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Old 03-22-2009, 10:07 PM   #2001
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Default Re: R1 - Actual Song Difficulties V2

I honestly hate the file, but it's technically correct, and I love the song, so it's a really well stepped file, I just suck at it and it hurts my left hand, but I think it's a great file technical wise
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Old 03-23-2009, 05:11 AM   #2002
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by Niala View Post
I'm pretty sure it isn't, but check the thread just to make sure.
300 isn't in the list, that's why I asked.
Why can't they just make every FMO an Oni get? It says in the Skill Token page: "AAA a For Masters Only song to unlock Otaku Speedvibe [Oni]".
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Old 03-23-2009, 05:42 AM   #2003
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by mhss1992 View Post
300 isn't in the list, that's why I asked.
Why can't they just make every FMO an Oni get? It says in the Skill Token page: "AAA a For Masters Only song to unlock Otaku Speedvibe [Oni]".
I agree that they should, but, when you think about it, when the [Oni] token was released, there were only certain songs that were FMO's released, and more have been released since then. That's probably the only reason that it's so few songs that you'll receive [Oni] for, and same for [Heavy].

Lol@Redundance of the word "released."
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Old 03-23-2009, 07:25 AM   #2004
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Default Re: R1 - Actual Song Difficulties V2

k

Kanon-Kanon - high BPM, but isn't too long/don't have too many 8th jacks. high-VC fits more IMO.
Nitrx - has some jacks, borderline. Is it clearly harder than R.Reactor 3 or Fei Longer?
NWE - pending
First Try - it's actually hard due to embarrassing long jacks.. need more opinions.
KiM - there're a few hard 24th spots, yet other parts are fairly easy. could be FMO but borderline.
Tetris - pending

and discussions (quality, preference, etc) of certain simfiles should be done in ingame file thread, you know.
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Old 03-23-2009, 07:29 AM   #2005
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Default Re: R1 - Actual Song Difficulties V2

I was thinking: can a song's difficulty be raised by the fact that it's a blue syndrome file? I mean, those early funk and hip-hop are very tricky to AAA, and also long.

Look at Terror from Beyond, for example: it's full of mini gallops that were supposed to be jumps and somewhere around the 390 notes, there is a mini jack that can surprise many people who haven't played it before, not to mention it's a bit off-sync, like most blue syndrome files. Shouldn't it be standard, or maybe even tricky?
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Last edited by mhss1992; 03-23-2009 at 07:39 AM..
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Old 03-23-2009, 08:00 AM   #2006
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by jimerax View Post
k

Kanon-Kanon - high BPM, but isn't too long/don't have too many 8th jacks. high-VC fits more IMO.
Nitrx - has some jacks, borderline. Is it clearly harder than R.Reactor 3 or Fei Longer?
NWE - pending
First Try - it's actually hard due to embarrassing long jacks.. need more opinions.
KiM - there're a few hard 24th spots, yet other parts are fairly easy. could be FMO but borderline.
Tetris - pending

and discussions (quality, preference, etc) of certain simfiles should be done in ingame file thread, you know.
@ Kanon Kanon, I still think it needs to be FMO, but what JX says goes
@ Nitrx, definitely harder than R Reactor 3 and Fei Longer, I AAA'd Illumination of the sky again today but couldn't AAA Nitrx, kept BF'ing, I'd say low VC
@ First Try - make it difficult please, embarrassingly long jacks = phail
@ KiM - Up to you, honestly
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Old 03-23-2009, 10:32 AM   #2007
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Default Re: R1 - Actual Song Difficulties V2

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So not only is the guy who stepped this a ****ing moron
calm down zybanthia
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Old 03-23-2009, 09:13 PM   #2008
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by jimerax View Post
k

Kanon-Kanon - high BPM, but isn't too long/don't have too many 8th jacks. high-VC fits more IMO.
Nitrx - has some jacks, borderline. Is it clearly harder than R.Reactor 3 or Fei Longer?
NWE - pending
First Try - it's actually hard due to embarrassing long jacks.. need more opinions.
KiM - there're a few hard 24th spots, yet other parts are fairly easy. could be FMO but borderline.
Tetris - pending

and discussions (quality, preference, etc) of certain simfiles should be done in ingame file thread, you know.
Kanon-Kanon - I think the high BPM alone should make it FMO...for people with speed this song is fairly easy...but you can say the same about Lawn Wake 1 and BB Evo...but theyre FMOs...i personally find BB Evolution harder than Kanon.

Nitrx: jack wise, its a tad bit harder than fei longer cause your not always expecting it, but id make it VC due to the 12th jumpstreams near the end (i think theyre 12ths lol) they can be quite hard to read. harder than frozen.

NWE: i personally think it should stay an FMO...it might not be extremely hard...but some of the patterns are quite hard...the fast left handed and right handed short trills can be annoying...but i guess thats cause im not elite..but still...

First try: when it comes to long slow jacks, i cant PA for crap..idk what it is about them, but i cant ready them very well...should definately be a Difficult

KiM: definately a low FMO...the patterns arent too hard but theyre quite akward...and some fast bursts your not expecting. definately low FMO though.

Tetris: uhmm even though the first and last part of this song are really fast and me myself cant even PA them...i think it should still be a difficult...the middles too easy so it eliminates any Very difficultness about it.
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Old 03-24-2009, 12:42 AM   #2009
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by jimerax View Post
Nitrx - has some jacks, borderline. Is it clearly harder than R.Reactor 3 or Fei Longer?
The jacks are way easier than those in Fei Longer IMO; since there are so few of them in Nitrx most players will know exactly where they are after a few playthroughs (like with RunnyMorning). I think Nitrx is a VC mostly because it's all 12th note (jump)stream with random 64ths in it. The straight 12ths are hard enough to read (since I'm not used to them) but the 64ths at basically random positions give me a lot of goods and throw off my timing.
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Old 03-24-2009, 08:53 PM   #2010
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by 0 View Post
why isn't fotbb an oni get? was it an FMO before the av-miss fix and all that?
Because it's too hard to be an Oni get, it's definitely one of the hardest FMO's IMO, I have 9-0-0-0 on Big Blue, 4-0-0-0 on Piano Etude Demon Fire, and even 6-0-0-0 on Frictional Nevada

Do you know what my FotBB score is? 72-38-0-11, yeah, that's right, those trills are killer and the background makes it freeze and lag constantly, I'd rate it a 83 if I had a say in it
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Old 03-24-2009, 10:24 PM   #2011
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Default Re: R1 - Actual Song Difficulties V2

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fotbb isn't that hard IMO
I completely disagree.

Quote:
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I wish they would just make every FMO unlock oni

you know, since the requirement is "AAA a For Masters Only song".
I completely agree.
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Old 03-25-2009, 01:51 AM   #2012
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by jimerax View Post
k

Kanon-Kanon - high BPM, but isn't too long/don't have too many 8th jacks. high-VC fits more IMO.
Nitrx - has some jacks, borderline. Is it clearly harder than R.Reactor 3 or Fei Longer?
NWE - pending
First Try - it's actually hard due to embarrassing long jacks.. need more opinions.
KiM - there're a few hard 24th spots, yet other parts are fairly easy. could be FMO but borderline.
Tetris - pending

and discussions (quality, preference, etc) of certain simfiles should be done in ingame file thread, you know.
Kanon-Kanon: /

Leave it as is. In comparison to other FMOs, this one will turn into an easy FMO AAA, we don't want that.

Nitrx: /

Also leave it as it is. Other than the right hand jack set, there's nothing hard about the chart once you realize the green notes can be tied with the purple notes to make jumps and you can still get perfects.

NWE: --

Seriously, drop this to VC, and make it so that it's no longer an Oni get. It has too many AAAs for an FMO, and it's getting abused. >_>;

I haven't seen KiM or Tetris, I'll take a look at those later.
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Old 03-25-2009, 06:21 AM   #2013
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Default Re: R1 - Actual Song Difficulties V2

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fotbb isn't that hard IMO
Can you SDG it? If you can't SDG it, it's hard
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Old 03-25-2009, 07:09 AM   #2014
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Default Re: R1 - Actual Song Difficulties V2

fotbb is impossibler than rato



srsly
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Old 03-25-2009, 08:03 AM   #2015
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Default Re: R1 - Actual Song Difficulties V2

Why isn't it FGO?
It's harder than Caprice.
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Old 03-25-2009, 09:33 AM   #2016
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by mhss1992 View Post
Why isn't it FGO?
It's harder than Caprice.
I agree. That will be the only FMO I'll never SDG (I've actually SDG'd every FMO but 4, and one is FotBB) The others I have under 20 goods, FotBB I'm at 70 goods, it should be bumped up IMO (just b/c of the background)
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Old 03-25-2009, 11:19 AM   #2017
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Default Re: R1 - Actual Song Difficulties V2

Caprice is piss easy. FotBB is really really really hard. =/
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Old 03-25-2009, 02:57 PM   #2018
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Default Re: R1 - Actual Song Difficulties V2

let's just make fotbb the third 13 and get over it
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Old 03-25-2009, 03:01 PM   #2019
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Default Re: R1 - Actual Song Difficulties V2

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let's just make fotbb the third 13 and get over it
smart man
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Old 03-25-2009, 03:06 PM   #2020
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Default Re: R1 - Actual Song Difficulties V2

To be completely honest, I find Nitrx harder to do than Novo Mundo and Hajnal and stuff. FMO it plz. Lol, I know it's not really one, but definitely a VC.
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