasn't CMods. I still managed to make him shit his pants watching me play at X12 or something though.

Fun game. Now you can show off to all your friends how fast you can break your iPad screen lol
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Old 04-21-2014, 01:08 PM   #14
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Default Re: Tapmania - Stepmania for iPad / Android

O2Jam U was a great music game for iOS, and they had a really good layout when they made it. If they did the same style with Tapmania, I could see it going places
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Old 04-21-2014, 02:17 PM   #15
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Default Re: Tapmania - Stepmania for iPad / Android

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Originally Posted by EtienneSM View Post
Not to sound rude but don't we have enough different kind of rhythm games? What ideas do you have in mind anyways?
Never.

fun fact: WinDEU is currently in the process of building a touhou-shooter that allows customization of bullet patterns sequenced to music, quantized by BPM and rhythmic notation (i.e. more freedom than Sounddodger):



it's still in development, but it's pretty cool regardless
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Old 04-21-2014, 05:15 PM   #16
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Default Re: Tapmania - Stepmania for iPad / Android

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Not to sound rude but don't we have enough different kind of rhythm games? What ideas do you have in mind anyways?
not for mobile we dont
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Old 04-22-2014, 07:16 AM   #17
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Default Re: Tapmania - Stepmania for iPad / Android

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Originally Posted by TC_Halogen View Post
Never.

fun fact: WinDEU is currently in the process of building a touhou-shooter that allows customization of bullet patterns sequenced to music, quantized by BPM and rhythmic notation (i.e. more freedom than Sounddodger):



it's still in development, but it's pretty cool regardless
You know, I sometimes think to myself a shmup mixed with rhythm mechanics would probably be a fun concept.

Like levels morphing and changing as the song goes. Or the example that video shows of making bullets go in tune with the music.

I feel like this particular area hasn't been explored fully to be honest. The only things I've seen made with a concept similar to this is using pure RNG to the waveform and that gets dull pretty quickly.
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All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 04-23-2014, 09:33 AM   #18
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Default Re: Tapmania - Stepmania for iPad / Android

try beats or beathazard
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Old 04-23-2014, 09:46 AM   #19
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Default Re: Tapmania - Stepmania for iPad / Android

Since you can import SM files, yayyy more screen breaking time :D
But how strict is the timing window?
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Old 04-23-2014, 12:42 PM   #20
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Default Re: Tapmania - Stepmania for iPad / Android

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try beats or beathazard
Essentially I want something that's more "hand made" I guess. I think schmup's with level designs catered to the music and not randomly produced due to the waveforms or however else would be so much more appealing and interesting.
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All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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