Old 01-26-2016, 03:29 PM   #1
psychoangel691
Retired Staff
All the things
Retired StaffFFR Simfile AuthorFFR Veteran
 
psychoangel691's Avatar
 
Join Date: Dec 2004
Location: Bel Air MD
Posts: 10,440
Send a message via Skype™ to psychoangel691
Default 2015 January/February Set 2 (Complete)

Caffeine - PSYCHOSTICK
Entrance - ICE
Handsonic (Feat. Jordan Virelli) - Vena Cava
The Impresario - virt Tommy Pedrini
TRIGGER HAPPY (Hommarju Remix) - P*Light
__________________
Quote:
Originally Posted by Charu View Post
My dick is good, thank you very much. It gets love and attention no matter what <3 <3 <3
Quote:
Originally Posted by DaBackpack View Post
also a fucking helicopter is the absolute last place I'd go to find out how big my dick is
Quote:
Originally Posted by Shadow_God_10 View Post
Dawg you don't even know. It's so fuckin' small I can use a pen cap to jack off

Quote:
Originally Posted by hi19hi19 View Post
yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl

Last edited by psychoangel691; 01-29-2016 at 08:27 AM..
psychoangel691 is offline  
Old 01-29-2016, 06:34 PM   #2
gold stinger
Signature Extraordinare~~
Song Submission & Events Manager
Game ManagerEvent StaffSimfile JudgeFFR Wiki StaffFFR Simfile AuthorFFR Music ProducerD7 Elite KeysmasherFFR Veteran
 
gold stinger's Avatar
 
Join Date: Jan 2007
Age: 28
Posts: 6,366
Send a message via Skype™ to gold stinger
Default Re: 2015 January/February Set 2



Song is missing about half of its notes, and is incomplete. Not sure if it's an error with the submission, or an error with hosting the song on the engine, but if neither is the case, than this is a pretty clear reject unless there was a 2nd file of the same name uploaded after this one somewhere.




God damn, this song is flawless. Like, I demand someone to find a problem with this file besides criticize the extremely fast [12][34][12][34] trills. It's practically Grocery Escape Plan on steroids, and if I'm not mistaken, the song is done by the same band, so this kind of overexaggeration on note placement works well with the tone of the song.

Don't believe me? Play it for yourself, I would definitely give it an 8 - 9/10, I can't really provide any good criticism other than doing this kind of stuff is really evil


oh, and this part made me laugh.





There is quite a huge jump in difficulty in the middle of the song due to jump jacks to hands.
This stuff was alright:

but the extended jumpjack section was a killer on the hands, not to mention a tad hand biased imo:

Some people might weigh the score down on the song just because of that one section, but the rest of the song works pretty well.
- from m32 to m35, there is an absence of jumps. I get the reason why there aren't any, but I think it would be better if the 12th 2-tap jump rhythm was incorporated in there, similar with what was done at m22 - m23.
- This looks like difficulty filler right before the ending rolls. Considering the patterns before it, a [13][24][13][24]etc., pattern might suffice better.


Overall
I would conditional queue it. However, if judge majority approved of it I wouldn't hesitate to approve it as well mostly because it's outside of my skill gap. I'm terrible at jacks, and you bet the song should probably be weighted in that favor since they are pretty fast jacks, all 180bpm of it.




How long is this song? This is by far longer than any song I think I've played on FFR besides The Games We Played full version. It feels like a full opera act, this song. nevertheless, complaining about the song aside, the song isn't all that difficult, but very long. 2800 notes in what feels like 10+ minutes, at the difficulty of what I could maybe pace at a 60 - 65 range because of its length.

- Feels like stepper may have forgotten/misheard drums here, as all the previous sections had drums in them and I had no idea what the 64th accents here were going to.

- Just a little note, that this is a really long file, and it is generally geared towards non d4-d7 players, so it might be a little bit boring. Not sure if that's worth taking into consideration or not.
Besides those 2 points, there isn't much to really nitpick at. It's slow, it's long, it's got 2800 notes.

Overall
I don't know what I would do with this file. Part of me says to reject it because it may be too boring/empty in terms of steps, the other part of me says it's fine because the song is stepped half decently and I haven't much to nitpick at. If others feel the same with me on this that it's just a bit too boring, then yeah. That's where I'm gonna stand on it.




Ok, so. There are a lot of patterns in this song involving 32nds & 16th jumps (especially near the end of the song) that would consider dump-like, and don't follow anywhere near the difficulty for the rest of the song. Couple of examples are listed below:












- You have an accidental jack right here, it's the only spot like this in the song.

- This type of minitrill coming out of 32nds at 200bpm is really difficult to hit. Would recommend changing it to something more friendlier to PA.






Overall
I think the stepfile was working out pretty well for itself for the first 66 measures with some minor issues that could have easily been fixed if the file were in a conditional, but at m67 it just feels like the file was given up on, and any instance of 32nd notes was dumped. It's very hard, if not impossible for players to PA a 32nd trill @ 200bpm, so it's getting a reject from me.
__________________
Quote:
Originally Posted by YoshL View Post
butts.



- Tosh 2014






gold stinger is offline  
Old 01-29-2016, 07:13 PM   #3
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: 2015 January/February Set 2

Handsonic has been rejected for being an incomplete file. Resubmissions for this file will not be allowed for this period.

Last edited by TC_Halogen; 01-29-2016 at 07:28 PM..
TC_Halogen is offline  
Old 01-29-2016, 08:04 PM   #4
psychoangel691
Retired Staff
All the things
Retired StaffFFR Simfile AuthorFFR Veteran
 
psychoangel691's Avatar
 
Join Date: Dec 2004
Location: Bel Air MD
Posts: 10,440
Send a message via Skype™ to psychoangel691
Default Re: 2015 January/February Set 2

Handsonic 0/10 incomplete file.
__________________
Quote:
Originally Posted by Charu View Post
My dick is good, thank you very much. It gets love and attention no matter what <3 <3 <3
Quote:
Originally Posted by DaBackpack View Post
also a fucking helicopter is the absolute last place I'd go to find out how big my dick is
Quote:
Originally Posted by Shadow_God_10 View Post
Dawg you don't even know. It's so fuckin' small I can use a pen cap to jack off

Quote:
Originally Posted by hi19hi19 View Post
yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl
psychoangel691 is offline  
Old 01-30-2016, 04:36 AM   #5
HeZe
FFR Veteran
FFR Veteran
 
HeZe's Avatar
 
Join Date: Jul 2006
Location: Finland
Posts: 556
Send a message via MSN to HeZe
Default Re: 2015 January/February Set 2



7/10 pass

Very fast patterms at the beginning and near the end, and I am afraid the the song is a bit slow in other places to keep the song interesting enough to play, but this is not for me to decide really. The song is not very flowy, but neither is the music so ok. Technically the file is ok, so it's a pass.

Diff ~83




5/10 not pass

Nice to see this song here. With small changes would be very much better.
- Jumpjack at M42 a bit sudden and maybe too hard.
- I was thinking of difficulty 66 when we came to M55-M56, which is a huge difficulty peak. I'm afraid that the difficulty peak is too much to make the song enjoyable to play for both high and low level players. Likewise for M71 and M72, but this is clearly easier.
What I suggest is to change M55-M56 in a very much easier form. M71 and M72 could be the hardest part of the song near the end, but it could be a bit easier too.

Diff 78



-/10 DUH
This song is not finished or it has a really artistic ending. Promising, tho!




5/10 not pass

The song is WAY too long and easy to keep me interested throughout it. And even if you would cut like 75% off of it, I see that this should be a song with a lot of color notes, but we see mostly 4ths and 8ths. I don't know is it just me but a lot of the arrows feel off. The hardest thing in playing this song is staying focused because of the length and simple pattern layering.

Diff 30-35




4.5/10 not pass

Nice and energetic song. The stepfile reminds me of In My Eyes from Eggman. The problem with the steps is that the song in most parts is fairly easy, but it has INSANE difficulty peaks which are completely unjustified:
- M41 and M61 burst, the hand could be just a jump.
- Before M81 the bursts are generally quite nice.
- Trillbursts in M81, M83 and M84, NOPE! Maybe rolls instead?
- M138 this pattern will make even D7 players piss blood.
- M141 this is, well quite challenging. Reconsider this if you try again with this file.
- M159 burst - that hand again.
- M173-M174 ....NNNNNGGGGGGGGGHHHH!!!!

Diff 87
__________________

Quote:
Originally Posted by ilikexd View Post
Your strengths and weaknesses may never change, but they will still get better as you do, albeit disproportionately of course. You're bad at jumpstream, so just play jumpstream files. Play them for hours. Play ones you have to struggle to SDG, and play ones hard enough to make your hands and arms burn. Then play them some more. Then, the day after the next, play them again. If you aren't already doing this, you can't say you're stuck. Plateauing doesn't really exist, if you aren't improving it means you haven't put in the effort needed to improve, or your effort has been misapplied. It's more of a problem at really high levels, but never totally concrete.
HeZe is offline  
Old 01-30-2016, 03:10 PM   #6
gameboy42690
=/
FFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
gameboy42690's Avatar
 
Join Date: Aug 2005
Location: Long Island
Age: 33
Posts: 685
Default Re: 2015 January/February Set 2

Quote:
Originally Posted by gold stinger View Post
How long is this song? This is by far longer than any song I think I've played on FFR besides The Games We Played full version... 2800 notes in what feels like 10+ minutes, at the difficulty of what I could maybe pace at a 60 - 65 range because of its length.
The Impresario is just short of 9 minutes, so yeah that would make it the second longest song in FFR if it got accepted.
gameboy42690 is offline  
Old 01-30-2016, 05:22 PM   #7
Charu
Snivy! Dohoho!
FFR Simfile AuthorFFR Veteran
 
Charu's Avatar
 
Join Date: Mar 2006
Age: 33
Posts: 6,161
Default Re: 2015 January/February Set 2

Heya guys, doing this one at a time again!!!



Caffeine, that's in my caffeine!

Wow

I agree with Gold Stinger, this file is MMMMMMMMMMMMMMMMM.

I love everything about it. The jump trills, the hands everywhere, the nod towards how Grocery Escape Plan was layered.

MMM, MMM, MMM!

However...



Dear lord my good sir, make those patterns a bit readable? I don't know, do something about it. I would maybe suggest not color it... but I suppose you were going for the caffeine bonus stage with it.

I really dun know, but I would really love to see something changed about that.

It's perfect, as far as I can tell, otherwise.




Workin' on dis one still, hold on.




Ma-ri-AAAAAAAAAAAAAAAAAAAA

This is a very VERY long file and it never picks up in difficulty either. That's right, we got I think 8 or whatever minutes of easy stuff in this file!

There's nothing inherently wrong with it, per-say. But if I were you, I would definitely (somehow) attempt to cut this beast so it's not a long easy file, because no one likes that (including new players, I would know, I was one of them many moons ago!)

Pretty much it. Oh, there's some spikes here and there, but I don't think you need to change those up... unless you decide to NOT cut it that is.

So if you don't wanna cut it, there's instances (mostly at the end) where the file throws some patterns a beginner player (I'm assuming this is the target player for this chart) would get flustered and mess up. I'd probably tone those patterns down just a tad.

I can gif if the stepper requests where. It's pretty much the last 1/4 of the file where I'm talking about.

Maria is a bitch




Let me preface this...

I'm gonna be honest with you, bro.

...This file, is not the best in the world. It's got a looooong road to become something great, unfortunately.

I thought the beginning pretty good, but then it feels like you lost the drive? I mean in the beginning, you clearly stepped a lot of the background 16ths. But as the file progressed, you started to ignore them, and make questionable burst patterns (and that 32nd trill, wat)

Anyways...



So, this roll you got here ends in a hand. I know there's some charts on FFR that do that too but... eeeeeh... I feel like this doesn't call for a hand.



Oh my god... you best change this because this will NEVER get accepted to FFR like this, bucko!!!

Try roll-y bursts that you were doing in the beginning instead!



And this is... uh... I don't even, but change this too, OR ELSE



And this is just unplayable.

Overall, those are essentially the huge NO NO'S in this file. The rest of the problems lie within the lack of notes in some sections. Missing 16ths and all that jazz.

I'd probably comb through the entire file ago if I were yoooooou.
__________________


Quote:
Originally Posted by JohnRedWolf87 View Post
Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows

All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games

(Click the arrow to see the rest)


Quote:
Originally Posted by Vendetta21 View Post
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.

Last edited by Charu; 01-30-2016 at 06:12 PM..
Charu is offline  
Old 01-31-2016, 12:29 PM   #8
M0nkeyz
Simfile Judge
Simfile JudgeDifficulty ConsultantFFR Simfile AuthorFFR Veteran
 
M0nkeyz's Avatar
 
Join Date: May 2013
Posts: 476
Default Re: 2015 January/February Set 2

Caffeine | 6.5/ 10

I noticed alot of problems, but most of them were created by the wrong use of quads and hands, especially noticable during the ''caffeine'' parts where you put 2 quads behind eachother and the second ''caffeine'' was considerably louder. I also don't agree with anchoring the thrills in the beginning to the part after that.

Entrance | 6/10

Patterns overall were pretty fluid. I liked the way you used jumps , didn't like the sections with like 10 mini jacks in a row, just seemed out of place in this song.

Handsonic | 5/10

Song was incomplete, but that happens I guess when changes in the system are made. The song itself however was overstepped, it is definitely worth completing though, the song lends itself to be stepped. It felt slightly out of sync on lower rates though.

The impresario | 7.5/10


Impressive.. Long file, lot's of bpm changes and alot of voices. This is not an easy file to step. My biggest problem was that the first 1800 notes were slightly repetitive as weird as that may sound, I also noticed some slight out of sync arrows, but that can be easily fixed. You put alot of time in this and it's really not that bad. I would seriously consider cutting bits of the file though especially in the beginning.

TRIGGER HAPPY | 5.5/10

'
WARNING: this file is loud
File felt really empty at parts and way too dense at others. There was an extremely trolly thrill in the middle that is unacceptable in a file like this.

Last edited by M0nkeyz; 01-31-2016 at 12:31 PM..
M0nkeyz is offline  
Old 01-31-2016, 12:43 PM   #9
YoshL
Celestial Harbor
FFR Simfile AuthorFFR Music ProducerD7 Elite KeysmasherFFR Veteran
 
YoshL's Avatar
 
Join Date: Aug 2008
Location: Celestial Harbor
Age: 30
Posts: 6,156
Send a message via AIM to YoshL Send a message via MSN to YoshL Send a message via Skype™ to YoshL
Default Re: 2015 January/February Set 2

you just reviewed your own file.
__________________


Quote:
Originally Posted by Charu View Post
Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.
YoshL is offline  
Old 01-31-2016, 12:56 PM   #10
M0nkeyz
Simfile Judge
Simfile JudgeDifficulty ConsultantFFR Simfile AuthorFFR Veteran
 
M0nkeyz's Avatar
 
Join Date: May 2013
Posts: 476
Default Re: 2015 January/February Set 2

Quote:
Originally Posted by YoshL View Post
you just reviewed your own file.
which one?
M0nkeyz is offline  
Old 01-31-2016, 01:26 PM   #11
YoshL
Celestial Harbor
FFR Simfile AuthorFFR Music ProducerD7 Elite KeysmasherFFR Veteran
 
YoshL's Avatar
 
Join Date: Aug 2008
Location: Celestial Harbor
Age: 30
Posts: 6,156
Send a message via AIM to YoshL Send a message via MSN to YoshL Send a message via Skype™ to YoshL
Default Re: 2015 January/February Set 2

The one that was already rejected from this batch lol
__________________


Quote:
Originally Posted by Charu View Post
Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.
YoshL is offline  
Old 01-31-2016, 01:48 PM   #12
M0nkeyz
Simfile Judge
Simfile JudgeDifficulty ConsultantFFR Simfile AuthorFFR Veteran
 
M0nkeyz's Avatar
 
Join Date: May 2013
Posts: 476
Default Re: 2015 January/February Set 2

Quote:
Originally Posted by YoshL View Post
The one that was already rejected from this batch lol
Not mine
M0nkeyz is offline  
Old 01-31-2016, 02:34 PM   #13
psychoangel691
Retired Staff
All the things
Retired StaffFFR Simfile AuthorFFR Veteran
 
psychoangel691's Avatar
 
Join Date: Dec 2004
Location: Bel Air MD
Posts: 10,440
Send a message via Skype™ to psychoangel691
Default Re: 2015 January/February Set 2

Quote:
Originally Posted by M0nkeyz View Post

Handsonic | 5/10

Song was incomplete, but that happens I guess when changes in the system are made. The song itself however was overstepped, it is definitely worth completing though, the song lends itself to be stepped. It felt slightly out of sync on lower rates though.
Don't start being passive-aggressive, it's not okay to submit incomplete files and we're not going to get into a big argument over it again.
__________________
Quote:
Originally Posted by Charu View Post
My dick is good, thank you very much. It gets love and attention no matter what <3 <3 <3
Quote:
Originally Posted by DaBackpack View Post
also a fucking helicopter is the absolute last place I'd go to find out how big my dick is
Quote:
Originally Posted by Shadow_God_10 View Post
Dawg you don't even know. It's so fuckin' small I can use a pen cap to jack off

Quote:
Originally Posted by hi19hi19 View Post
yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl
psychoangel691 is offline  
Old 02-2-2016, 04:33 AM   #14
Frank Munoz
Vophie
Retired StaffFFR Veteran
 
Frank Munoz's Avatar
 
Join Date: Nov 2007
Age: 30
Posts: 1,964
Default Re: 2015 January/February Set 2

I won't be too picky with offsets in here since I know sometimes the converting is wack


8.5/10

I subtracted 1 point cause psychostick
Superior file



4.5/10

Pitch relevancy is eh...
during the first half of the file, there are bass kicks one the 2nd 8th note triplet sometimes stepped as a single arrow. Second half, they are stepped as jumps. INCONSISTENCY

m27 - on beat 4, there are 8th note triplets that are unstepped.
m35 - matching arrows to follow the piano line more would be fantastic here. Then again, pitch relevancy seems to be non esistant in this chart.

Feels like another 12/8 chart with artificial jacks to raise the difficulty.
but in this case it just seems like notes were placed without considering the juxtaposition of arrows and music.



8/10

This is fuxckign long
...good chart though

I aint playing that again - as far as I could tell on 2x rate, everythin was good.
I'll let the actual judges get nitpicky with this cause damn



1/10

dump file


spilled abuncha goods on the [14][23] trill near the end ssss

>"-2" global offset
>down beat of music starts on beat 2 of m9 in chart... similar problem "Year of the Bad Dragon" had in set 1.


m17 - 3rd beat; the upbeat 16th note synths are notated here, but at m33 the 2nd 16th isn't. Makes it feel like a ddr chart.
m19 - 3rd beat; no other instance of this rhythm is a jack except this one.
m111-m119 - almost, but not quite how the rhythm goes. restep it

Fun file, not FFR material.
__________________

Last edited by Frank Munoz; 02-2-2016 at 08:59 PM..
Frank Munoz is offline  
Old 02-13-2016, 10:16 PM   #15
MarioNintendo
Expect delays.
Retired StaffFFR Simfile AuthorFFR Music ProducerFFR Veteran
 
MarioNintendo's Avatar
 
Join Date: Mar 2008
Location: Montreal, QC
Age: 31
Posts: 4,119
Default Re: 2015 January/February Set 2

Caffeine: 7/10 accept
I bet this was stepped by hi19. Reminds me of THE LITTLE MERMAID. lmao. I loved the song. The offset felt wrong. My only issue are the jacks/jumpjacks in the later half. I feel they're exaggerated and should be toned down.

Entrance: 6.5/10 light accept
Song offset feels wrong. These jacks were unfair, and the stream right before the end has a one-handed trill which seems unjustifiably unfair to me...

The Impresario: 5.5/10 light reject
Yeah, the file lasts forever. Don't play this song with a full bladder. However, it is truly diverse and I believe it has tons of potential! My main gripe with the chart is the amount of missing/ghost notes, making it feel like it lacked polish. The song being so long, it's hard to point at precise spots... but yeah. That's my impression. Also, either the conversion killed this file, or the sync needs some tweaking, too.

TRIGGER HAPPY: 5/10
This file has TONS of potential, but at the moment is simply unfair. The jumps and hands at the end of almost every bursts... The fact you put some of these bursts as trills... The jumpjack glut right before the end... It's simply clashes way too much with the rest of the file, which is solidly and fairly stepped!
__________________
Click here to download my complete works!




Quote:
Originally Posted by macgravel View Post
Mario's files are top notch, so every time he submits a file I get excited in my pants.
Quote:
Originally Posted by hi19hi19 View Post
This guy, MarioNintendo?
Click the bricks


MarioNintendo is offline  
Old 02-19-2016, 03:46 PM   #16
DossarLX ODI
Batch Manager
Game Manager, Song Release Coordinator
Game ManagerSimfile JudgeFFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
DossarLX ODI's Avatar
 
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,859
Default

January 2015 Set 2 has an adequate number of user reviews. A primary judge is being considered.

Gradiant will be taking the primary judge task for January/February 2015 Set 2.
__________________
Quote:
Originally Posted by hi19hi19 View Post
oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

Last edited by DossarLX ODI; 05-9-2016 at 10:00 AM..
DossarLX ODI is offline  
Old 05-9-2016, 10:00 AM   #17
DossarLX ODI
Batch Manager
Game Manager, Song Release Coordinator
Game ManagerSimfile JudgeFFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
DossarLX ODI's Avatar
 
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,859
Default Re: 2015 January/February Set 2

Gradiant finished the primary judge task for January 2015 Set 2. The notes can be seen below; this thread is being moved over to Completed Sets and the results/notes will be updated in the January/February 2015 thread.

[8.5/10] Caffeine {PSYCHOSTICK} (hi19hi19)
- Not sure why there isn’t any notes in the first second. It’s kind of necessary for some songs with ambient-sort of intros where they can’t be stepped well at all, but this song’s intro is a prominent drum part.
- MarioNintendo mentioned the offset felt off in some parts and I noticed at as well in sections like 0-17.682s, the notes going to vocals drag behind the song.
- The jumptrills to the yelling seemed a bit odd since the first thing I noticed in the song was the drum beat behind it, but I do see what you were doing with them as it provides variation to the jacks throughout the rest of the file. Think it’s fine.
- Section at 44.970s is pretty funny. Charu suggested not coloring it, but I think the colors are fine. My only gripe with it is 3-4-2-3-1-2 section that happens twice. At this speed that patterning is pretty nasty too hit. If you changed that to something similar to what’s right after it, it still fits the rhythm of the sound it’s going to without it being so jarring.
- 129.219-129.769s: This section’s extremely fast so the jumpgluts here is kind of spikey even with how jacky the rest of the file is. Having it be a jumptrill or having a single note for the 2nd, 4th, and 6th sound would play a lot nicer

[5/10] Entrance {ICE} (SonicX)
- Please change the SM Offset to -0.349 seconds, it’s currently offsync, I’ll continue the notes with the current offset though
- Notes to the synth in the intro could be included instead of just 4ths, since you already have a note to the synth sound at 9.879s
- If you’re going to have jumps to that sound that happens at 26.875 and 27.209, please do so for the rest of the file
Sections like 39.651-42.984s and 43.317-63.980s where a melody can be heard, there should be a greater attention for pitch relevancy.
- 69.978-72.645s: This is such a huge difficulty spike compared to the rest of the file. Using more (12) and (34) in this section would play a bit nicer than having the majority of the jumps split between both hands. The hands mixed with the jumps using both the left and right side make it strongly resemble the split jump section in AIM Anthem (not good). Best way to go about this section I think would be to either alternate between (12) and (34) jumps (could keep the hands this way as well), or have jumps every other note so it’s not a really fast wall o f split jumps/hands.
- 72.645-74.644: Roll should ascend to the right to match the ascending piano
- 91.308-93.974s: This plays a lot nicer than the jumpglut section in the middle of the song, but I agree with Goldstinger that (13)(24) would work better right before the left to right roll since before that you have short jumptrills as well.
- 99.306s: Think this note at the end so that the song ends after the pitch is released should be moved up to when the pitch is actually released. Having the note a bit after the pitch is released feels wonky to me.

[0/10] Handsonic (Feat. Jordan Virelli) {Vena Cava} (VisD)
- Auto-rejection due to the file being sent in incomplete

[8.5/10] The Impresario {virt Tommy Pedrini} (hi19hi19)
- 2.108-9.329: Personal preference but it bugs me that the song is in triple meter in this section but it’s synced to be stepped as 16ths
- 29.272: I get that you’re trying to simplify this drum fill here but I still think it needs to have more notes given they’d be 24ths which you already have for the rest of the drum fills in this intro section
- 98.192: Think the drums are way to faint to have 32nds here
- 151.781: Missing jump?
- 299.795-303.178: Could use more of a build-up with jumps I think. The snares are getting louder here leading up to the hand on 303.178
- 303.178: Bohemian Rhapsody lmao
- 389.377: Not sure about these being hands, they’re quieter than what the hands were going to right before it
- 411.194: Please do this for the intro syncing
- Just a couple of very small things that could be changed overall. Besides that, the only major gripe I have is that it’s long. Usually I’d like files with this length to be a bit harder in difficulty to maintain interest, but I think the song does that instead. There was a lot of attention to layering between vocals and piano, like that you used sub-beats, and the colored notes mixed in kept it interesting as well.

[3.5/10] TRIGGER HAPPY (Hommarju Remix) {P*Light} (SonicX)
- Intro could also be stepped, players right now have to wait 10 seconds before the notes start
- I suggest going through the file again checking for pitch relevancy in sections where there isn’t much going on and the melody is prominent. For example:
1.) 11.706s: You can follow either the 3 descending pitch beeps or the 4 note vocal sample (vocal sample would be something like 4-2-4-2), but the 4-1-2 pattern you have currently doesn’t fit to either of those
2.) 21.456s: Would fit the pitches better if the patterning of these 5 notes went from left to right and then back to the left.
3.) 19.506s: blue note at 19.656 would go to the left of the jump, red and yellow note after that should go from left to right because the pitches ascend, and then the last yellow note at 20.031 shouldn’t be in the same column as the yellow before it because the pitches are different. This example happens more than just this one time, so go back and check those again. The rhythms are right but it doesn’t feel like I’m playing with the song if I’m not also playing with the pitch when it’s prominent.
- 14.706s: Missing notes for the melody you were following before in times 15.006s, 15.456s, 16.731s, 16.956s
- 17.706s: left to right would work better here because the vocal sample is ascending
- 23.856: Missing jump
- 24.006: Shouldn’t be a jump
- 28.806: Shouldn’t be a jump
- 33.006: While this runningman pattern is neat by itself, it doesn’t match with what’s going on in the song so it’s odd
- 38.706: Starting here you have jumps to that driving bass kick, so missing jumps also to that sound are noticeable like 39.006, 40.206,41.406, etc.
- 48.306: Going from a 32nd roll directly into a hand is really nasty since it forces a minitrill at the end
- 57.906: ending this split roll with a (13) jump rather than changing how the roll starts so it can end with a (12) or (34) is awkward to hit
- 67.431: Even when the roll doesn’t end with a hand, it’s still bad to end it on this jump because it also forces a minitrill at the end
- 77.106s: While the percussion sounds the same for these 5 hits, there’s a descending melody, so you can also have the jumps sort of move from right to left to match it rather than having all of them be (14) jumps
- 91.206: This burst patterning is not friendly at all especially when the part happening right before is really simple 8th beats with some jumps
- 96.006: These are 400 bpm trills, super spikey. Similar sounds happened in the first half of the file but they were just rolls, so I’m not sure why they changed in this section
- Notes up to this point also concern the 2nd half of the file (missing notes, missing jumps, pitch relevancy, points about your 32nd rolls)
- 204.306: You have all these jumps here with an anchor on the 3rd column which plays awkwardly, would work better if the jumps were just shuffled around
206.706: Climax theory is a thing, but this is just no. 200bpm is very fast for this section to be patterned like this, especially when you have that anchor on the 2nd column in the second half of it. This a really bad difficulty spike.
- Please go through the whole file again checking for pitch relevancy, missing jumps when you were layering jumps to the bass kicks, the patterning of your 32nd rolls and not ending them in hands or jumps that force one-hand minitrills, changing the middle 32nd trills, and removing that jumpglut spike in the ending
__________________
Quote:
Originally Posted by hi19hi19 View Post
oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
DossarLX ODI is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 04:46 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution