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Old 07-21-2006, 05:05 PM   #41
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Default Re: Trickster: The game

Quote:
Arrow Type Darkness Demon (Type 1)

1. Magic Arrow Lv 1
2. Cast Protection (passive)
3. Recovery Lv 9
4. Magic Arrow level 9
5. Recovery Lv10
6. Mana Charge Bottle Lv 1
7. Max Fair Wind
8. Max Hellfire (enemy is attacked by a flame from hell)
10. Contract of Darkness (passive,TM level 55, dark element, this skill is required to use any dark element skills)
11. Magic Arrow Lv 10
12. Shower of Arrows Lv 10
13. Max Magic Arrow
14. Max Shower of Arrows
15. Max Shadow Lance (prerequisites are Lv 10 Magic Arrow and Contract of Darkness, it creates a lance of darkness that is shot at the enemy)
16. Magic Typhoon Lv 10
17. Max Hard Gravity (MASSIVE mp usage and MASSIVE power)

Ring Type Darkness Demon (Type 2)

1. Magic Arrow Lv 1
2. Cast Protection
3. Max Magic Ring
4. Max Recovery
5. Mana Charge Bottle Lv 1
6. Fair Wind Lv 10
7. Max Magic Power Ring
8. Max Fair Wind
9. Magic Arrow level 10
10. Contract of Darkness (See Type 1, step 9 for details)
11. Max Shadow Lance (See Type 1 step 13 for details)

Arrow Type Light Demon (Type 3)

1. Magic arrow Lv 1
2. Cast Protection
3. Magic Arrow Lv 9
4. Recovery Lv 10
5. Mana Charge Bottle Lv 1
6. Max Fair Wind
7. Oath of Light (passive, allows you to use light element skills)
8. Light Arrow (arrow of light falls from the sky to hit the enemy, prerequisite is Oath of Light)
9. Magic Arrow Lv 10
10. Shower of Arrows Lv 10
11. Max Magic Arrow
12. Max Shower of Arrows
13. Magic ring Lv 10
14. Max Plasma Shock (light magic attack, enemy is hit by a wave length of light, prerequisites are Oath of Light and Magic Ring Lv 10)

Ring Type Light Demon (Type 4)

1. Magic Arrow Lv 1
2. Cast Protection
3. Max Magic Ring
4. Recovery Lv 10
5. Mana Charge Bottle Lv 1
6. Fair Wind Lv 10
7. Max Magic Power Ring
8. Max Fair Wind
9. Oath of Light (See Type 3 step 7 for details)
10. Max Light Arrow (See Type 3 step 8 for details)
11. Max Plasma Shock (See Type 3 step 14 for details)
http://www.trickstermart.com/show/forum/2
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Old 07-21-2006, 06:12 PM   #42
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Default Re: Trickster: The game

If that's a Dragon build, that looks beastly as hell.

I'm gonna go 1432 for my Sheep build so I'll at least have some def and hp to work with as a girl. =P
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Old 07-21-2006, 06:21 PM   #43
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Default Re: Trickster: The game

Dibs on Arrow Type Darkness Demon! Wow, I was checking out that trickster mart forum link and EVERYONE'S going to be Dragon XD

What element Sheep are you going to be Chromer? Water would be cool since the highest boss in the game is a fire enemy, and there's two volcano lands.

Last edited by scorpio1690; 07-21-2006 at 06:29 PM..
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Old 07-21-2006, 06:38 PM   #44
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Default Re: Trickster: The game

FURRY ALERT DING-A-LING-A-LONG.

anyways, I'll probably be a cat, to keep the party diverse.

IGN will be purplepopcorn, or purplepopcrn if it only allows 12 letters.

I'm still looking at builds.

EDIT: a swarm of gaia approaches

expect lots of UUAs and a ****load of swear filters. (similar to runescape banning the words "fk," "Jew," and "2 hit," to name a few)

Last edited by purplepopcorn; 07-21-2006 at 06:44 PM..
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Old 07-21-2006, 07:11 PM   #45
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Default Re: Trickster: The game

Quote:
Originally Posted by scorpio1690
Dibs on Arrow Type Darkness Demon! Wow, I was checking out that trickster mart forum link and EVERYONE'S going to be Dragon XD

What element Sheep are you going to be Chromer? Water would be cool since the highest boss in the game is a fire enemy, and there's two volcano lands.
Water sounds like a good choice to me for now. If not, I'll probably go Earth. =P
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Old 07-21-2006, 07:32 PM   #46
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Default Re: Trickster: The game

Reading the party list I'm led to believe that parties can only have four members. This could come in handy, since we'd most likely all be on each others Buddy Lists, assuming there is one. We could always make Royal Parties, parties consisting of each four character types.

From reading the forums I've read that Charm type are the "clerics" of this game and excellent people to party with, but not much on their own. No certainties though.
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Old 07-21-2006, 07:33 PM   #47
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Default Re: Trickster: The game

THIS GAME IS NOT FURRY.

FURRY IS NOT EARS AND TAIL. FURRY IS FULL-BODY FUR.


Look. Things. Up.
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Old 07-21-2006, 07:40 PM   #48
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Default Re: Trickster: The game

Any room for one more? I've been looking this thread over a few times in the past few days and I figure that i'll try it out. I have no idea what to be, and I'm up for all suggestions. Any ideas?
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Old 07-21-2006, 09:30 PM   #49
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Default Re: Trickster: The game

Always room for one more. Just look through the list of characters and decide on what you want to be.

I've heard that this game is pretty well-balanced, so there is no good or bad.
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Old 07-21-2006, 11:26 PM   #50
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Default Re: Trickster: The game

Ok Im about to re-make the player list on the first post.

One more thing to think about. Guilds.

I've read that you can have up to 100 people in a guild. wow. Also, I would love to make one and it we only be open to us. ( Us as in FFR's) Although i have not read much about one, I am willing to start one up. Your ideas about that?
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Old 07-21-2006, 11:30 PM   #51
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Default Re: Trickster: The game

We should start a guild if this game is good enough. I'm just wondering about the requirements to start the guild. Money, level, etc? Any info on this would be much appreciated.

Requesting a sticky.
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Old 07-21-2006, 11:45 PM   #52
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Default Re: Trickster: The game

Quote:
Originally Posted by scorpio1690
We should start a guild if this game is good enough. I'm just wondering about the requirements to start the guild. Money, level, etc? Any info on this would be much appreciated.

Requesting a sticky.
I dont know too much about the guild system. I plan to look for some information about it in a little bit. I would guess though that it might cost some money so if you can please help me out with the payment.

Yes, I would also like to request a sticky...=)
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Old 07-22-2006, 12:20 AM   #53
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Default Re: Trickster: The game

Quote:
Originally Posted by Squeek
Always room for one more. Just look through the list of characters and decide on what you want to be.

I've heard that this game is pretty well-balanced, so there is no good or bad.
Yea, I've looked around a bit, but i was asking to see if there was any class that no one was that might be needed. If every class is already used, then I will probably make either a power or a sense. I still haven't decided on which. As it gets closer, I'll probably start to make some final decisions.

All help in deciding is still appreciated
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Old 07-22-2006, 01:46 AM   #54
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Default Re: Trickster: The game

I'd suggest power. They're good run'n'gunners, so to speak. You'd be brute strength and able to overpower enemies at lower levels and level faster. That, and we need another Buffalo/Bunny to have three full Royal Parties =D
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Old 07-22-2006, 01:58 AM   #55
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Default Re: Trickster: The game

Quote:
Originally Posted by scorpio1690
I'd suggest power. They're good run'n'gunners, so to speak. You'd be brute strength and able to overpower enemies at lower levels and level faster. That, and we need another Buffalo/Bunny to have three full Royal Parties =D
Ok there we go., I'll go with Buffalo/Bunny. Now to look up what build to use... Meh, I've got a few days.
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Old 07-22-2006, 02:14 AM   #56
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Default Re: Trickster: The game

Is this the new MS? I'll be laughing heartily if we all jump into the game to come back to MS 30 minutes later going, "WTF That game was total bull****. I can't believe we actually played that."

XD
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Old 07-22-2006, 12:58 PM   #57
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Default Re: Trickster: The game

So I patched. Took about... 9 hours? I dunno. Long long time. I left it on overnight because after five hours it was halfway done and already 7:00 in the morning. I get up to check it at 2:00 and it failed at 100%.

Score.
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Old 07-22-2006, 01:33 PM   #58
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Default Re: Trickster: The game

Got it all downloaded and installed. Gonna mess my sleeping schedule up a bit so I get a nice 6 hours of gameplay time tomorrow night xD

Anybody with me?
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Old 07-22-2006, 01:49 PM   #59
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Default Re: Trickster: The game

yeah we all plan on playing opening day.

One problem for me though... I have band camp.

That might hold me off during the day....
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Old 07-22-2006, 01:59 PM   #60
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Default Re: Trickster: The game

double post............

Guild Info:
1. Lv 35 or Higher
2. 2,000,000G to pay establishment expense.
3. ID You use will be the guildmaster of that world.

10,000,000G and 500 "Guild Points" to change name of Guild

So thats the requirments for the guild.
ps. i would like to be leader if the game goes well.
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