Old 05-17-2017, 05:15 PM   #361
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Default Re: The Etterna Project

remember when people argued that av-miss shouldn't be fixed
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Old 05-17-2017, 05:29 PM   #362
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Default Re: The Etterna Project

Ffr isn't dead, if you want to see dead check keybeat, ffr still gets daily posts and is arguably active mainly through discord. I haven't heard from anyone ever that they quit the game/site because of change or lacktherof regarding the games mechanics.

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Old 05-17-2017, 07:11 PM   #363
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Default Re: The Etterna Project

you're making it sound like i'm mainly talking about the site and honestly i'm not sure how you got that impression
also i'm pretty goddamn sure that people legit quit the site because r^3 got supported over legacy

as for thenosoman, even though i personally switched to sm5 very early, the fact of the matter is that nobody here will care about what you think you're entitled to because everyone who started playing before a specific time spent multiple years playing a version of the game with zero active development well before sm5 (and sm-ssc before that) was even a thing
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Old 05-17-2017, 07:27 PM   #364
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Default Re: The Etterna Project

I just want to see the old features added in as options, but that's never gonna happen. I really thought Mina could make another thing like sm-ssc happen but his interests (and the community's) are clearly different from mine.

There are two more things I want to see and the first one is for a list of things that make Etterna different from vanilla besides wife and no chord cohesion. Mina claims to have optimized the engine so it runs much faster now so I want to know what other things he did. The second one is for the GitHub page to be changed to be more distinct from the vanilla one. Readme.md does not mention the wife or the lack of chord cohesion.
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Old 05-17-2017, 09:29 PM   #365
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you know not only is there extensive documentation in the release change logs on the github on exactly those subjects but those subjects have also been extensively discussed in this thread

i can do a lot of things but i can't read for you

as for 'old features' like dp you can literally just copy and paste the old scwh scripts in to add it back in if you really cared to, like i've already said

if people are literally going to kill themselves if they can't have an option to turn on chord cohesion again then i suppose i can still make it optional however any scores achieved with chord cohesion enabled will be

a) disconnected from the rating system and given a rating of 0 and any scores will produce ssr's of 0
b) given the above with necessarily be completely disconnected from the profile system
c) given the above will necessarily be completely disconnected from any leaderboard or rankings site
and unless the replay system is fundamentally reworked,
d) no replay data will be saved which means no offset plots and no rescoring

so basically you'd be voluntarily opting into scores incomparable with anyone else's that voids the majority of kb oriented features in the name of "having more options"

which, you might as well be playing sm5 at that point

as for presentation of documentation gonna be honest i dont really give a fuck and i dont really care about anyone that does either and i've never tried to hide that stance

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Old 05-18-2017, 08:06 AM   #366
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Default Re: The Etterna Project

Minaciousstraightforwardanswersnobullshit
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Old 05-18-2017, 08:25 AM   #367
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Default Re: The Etterna Project

Add break and wave in again. Or at least let me know what I'm doing wrong because I've added the options into fallback/regular theme and in the language section but the options aren't showing up and I'm not sure what I'm missing
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Old 05-18-2017, 08:50 AM   #368
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Default Re: The Etterna Project

the simple solution is to put the options group they're in back into the line options in the metrics file

i dont know what either of those mods do so i dont know what group they'd be under
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Old 05-18-2017, 08:52 AM   #369
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you know not only is there extensive documentation in the release change logs on the github on exactly those subjects but those subjects have also been extensively discussed in this thread

i can do a lot of things but i can't read for you

(more details)

as for presentation of documentation gonna be honest i dont really give a fuck and i dont really care about anyone that does either and i've never tried to hide that stance
Do you think any other Etterna users would be interested in helping with the presentation of the documentation? Compiling the major changes listed in the release logs into a concise manner would be beneficial for other users who not only use Etterna, but also want to get started using it.

Documentation is important in the long run for everyone, and if you're not concerned about presenting it then someone else here would probably be up for taking that task.
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Old 05-18-2017, 09:01 AM   #370
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i dont doubt there's interest and i've heard some whispers from people about helping out with that but nothing has been concretely finished

tbh i could write a cumulative changelog in a few hours but i'd honestly rather start and quit out of 5 awful movies in that amount of time

e: i also refuse to treat this as a second job and take on the position of a project manager and spend all day chasing down volunteers to get them to do finish the contributions they said they would
i'm just going to code what i want to see and if it takes longer or is rougher because i dont get much help then so be it, people can use their brains and make a conscious decision whether or not to play what i offer them

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Old 05-18-2017, 09:34 AM   #371
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the simple solution is to put the options group they're in back into the line options in the metrics file

i dont know what either of those mods do so i dont know what group they'd be under
They're visual modifiers but I already that though but still no go. I'll double-check to make sure though I guess
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Old 05-18-2017, 10:01 AM   #372
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Default Re: The Etterna Project

you dont need to change anything with language etc because those elements were never removed, it was only removed from the player options display in metrics

paste this https://pastebin.com/CFG9Pz2v

here


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Old 05-18-2017, 10:32 AM   #373
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Default Re: The Etterna Project

Silly question here but are you planning to implement those funky modifiers like drunk, boomerang and stuff anywhere down the line? I think those would be fun to have when you're bored and wanna be all "eh... Let's see what happens" on an easier song
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Old 05-18-2017, 10:43 AM   #374
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you dont need to change anything with language etc because those elements were never removed, it was only removed from the player options display in metrics

paste this https://pastebin.com/CFG9Pz2v

here

oh that's new. this fixed it, thanks
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Old 05-18-2017, 10:46 AM   #375
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Silly question here but are you planning to implement those funky modifiers like drunk, boomerang and stuff anywhere down the line? I think those would be fun to have when you're bored and wanna be all "eh... Let's see what happens" on an easier song
attacks still exist
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Old 05-18-2017, 10:47 AM   #376
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Silly question here but are you planning to implement those funky modifiers like drunk, boomerang and stuff anywhere down the line? I think those would be fun to have when you're bored and wanna be all "eh... Let's see what happens" on an easier song
as with break and wave they're all still there they're just not being displayed because their frequency of use didn't justify taking up 80% of the entire player options page and making the process of changing important options both needlessly onerous and needlessly odious

but since rates can be changed via music select now and afaik most people dont even use the player options menu except to turn on mirror i can put all that junk back

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attacks still exist
not in the working branch on the repo

after I saw some comments on the vanilla repo about attacks being only somewhat functional with the implementation being lacking i ripped all of it out
afaik nobody actually uses attacks they use lua to modify playfields instead because it's, as I suppose was evident the entire time, more reliable/functional and does the exact same thing only better

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Old 05-18-2017, 10:58 AM   #377
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after I saw some comments on the vanilla repo about attacks being only somewhat functional with the implementation being lacking i ripped all of it out
afaik nobody actually uses attacks they use lua to modify playfields instead because it's, as I suppose was evident the entire time, more reliable/functional and does the exact same thing only better
aye that's essentially what i was talking about, the lua scripting aspect of it.

also, tbh if you wanted to use mods like drunk or dizzy or w/e, you're much better off just using 5.1 (UPS stuff) or oitg or other things, not etterna
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Old 05-18-2017, 02:10 PM   #378
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Default Re: The Etterna Project

But then we won't be able to see Etienne do something like his St. Scarhand run at AGDQ again since he'll most likely be using Etterna from now on.

To stay on topic, will controller support be removed? I know almost everything related to pads will be/has been removed but what about controllers like that four button one that Staiain uses?
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Old 05-18-2017, 02:19 PM   #379
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But then we won't be able to see Etienne do something like his St. Scarhand run at AGDQ again since he'll most likely be using Etterna from now on.
you can still run lua scripts in fg changes to do whatever.
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Old 05-18-2017, 06:33 PM   #380
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But then we won't be able to see Etienne do something like his St. Scarhand run at AGDQ again since he'll most likely be using Etterna from now on.

To stay on topic, will controller support be removed? I know almost everything related to pads will be/has been removed but what about controllers like that four button one that Staiain uses?
no as i said visual modifiers haven't been touched in any way outside of being unlisted at player options which i can relist within 2 minutes, which i'm willing to do given that the player options page is no longer used that often

i see no reason for me to affect changes to any pages pertaining to controller support/drivers
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