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Old 01-31-2014, 08:46 PM   #1
Xiz
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Default TWG CVII: Host Signups

Begin.
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Old 01-31-2014, 08:50 PM   #2
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Default Re: TWG CVII: Host Signups

TWG
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Old 01-31-2014, 09:10 PM   #3
Charu
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Default Re: TWG CVII: Host Signups

You know what? I haven't hosted one yet, maybe it's time I do that.

Since the last 2 host signup threads have said this, how about a C9++ game?

So if I'm reading this game setup right, C9++ has only 13 players, 7 possible powers that determined by RNG, and no flips whatsoever? (Or is the flip thing a host decision or something?)

I'm willing to host one if I can grasp the setup right, dohoho.
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Originally Posted by JohnRedWolf87 View Post
Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows

All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games

(Click the arrow to see the rest)


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Originally Posted by Vendetta21 View Post
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 01-31-2014, 09:13 PM   #4
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Default Re: TWG CVII: Host Signups

charu

All flips are transparent. All rolls are rolled at the start of the game.
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Old 01-31-2014, 09:17 PM   #5
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Default Re: TWG CVII: Host Signups

Alright, so flips are on then, okay.
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Originally Posted by JohnRedWolf87 View Post
Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows

All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games

(Click the arrow to see the rest)


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Originally Posted by Vendetta21 View Post
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 01-31-2014, 09:18 PM   #6
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Default Re: TWG CVII: Host Signups

Charu we will help you host a C9++. The mechanics are pretty simple. The possibilities are numerous.
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Old 01-31-2014, 10:46 PM   #7
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Default Re: TWG CVII: Host Signups

C9++
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Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.
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Old 02-1-2014, 12:06 AM   #8
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Default Re: TWG CVII: Host Signups

Hey, dude, I'm aware that I took forever to do anything in the CI thread, but I don't think everything I said should be ignored because of it. I'm trying, really!

Least you could do is set a deadline for voting, and count EVERYONE who votes within the deadline. In fact that could roughly approximate what I'm trying to do.

In any case, C9++ is getting a little overplayed. How about something with the same principles driving it, but a whole new cast of characters to keep things fresh?


--------------------------

Return to Flarev: The TWG of the Game of the Movie of the Musical

a JK9++ in an indeterminate number of parts
by Brilliant Dynamite Neon

13 players.

Start: DAY
Cardflipping: FULL
Outside Communication: OFF
Night Posting: OFF
Instant Lynch: ON
Lynch Abstention: ON
Minimum threshold of 25% of living players required to lynch.

DEADLINES:
Nights will be 2 days (48 hours) long.
Days will be Player-Pool-Dependent.
– The minimum deadline shall be 2 days, the same as Nights.
– Days can last up to N/3 days, where N is the number of players alive, rounded to the nearest whole number.
– This gives you 4 days to lynch on Day 0 (13 / 3 = 4.333... --> 4)

No extensions shall be given. If an action is not taken before a deadline, it is forfeit.

HOW JK9++ WORKS

JK9++ is generated in almost the exact same way as C9++, however, it features a completely different roster of roles, which requires players to think in novel ways to win.

Using random.org, I will generate 7 numbers from 1-100, repeating permitted. Then, I will turn each number into a letter as follows:

1-50 = T (Townie. This actually controls wolves + SK.)
51-65 = I (Investigation)
66-75 = P (Protection)
76-85 = H (Hiding)
86-95 = K (Killing)
96-100 = R (Role-Seers)

I will then note how many of each letter is generated, and add roles to the setup based on a lookup table for the amount of each letter. For example, when looking at the "P" category, I will look at how many Ps I got, and add the corresponding roles listed for that amount. If I get no Ps, I will not add any roles from the P category. This applies to everything except the T category, which has roles to add if no Ts are generated. If I draw more of a letter than is listed in a category, I will reroll the numbers (not just use the maximum power as the MafiaWiki says, because that's dumb.)

THE LISTS

T ROLES

Tx7 = One-Shot Swapper Wolf, Normal Wolf + Serial Killer
Tx6 = One-Shot Swapper Wolf, Normal Wolf
Tx5 = One-Shot Swapper Wolf, Wolf + Serial Killer
Tx4 = Wolf JOAT (Roleblock, Stealth Kill, Juggernaut Kill), 2 Normal Wolves
Tx3 = Wolf JOAT, 2 Normal Wolves + Serial Killer
Tx2 = Wolf JOAT, One-Shot Swapper Wolf, Normal Wolf
Tx1 = Wolf JOAT, One-Shot Swapper Wolf, Normal Wolf + Serial Killer
Tx0 = Wolf JOAT, One-Shot Swapper Wolf, Normal Wolf

I ROLES

x1 = Tracker
x2 = Tracker, One-Shot Tracker
x3 = 2 Trackers
x4 = 2 Trackers, One-Shot Tracker
x5 = 3 Trackers, One-Shot Tracker

P ROLES

x1 = Wizard OR Guardian (50/50 chance of either)
x2 = Wizard, Guardian
x3 = Wizard, 2 Guardians
x4 = Wizard, 3 Guardians

H ROLES

x1 = Hider
x2 = Hider, One-Shot Traveler
x3 = Hider, 2 One-Shot Travelers
x4 = Hider, 3 One-Shot Travelers

K ROLES

x1 = Vengeful Human OR Vigilante
x2 = Vengeful Human, Vigilante
x3 = Vengeful Human, Vigilante, <Toss-Up of Either>
x4 = 2 Vengeful Humans, 2 Vigilantes

R ROLES

x1 = Power Seer
x2 = Necromancer
x3 = Power Seer, Necromancer
x4 = Power Seer, 2 Necromancers

Once this all is done, I will add a number of Normal Humans to fill the game out to 13 players.

MECHANICS

ONE WOLF and ONE WOLF ONLY must commit the wolfing each night. If the wolves to not specify a player to perform the kill, the last player to send the PM shall be considered the killer.

Guardians and Wizards protect from ONE night kill each.

The Serial Killer chooses pregame between a 1-Shot Omnibane, which will automatically protect against one kill over the course of the game, or Stealth/Juggernaut kills. A Stealth kill will not be detected by Trackers; A Juggernaut kill will bypass Guard/Wizard protections.

Finally, nightkills will be indistinguishable; I will not use varying flavor for Wolf, Vigilante, and SK kills.

ROLE INFO

sample PMs
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Last edited by Brilliant Dynamite Neon; 02-1-2014 at 12:14 AM..
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Old 02-1-2014, 03:39 AM   #9
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Default Re: TWG CVII: Host Signups

16 players

2 standard wolf
1 masterwolf

1 vigi
1 seer
1 psychic

no cardflips. all communication allowed.

D1/D2-72 hrs D3/4-48 hrs 5+-24hrs
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Old 02-1-2014, 04:21 AM   #10
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Default Re: TWG CVII: Host Signups

I was thinking of drawing up a game featuring various factions or time travel or wolf conversions or ALL OF THE ABOVE, but Tps just nailed what I want to play in without me even realizing that that's exactly what I wanted. I mean, I could take or leave the out-of-thread communication, but whatevs. Perfect.
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Old 02-1-2014, 06:05 AM   #11
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Default Re: TWG CVII: Host Signups

Quote:
Originally Posted by Tps222 View Post
16 players

2 standard wolf
1 masterwolf

1 vigi
1 seer
1 psychic

no cardflips. all communication allowed.

D1/D2-72 hrs D3/4-48 hrs 5+-24hrs
This has 2 too many humans unless one of those wolves becomes a roleblocker or a seerwolf
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Old 02-1-2014, 06:08 AM   #12
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Default Re: TWG CVII: Host Signups

Make role blocker wolf a wizard wolf for interesting interactions with vigi and I will play that game
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Old 02-1-2014, 08:05 AM   #13
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Default Re: TWG CVII: Host Signups

Psychics suck
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wow
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Old 02-1-2014, 11:13 AM   #14
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Default Re: TWG CVII: Host Signups

i vote for c9++ or/and JK9++
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Old 02-1-2014, 12:33 PM   #15
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I vote same as fojar
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wow
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Old 02-1-2014, 01:01 PM   #16
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Default Re: TWG CVII: Host Signups

so long as Charu's confident that he can host the C9++ (Maybe give him a tip or two, FoJar?) I'll vote for C9++.
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Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
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(Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)
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Old 02-1-2014, 01:42 PM   #17
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Default Re: TWG CVII: Host Signups

unvote would like to give this more time and get more input
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Old 02-1-2014, 04:31 PM   #18
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Default Re: TWG CVII: Host Signups

i kinda want to see how charu hosts
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Old 02-1-2014, 04:49 PM   #19
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Default Re: TWG CVII: Host Signups

you just love c9++

not that there's anything wrong with that
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Old 02-1-2014, 04:52 PM   #20
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Default Re: TWG CVII: Host Signups

Like I said, if I can grasp the setup, I'm willing to just go and do it, lol.
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Quote:
Originally Posted by JohnRedWolf87 View Post
Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows

All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games

(Click the arrow to see the rest)


Quote:
Originally Posted by Vendetta21 View Post
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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