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Old 08-2-2009, 04:54 PM   #21
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Default Re: 6 Key FFR

+111111111 I've been dyeing to try Solo because I don't have SM. xD
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Old 08-2-2009, 05:02 PM   #22
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Default Re: 6 Key FFR

Quote:
Originally Posted by [TeRa] View Post
FFR needs to move away from SM, not become it.
Exactly. This is basically making it right next to SM. Keep these SM ideas away from FFR, not try to make FFR more like it. If people wanna play 6 arrows, go download SM and play it.
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Old 08-2-2009, 05:47 PM   #23
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Default Re: 6 Key FFR

Quote:
Originally Posted by Plan_Bsk81127 View Post
Exactly. This is basically making it right next to SM. Keep these SM ideas away from FFR, not try to make FFR more like it. If people wanna play 6 arrows, go download SM and play it.
Q: If we do this, aren't we getting closer and closer to StepMania?
A: No, the different ways in which FFR and SM register keys means that 6 key files on FFR will be very very different than SM 6 key files. For example, files like BCMP3's quell and Fysx's Speed Japan would never get on FFR because the brackets are too intense to hit accurately.

read please
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Old 08-2-2009, 05:48 PM   #24
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Default Re: 6 Key FFR

Pleas read this post, I actually put time into this post...kinda

Quote:
Originally Posted by stargroup View Post
- lack of easy files
This, all the solo files (6 key) I've played have been crazy and overstepped to me, even if they aren't overstepped, they throw you into the fire, there aren't any introduction solo files. I like this idea.

Quote:
- Push player's reading skills
I'm pretty confident when I say that few will immediately catch on to 6 key as soon as they start trying it. It'll be a while before they get used to reading it. Once they do, they'll realize that they have to push their reading limits to the max.
This too, it'll add a new dimension to FFR, it can make hard files fun again instead of dumpstreams and crazy overstepped lame breakbeat noise files.

Quote:
For example, with 4 key, it's difficult to make jumpstreams with doubles and especially triples, but in 6 key, you have so much room that double streams can be varied and completely aired, no jacks, and still have enough room to throw in triples and quads (whoa quads).
Again, this. Having 6 keys to worry about will make files that're slow seem hard. Playing a slow piano file with a bunch of chords would be fun with more than 2 keys to hit, instead of lame and boring/slow. It'll make even slow natured/easy songs fun again with all the key possibilities.


Quote:
- Same judging system as the FFR1 batch, but with different judges who have experience and knowledge with 6 key files because it's different (I guess I'll do judging if we can't find qualified people.)
This, because we need new and fresh views/takes on files. Files seem to be getting relatively the same nowadays. Maybe even take Tass out of the judging process...OMG Treason WHAT? OMG omg OMG

Quote:
- Noteskin should be something similar to notebar or orbular.
This, arrow directions are extremely difficult to learn 6 key on, needs new noteskin, something like the Disturbed FFR.

As a matter of fact, can't we just use the Disturbed FFRock engine? and just expand upon that? which leads me into...what Patashu said

Quote:
Originally Posted by Patashu View Post
If the 6Key FFR is in a separate game altogether I'd really like the level selection system to be revamped to have multiple or arbitrary numbers of charts for the same mp3. That's one thing that's always bugged me about FFR: people making a hard chart for a song lock it out from being stepped any other way.
I love this idea, though it seems like just copying SM with Heavy/light/standard/oni it seems different when applied to FFR, making v2's and v3's that are extremely hard to push through judging is getting old.

EDIT:

FFR Disturbed:

http://www.flashflashrevolution.com/Disturbed.php

Last edited by makdaddy; 08-2-2009 at 05:56 PM..
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Old 08-2-2009, 05:51 PM   #25
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Default Re: 6 Key FFR

+1 for this idea

6 Key FFR would be the ****
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Old 08-2-2009, 05:54 PM   #26
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Default Re: 6 Key FFR

The whole idea in general is taking it from Stepmania. Just because it wont play exactly the same doesnt mean the feature/idea itself isnt like SM. And like I saw coming, this makes people want to have more noteskins which is not FFR at all, all SM. FFR shouldnt need more noteskins since its FFR there for you use FFR noteskin.
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Old 08-2-2009, 05:56 PM   #27
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Default Re: 6 Key FFR

support
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Old 08-2-2009, 05:57 PM   #28
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Default Re: 6 Key FFR

it's not really copying stepmania though. basically every rhythm game that isn't ffr has multiple charts per song
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Old 08-2-2009, 05:59 PM   #29
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Default Re: 6 Key FFR

Too much like SM...although I won't lie - I'd play it a lot more often.
So I guess support. It won't happen, though.
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Old 08-2-2009, 06:02 PM   #30
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Default Re: 6 Key FFR

TO People complaining about FFR becoming SM:

Where is FFR gonna go? Huh? Can you tell me?

Stepmania has pretty much done everything a DDR simulator can do, so what new is there to create?

All the speedmods, effects, key mapping, etc. is already copying SM but doesn't it seem new when applied to FFR?

FFR can't go anywhere without "copying" something else, everything has already been done, but it is different when applied to FFR because FFR is different than all the other games!

Unless FFR does something, it will slowly die, nothing new comes out to keep people here.

EDIT:

also, what Patashu said.
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Old 08-2-2009, 06:07 PM   #31
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Default Re: 6 Key FFR

yeah support +1 I was going to be a wise ass and say 8 KEY!!! But I read the bottom line of the first post lol.
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Old 08-2-2009, 06:11 PM   #32
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Default Re: 6 Key FFR

I'd be more likely to try 6 key on FFR than I would on SM.

I'm actually trying to step a song (maybe two songs) on solo right now and it's tough and I'm sure they'll both suck ass nuggets.
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Old 08-2-2009, 06:22 PM   #33
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Default Re: 6 Key FFR

+1 support.
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Old 08-2-2009, 06:22 PM   #34
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Default Re: 6 Key FFR

Maybe we should just switch over to DJMax style HUH?

4 Key, 5 Key, 6 Key, 7 Key, 8 Key YAH.

+1 support btw
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Old 08-2-2009, 06:37 PM   #35
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Default Re: 6 Key FFR

I support this. It's not a bad idea.

And to everyone complaining about it, think about it. FFR needs some progress besides new songs. A new feature would probably reignite peoples old passion and competitive feelings for the game. Honestly, you can only play a couple of songs before they get boring.
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Old 08-2-2009, 06:42 PM   #36
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Default Re: 6 Key FFR

this needs to happen :\




probably won't though (but here's hoping).
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Old 08-2-2009, 06:49 PM   #37
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Default Re: 6 Key FFR

Quote:
Originally Posted by Plan_Bsk81127 View Post
The whole idea in general is taking it from Stepmania. Just because it wont play exactly the same doesnt mean the feature/idea itself isnt like SM. And like I saw coming, this makes people want to have more noteskins which is not FFR at all, all SM. FFR shouldnt need more noteskins since its FFR there for you use FFR noteskin.
you don't need more than one noteskin, but you certainly aren't going to use arrows. it makes no sense

also, did you ever wonder why ffr tries so hard to not be like sm but sm never tries to be like ffr

maybe sm is the exact same game, just miles ahead of ffr

and, if you do think this is a problem, WHY NOT LET ME TAKE CARE OF IT. I have enough knowledge and experience to steer ffr clear of stepmania's way and still raise the bar in most everything. but, no one ever gives me a chance

in short, stop b*tching. all your points have been addressed, I'm sure of it

EDIT: come to think of it, ffrock is a great base for 6 key to get started
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Last edited by stargroup; 08-2-2009 at 06:54 PM..
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Old 08-2-2009, 07:23 PM   #38
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Default Re: 6 Key FFR

Yes please. +1 support
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Old 08-2-2009, 08:25 PM   #39
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Default Re: 6 Key FFR

Sure why not.

BTW, 6 Key mashing, woo hoo.
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Old 08-2-2009, 08:31 PM   #40
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Default Re: 6 Key FFR

Quote:
WHY NOT LET ME TAKE CARE OF IT
So code up the engine, get it working, and then see whether or not the company is interested in the implementation?
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